[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4838] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[4839] | 18 | #include "element_2d.h" |
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[4840] | 19 | #include "render_2d.h" |
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[1853] | 20 | |
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[6142] | 21 | #include <algorithm> |
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| 22 | |
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[5775] | 23 | #include "p_node.h" |
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| 24 | |
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[4843] | 25 | #include "graphics_engine.h" |
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[7193] | 26 | #include "util/loading/load_param.h" |
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[4858] | 27 | #include "class_list.h" |
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[5775] | 28 | |
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[5285] | 29 | #include "color.h" |
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[4843] | 30 | |
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[1856] | 31 | using namespace std; |
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[1853] | 32 | |
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[5285] | 33 | /** |
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[6295] | 34 | * @brief standard constructor |
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[5285] | 35 | * @param parent the parent to set for this Element2D |
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| 36 | * |
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| 37 | * NullElement2D needs this constructor with parameter NULL to initialize |
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| 38 | * itself. Otherwise it would result in an endless Loop. |
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| 39 | */ |
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[6299] | 40 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) |
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[3365] | 41 | { |
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[6299] | 42 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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| 43 | |
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| 44 | this->setVisibility(true); |
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| 45 | this->activate2D(); |
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| 46 | this->setAlignment(E2D_ALIGN_NONE); |
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| 47 | this->bindNode = NULL; |
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| 48 | |
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| 49 | this->parentMode = nodeFlags; |
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| 50 | this->parent = NULL; |
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| 51 | this->absDirection = 0.0; |
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| 52 | this->relDirection = 0.0; |
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| 53 | this->bRelCoorChanged = true; |
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| 54 | this->bRelDirChanged = true; |
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| 55 | this->toCoordinate = NULL; |
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| 56 | this->toDirection = NULL; |
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[7031] | 57 | this->toSize = NULL; |
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[6299] | 58 | this->setSize2D(1, 1); |
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| 59 | |
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| 60 | |
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[5402] | 61 | this->layer = layer; |
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[6299] | 62 | if (parent != NULL) |
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| 63 | parent->addChild2D(this); |
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[3365] | 64 | } |
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[1853] | 65 | |
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[6299] | 66 | |
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[3245] | 67 | /** |
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[6299] | 68 | * @brief the mighty NullElement |
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| 69 | * TopMost Node of them all. |
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| 70 | */ |
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| 71 | Element2D* Element2D::nullElement = NULL; |
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| 72 | |
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| 73 | |
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| 74 | /** |
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[6295] | 75 | * @brief standard deconstructor |
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[5285] | 76 | * |
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| 77 | * There are two general ways to delete an Element2D |
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| 78 | * 1. delete instance; |
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| 79 | * -> result |
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| 80 | * delete this Node and all its children and children's children... |
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| 81 | * (danger if you still want the instance!!) |
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| 82 | * |
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| 83 | * 2. instance->remove2D(); delete instance; |
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| 84 | * -> result: |
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[5401] | 85 | * moves its children to the NullElement2D |
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[5285] | 86 | * then deletes the Element. |
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| 87 | */ |
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[4838] | 88 | Element2D::~Element2D () |
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[3543] | 89 | { |
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[6299] | 90 | // remove the Element2D, delete it's children (if required). |
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| 91 | std::list<Element2D*>::iterator tmp = this->children.begin(); |
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| 92 | std::list<Element2D*>::iterator deleteNode; |
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| 93 | while(!this->children.empty()) |
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| 94 | while (tmp != this->children.end()) |
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| 95 | { |
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| 96 | deleteNode = tmp; |
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| 97 | tmp++; |
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| 98 | // printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); |
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| 99 | if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || |
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| 100 | ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) |
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| 101 | { |
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| 102 | if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) |
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| 103 | delete (*deleteNode); |
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| 104 | else |
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| 105 | (*deleteNode)->reparent2D(); |
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| 106 | } |
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| 107 | else |
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| 108 | delete (*deleteNode); |
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| 109 | } |
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| 110 | |
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[5285] | 111 | if (this->parent != NULL) |
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| 112 | { |
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[6299] | 113 | this->parent->eraseChild2D(this); |
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[5285] | 114 | this->parent = NULL; |
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| 115 | } |
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[5089] | 116 | |
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[5285] | 117 | // remove all other allocated memory. |
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[5088] | 118 | if (this->toCoordinate != NULL) |
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| 119 | delete this->toCoordinate; |
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| 120 | if (this->toDirection != NULL) |
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| 121 | delete this->toDirection; |
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[6299] | 122 | |
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| 123 | if (this == Element2D::nullElement) |
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| 124 | Element2D::nullElement = NULL; |
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[3543] | 125 | } |
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[4843] | 126 | |
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| 127 | |
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[4858] | 128 | /** |
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[6295] | 129 | * @brief Loads the Parameters of an Element2D from... |
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[4858] | 130 | * @param root The XML-element to load from |
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| 131 | */ |
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| 132 | void Element2D::loadParams(const TiXmlElement* root) |
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| 133 | { |
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[6512] | 134 | BaseObject::loadParams(root); |
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| 135 | |
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[5402] | 136 | // ELEMENT2D-native settings. |
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[5671] | 137 | LoadParam(root, "alignment", this, Element2D, setAlignment) |
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[4858] | 138 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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| 139 | |
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[5671] | 140 | LoadParam(root, "layer", this, Element2D, setLayer) |
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[4858] | 141 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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| 142 | |
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[5671] | 143 | LoadParam(root, "bind-node", this, Element2D, setBindNode) |
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[7199] | 144 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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[4858] | 145 | |
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[5671] | 146 | LoadParam(root, "visibility", this, Element2D, setVisibility) |
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[4860] | 147 | .describe("if the Element is visible or not"); |
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[5089] | 148 | |
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| 149 | |
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[5402] | 150 | // PNode-style: |
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[6878] | 151 | LoadParam(root, "rel-coor-2d", this, Element2D, setRelCoor2D) |
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[5091] | 152 | .describe("Sets The relative position of the Node to its parent."); |
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| 153 | |
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[6878] | 154 | LoadParam(root, "abs-coor-2d", this, Element2D, setAbsCoor2D) |
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[5091] | 155 | .describe("Sets The absolute Position of the Node."); |
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| 156 | |
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[6878] | 157 | LoadParam(root, "rel-dir-2d", this, Element2D, setRelDir2D) |
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[5091] | 158 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 159 | |
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[6878] | 160 | LoadParam(root, "abs-dir-2d", this, Element2D, setAbsDir2D) |
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[5091] | 161 | .describe("Sets The absolute rotation of the Node."); |
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| 162 | |
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[5671] | 163 | LoadParam(root, "parent", this, Element2D, setParent2D) |
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[5091] | 164 | .describe("the Name of the Parent of this Element2D"); |
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| 165 | |
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[5671] | 166 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) |
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[5091] | 167 | .describe("the mode to connect this node to its parent ()"); |
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| 168 | |
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| 169 | // cycling properties |
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[6295] | 170 | LOAD_PARAM_START_CYCLE(root, element); |
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[5091] | 171 | { |
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[6299] | 172 | LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) |
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[6295] | 173 | .describe("adds a new Child to the current Node."); |
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[5091] | 174 | } |
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[6295] | 175 | LOAD_PARAM_END_CYCLE(element); |
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[4858] | 176 | } |
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| 177 | |
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| 178 | /** |
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| 179 | * sets the alignment of the 2D-element in form of a String |
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| 180 | * @param alignment the alignment @see loadParams |
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| 181 | */ |
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[7221] | 182 | void Element2D::setAlignment(const std::string& alignment) |
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[4858] | 183 | { |
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[7221] | 184 | if (alignment == "center") |
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[4858] | 185 | this->setAlignment(E2D_ALIGN_CENTER); |
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[7221] | 186 | else if (alignment == "left") |
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[4858] | 187 | this->setAlignment(E2D_ALIGN_LEFT); |
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[7221] | 188 | else if (alignment == "right") |
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[4858] | 189 | this->setAlignment(E2D_ALIGN_RIGHT); |
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[7221] | 190 | else if (alignment == "screen-center") |
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[4858] | 191 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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| 192 | } |
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| 193 | |
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[4862] | 194 | |
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[4858] | 195 | /** |
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[4862] | 196 | * moves a Element to another layer |
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| 197 | * @param layer the Layer this is drawn on |
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| 198 | */ |
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| 199 | void Element2D::setLayer(E2D_LAYER layer) |
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| 200 | { |
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[5402] | 201 | if (this->parent != NULL && this->parent->getLayer() > layer) |
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| 202 | { |
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[5403] | 203 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", |
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| 204 | this->getName(), |
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| 205 | Element2D::layer2DToChar(layer), |
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| 206 | this->parent->getName(), |
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| 207 | Element2D::layer2DToChar(this->parent->getLayer())); |
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[5402] | 208 | layer = this->parent->getLayer(); |
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| 209 | } |
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[4862] | 210 | this->layer = layer; |
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| 211 | } |
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| 212 | |
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| 213 | /** |
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[4858] | 214 | * sets the layer onto which this 2D-element is projected to. |
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[7221] | 215 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const std::string& layer) |
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[4858] | 216 | */ |
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[7221] | 217 | void Element2D::setLayer(const std::string& layer) |
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[4858] | 218 | { |
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[5401] | 219 | this->setLayer(Element2D::charToLayer2D(layer)); |
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[4858] | 220 | } |
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| 221 | |
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[7031] | 222 | void Element2D::setSizeSoft2D(float x, float y, float bias) |
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| 223 | { |
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| 224 | if (likely(this->toSize == NULL)) |
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| 225 | this->toSize = new Vector2D(); |
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[4858] | 226 | |
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[7031] | 227 | *this->toSize = Vector2D(x,y);; |
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| 228 | this->bias = bias; |
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| 229 | } |
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| 230 | |
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| 231 | |
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| 232 | |
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[4858] | 233 | /** |
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[6299] | 234 | * @brief sets a node, this 2D-Element should be shown upon |
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[4858] | 235 | * @param bindNode the name of the Node (should be existing) |
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| 236 | */ |
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[7221] | 237 | void Element2D::setBindNode(const std::string& bindNode) |
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[4858] | 238 | { |
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| 239 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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| 240 | if (tmpBindNode != NULL) |
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| 241 | this->bindNode = tmpBindNode; |
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| 242 | } |
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| 243 | |
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[5091] | 244 | /** |
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| 245 | * sets the relative coordinate of the Element2D to its parent |
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| 246 | * @param relCoord the relative coordinate to the parent |
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| 247 | */ |
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[5081] | 248 | void Element2D::setRelCoor2D (const Vector& relCoord) |
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| 249 | { |
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[5113] | 250 | if (this->toCoordinate!= NULL) |
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| 251 | { |
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| 252 | delete this->toCoordinate; |
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| 253 | this->toCoordinate = NULL; |
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| 254 | } |
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[5082] | 255 | this->relCoordinate = relCoord; |
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| 256 | this->bRelCoorChanged = true; |
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[5081] | 257 | } |
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| 258 | |
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[5091] | 259 | /** |
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| 260 | * sets the relative coordinate of the Element2D to its Parent |
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| 261 | * @param x the x coordinate |
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| 262 | * @param y the y coordinate |
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| 263 | * @param z the z coordinate |
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| 264 | */ |
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[5081] | 265 | void Element2D::setRelCoor2D (float x, float y, float z) |
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| 266 | { |
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[5113] | 267 | this->setRelCoor2D(Vector(x,y,z)); |
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[5081] | 268 | } |
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| 269 | |
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[5091] | 270 | /** |
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| 271 | * sets the Relative coordinate to the parent in Pixels |
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| 272 | * @param x the relCoord X |
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| 273 | * @param y the relCoord Y |
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| 274 | */ |
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[5089] | 275 | void Element2D::setRelCoor2Dpx (int x, int y) |
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| 276 | { |
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[5090] | 277 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 278 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 279 | 0 |
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| 280 | )); |
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| 281 | } |
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| 282 | |
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[5091] | 283 | /** |
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| 284 | * sets a new relative position smoothely |
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| 285 | * @param relCoordSoft the new Position to iterate to |
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| 286 | * @param bias how fast to iterate to this position |
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| 287 | */ |
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[5081] | 288 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
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| 289 | { |
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[5082] | 290 | if (likely(this->toCoordinate == NULL)) |
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| 291 | this->toCoordinate = new Vector(); |
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| 292 | |
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| 293 | *this->toCoordinate = relCoordSoft; |
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| 294 | this->bias = bias; |
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[5081] | 295 | } |
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| 296 | |
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[5091] | 297 | /** |
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| 298 | * sets a new relative position smoothely |
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| 299 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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| 300 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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| 301 | * @param bias how fast to iterate to this position |
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| 302 | */ |
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[5089] | 303 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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| 304 | { |
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[5090] | 305 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 306 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 307 | 0), |
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| 308 | bias); |
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| 309 | } |
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| 310 | |
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[5091] | 311 | /** |
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| 312 | * set relative coordinates smoothely |
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| 313 | * @param x x-relative coordinates to its parent |
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| 314 | * @param y y-relative coordinates to its parent |
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| 315 | * @param z z-relative coordinates to its parent |
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| 316 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 317 | */ |
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[5082] | 318 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) |
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[5081] | 319 | { |
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[5082] | 320 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); |
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[5081] | 321 | } |
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| 322 | |
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[5091] | 323 | /** |
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| 324 | * @param absCoord set absolute coordinate |
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| 325 | */ |
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[5081] | 326 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
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| 327 | { |
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[5113] | 328 | if (this->toCoordinate!= NULL) |
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| 329 | { |
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| 330 | delete this->toCoordinate; |
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| 331 | this->toCoordinate = NULL; |
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| 332 | } |
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| 333 | |
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[5082] | 334 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 335 | { |
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| 336 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 337 | if (likely(this->parent != NULL)) |
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| 338 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 339 | else |
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| 340 | this->relCoordinate = absCoord; |
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| 341 | } |
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| 342 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 343 | { |
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| 344 | if (likely(this->parent != NULL)) |
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| 345 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 346 | else |
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| 347 | this->relCoordinate = absCoord; |
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| 348 | } |
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| 349 | |
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| 350 | this->bRelCoorChanged = true; |
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[5081] | 351 | } |
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| 352 | |
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[5091] | 353 | /** |
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| 354 | * @param x x-coordinate. |
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| 355 | * @param y y-coordinate. |
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| 356 | * @param z z-coordinate. |
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| 357 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 358 | */ |
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[5081] | 359 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
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| 360 | { |
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[5082] | 361 | this->setAbsCoor2D(Vector(x, y, depth)); |
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[5081] | 362 | } |
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| 363 | |
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[5091] | 364 | /** |
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| 365 | * @param x x-coordinate in Pixels |
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| 366 | * @param y y-coordinate in Pixels |
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| 367 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 368 | */ |
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[5089] | 369 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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| 370 | { |
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[5090] | 371 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 372 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 373 | 0 |
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| 374 | )); |
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| 375 | } |
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| 376 | |
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[5091] | 377 | /** |
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[5414] | 378 | * @param absCoordSoft set absolute coordinate |
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| 379 | * @param bias how fast to iterato to the new Coordinate |
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| 380 | */ |
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| 381 | void Element2D::setAbsCoorSoft2D (const Vector& absCoordSoft, float bias) |
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| 382 | { |
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| 383 | if (this->toCoordinate == NULL) |
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| 384 | this->toCoordinate = new Vector(); |
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| 385 | |
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| 386 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 387 | { |
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| 388 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 389 | if (likely(this->parent != NULL)) |
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| 390 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 391 | else |
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| 392 | *this->toCoordinate = absCoordSoft; |
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| 393 | } |
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| 394 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 395 | { |
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| 396 | if (likely(this->parent != NULL)) |
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| 397 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 398 | else |
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| 399 | *this->toCoordinate = absCoordSoft; |
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| 400 | } |
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| 401 | |
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| 402 | this->bias = bias; |
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| 403 | } |
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| 404 | |
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| 405 | /** |
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| 406 | * @param x x-coordinate. |
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| 407 | * @param y y-coordinate. |
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| 408 | * @param z z-coordinate. |
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| 409 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 410 | */ |
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| 411 | void Element2D::setAbsCoorSoft2D (float x, float y, float depth, float bias) |
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| 412 | { |
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| 413 | this->setAbsCoorSoft2D(Vector(x, y, depth), bias); |
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| 414 | } |
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| 415 | |
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| 416 | /** |
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[5091] | 417 | * shift coordinate ralative |
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| 418 | * @param shift shift vector |
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| 419 | * |
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| 420 | * This simply adds the shift-Vector to the relative Coordinate |
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| 421 | */ |
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[5083] | 422 | void Element2D::shiftCoor2D (const Vector& shift) |
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[5081] | 423 | { |
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[5082] | 424 | this->relCoordinate += shift; |
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| 425 | this->bRelCoorChanged = true; |
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| 426 | |
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[5081] | 427 | } |
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| 428 | |
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[5091] | 429 | /** |
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| 430 | * shifts in PixelSpace |
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| 431 | * @param x the pixels to shift in X |
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| 432 | * @param y the pixels to shift in Y |
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| 433 | */ |
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[5089] | 434 | void Element2D::shiftCoor2Dpx (int x, int y) |
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| 435 | { |
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[5090] | 436 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 437 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 438 | 0)); |
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| 439 | } |
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| 440 | |
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[5091] | 441 | /** |
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| 442 | * set relative direction |
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| 443 | * @param relDir to its parent |
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| 444 | */ |
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[5081] | 445 | void Element2D::setRelDir2D (float relDir) |
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| 446 | { |
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[5113] | 447 | if (this->toDirection!= NULL) |
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| 448 | { |
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| 449 | delete this->toDirection; |
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| 450 | this->toDirection = NULL; |
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| 451 | } |
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| 452 | |
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[5082] | 453 | this->relDirection = relDir; |
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| 454 | this->bRelDirChanged = true; |
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[5081] | 455 | } |
---|
| 456 | |
---|
[5091] | 457 | /** |
---|
| 458 | * sets the Relative Direction of this node to its parent in a Smoothed way |
---|
| 459 | * @param relDirSoft the direction to iterate to smoothely. |
---|
| 460 | * @param bias how fast to iterate to the new Direction |
---|
| 461 | */ |
---|
[5081] | 462 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
---|
| 463 | { |
---|
[5082] | 464 | if (likely(this->toDirection == NULL)) |
---|
| 465 | this->toDirection = new float; |
---|
| 466 | |
---|
| 467 | *this->toDirection = relDirSoft; |
---|
| 468 | this->bias = bias; |
---|
[5081] | 469 | } |
---|
| 470 | |
---|
[5091] | 471 | /** |
---|
| 472 | * sets the absolute direction |
---|
| 473 | * @param absDir absolute coordinates |
---|
| 474 | */ |
---|
[5081] | 475 | void Element2D::setAbsDir2D (float absDir) |
---|
| 476 | { |
---|
[5113] | 477 | if (this->toDirection!= NULL) |
---|
| 478 | { |
---|
| 479 | delete this->toDirection; |
---|
| 480 | this->toDirection = NULL; |
---|
| 481 | } |
---|
| 482 | |
---|
[5082] | 483 | if (likely(this->parent != NULL)) |
---|
| 484 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
---|
| 485 | else |
---|
| 486 | this->relDirection = absDir; |
---|
| 487 | |
---|
| 488 | this->bRelDirChanged = true; |
---|
[5081] | 489 | } |
---|
| 490 | |
---|
[5091] | 491 | /** |
---|
[5414] | 492 | * sets the absolute direction softly |
---|
| 493 | * @param absDir absolute coordinates |
---|
| 494 | */ |
---|
| 495 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) |
---|
| 496 | { |
---|
| 497 | if (this->toDirection == NULL) |
---|
| 498 | this->toDirection = new float; |
---|
| 499 | |
---|
| 500 | if (likely(this->parent != NULL)) |
---|
| 501 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); |
---|
| 502 | else |
---|
| 503 | *this->toDirection = absDirSoft; |
---|
| 504 | |
---|
| 505 | this->bias = bias; |
---|
| 506 | } |
---|
| 507 | |
---|
| 508 | /** |
---|
[5091] | 509 | * shift Direction |
---|
| 510 | * @param shift the direction around which to shift. |
---|
| 511 | */ |
---|
[5083] | 512 | void Element2D::shiftDir2D (float shiftDir) |
---|
[5081] | 513 | { |
---|
[5082] | 514 | this->relDirection = this->relDirection + shiftDir; |
---|
| 515 | this->bRelDirChanged = true; |
---|
[5081] | 516 | } |
---|
| 517 | |
---|
[5091] | 518 | /** |
---|
| 519 | * adds a child and makes this node to a parent |
---|
| 520 | * @param child child reference |
---|
| 521 | * @param parentMode on which changes the child should also change ist state |
---|
| 522 | * |
---|
| 523 | * use this to add a child to this node. |
---|
| 524 | */ |
---|
[5403] | 525 | void Element2D::addChild2D (Element2D* child) |
---|
[5081] | 526 | { |
---|
[6295] | 527 | assert(child != NULL); |
---|
[5082] | 528 | if( likely(child->parent != NULL)) |
---|
| 529 | { |
---|
[5254] | 530 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
---|
[6299] | 531 | child->parent->eraseChild2D(child); |
---|
[5082] | 532 | } |
---|
[6299] | 533 | if (this->checkIntegrity(child)) |
---|
[5402] | 534 | { |
---|
[6299] | 535 | child->parent = this; |
---|
| 536 | if (likely(this != NULL)) |
---|
[5403] | 537 | { |
---|
[6299] | 538 | // ELEMENT SORTING TO LAYERS // |
---|
| 539 | unsigned int childCount = this->children.size(); |
---|
[5775] | 540 | |
---|
[6299] | 541 | list<Element2D*>::iterator elem; |
---|
| 542 | for (elem = this->children.begin(); elem != this->children.end(); elem++) |
---|
| 543 | { |
---|
| 544 | if ((*elem)->layer < child->layer) |
---|
| 545 | { |
---|
| 546 | this->children.insert(elem, child); |
---|
| 547 | break; |
---|
| 548 | } |
---|
| 549 | } |
---|
| 550 | if (childCount == this->children.size()) |
---|
| 551 | this->children.push_back(child); |
---|
| 552 | //////////////////////////////// |
---|
| 553 | if (unlikely(this->layer > child->getLayer())) |
---|
| 554 | { |
---|
| 555 | PRINTF(2)("Layer '%s' of Child(%s) lower than parents(%s) layer '%s'. updating...\n", |
---|
| 556 | Element2D::layer2DToChar(child->getLayer()),child->getName(), this->getName(), Element2D::layer2DToChar(this->layer)); |
---|
| 557 | child->setLayer(this->layer); |
---|
| 558 | } |
---|
| 559 | } |
---|
| 560 | else |
---|
| 561 | { |
---|
| 562 | PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", |
---|
| 563 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); |
---|
| 564 | child->parent = NULL; |
---|
| 565 | } |
---|
[5402] | 566 | } |
---|
[6299] | 567 | child->parentCoorChanged2D(); |
---|
[5081] | 568 | } |
---|
| 569 | |
---|
[5091] | 570 | /** |
---|
| 571 | * @see Element2D::addChild(Element2D* child); |
---|
| 572 | * @param childName the name of the child to add to this PNode |
---|
| 573 | */ |
---|
[7221] | 574 | void Element2D::addChild2D (const std::string& childName) |
---|
[5081] | 575 | { |
---|
[5082] | 576 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
---|
| 577 | if (childNode != NULL) |
---|
| 578 | this->addChild2D(childNode); |
---|
[5081] | 579 | } |
---|
| 580 | |
---|
[5091] | 581 | /** |
---|
| 582 | * removes a child from the node |
---|
| 583 | * @param child the child to remove from this Node.. |
---|
| 584 | * |
---|
| 585 | * Children from nodes will not be lost, they are referenced to NullPointer |
---|
| 586 | */ |
---|
[5081] | 587 | void Element2D::removeChild2D (Element2D* child) |
---|
| 588 | { |
---|
[5212] | 589 | if (child != NULL) |
---|
| 590 | child->remove2D(); |
---|
[5081] | 591 | } |
---|
| 592 | |
---|
[5091] | 593 | /** |
---|
[6299] | 594 | * !! PRIVATE FUNCTION |
---|
| 595 | * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) |
---|
| 596 | */ |
---|
| 597 | void Element2D::reparent2D() |
---|
| 598 | { |
---|
| 599 | if (this->parentMode & E2D_REPARENT_TO_NULL) |
---|
| 600 | this->setParent2D((Element2D*)NULL); |
---|
| 601 | else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
| 602 | this->setParent2D(this->parent->getParent2D()); |
---|
| 603 | else |
---|
| 604 | this->setParent2D(Element2D::getNullElement()); |
---|
| 605 | } |
---|
| 606 | |
---|
| 607 | |
---|
| 608 | /** |
---|
| 609 | * @param child the child to be erased from this Nodes List |
---|
| 610 | */ |
---|
| 611 | void Element2D::eraseChild2D(Element2D* child) |
---|
| 612 | { |
---|
| 613 | assert (this != NULL && child != NULL); |
---|
| 614 | std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); |
---|
| 615 | this->children.erase(childIT); |
---|
| 616 | } |
---|
| 617 | |
---|
| 618 | |
---|
| 619 | |
---|
| 620 | /** |
---|
[5285] | 621 | * remove this Element from the tree and adds all children to NullElement2D |
---|
[5091] | 622 | * |
---|
[5285] | 623 | * afterwards this Node is free, and can be reattached, or deleted freely. |
---|
[5091] | 624 | */ |
---|
[5081] | 625 | void Element2D::remove2D() |
---|
| 626 | { |
---|
[6299] | 627 | list<Element2D*>::iterator child = this->children.begin(); |
---|
| 628 | list<Element2D*>::iterator reparenter; |
---|
| 629 | while (child != this->children.end()) |
---|
| 630 | { |
---|
| 631 | reparenter = child; |
---|
| 632 | child++; |
---|
| 633 | if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || |
---|
| 634 | (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) |
---|
| 635 | { |
---|
| 636 | printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); |
---|
| 637 | (*reparenter)->reparent2D(); |
---|
| 638 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassName(),(*reparenter)->getParent2D()->getName()); |
---|
| 639 | } |
---|
| 640 | } |
---|
[5214] | 641 | if (this->parent != NULL) |
---|
[5285] | 642 | { |
---|
[6299] | 643 | this->parent->eraseChild2D(this); |
---|
[5285] | 644 | this->parent = NULL; |
---|
| 645 | } |
---|
[5081] | 646 | } |
---|
| 647 | |
---|
| 648 | |
---|
[5091] | 649 | /** |
---|
| 650 | * @see Element2D::setParent(Element2D* parent); |
---|
| 651 | * @param parentName the name of the Parent to set to this Element2D |
---|
| 652 | */ |
---|
[7221] | 653 | void Element2D::setParent2D (const std::string& parentName) |
---|
[5081] | 654 | { |
---|
[5082] | 655 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 656 | if (parentNode != NULL) |
---|
| 657 | parentNode->addChild2D(this); |
---|
[6299] | 658 | else |
---|
| 659 | PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", |
---|
[7221] | 660 | this->getClassName(), this->getName(), parentName.c_str()); |
---|
[5081] | 661 | } |
---|
| 662 | |
---|
[5091] | 663 | /** |
---|
| 664 | * does the reparenting in a very smooth way |
---|
| 665 | * @param parentNode the new Node to connect this node to. |
---|
| 666 | * @param bias the speed to iterate to this new Positions |
---|
| 667 | */ |
---|
[5382] | 668 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
---|
[5081] | 669 | { |
---|
[5082] | 670 | if (this->parent == parentNode) |
---|
| 671 | return; |
---|
| 672 | |
---|
| 673 | if (likely(this->toCoordinate == NULL)) |
---|
| 674 | { |
---|
| 675 | this->toCoordinate = new Vector(); |
---|
| 676 | *this->toCoordinate = this->getRelCoor2D(); |
---|
| 677 | } |
---|
| 678 | if (likely(this->toDirection == NULL)) |
---|
| 679 | { |
---|
| 680 | this->toDirection = new float; |
---|
| 681 | *this->toDirection = this->getRelDir2D(); |
---|
| 682 | } |
---|
| 683 | this->bias = bias; |
---|
| 684 | |
---|
| 685 | |
---|
| 686 | Vector tmpV = this->getAbsCoor2D(); |
---|
| 687 | float tmpQ = this->getAbsDir2D(); |
---|
| 688 | |
---|
| 689 | parentNode->addChild2D(this); |
---|
| 690 | |
---|
[6299] | 691 | if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. |
---|
[5082] | 692 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
---|
| 693 | else |
---|
[5382] | 694 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
---|
| 695 | this->bRelCoorChanged = true; |
---|
[5082] | 696 | |
---|
[5382] | 697 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
---|
| 698 | this->bRelDirChanged = true; |
---|
[5081] | 699 | } |
---|
| 700 | |
---|
[5091] | 701 | /** |
---|
| 702 | * does the reparenting in a very smooth way |
---|
| 703 | * @param parentName the name of the Parent to reconnect to |
---|
| 704 | * @param bias the speed to iterate to this new Positions |
---|
| 705 | */ |
---|
[7221] | 706 | void Element2D::setParentSoft2D(const std::string& parentName, float bias) |
---|
[5081] | 707 | { |
---|
[5082] | 708 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 709 | if (parentNode != NULL) |
---|
[5382] | 710 | this->setParentSoft2D(parentNode, bias); |
---|
[5081] | 711 | } |
---|
| 712 | |
---|
[6299] | 713 | /** |
---|
| 714 | * @param parentMode sets the parentingMode of this Node |
---|
| 715 | */ |
---|
| 716 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) |
---|
[6142] | 717 | { |
---|
[6307] | 718 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
---|
[6142] | 719 | } |
---|
| 720 | |
---|
[6299] | 721 | |
---|
[5091] | 722 | /** |
---|
[6295] | 723 | * @brief sets the mode of this parent manually |
---|
[5091] | 724 | * @param parentMode a String representing this parentingMode |
---|
| 725 | */ |
---|
[7221] | 726 | void Element2D::setParentMode2D (const std::string& parentingMode) |
---|
[5081] | 727 | { |
---|
[7221] | 728 | this->setParentMode2D(Element2D::stringToParentingMode2D(parentingMode)); |
---|
[5081] | 729 | } |
---|
| 730 | |
---|
[6299] | 731 | |
---|
[5091] | 732 | /** |
---|
[6299] | 733 | * @returns the NullElement (and if needed (most probably) creates it) |
---|
| 734 | */ |
---|
| 735 | Element2D* Element2D::createNullElement() |
---|
| 736 | { |
---|
| 737 | if (likely(Element2D::nullElement == NULL)) |
---|
| 738 | { |
---|
| 739 | Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); |
---|
| 740 | Element2D::nullElement->setName("NullElement"); |
---|
| 741 | } |
---|
| 742 | return Element2D::nullElement; |
---|
| 743 | } |
---|
| 744 | |
---|
| 745 | |
---|
| 746 | /** |
---|
| 747 | * !! PRIVATE FUNCTION |
---|
| 748 | * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) |
---|
| 749 | * @param checkParent the Parent to check. |
---|
| 750 | * @returns true if the integrity-check succeeds, false otherwise. |
---|
| 751 | * |
---|
| 752 | * If there is a second occurence of checkParent before NULL, then a loop could get |
---|
| 753 | * into the Tree, and we do not want this. |
---|
| 754 | */ |
---|
| 755 | bool Element2D::checkIntegrity(const Element2D* checkParent) const |
---|
| 756 | { |
---|
| 757 | const Element2D* parent = this; |
---|
| 758 | while ( (parent = parent->getParent2D()) != NULL) |
---|
| 759 | if (unlikely(parent == checkParent)) |
---|
| 760 | return false; |
---|
| 761 | return true; |
---|
| 762 | } |
---|
| 763 | |
---|
| 764 | |
---|
| 765 | /** |
---|
[5091] | 766 | * updates the absCoordinate/absDirection |
---|
| 767 | * @param dt The time passed since the last update |
---|
[5081] | 768 | |
---|
[5091] | 769 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 770 | and directions. this update should be done by the engine, so you don't have to |
---|
| 771 | worry, normaly... |
---|
| 772 | */ |
---|
[5081] | 773 | void Element2D::update2D (float dt) |
---|
| 774 | { |
---|
[5089] | 775 | // setting the Position of this 2D-Element. |
---|
[5083] | 776 | if( likely(this->parent != NULL)) |
---|
| 777 | { |
---|
| 778 | // movement for nodes with smoothMove enabled |
---|
| 779 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 780 | { |
---|
[5376] | 781 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
[5082] | 782 | |
---|
[5083] | 783 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 784 | { |
---|
| 785 | this->shiftCoor2D(moveVect); |
---|
| 786 | } |
---|
| 787 | else |
---|
| 788 | { |
---|
[5377] | 789 | Vector tmp = *this->toCoordinate; |
---|
| 790 | this->setRelCoor2D(tmp); |
---|
[5083] | 791 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 792 | } |
---|
| 793 | } |
---|
| 794 | if (unlikely(this->toDirection != NULL)) |
---|
| 795 | { |
---|
[5376] | 796 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
---|
| 797 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
---|
[5083] | 798 | { |
---|
| 799 | this->shiftDir2D(rotFlot); |
---|
| 800 | } |
---|
| 801 | else |
---|
| 802 | { |
---|
[5377] | 803 | float tmp = *this->toDirection; |
---|
| 804 | this->setRelDir2D(tmp); |
---|
[5083] | 805 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 806 | } |
---|
| 807 | } |
---|
[7031] | 808 | if (unlikely(this->toSize != NULL)) |
---|
| 809 | { |
---|
| 810 | Vector2D shiftSize = (*this->toSize - Vector2D(this->sizeX, this->sizeY)) *fabsf(dt)*bias; |
---|
| 811 | if (likely((shiftSize).len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 812 | { |
---|
| 813 | this->sizeX += shiftSize.x; |
---|
| 814 | this->sizeY += shiftSize.y; |
---|
| 815 | } |
---|
| 816 | else |
---|
| 817 | { |
---|
| 818 | delete this->toSize; |
---|
| 819 | this->toSize = NULL; |
---|
| 820 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 821 | } |
---|
| 822 | } |
---|
[5083] | 823 | |
---|
| 824 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 825 | this->lastAbsCoordinate = this->absCoordinate; |
---|
| 826 | |
---|
[5084] | 827 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 828 | |
---|
| 829 | |
---|
[5118] | 830 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
---|
[5083] | 831 | { |
---|
| 832 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[5090] | 833 | this->prevRelDirection = this->relDirection; |
---|
[5083] | 834 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
---|
| 835 | } |
---|
| 836 | |
---|
[5089] | 837 | |
---|
[5397] | 838 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
---|
[5083] | 839 | { |
---|
| 840 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5089] | 841 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
---|
| 842 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
---|
| 843 | this->absCoordinate.z = 0.0; |
---|
[5083] | 844 | } |
---|
[5397] | 845 | else if (unlikely(this->bindNode != NULL)) |
---|
[5083] | 846 | { |
---|
[6778] | 847 | GLdouble projectPos[3] = {0.0, 0.0, 0.0}; |
---|
[5089] | 848 | gluProject(this->bindNode->getAbsCoor().x, |
---|
| 849 | this->bindNode->getAbsCoor().y, |
---|
| 850 | this->bindNode->getAbsCoor().z, |
---|
| 851 | GraphicsEngine::modMat, |
---|
| 852 | GraphicsEngine::projMat, |
---|
| 853 | GraphicsEngine::viewPort, |
---|
| 854 | projectPos, |
---|
| 855 | projectPos+1, |
---|
| 856 | projectPos+2); |
---|
[6778] | 857 | // printf("%s::%s == %f %f %f :: %f %f\n", this->getClassName(), this->getName(), |
---|
| 858 | // this->bindNode->getAbsCoor().x, |
---|
| 859 | // this->bindNode->getAbsCoor().y, |
---|
| 860 | // this->bindNode->getAbsCoor().z, |
---|
| 861 | // projectPos[0], |
---|
| 862 | // projectPos[1]); |
---|
| 863 | |
---|
[5396] | 864 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
---|
| 865 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
---|
| 866 | this->prevRelCoordinate.z = this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; |
---|
| 867 | this->bRelCoorChanged = true; |
---|
[5089] | 868 | } |
---|
| 869 | else |
---|
| 870 | { |
---|
| 871 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
| 872 | { |
---|
| 873 | /* update the current absCoordinate */ |
---|
| 874 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 875 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
---|
| 876 | } |
---|
| 877 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 878 | { |
---|
| 879 | /* update the current absCoordinate */ |
---|
| 880 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5090] | 881 | float sine = sin(this->parent->getAbsDir2D()); |
---|
| 882 | float cose = cos(this->parent->getAbsDir2D()); |
---|
| 883 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
---|
| 884 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
---|
| 885 | |
---|
[5089] | 886 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
---|
| 887 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
---|
[5083] | 888 | |
---|
[5089] | 889 | } |
---|
[5083] | 890 | } |
---|
| 891 | ///////////////////////////////////////////////// |
---|
| 892 | } |
---|
| 893 | else |
---|
| 894 | { |
---|
[5084] | 895 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 896 | if (this->bRelCoorChanged) |
---|
[5118] | 897 | { |
---|
| 898 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5083] | 899 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 900 | } |
---|
[5083] | 901 | if (this->bRelDirChanged) |
---|
[5118] | 902 | { |
---|
| 903 | this->prevRelDirection = this->relDirection; |
---|
[5376] | 904 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
---|
[5118] | 905 | } |
---|
[5083] | 906 | } |
---|
| 907 | |
---|
[5089] | 908 | |
---|
| 909 | // UPDATE CHILDREN |
---|
[6299] | 910 | if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) |
---|
[5083] | 911 | { |
---|
[5775] | 912 | list<Element2D*>::iterator child; |
---|
| 913 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5083] | 914 | { |
---|
| 915 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 916 | if( likely(this->bRelCoorChanged)) |
---|
[6299] | 917 | (*child)->parentCoorChanged2D(); |
---|
[5083] | 918 | if( likely(this->bRelDirChanged)) |
---|
[6299] | 919 | (*child)->parentDirChanged2D(); |
---|
[5083] | 920 | |
---|
[5775] | 921 | (*child)->update2D(dt); |
---|
[5083] | 922 | } |
---|
| 923 | } |
---|
[5089] | 924 | |
---|
| 925 | // FINISHING PROCESS |
---|
[5083] | 926 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 927 | this->bRelCoorChanged = false; |
---|
| 928 | this->bRelDirChanged = false; |
---|
[5081] | 929 | } |
---|
| 930 | |
---|
[6299] | 931 | |
---|
[5091] | 932 | /** |
---|
| 933 | * displays some information about this pNode |
---|
| 934 | * @param depth The deph into which to debug the children of this Element2D to. |
---|
| 935 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
---|
| 936 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
| 937 | */ |
---|
[7052] | 938 | void Element2D::debug2D (unsigned int depth, unsigned int level) const |
---|
[5081] | 939 | { |
---|
[5082] | 940 | for (unsigned int i = 0; i < level; i++) |
---|
| 941 | PRINT(0)(" |"); |
---|
[5775] | 942 | if (this->children.size() > 0) |
---|
[5082] | 943 | PRINT(0)(" +"); |
---|
| 944 | else |
---|
| 945 | PRINT(0)(" -"); |
---|
[5401] | 946 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s, layer:%s\n", |
---|
| 947 | this->getClassName(), |
---|
| 948 | this->getName(), |
---|
| 949 | this->absCoordinate.x, |
---|
| 950 | this->absCoordinate.y, |
---|
| 951 | this->relCoordinate.x, |
---|
| 952 | this->relCoordinate.y, |
---|
| 953 | this->getAbsDir2D(), |
---|
[7221] | 954 | Element2D::parentingModeToString2D(parentMode), |
---|
[5401] | 955 | Element2D::layer2DToChar(this->layer)); |
---|
[5402] | 956 | |
---|
[5082] | 957 | if (depth >= 2 || depth == 0) |
---|
| 958 | { |
---|
[5775] | 959 | list<Element2D*>::const_iterator child; |
---|
| 960 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5082] | 961 | { |
---|
| 962 | if (depth == 0) |
---|
[7052] | 963 | (*child)->debug2D(0, level + 1); |
---|
[5082] | 964 | else |
---|
[7052] | 965 | (*child)->debug2D(depth - 1, level +1); |
---|
[5082] | 966 | } |
---|
| 967 | } |
---|
[5081] | 968 | } |
---|
| 969 | |
---|
[5285] | 970 | /** |
---|
| 971 | * ticks the 2d-Element |
---|
| 972 | * @param dt the time elapsed since the last tick |
---|
[5401] | 973 | * |
---|
| 974 | * the element only gets tickt, if it is active. |
---|
| 975 | * Be aware, that this walks through the entire Element2D-tree, |
---|
| 976 | * searching for Elements to be ticked. |
---|
[5285] | 977 | */ |
---|
[5401] | 978 | void Element2D::tick2D(float dt) |
---|
[5285] | 979 | { |
---|
[6299] | 980 | if (this->bActive) |
---|
[5401] | 981 | this->tick(dt); |
---|
[5775] | 982 | if (this->children.size() > 0) |
---|
[5401] | 983 | { |
---|
[5775] | 984 | list<Element2D*>::iterator child; |
---|
| 985 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
| 986 | (*child)->tick2D(dt); |
---|
[5401] | 987 | } |
---|
| 988 | } |
---|
[5082] | 989 | |
---|
[5401] | 990 | /** |
---|
| 991 | * draws all the Elements from this element2D downwards |
---|
[5404] | 992 | * @param layer the maximal Layer to draw. @see E2D_LAYER |
---|
[5401] | 993 | */ |
---|
[5404] | 994 | void Element2D::draw2D(short layer) const |
---|
[5401] | 995 | { |
---|
[6299] | 996 | if (this->bVisible) |
---|
[5401] | 997 | this->draw(); |
---|
[5775] | 998 | if (this->children.size() > 0) |
---|
[5401] | 999 | { |
---|
[5775] | 1000 | list<Element2D*>::const_iterator child; |
---|
| 1001 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5401] | 1002 | if (likely(layer >= this->layer)) |
---|
[5775] | 1003 | (*child)->draw2D(layer); |
---|
[5401] | 1004 | } |
---|
[5285] | 1005 | } |
---|
| 1006 | |
---|
[5091] | 1007 | /** |
---|
| 1008 | * displays the Element2D at its position with its rotation as a Plane. |
---|
| 1009 | */ |
---|
[5417] | 1010 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const |
---|
[5081] | 1011 | { |
---|
[5417] | 1012 | if (level == 0) |
---|
| 1013 | { |
---|
| 1014 | glPushAttrib(GL_ENABLE_BIT); |
---|
| 1015 | glMatrixMode(GL_MODELVIEW); |
---|
[5082] | 1016 | |
---|
[5417] | 1017 | glDisable(GL_LIGHTING); |
---|
| 1018 | glDisable(GL_BLEND); |
---|
| 1019 | glDisable(GL_TEXTURE_2D); |
---|
| 1020 | } |
---|
| 1021 | |
---|
| 1022 | glPushMatrix(); |
---|
| 1023 | /* translate */ |
---|
| 1024 | /* rotate */ |
---|
| 1025 | glColor3f(color.x, color.y, color.z); |
---|
| 1026 | |
---|
| 1027 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
---|
| 1028 | glRotatef(this->getAbsDir2D(), 0,0,1); |
---|
| 1029 | glBegin(GL_LINE_LOOP); |
---|
[5418] | 1030 | glVertex2f(0, 0); |
---|
| 1031 | glVertex2f(0, +this->getSizeY2D()); |
---|
[5417] | 1032 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); |
---|
[5418] | 1033 | glVertex2f(+this->getSizeX2D(), 0); |
---|
[5417] | 1034 | glEnd(); |
---|
| 1035 | |
---|
| 1036 | |
---|
| 1037 | glPopMatrix(); |
---|
| 1038 | if (depth >= 2 || depth == 0) |
---|
| 1039 | { |
---|
| 1040 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[5775] | 1041 | list<Element2D*>::const_iterator child; |
---|
| 1042 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5417] | 1043 | { |
---|
| 1044 | // drawing the Dependency graph |
---|
[6299] | 1045 | if (this != Element2D::getNullElement()) |
---|
[5417] | 1046 | { |
---|
| 1047 | glBegin(GL_LINES); |
---|
| 1048 | glColor3f(color.x, color.y, color.z); |
---|
| 1049 | glVertex3f(this->getAbsCoor2D ().x, |
---|
| 1050 | this->getAbsCoor2D ().y, |
---|
| 1051 | 0); |
---|
| 1052 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5775] | 1053 | glVertex3f((*child)->getAbsCoor2D ().x, |
---|
| 1054 | (*child)->getAbsCoor2D ().y, |
---|
[5417] | 1055 | 0); |
---|
| 1056 | glEnd(); |
---|
| 1057 | } |
---|
| 1058 | if (depth == 0) |
---|
[5775] | 1059 | (*child)->debugDraw2D(0, size, childColor, level+1); |
---|
[5417] | 1060 | else |
---|
[5775] | 1061 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); |
---|
[5417] | 1062 | } |
---|
| 1063 | } |
---|
| 1064 | if (level == 0) |
---|
| 1065 | glPopAttrib(); |
---|
| 1066 | |
---|
[5081] | 1067 | } |
---|
| 1068 | |
---|
| 1069 | |
---|
| 1070 | // helper functions // |
---|
[5091] | 1071 | /** |
---|
| 1072 | * converts a parentingMode into a string that is the name of it |
---|
| 1073 | * @param parentingMode the ParentingMode to convert |
---|
| 1074 | * @return the converted string |
---|
| 1075 | */ |
---|
[7221] | 1076 | const char* Element2D::parentingModeToString2D(int parentingMode) |
---|
[5081] | 1077 | { |
---|
[5082] | 1078 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
---|
| 1079 | return "local-rotate"; |
---|
| 1080 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
---|
| 1081 | return "rotate-movement"; |
---|
| 1082 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
---|
| 1083 | return "movement"; |
---|
| 1084 | else if (parentingMode == E2D_PARENT_ALL) |
---|
| 1085 | return "all"; |
---|
| 1086 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
---|
| 1087 | return "rotate-and-move"; |
---|
[5081] | 1088 | } |
---|
| 1089 | |
---|
[5091] | 1090 | /** |
---|
| 1091 | * converts a parenting-mode-string into a int |
---|
| 1092 | * @param parentingMode the string naming the parentingMode |
---|
| 1093 | * @return the int corresponding to the named parentingMode |
---|
| 1094 | */ |
---|
[7221] | 1095 | E2D_PARENT_MODE Element2D::stringToParentingMode2D(const std::string& parentingMode) |
---|
[5081] | 1096 | { |
---|
[7221] | 1097 | if (parentingMode == "local-rotate") |
---|
[5082] | 1098 | return (E2D_PARENT_LOCAL_ROTATE); |
---|
[7221] | 1099 | else if (parentingMode == "rotate-movement") |
---|
[5082] | 1100 | return (E2D_PARENT_ROTATE_MOVEMENT); |
---|
[7221] | 1101 | else if (parentingMode == "movement") |
---|
[5082] | 1102 | return (E2D_PARENT_MOVEMENT); |
---|
[7221] | 1103 | else if (parentingMode == "all") |
---|
[5082] | 1104 | return (E2D_PARENT_ALL); |
---|
[7221] | 1105 | else if (parentingMode == "rotate-and-move") |
---|
[5082] | 1106 | return (E2D_PARENT_ROTATE_AND_MOVE); |
---|
[5081] | 1107 | } |
---|
| 1108 | |
---|
[5401] | 1109 | /** |
---|
| 1110 | * converts a layer into its corresponding string |
---|
| 1111 | * @param layer the layer to get the name-String of. |
---|
| 1112 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
---|
| 1113 | */ |
---|
| 1114 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
---|
| 1115 | { |
---|
| 1116 | switch(layer) |
---|
| 1117 | { |
---|
| 1118 | case E2D_LAYER_TOP: |
---|
| 1119 | return "top"; |
---|
| 1120 | break; |
---|
| 1121 | case E2D_LAYER_MEDIUM: |
---|
| 1122 | return "medium"; |
---|
| 1123 | break; |
---|
| 1124 | case E2D_LAYER_BOTTOM: |
---|
| 1125 | return "bottom"; |
---|
| 1126 | break; |
---|
| 1127 | case E2D_LAYER_BELOW_ALL: |
---|
| 1128 | return "below-all"; |
---|
| 1129 | break; |
---|
| 1130 | default: |
---|
| 1131 | return layer2DToChar(E2D_DEFAULT_LAYER); |
---|
| 1132 | break; |
---|
| 1133 | } |
---|
| 1134 | } |
---|
[5081] | 1135 | |
---|
[5401] | 1136 | /** |
---|
| 1137 | * converts a String holding a actual Layer |
---|
| 1138 | * @param layer the String to convert into a Layer2D |
---|
| 1139 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
---|
| 1140 | */ |
---|
[7221] | 1141 | E2D_LAYER Element2D::charToLayer2D(const std::string& layer) |
---|
[5401] | 1142 | { |
---|
[7221] | 1143 | if (layer =="top") |
---|
[5401] | 1144 | return (E2D_LAYER_TOP); |
---|
[7221] | 1145 | else if (layer == "medium") |
---|
[5401] | 1146 | return (E2D_LAYER_MEDIUM); |
---|
[7221] | 1147 | else if (layer == "bottom") |
---|
[5401] | 1148 | return (E2D_LAYER_BOTTOM); |
---|
[7221] | 1149 | else if (layer == "below-all") |
---|
[5401] | 1150 | return (E2D_LAYER_BELOW_ALL); |
---|
| 1151 | else |
---|
| 1152 | return (E2D_DEFAULT_LAYER); |
---|
| 1153 | } |
---|