[4744] | 1 | /* |
---|
[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
[1855] | 10 | |
---|
| 11 | ### File Specific: |
---|
[4838] | 12 | main-programmer: Benjamin Grauer |
---|
[1855] | 13 | co-programmer: ... |
---|
[1853] | 14 | */ |
---|
| 15 | |
---|
[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
---|
[1853] | 17 | |
---|
[4839] | 18 | #include "element_2d.h" |
---|
[4840] | 19 | #include "render_2d.h" |
---|
[1853] | 20 | |
---|
[6142] | 21 | #include <algorithm> |
---|
| 22 | |
---|
[5775] | 23 | #include "p_node.h" |
---|
| 24 | |
---|
[4843] | 25 | #include "graphics_engine.h" |
---|
[4858] | 26 | #include "load_param.h" |
---|
| 27 | #include "class_list.h" |
---|
[5775] | 28 | |
---|
[5285] | 29 | #include "color.h" |
---|
[4843] | 30 | |
---|
[1856] | 31 | using namespace std; |
---|
[1853] | 32 | |
---|
[5285] | 33 | /** |
---|
[6295] | 34 | * @brief standard constructor |
---|
[5285] | 35 | * @param parent the parent to set for this Element2D |
---|
| 36 | * |
---|
| 37 | * NullElement2D needs this constructor with parameter NULL to initialize |
---|
| 38 | * itself. Otherwise it would result in an endless Loop. |
---|
| 39 | */ |
---|
[6299] | 40 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) |
---|
[3365] | 41 | { |
---|
[6299] | 42 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
---|
| 43 | |
---|
| 44 | this->setVisibility(true); |
---|
| 45 | this->activate2D(); |
---|
| 46 | this->setAlignment(E2D_ALIGN_NONE); |
---|
| 47 | this->bindNode = NULL; |
---|
| 48 | |
---|
| 49 | this->parentMode = nodeFlags; |
---|
| 50 | this->parent = NULL; |
---|
| 51 | this->absDirection = 0.0; |
---|
| 52 | this->relDirection = 0.0; |
---|
| 53 | this->bRelCoorChanged = true; |
---|
| 54 | this->bRelDirChanged = true; |
---|
| 55 | this->toCoordinate = NULL; |
---|
| 56 | this->toDirection = NULL; |
---|
[7031] | 57 | this->toSize = NULL; |
---|
[6299] | 58 | this->setSize2D(1, 1); |
---|
| 59 | |
---|
| 60 | |
---|
[5402] | 61 | this->layer = layer; |
---|
[6299] | 62 | if (parent != NULL) |
---|
| 63 | parent->addChild2D(this); |
---|
[3365] | 64 | } |
---|
[1853] | 65 | |
---|
[6299] | 66 | |
---|
[3245] | 67 | /** |
---|
[6299] | 68 | * @brief the mighty NullElement |
---|
| 69 | * TopMost Node of them all. |
---|
| 70 | */ |
---|
| 71 | Element2D* Element2D::nullElement = NULL; |
---|
| 72 | |
---|
| 73 | |
---|
| 74 | /** |
---|
[6295] | 75 | * @brief standard deconstructor |
---|
[5285] | 76 | * |
---|
| 77 | * There are two general ways to delete an Element2D |
---|
| 78 | * 1. delete instance; |
---|
| 79 | * -> result |
---|
| 80 | * delete this Node and all its children and children's children... |
---|
| 81 | * (danger if you still want the instance!!) |
---|
| 82 | * |
---|
| 83 | * 2. instance->remove2D(); delete instance; |
---|
| 84 | * -> result: |
---|
[5401] | 85 | * moves its children to the NullElement2D |
---|
[5285] | 86 | * then deletes the Element. |
---|
| 87 | */ |
---|
[4838] | 88 | Element2D::~Element2D () |
---|
[3543] | 89 | { |
---|
[6299] | 90 | // remove the Element2D, delete it's children (if required). |
---|
| 91 | std::list<Element2D*>::iterator tmp = this->children.begin(); |
---|
| 92 | std::list<Element2D*>::iterator deleteNode; |
---|
| 93 | while(!this->children.empty()) |
---|
| 94 | while (tmp != this->children.end()) |
---|
| 95 | { |
---|
| 96 | deleteNode = tmp; |
---|
| 97 | tmp++; |
---|
| 98 | // printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); |
---|
| 99 | if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || |
---|
| 100 | ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) |
---|
| 101 | { |
---|
| 102 | if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) |
---|
| 103 | delete (*deleteNode); |
---|
| 104 | else |
---|
| 105 | (*deleteNode)->reparent2D(); |
---|
| 106 | } |
---|
| 107 | else |
---|
| 108 | delete (*deleteNode); |
---|
| 109 | } |
---|
| 110 | |
---|
[5285] | 111 | if (this->parent != NULL) |
---|
| 112 | { |
---|
[6299] | 113 | this->parent->eraseChild2D(this); |
---|
[5285] | 114 | this->parent = NULL; |
---|
| 115 | } |
---|
[5089] | 116 | |
---|
[5285] | 117 | // remove all other allocated memory. |
---|
[5088] | 118 | if (this->toCoordinate != NULL) |
---|
| 119 | delete this->toCoordinate; |
---|
| 120 | if (this->toDirection != NULL) |
---|
| 121 | delete this->toDirection; |
---|
[6299] | 122 | |
---|
| 123 | if (this == Element2D::nullElement) |
---|
| 124 | Element2D::nullElement = NULL; |
---|
[3543] | 125 | } |
---|
[4843] | 126 | |
---|
| 127 | |
---|
[4858] | 128 | /** |
---|
[6295] | 129 | * @brief Loads the Parameters of an Element2D from... |
---|
[4858] | 130 | * @param root The XML-element to load from |
---|
| 131 | */ |
---|
| 132 | void Element2D::loadParams(const TiXmlElement* root) |
---|
| 133 | { |
---|
[6512] | 134 | BaseObject::loadParams(root); |
---|
| 135 | |
---|
[5402] | 136 | // ELEMENT2D-native settings. |
---|
[5671] | 137 | LoadParam(root, "alignment", this, Element2D, setAlignment) |
---|
[4858] | 138 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
---|
| 139 | |
---|
[5671] | 140 | LoadParam(root, "layer", this, Element2D, setLayer) |
---|
[4858] | 141 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
---|
| 142 | |
---|
[5671] | 143 | LoadParam(root, "bind-node", this, Element2D, setBindNode) |
---|
[6990] | 144 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)") |
---|
| 145 | .defaultValues(1, NULL); |
---|
[4858] | 146 | |
---|
[5671] | 147 | LoadParam(root, "visibility", this, Element2D, setVisibility) |
---|
[4860] | 148 | .describe("if the Element is visible or not"); |
---|
[5089] | 149 | |
---|
| 150 | |
---|
[5402] | 151 | // PNode-style: |
---|
[6878] | 152 | LoadParam(root, "rel-coor-2d", this, Element2D, setRelCoor2D) |
---|
[5091] | 153 | .describe("Sets The relative position of the Node to its parent."); |
---|
| 154 | |
---|
[6878] | 155 | LoadParam(root, "abs-coor-2d", this, Element2D, setAbsCoor2D) |
---|
[5091] | 156 | .describe("Sets The absolute Position of the Node."); |
---|
| 157 | |
---|
[6878] | 158 | LoadParam(root, "rel-dir-2d", this, Element2D, setRelDir2D) |
---|
[5091] | 159 | .describe("Sets The relative rotation of the Node to its parent."); |
---|
| 160 | |
---|
[6878] | 161 | LoadParam(root, "abs-dir-2d", this, Element2D, setAbsDir2D) |
---|
[5091] | 162 | .describe("Sets The absolute rotation of the Node."); |
---|
| 163 | |
---|
[5671] | 164 | LoadParam(root, "parent", this, Element2D, setParent2D) |
---|
[5091] | 165 | .describe("the Name of the Parent of this Element2D"); |
---|
| 166 | |
---|
[5671] | 167 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) |
---|
[5091] | 168 | .describe("the mode to connect this node to its parent ()"); |
---|
| 169 | |
---|
| 170 | // cycling properties |
---|
[6295] | 171 | LOAD_PARAM_START_CYCLE(root, element); |
---|
[5091] | 172 | { |
---|
[6299] | 173 | LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) |
---|
[6295] | 174 | .describe("adds a new Child to the current Node."); |
---|
[5091] | 175 | } |
---|
[6295] | 176 | LOAD_PARAM_END_CYCLE(element); |
---|
[4858] | 177 | } |
---|
| 178 | |
---|
| 179 | /** |
---|
| 180 | * sets the alignment of the 2D-element in form of a String |
---|
| 181 | * @param alignment the alignment @see loadParams |
---|
| 182 | */ |
---|
| 183 | void Element2D::setAlignment(const char* alignment) |
---|
| 184 | { |
---|
| 185 | if (!strcmp(alignment, "center")) |
---|
| 186 | this->setAlignment(E2D_ALIGN_CENTER); |
---|
| 187 | else if (!strcmp(alignment, "left")) |
---|
| 188 | this->setAlignment(E2D_ALIGN_LEFT); |
---|
| 189 | else if (!strcmp(alignment, "right")) |
---|
| 190 | this->setAlignment(E2D_ALIGN_RIGHT); |
---|
| 191 | else if (!strcmp(alignment, "screen-center")) |
---|
| 192 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
---|
| 193 | } |
---|
| 194 | |
---|
[4862] | 195 | |
---|
[4858] | 196 | /** |
---|
[4862] | 197 | * moves a Element to another layer |
---|
| 198 | * @param layer the Layer this is drawn on |
---|
| 199 | */ |
---|
| 200 | void Element2D::setLayer(E2D_LAYER layer) |
---|
| 201 | { |
---|
[5402] | 202 | if (this->parent != NULL && this->parent->getLayer() > layer) |
---|
| 203 | { |
---|
[5403] | 204 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", |
---|
| 205 | this->getName(), |
---|
| 206 | Element2D::layer2DToChar(layer), |
---|
| 207 | this->parent->getName(), |
---|
| 208 | Element2D::layer2DToChar(this->parent->getLayer())); |
---|
[5402] | 209 | layer = this->parent->getLayer(); |
---|
| 210 | } |
---|
[4862] | 211 | this->layer = layer; |
---|
| 212 | } |
---|
| 213 | |
---|
| 214 | /** |
---|
[4858] | 215 | * sets the layer onto which this 2D-element is projected to. |
---|
[5401] | 216 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const char* layer) |
---|
[4858] | 217 | */ |
---|
| 218 | void Element2D::setLayer(const char* layer) |
---|
| 219 | { |
---|
[5401] | 220 | this->setLayer(Element2D::charToLayer2D(layer)); |
---|
[4858] | 221 | } |
---|
| 222 | |
---|
[7031] | 223 | void Element2D::setSizeSoft2D(float x, float y, float bias) |
---|
| 224 | { |
---|
| 225 | if (likely(this->toSize == NULL)) |
---|
| 226 | this->toSize = new Vector2D(); |
---|
[4858] | 227 | |
---|
[7031] | 228 | *this->toSize = Vector2D(x,y);; |
---|
| 229 | this->bias = bias; |
---|
| 230 | } |
---|
| 231 | |
---|
| 232 | |
---|
| 233 | |
---|
[4858] | 234 | /** |
---|
[6299] | 235 | * @brief sets a node, this 2D-Element should be shown upon |
---|
[4858] | 236 | * @param bindNode the name of the Node (should be existing) |
---|
| 237 | */ |
---|
| 238 | void Element2D::setBindNode(const char* bindNode) |
---|
| 239 | { |
---|
| 240 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
---|
| 241 | if (tmpBindNode != NULL) |
---|
| 242 | this->bindNode = tmpBindNode; |
---|
| 243 | } |
---|
| 244 | |
---|
[5091] | 245 | /** |
---|
| 246 | * sets the relative coordinate of the Element2D to its parent |
---|
| 247 | * @param relCoord the relative coordinate to the parent |
---|
| 248 | */ |
---|
[5081] | 249 | void Element2D::setRelCoor2D (const Vector& relCoord) |
---|
| 250 | { |
---|
[5113] | 251 | if (this->toCoordinate!= NULL) |
---|
| 252 | { |
---|
| 253 | delete this->toCoordinate; |
---|
| 254 | this->toCoordinate = NULL; |
---|
| 255 | } |
---|
[5082] | 256 | this->relCoordinate = relCoord; |
---|
| 257 | this->bRelCoorChanged = true; |
---|
[5081] | 258 | } |
---|
| 259 | |
---|
[5091] | 260 | /** |
---|
| 261 | * sets the relative coordinate of the Element2D to its Parent |
---|
| 262 | * @param x the x coordinate |
---|
| 263 | * @param y the y coordinate |
---|
| 264 | * @param z the z coordinate |
---|
| 265 | */ |
---|
[5081] | 266 | void Element2D::setRelCoor2D (float x, float y, float z) |
---|
| 267 | { |
---|
[5113] | 268 | this->setRelCoor2D(Vector(x,y,z)); |
---|
[5081] | 269 | } |
---|
| 270 | |
---|
[5091] | 271 | /** |
---|
| 272 | * sets the Relative coordinate to the parent in Pixels |
---|
| 273 | * @param x the relCoord X |
---|
| 274 | * @param y the relCoord Y |
---|
| 275 | */ |
---|
[5089] | 276 | void Element2D::setRelCoor2Dpx (int x, int y) |
---|
| 277 | { |
---|
[5090] | 278 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
---|
| 279 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
---|
[5089] | 280 | 0 |
---|
| 281 | )); |
---|
| 282 | } |
---|
| 283 | |
---|
[5091] | 284 | /** |
---|
| 285 | * sets a new relative position smoothely |
---|
| 286 | * @param relCoordSoft the new Position to iterate to |
---|
| 287 | * @param bias how fast to iterate to this position |
---|
| 288 | */ |
---|
[5081] | 289 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
---|
| 290 | { |
---|
[5082] | 291 | if (likely(this->toCoordinate == NULL)) |
---|
| 292 | this->toCoordinate = new Vector(); |
---|
| 293 | |
---|
| 294 | *this->toCoordinate = relCoordSoft; |
---|
| 295 | this->bias = bias; |
---|
[5081] | 296 | } |
---|
| 297 | |
---|
[5091] | 298 | /** |
---|
| 299 | * sets a new relative position smoothely |
---|
| 300 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
---|
| 301 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
---|
| 302 | * @param bias how fast to iterate to this position |
---|
| 303 | */ |
---|
[5089] | 304 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
---|
| 305 | { |
---|
[5090] | 306 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
---|
| 307 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
---|
[5089] | 308 | 0), |
---|
| 309 | bias); |
---|
| 310 | } |
---|
| 311 | |
---|
[5091] | 312 | /** |
---|
| 313 | * set relative coordinates smoothely |
---|
| 314 | * @param x x-relative coordinates to its parent |
---|
| 315 | * @param y y-relative coordinates to its parent |
---|
| 316 | * @param z z-relative coordinates to its parent |
---|
| 317 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
---|
| 318 | */ |
---|
[5082] | 319 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) |
---|
[5081] | 320 | { |
---|
[5082] | 321 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); |
---|
[5081] | 322 | } |
---|
| 323 | |
---|
[5091] | 324 | /** |
---|
| 325 | * @param absCoord set absolute coordinate |
---|
| 326 | */ |
---|
[5081] | 327 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
---|
| 328 | { |
---|
[5113] | 329 | if (this->toCoordinate!= NULL) |
---|
| 330 | { |
---|
| 331 | delete this->toCoordinate; |
---|
| 332 | this->toCoordinate = NULL; |
---|
| 333 | } |
---|
| 334 | |
---|
[5082] | 335 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
---|
| 336 | { |
---|
| 337 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
| 338 | if (likely(this->parent != NULL)) |
---|
| 339 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
---|
| 340 | else |
---|
| 341 | this->relCoordinate = absCoord; |
---|
| 342 | } |
---|
| 343 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
---|
| 344 | { |
---|
| 345 | if (likely(this->parent != NULL)) |
---|
| 346 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
---|
| 347 | else |
---|
| 348 | this->relCoordinate = absCoord; |
---|
| 349 | } |
---|
| 350 | |
---|
| 351 | this->bRelCoorChanged = true; |
---|
[5081] | 352 | } |
---|
| 353 | |
---|
[5091] | 354 | /** |
---|
| 355 | * @param x x-coordinate. |
---|
| 356 | * @param y y-coordinate. |
---|
| 357 | * @param z z-coordinate. |
---|
| 358 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
---|
| 359 | */ |
---|
[5081] | 360 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
---|
| 361 | { |
---|
[5082] | 362 | this->setAbsCoor2D(Vector(x, y, depth)); |
---|
[5081] | 363 | } |
---|
| 364 | |
---|
[5091] | 365 | /** |
---|
| 366 | * @param x x-coordinate in Pixels |
---|
| 367 | * @param y y-coordinate in Pixels |
---|
| 368 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
---|
| 369 | */ |
---|
[5089] | 370 | void Element2D::setAbsCoor2Dpx (int x, int y) |
---|
| 371 | { |
---|
[5090] | 372 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
---|
| 373 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
---|
[5089] | 374 | 0 |
---|
| 375 | )); |
---|
| 376 | } |
---|
| 377 | |
---|
[5091] | 378 | /** |
---|
[5414] | 379 | * @param absCoordSoft set absolute coordinate |
---|
| 380 | * @param bias how fast to iterato to the new Coordinate |
---|
| 381 | */ |
---|
| 382 | void Element2D::setAbsCoorSoft2D (const Vector& absCoordSoft, float bias) |
---|
| 383 | { |
---|
| 384 | if (this->toCoordinate == NULL) |
---|
| 385 | this->toCoordinate = new Vector(); |
---|
| 386 | |
---|
| 387 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
---|
| 388 | { |
---|
| 389 | /* if you have set the absolute coordinates this overrides all other changes */ |
---|
| 390 | if (likely(this->parent != NULL)) |
---|
| 391 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
---|
| 392 | else |
---|
| 393 | *this->toCoordinate = absCoordSoft; |
---|
| 394 | } |
---|
| 395 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
---|
| 396 | { |
---|
| 397 | if (likely(this->parent != NULL)) |
---|
| 398 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
---|
| 399 | else |
---|
| 400 | *this->toCoordinate = absCoordSoft; |
---|
| 401 | } |
---|
| 402 | |
---|
| 403 | this->bias = bias; |
---|
| 404 | } |
---|
| 405 | |
---|
| 406 | /** |
---|
| 407 | * @param x x-coordinate. |
---|
| 408 | * @param y y-coordinate. |
---|
| 409 | * @param z z-coordinate. |
---|
| 410 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
---|
| 411 | */ |
---|
| 412 | void Element2D::setAbsCoorSoft2D (float x, float y, float depth, float bias) |
---|
| 413 | { |
---|
| 414 | this->setAbsCoorSoft2D(Vector(x, y, depth), bias); |
---|
| 415 | } |
---|
| 416 | |
---|
| 417 | /** |
---|
[5091] | 418 | * shift coordinate ralative |
---|
| 419 | * @param shift shift vector |
---|
| 420 | * |
---|
| 421 | * This simply adds the shift-Vector to the relative Coordinate |
---|
| 422 | */ |
---|
[5083] | 423 | void Element2D::shiftCoor2D (const Vector& shift) |
---|
[5081] | 424 | { |
---|
[5082] | 425 | this->relCoordinate += shift; |
---|
| 426 | this->bRelCoorChanged = true; |
---|
| 427 | |
---|
[5081] | 428 | } |
---|
| 429 | |
---|
[5091] | 430 | /** |
---|
| 431 | * shifts in PixelSpace |
---|
| 432 | * @param x the pixels to shift in X |
---|
| 433 | * @param y the pixels to shift in Y |
---|
| 434 | */ |
---|
[5089] | 435 | void Element2D::shiftCoor2Dpx (int x, int y) |
---|
| 436 | { |
---|
[5090] | 437 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
---|
| 438 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
---|
[5089] | 439 | 0)); |
---|
| 440 | } |
---|
| 441 | |
---|
[5091] | 442 | /** |
---|
| 443 | * set relative direction |
---|
| 444 | * @param relDir to its parent |
---|
| 445 | */ |
---|
[5081] | 446 | void Element2D::setRelDir2D (float relDir) |
---|
| 447 | { |
---|
[5113] | 448 | if (this->toDirection!= NULL) |
---|
| 449 | { |
---|
| 450 | delete this->toDirection; |
---|
| 451 | this->toDirection = NULL; |
---|
| 452 | } |
---|
| 453 | |
---|
[5082] | 454 | this->relDirection = relDir; |
---|
| 455 | this->bRelDirChanged = true; |
---|
[5081] | 456 | } |
---|
| 457 | |
---|
[5091] | 458 | /** |
---|
| 459 | * sets the Relative Direction of this node to its parent in a Smoothed way |
---|
| 460 | * @param relDirSoft the direction to iterate to smoothely. |
---|
| 461 | * @param bias how fast to iterate to the new Direction |
---|
| 462 | */ |
---|
[5081] | 463 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
---|
| 464 | { |
---|
[5082] | 465 | if (likely(this->toDirection == NULL)) |
---|
| 466 | this->toDirection = new float; |
---|
| 467 | |
---|
| 468 | *this->toDirection = relDirSoft; |
---|
| 469 | this->bias = bias; |
---|
[5081] | 470 | } |
---|
| 471 | |
---|
[5091] | 472 | /** |
---|
| 473 | * sets the absolute direction |
---|
| 474 | * @param absDir absolute coordinates |
---|
| 475 | */ |
---|
[5081] | 476 | void Element2D::setAbsDir2D (float absDir) |
---|
| 477 | { |
---|
[5113] | 478 | if (this->toDirection!= NULL) |
---|
| 479 | { |
---|
| 480 | delete this->toDirection; |
---|
| 481 | this->toDirection = NULL; |
---|
| 482 | } |
---|
| 483 | |
---|
[5082] | 484 | if (likely(this->parent != NULL)) |
---|
| 485 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
---|
| 486 | else |
---|
| 487 | this->relDirection = absDir; |
---|
| 488 | |
---|
| 489 | this->bRelDirChanged = true; |
---|
[5081] | 490 | } |
---|
| 491 | |
---|
[5091] | 492 | /** |
---|
[5414] | 493 | * sets the absolute direction softly |
---|
| 494 | * @param absDir absolute coordinates |
---|
| 495 | */ |
---|
| 496 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) |
---|
| 497 | { |
---|
| 498 | if (this->toDirection == NULL) |
---|
| 499 | this->toDirection = new float; |
---|
| 500 | |
---|
| 501 | if (likely(this->parent != NULL)) |
---|
| 502 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); |
---|
| 503 | else |
---|
| 504 | *this->toDirection = absDirSoft; |
---|
| 505 | |
---|
| 506 | this->bias = bias; |
---|
| 507 | } |
---|
| 508 | |
---|
| 509 | /** |
---|
[5091] | 510 | * shift Direction |
---|
| 511 | * @param shift the direction around which to shift. |
---|
| 512 | */ |
---|
[5083] | 513 | void Element2D::shiftDir2D (float shiftDir) |
---|
[5081] | 514 | { |
---|
[5082] | 515 | this->relDirection = this->relDirection + shiftDir; |
---|
| 516 | this->bRelDirChanged = true; |
---|
[5081] | 517 | } |
---|
| 518 | |
---|
[5091] | 519 | /** |
---|
| 520 | * adds a child and makes this node to a parent |
---|
| 521 | * @param child child reference |
---|
| 522 | * @param parentMode on which changes the child should also change ist state |
---|
| 523 | * |
---|
| 524 | * use this to add a child to this node. |
---|
| 525 | */ |
---|
[5403] | 526 | void Element2D::addChild2D (Element2D* child) |
---|
[5081] | 527 | { |
---|
[6295] | 528 | assert(child != NULL); |
---|
[5082] | 529 | if( likely(child->parent != NULL)) |
---|
| 530 | { |
---|
[5254] | 531 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
---|
[6299] | 532 | child->parent->eraseChild2D(child); |
---|
[5082] | 533 | } |
---|
[6299] | 534 | if (this->checkIntegrity(child)) |
---|
[5402] | 535 | { |
---|
[6299] | 536 | child->parent = this; |
---|
| 537 | if (likely(this != NULL)) |
---|
[5403] | 538 | { |
---|
[6299] | 539 | // ELEMENT SORTING TO LAYERS // |
---|
| 540 | unsigned int childCount = this->children.size(); |
---|
[5775] | 541 | |
---|
[6299] | 542 | list<Element2D*>::iterator elem; |
---|
| 543 | for (elem = this->children.begin(); elem != this->children.end(); elem++) |
---|
| 544 | { |
---|
| 545 | if ((*elem)->layer < child->layer) |
---|
| 546 | { |
---|
| 547 | this->children.insert(elem, child); |
---|
| 548 | break; |
---|
| 549 | } |
---|
| 550 | } |
---|
| 551 | if (childCount == this->children.size()) |
---|
| 552 | this->children.push_back(child); |
---|
| 553 | //////////////////////////////// |
---|
| 554 | if (unlikely(this->layer > child->getLayer())) |
---|
| 555 | { |
---|
| 556 | PRINTF(2)("Layer '%s' of Child(%s) lower than parents(%s) layer '%s'. updating...\n", |
---|
| 557 | Element2D::layer2DToChar(child->getLayer()),child->getName(), this->getName(), Element2D::layer2DToChar(this->layer)); |
---|
| 558 | child->setLayer(this->layer); |
---|
| 559 | } |
---|
| 560 | } |
---|
| 561 | else |
---|
| 562 | { |
---|
| 563 | PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", |
---|
| 564 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); |
---|
| 565 | child->parent = NULL; |
---|
| 566 | } |
---|
[5402] | 567 | } |
---|
[6299] | 568 | child->parentCoorChanged2D(); |
---|
[5081] | 569 | } |
---|
| 570 | |
---|
[5091] | 571 | /** |
---|
| 572 | * @see Element2D::addChild(Element2D* child); |
---|
| 573 | * @param childName the name of the child to add to this PNode |
---|
| 574 | */ |
---|
[5081] | 575 | void Element2D::addChild2D (const char* childName) |
---|
| 576 | { |
---|
[5082] | 577 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
---|
| 578 | if (childNode != NULL) |
---|
| 579 | this->addChild2D(childNode); |
---|
[5081] | 580 | } |
---|
| 581 | |
---|
[5091] | 582 | /** |
---|
| 583 | * removes a child from the node |
---|
| 584 | * @param child the child to remove from this Node.. |
---|
| 585 | * |
---|
| 586 | * Children from nodes will not be lost, they are referenced to NullPointer |
---|
| 587 | */ |
---|
[5081] | 588 | void Element2D::removeChild2D (Element2D* child) |
---|
| 589 | { |
---|
[5212] | 590 | if (child != NULL) |
---|
| 591 | child->remove2D(); |
---|
[5081] | 592 | } |
---|
| 593 | |
---|
[5091] | 594 | /** |
---|
[6299] | 595 | * !! PRIVATE FUNCTION |
---|
| 596 | * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) |
---|
| 597 | */ |
---|
| 598 | void Element2D::reparent2D() |
---|
| 599 | { |
---|
| 600 | if (this->parentMode & E2D_REPARENT_TO_NULL) |
---|
| 601 | this->setParent2D((Element2D*)NULL); |
---|
| 602 | else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
| 603 | this->setParent2D(this->parent->getParent2D()); |
---|
| 604 | else |
---|
| 605 | this->setParent2D(Element2D::getNullElement()); |
---|
| 606 | } |
---|
| 607 | |
---|
| 608 | |
---|
| 609 | /** |
---|
| 610 | * @param child the child to be erased from this Nodes List |
---|
| 611 | */ |
---|
| 612 | void Element2D::eraseChild2D(Element2D* child) |
---|
| 613 | { |
---|
| 614 | assert (this != NULL && child != NULL); |
---|
| 615 | std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); |
---|
| 616 | this->children.erase(childIT); |
---|
| 617 | } |
---|
| 618 | |
---|
| 619 | |
---|
| 620 | |
---|
| 621 | /** |
---|
[5285] | 622 | * remove this Element from the tree and adds all children to NullElement2D |
---|
[5091] | 623 | * |
---|
[5285] | 624 | * afterwards this Node is free, and can be reattached, or deleted freely. |
---|
[5091] | 625 | */ |
---|
[5081] | 626 | void Element2D::remove2D() |
---|
| 627 | { |
---|
[6299] | 628 | list<Element2D*>::iterator child = this->children.begin(); |
---|
| 629 | list<Element2D*>::iterator reparenter; |
---|
| 630 | while (child != this->children.end()) |
---|
| 631 | { |
---|
| 632 | reparenter = child; |
---|
| 633 | child++; |
---|
| 634 | if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || |
---|
| 635 | (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) |
---|
| 636 | { |
---|
| 637 | printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); |
---|
| 638 | (*reparenter)->reparent2D(); |
---|
| 639 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassName(),(*reparenter)->getParent2D()->getName()); |
---|
| 640 | } |
---|
| 641 | } |
---|
[5214] | 642 | if (this->parent != NULL) |
---|
[5285] | 643 | { |
---|
[6299] | 644 | this->parent->eraseChild2D(this); |
---|
[5285] | 645 | this->parent = NULL; |
---|
| 646 | } |
---|
[5081] | 647 | } |
---|
| 648 | |
---|
| 649 | |
---|
[5091] | 650 | /** |
---|
| 651 | * @see Element2D::setParent(Element2D* parent); |
---|
| 652 | * @param parentName the name of the Parent to set to this Element2D |
---|
| 653 | */ |
---|
[5081] | 654 | void Element2D::setParent2D (const char* parentName) |
---|
| 655 | { |
---|
[5082] | 656 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 657 | if (parentNode != NULL) |
---|
| 658 | parentNode->addChild2D(this); |
---|
[6299] | 659 | else |
---|
| 660 | PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", |
---|
| 661 | this->getClassName(), this->getName(), parentName); |
---|
[5081] | 662 | } |
---|
| 663 | |
---|
[5091] | 664 | /** |
---|
| 665 | * does the reparenting in a very smooth way |
---|
| 666 | * @param parentNode the new Node to connect this node to. |
---|
| 667 | * @param bias the speed to iterate to this new Positions |
---|
| 668 | */ |
---|
[5382] | 669 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
---|
[5081] | 670 | { |
---|
[5082] | 671 | if (this->parent == parentNode) |
---|
| 672 | return; |
---|
| 673 | |
---|
| 674 | if (likely(this->toCoordinate == NULL)) |
---|
| 675 | { |
---|
| 676 | this->toCoordinate = new Vector(); |
---|
| 677 | *this->toCoordinate = this->getRelCoor2D(); |
---|
| 678 | } |
---|
| 679 | if (likely(this->toDirection == NULL)) |
---|
| 680 | { |
---|
| 681 | this->toDirection = new float; |
---|
| 682 | *this->toDirection = this->getRelDir2D(); |
---|
| 683 | } |
---|
| 684 | this->bias = bias; |
---|
| 685 | |
---|
| 686 | |
---|
| 687 | Vector tmpV = this->getAbsCoor2D(); |
---|
| 688 | float tmpQ = this->getAbsDir2D(); |
---|
| 689 | |
---|
| 690 | parentNode->addChild2D(this); |
---|
| 691 | |
---|
[6299] | 692 | if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. |
---|
[5082] | 693 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
---|
| 694 | else |
---|
[5382] | 695 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
---|
| 696 | this->bRelCoorChanged = true; |
---|
[5082] | 697 | |
---|
[5382] | 698 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
---|
| 699 | this->bRelDirChanged = true; |
---|
[5081] | 700 | } |
---|
| 701 | |
---|
[5091] | 702 | /** |
---|
| 703 | * does the reparenting in a very smooth way |
---|
| 704 | * @param parentName the name of the Parent to reconnect to |
---|
| 705 | * @param bias the speed to iterate to this new Positions |
---|
| 706 | */ |
---|
[5382] | 707 | void Element2D::setParentSoft2D(const char* parentName, float bias) |
---|
[5081] | 708 | { |
---|
[5082] | 709 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 710 | if (parentNode != NULL) |
---|
[5382] | 711 | this->setParentSoft2D(parentNode, bias); |
---|
[5081] | 712 | } |
---|
| 713 | |
---|
[6299] | 714 | /** |
---|
| 715 | * @param parentMode sets the parentingMode of this Node |
---|
| 716 | */ |
---|
| 717 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) |
---|
[6142] | 718 | { |
---|
[6307] | 719 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
---|
[6142] | 720 | } |
---|
| 721 | |
---|
[6299] | 722 | |
---|
[5091] | 723 | /** |
---|
[6295] | 724 | * @brief sets the mode of this parent manually |
---|
[5091] | 725 | * @param parentMode a String representing this parentingMode |
---|
| 726 | */ |
---|
[5081] | 727 | void Element2D::setParentMode2D (const char* parentingMode) |
---|
| 728 | { |
---|
[5082] | 729 | this->setParentMode2D(Element2D::charToParentingMode2D(parentingMode)); |
---|
[5081] | 730 | } |
---|
| 731 | |
---|
[6299] | 732 | |
---|
[5091] | 733 | /** |
---|
[6299] | 734 | * @returns the NullElement (and if needed (most probably) creates it) |
---|
| 735 | */ |
---|
| 736 | Element2D* Element2D::createNullElement() |
---|
| 737 | { |
---|
| 738 | if (likely(Element2D::nullElement == NULL)) |
---|
| 739 | { |
---|
| 740 | Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); |
---|
| 741 | Element2D::nullElement->setName("NullElement"); |
---|
| 742 | } |
---|
| 743 | return Element2D::nullElement; |
---|
| 744 | } |
---|
| 745 | |
---|
| 746 | |
---|
| 747 | /** |
---|
| 748 | * !! PRIVATE FUNCTION |
---|
| 749 | * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) |
---|
| 750 | * @param checkParent the Parent to check. |
---|
| 751 | * @returns true if the integrity-check succeeds, false otherwise. |
---|
| 752 | * |
---|
| 753 | * If there is a second occurence of checkParent before NULL, then a loop could get |
---|
| 754 | * into the Tree, and we do not want this. |
---|
| 755 | */ |
---|
| 756 | bool Element2D::checkIntegrity(const Element2D* checkParent) const |
---|
| 757 | { |
---|
| 758 | const Element2D* parent = this; |
---|
| 759 | while ( (parent = parent->getParent2D()) != NULL) |
---|
| 760 | if (unlikely(parent == checkParent)) |
---|
| 761 | return false; |
---|
| 762 | return true; |
---|
| 763 | } |
---|
| 764 | |
---|
| 765 | |
---|
| 766 | /** |
---|
[5091] | 767 | * updates the absCoordinate/absDirection |
---|
| 768 | * @param dt The time passed since the last update |
---|
[5081] | 769 | |
---|
[5091] | 770 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 771 | and directions. this update should be done by the engine, so you don't have to |
---|
| 772 | worry, normaly... |
---|
| 773 | */ |
---|
[5081] | 774 | void Element2D::update2D (float dt) |
---|
| 775 | { |
---|
[5089] | 776 | // setting the Position of this 2D-Element. |
---|
[5083] | 777 | if( likely(this->parent != NULL)) |
---|
| 778 | { |
---|
| 779 | // movement for nodes with smoothMove enabled |
---|
| 780 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 781 | { |
---|
[5376] | 782 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
[5082] | 783 | |
---|
[5083] | 784 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 785 | { |
---|
| 786 | this->shiftCoor2D(moveVect); |
---|
| 787 | } |
---|
| 788 | else |
---|
| 789 | { |
---|
[5377] | 790 | Vector tmp = *this->toCoordinate; |
---|
| 791 | this->setRelCoor2D(tmp); |
---|
[5083] | 792 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 793 | } |
---|
| 794 | } |
---|
| 795 | if (unlikely(this->toDirection != NULL)) |
---|
| 796 | { |
---|
[5376] | 797 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
---|
| 798 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
---|
[5083] | 799 | { |
---|
| 800 | this->shiftDir2D(rotFlot); |
---|
| 801 | } |
---|
| 802 | else |
---|
| 803 | { |
---|
[5377] | 804 | float tmp = *this->toDirection; |
---|
| 805 | this->setRelDir2D(tmp); |
---|
[5083] | 806 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 807 | } |
---|
| 808 | } |
---|
[7031] | 809 | if (unlikely(this->toSize != NULL)) |
---|
| 810 | { |
---|
| 811 | Vector2D shiftSize = (*this->toSize - Vector2D(this->sizeX, this->sizeY)) *fabsf(dt)*bias; |
---|
| 812 | if (likely((shiftSize).len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 813 | { |
---|
| 814 | this->sizeX += shiftSize.x; |
---|
| 815 | this->sizeY += shiftSize.y; |
---|
| 816 | } |
---|
| 817 | else |
---|
| 818 | { |
---|
| 819 | delete this->toSize; |
---|
| 820 | this->toSize = NULL; |
---|
| 821 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 822 | } |
---|
| 823 | } |
---|
[5083] | 824 | |
---|
| 825 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 826 | this->lastAbsCoordinate = this->absCoordinate; |
---|
| 827 | |
---|
[5084] | 828 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 829 | |
---|
| 830 | |
---|
[5118] | 831 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
---|
[5083] | 832 | { |
---|
| 833 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[5090] | 834 | this->prevRelDirection = this->relDirection; |
---|
[5083] | 835 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
---|
| 836 | } |
---|
| 837 | |
---|
[5089] | 838 | |
---|
[5397] | 839 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
---|
[5083] | 840 | { |
---|
| 841 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5089] | 842 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
---|
| 843 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
---|
| 844 | this->absCoordinate.z = 0.0; |
---|
[5083] | 845 | } |
---|
[5397] | 846 | else if (unlikely(this->bindNode != NULL)) |
---|
[5083] | 847 | { |
---|
[6778] | 848 | GLdouble projectPos[3] = {0.0, 0.0, 0.0}; |
---|
[5089] | 849 | gluProject(this->bindNode->getAbsCoor().x, |
---|
| 850 | this->bindNode->getAbsCoor().y, |
---|
| 851 | this->bindNode->getAbsCoor().z, |
---|
| 852 | GraphicsEngine::modMat, |
---|
| 853 | GraphicsEngine::projMat, |
---|
| 854 | GraphicsEngine::viewPort, |
---|
| 855 | projectPos, |
---|
| 856 | projectPos+1, |
---|
| 857 | projectPos+2); |
---|
[6778] | 858 | // printf("%s::%s == %f %f %f :: %f %f\n", this->getClassName(), this->getName(), |
---|
| 859 | // this->bindNode->getAbsCoor().x, |
---|
| 860 | // this->bindNode->getAbsCoor().y, |
---|
| 861 | // this->bindNode->getAbsCoor().z, |
---|
| 862 | // projectPos[0], |
---|
| 863 | // projectPos[1]); |
---|
| 864 | |
---|
[5396] | 865 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
---|
| 866 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
---|
| 867 | this->prevRelCoordinate.z = this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; |
---|
| 868 | this->bRelCoorChanged = true; |
---|
[5089] | 869 | } |
---|
| 870 | else |
---|
| 871 | { |
---|
| 872 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
| 873 | { |
---|
| 874 | /* update the current absCoordinate */ |
---|
| 875 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 876 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
---|
| 877 | } |
---|
| 878 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 879 | { |
---|
| 880 | /* update the current absCoordinate */ |
---|
| 881 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5090] | 882 | float sine = sin(this->parent->getAbsDir2D()); |
---|
| 883 | float cose = cos(this->parent->getAbsDir2D()); |
---|
| 884 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
---|
| 885 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
---|
| 886 | |
---|
[5089] | 887 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
---|
| 888 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
---|
[5083] | 889 | |
---|
[5089] | 890 | } |
---|
[5083] | 891 | } |
---|
| 892 | ///////////////////////////////////////////////// |
---|
| 893 | } |
---|
| 894 | else |
---|
| 895 | { |
---|
[5084] | 896 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 897 | if (this->bRelCoorChanged) |
---|
[5118] | 898 | { |
---|
| 899 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5083] | 900 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 901 | } |
---|
[5083] | 902 | if (this->bRelDirChanged) |
---|
[5118] | 903 | { |
---|
| 904 | this->prevRelDirection = this->relDirection; |
---|
[5376] | 905 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
---|
[5118] | 906 | } |
---|
[5083] | 907 | } |
---|
| 908 | |
---|
[5089] | 909 | |
---|
| 910 | // UPDATE CHILDREN |
---|
[6299] | 911 | if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) |
---|
[5083] | 912 | { |
---|
[5775] | 913 | list<Element2D*>::iterator child; |
---|
| 914 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5083] | 915 | { |
---|
| 916 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 917 | if( likely(this->bRelCoorChanged)) |
---|
[6299] | 918 | (*child)->parentCoorChanged2D(); |
---|
[5083] | 919 | if( likely(this->bRelDirChanged)) |
---|
[6299] | 920 | (*child)->parentDirChanged2D(); |
---|
[5083] | 921 | |
---|
[5775] | 922 | (*child)->update2D(dt); |
---|
[5083] | 923 | } |
---|
| 924 | } |
---|
[5089] | 925 | |
---|
| 926 | // FINISHING PROCESS |
---|
[5083] | 927 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 928 | this->bRelCoorChanged = false; |
---|
| 929 | this->bRelDirChanged = false; |
---|
[5081] | 930 | } |
---|
| 931 | |
---|
[6299] | 932 | |
---|
[5091] | 933 | /** |
---|
| 934 | * displays some information about this pNode |
---|
| 935 | * @param depth The deph into which to debug the children of this Element2D to. |
---|
| 936 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
---|
| 937 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
| 938 | */ |
---|
[7052] | 939 | void Element2D::debug2D (unsigned int depth, unsigned int level) const |
---|
[5081] | 940 | { |
---|
[5082] | 941 | for (unsigned int i = 0; i < level; i++) |
---|
| 942 | PRINT(0)(" |"); |
---|
[5775] | 943 | if (this->children.size() > 0) |
---|
[5082] | 944 | PRINT(0)(" +"); |
---|
| 945 | else |
---|
| 946 | PRINT(0)(" -"); |
---|
[5401] | 947 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s, layer:%s\n", |
---|
| 948 | this->getClassName(), |
---|
| 949 | this->getName(), |
---|
| 950 | this->absCoordinate.x, |
---|
| 951 | this->absCoordinate.y, |
---|
| 952 | this->relCoordinate.x, |
---|
| 953 | this->relCoordinate.y, |
---|
| 954 | this->getAbsDir2D(), |
---|
| 955 | Element2D::parentingModeToChar2D(parentMode), |
---|
| 956 | Element2D::layer2DToChar(this->layer)); |
---|
[5402] | 957 | |
---|
[5082] | 958 | if (depth >= 2 || depth == 0) |
---|
| 959 | { |
---|
[5775] | 960 | list<Element2D*>::const_iterator child; |
---|
| 961 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5082] | 962 | { |
---|
| 963 | if (depth == 0) |
---|
[7052] | 964 | (*child)->debug2D(0, level + 1); |
---|
[5082] | 965 | else |
---|
[7052] | 966 | (*child)->debug2D(depth - 1, level +1); |
---|
[5082] | 967 | } |
---|
| 968 | } |
---|
[5081] | 969 | } |
---|
| 970 | |
---|
[5285] | 971 | /** |
---|
| 972 | * ticks the 2d-Element |
---|
| 973 | * @param dt the time elapsed since the last tick |
---|
[5401] | 974 | * |
---|
| 975 | * the element only gets tickt, if it is active. |
---|
| 976 | * Be aware, that this walks through the entire Element2D-tree, |
---|
| 977 | * searching for Elements to be ticked. |
---|
[5285] | 978 | */ |
---|
[5401] | 979 | void Element2D::tick2D(float dt) |
---|
[5285] | 980 | { |
---|
[6299] | 981 | if (this->bActive) |
---|
[5401] | 982 | this->tick(dt); |
---|
[5775] | 983 | if (this->children.size() > 0) |
---|
[5401] | 984 | { |
---|
[5775] | 985 | list<Element2D*>::iterator child; |
---|
| 986 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
| 987 | (*child)->tick2D(dt); |
---|
[5401] | 988 | } |
---|
| 989 | } |
---|
[5082] | 990 | |
---|
[5401] | 991 | /** |
---|
| 992 | * draws all the Elements from this element2D downwards |
---|
[5404] | 993 | * @param layer the maximal Layer to draw. @see E2D_LAYER |
---|
[5401] | 994 | */ |
---|
[5404] | 995 | void Element2D::draw2D(short layer) const |
---|
[5401] | 996 | { |
---|
[6299] | 997 | if (this->bVisible) |
---|
[5401] | 998 | this->draw(); |
---|
[5775] | 999 | if (this->children.size() > 0) |
---|
[5401] | 1000 | { |
---|
[5775] | 1001 | list<Element2D*>::const_iterator child; |
---|
| 1002 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5401] | 1003 | if (likely(layer >= this->layer)) |
---|
[5775] | 1004 | (*child)->draw2D(layer); |
---|
[5401] | 1005 | } |
---|
[5285] | 1006 | } |
---|
| 1007 | |
---|
[5091] | 1008 | /** |
---|
| 1009 | * displays the Element2D at its position with its rotation as a Plane. |
---|
| 1010 | */ |
---|
[5417] | 1011 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const |
---|
[5081] | 1012 | { |
---|
[5417] | 1013 | if (level == 0) |
---|
| 1014 | { |
---|
| 1015 | glPushAttrib(GL_ENABLE_BIT); |
---|
| 1016 | glMatrixMode(GL_MODELVIEW); |
---|
[5082] | 1017 | |
---|
[5417] | 1018 | glDisable(GL_LIGHTING); |
---|
| 1019 | glDisable(GL_BLEND); |
---|
| 1020 | glDisable(GL_TEXTURE_2D); |
---|
| 1021 | } |
---|
| 1022 | |
---|
| 1023 | glPushMatrix(); |
---|
| 1024 | /* translate */ |
---|
| 1025 | /* rotate */ |
---|
| 1026 | glColor3f(color.x, color.y, color.z); |
---|
| 1027 | |
---|
| 1028 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
---|
| 1029 | glRotatef(this->getAbsDir2D(), 0,0,1); |
---|
| 1030 | glBegin(GL_LINE_LOOP); |
---|
[5418] | 1031 | glVertex2f(0, 0); |
---|
| 1032 | glVertex2f(0, +this->getSizeY2D()); |
---|
[5417] | 1033 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); |
---|
[5418] | 1034 | glVertex2f(+this->getSizeX2D(), 0); |
---|
[5417] | 1035 | glEnd(); |
---|
| 1036 | |
---|
| 1037 | |
---|
| 1038 | glPopMatrix(); |
---|
| 1039 | if (depth >= 2 || depth == 0) |
---|
| 1040 | { |
---|
| 1041 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[5775] | 1042 | list<Element2D*>::const_iterator child; |
---|
| 1043 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5417] | 1044 | { |
---|
| 1045 | // drawing the Dependency graph |
---|
[6299] | 1046 | if (this != Element2D::getNullElement()) |
---|
[5417] | 1047 | { |
---|
| 1048 | glBegin(GL_LINES); |
---|
| 1049 | glColor3f(color.x, color.y, color.z); |
---|
| 1050 | glVertex3f(this->getAbsCoor2D ().x, |
---|
| 1051 | this->getAbsCoor2D ().y, |
---|
| 1052 | 0); |
---|
| 1053 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5775] | 1054 | glVertex3f((*child)->getAbsCoor2D ().x, |
---|
| 1055 | (*child)->getAbsCoor2D ().y, |
---|
[5417] | 1056 | 0); |
---|
| 1057 | glEnd(); |
---|
| 1058 | } |
---|
| 1059 | if (depth == 0) |
---|
[5775] | 1060 | (*child)->debugDraw2D(0, size, childColor, level+1); |
---|
[5417] | 1061 | else |
---|
[5775] | 1062 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); |
---|
[5417] | 1063 | } |
---|
| 1064 | } |
---|
| 1065 | if (level == 0) |
---|
| 1066 | glPopAttrib(); |
---|
| 1067 | |
---|
[5081] | 1068 | } |
---|
| 1069 | |
---|
| 1070 | |
---|
| 1071 | // helper functions // |
---|
[5091] | 1072 | /** |
---|
| 1073 | * converts a parentingMode into a string that is the name of it |
---|
| 1074 | * @param parentingMode the ParentingMode to convert |
---|
| 1075 | * @return the converted string |
---|
| 1076 | */ |
---|
[5082] | 1077 | const char* Element2D::parentingModeToChar2D(int parentingMode) |
---|
[5081] | 1078 | { |
---|
[5082] | 1079 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
---|
| 1080 | return "local-rotate"; |
---|
| 1081 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
---|
| 1082 | return "rotate-movement"; |
---|
| 1083 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
---|
| 1084 | return "movement"; |
---|
| 1085 | else if (parentingMode == E2D_PARENT_ALL) |
---|
| 1086 | return "all"; |
---|
| 1087 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
---|
| 1088 | return "rotate-and-move"; |
---|
[5081] | 1089 | } |
---|
| 1090 | |
---|
[5091] | 1091 | /** |
---|
| 1092 | * converts a parenting-mode-string into a int |
---|
| 1093 | * @param parentingMode the string naming the parentingMode |
---|
| 1094 | * @return the int corresponding to the named parentingMode |
---|
| 1095 | */ |
---|
[5082] | 1096 | E2D_PARENT_MODE Element2D::charToParentingMode2D(const char* parentingMode) |
---|
[5081] | 1097 | { |
---|
[5082] | 1098 | if (!strcmp(parentingMode, "local-rotate")) |
---|
| 1099 | return (E2D_PARENT_LOCAL_ROTATE); |
---|
| 1100 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 1101 | return (E2D_PARENT_ROTATE_MOVEMENT); |
---|
| 1102 | else if (!strcmp(parentingMode, "movement")) |
---|
| 1103 | return (E2D_PARENT_MOVEMENT); |
---|
| 1104 | else if (!strcmp(parentingMode, "all")) |
---|
| 1105 | return (E2D_PARENT_ALL); |
---|
| 1106 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 1107 | return (E2D_PARENT_ROTATE_AND_MOVE); |
---|
[5081] | 1108 | } |
---|
| 1109 | |
---|
[5401] | 1110 | /** |
---|
| 1111 | * converts a layer into its corresponding string |
---|
| 1112 | * @param layer the layer to get the name-String of. |
---|
| 1113 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
---|
| 1114 | */ |
---|
| 1115 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
---|
| 1116 | { |
---|
| 1117 | switch(layer) |
---|
| 1118 | { |
---|
| 1119 | case E2D_LAYER_TOP: |
---|
| 1120 | return "top"; |
---|
| 1121 | break; |
---|
| 1122 | case E2D_LAYER_MEDIUM: |
---|
| 1123 | return "medium"; |
---|
| 1124 | break; |
---|
| 1125 | case E2D_LAYER_BOTTOM: |
---|
| 1126 | return "bottom"; |
---|
| 1127 | break; |
---|
| 1128 | case E2D_LAYER_BELOW_ALL: |
---|
| 1129 | return "below-all"; |
---|
| 1130 | break; |
---|
| 1131 | default: |
---|
| 1132 | return layer2DToChar(E2D_DEFAULT_LAYER); |
---|
| 1133 | break; |
---|
| 1134 | } |
---|
| 1135 | } |
---|
[5081] | 1136 | |
---|
[5401] | 1137 | /** |
---|
| 1138 | * converts a String holding a actual Layer |
---|
| 1139 | * @param layer the String to convert into a Layer2D |
---|
| 1140 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
---|
| 1141 | */ |
---|
| 1142 | E2D_LAYER Element2D::charToLayer2D(const char* layer) |
---|
| 1143 | { |
---|
| 1144 | if (!strcmp(layer, "top")) |
---|
| 1145 | return (E2D_LAYER_TOP); |
---|
| 1146 | else if (!strcmp(layer, "medium")) |
---|
| 1147 | return (E2D_LAYER_MEDIUM); |
---|
| 1148 | else if (!strcmp(layer, "bottom")) |
---|
| 1149 | return (E2D_LAYER_BOTTOM); |
---|
| 1150 | else if (!strcmp(layer, "below-all")) |
---|
| 1151 | return (E2D_LAYER_BELOW_ALL); |
---|
| 1152 | else |
---|
| 1153 | return (E2D_DEFAULT_LAYER); |
---|
| 1154 | } |
---|