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Ignore:
Timestamp:
Jan 26, 2006, 5:49:58 PM (19 years ago)
Author:
bensch
Message:

trunk: ModelView work…

File:
1 edited

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  • trunk/src/lib/graphics/render2D/element_2d.cc

    r6512 r6778  
    820820    else if (unlikely(this->bindNode != NULL))
    821821    {
    822       GLdouble projectPos[3] = {0, 0, 0};
     822      GLdouble projectPos[3] = {0.0, 0.0, 0.0};
    823823      gluProject(this->bindNode->getAbsCoor().x,
    824824                 this->bindNode->getAbsCoor().y,
     
    830830                 projectPos+1,
    831831                 projectPos+2);
     832//       printf("%s::%s  == %f %f %f :: %f %f\n", this->getClassName(), this->getName(),
     833//              this->bindNode->getAbsCoor().x,
     834//              this->bindNode->getAbsCoor().y,
     835//              this->bindNode->getAbsCoor().z,
     836//              projectPos[0],
     837//              projectPos[1]);
     838
    832839      this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x;
    833840      this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() -  projectPos[1] + this->relCoordinate.y;
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