[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4838] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[4839] | 18 | #include "element_2d.h" |
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[4840] | 19 | #include "render_2d.h" |
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[1853] | 20 | |
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[6142] | 21 | #include <algorithm> |
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| 22 | |
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[5775] | 23 | #include "p_node.h" |
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| 24 | |
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[4843] | 25 | #include "graphics_engine.h" |
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[7193] | 26 | #include "util/loading/load_param.h" |
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[4858] | 27 | #include "class_list.h" |
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[5775] | 28 | |
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[5285] | 29 | #include "color.h" |
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[4843] | 30 | |
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[7332] | 31 | #include "shell_command.h" |
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| 32 | SHELL_COMMAND(debug, Element2D, debug2DSC); |
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[7330] | 33 | |
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[1856] | 34 | using namespace std; |
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[1853] | 35 | |
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[5285] | 36 | /** |
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[6295] | 37 | * @brief standard constructor |
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[5285] | 38 | * @param parent the parent to set for this Element2D |
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| 39 | * |
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| 40 | * NullElement2D needs this constructor with parameter NULL to initialize |
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| 41 | * itself. Otherwise it would result in an endless Loop. |
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| 42 | */ |
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[6299] | 43 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer, short nodeFlags) |
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[3365] | 44 | { |
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[6299] | 45 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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| 46 | |
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| 47 | this->setVisibility(true); |
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| 48 | this->activate2D(); |
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| 49 | this->setAlignment(E2D_ALIGN_NONE); |
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| 50 | this->bindNode = NULL; |
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| 51 | |
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| 52 | this->parentMode = nodeFlags; |
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| 53 | this->parent = NULL; |
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| 54 | this->absDirection = 0.0; |
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| 55 | this->relDirection = 0.0; |
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| 56 | this->bRelCoorChanged = true; |
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| 57 | this->bRelDirChanged = true; |
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| 58 | this->toCoordinate = NULL; |
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| 59 | this->toDirection = NULL; |
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[7031] | 60 | this->toSize = NULL; |
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[6299] | 61 | this->setSize2D(1, 1); |
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| 62 | |
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| 63 | |
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[5402] | 64 | this->layer = layer; |
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[6299] | 65 | if (parent != NULL) |
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| 66 | parent->addChild2D(this); |
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[3365] | 67 | } |
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[1853] | 68 | |
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[6299] | 69 | |
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[3245] | 70 | /** |
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[6299] | 71 | * @brief the mighty NullElement |
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| 72 | * TopMost Node of them all. |
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| 73 | */ |
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| 74 | Element2D* Element2D::nullElement = NULL; |
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| 75 | |
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| 76 | |
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| 77 | /** |
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[6295] | 78 | * @brief standard deconstructor |
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[5285] | 79 | * |
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| 80 | * There are two general ways to delete an Element2D |
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| 81 | * 1. delete instance; |
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| 82 | * -> result |
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| 83 | * delete this Node and all its children and children's children... |
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| 84 | * (danger if you still want the instance!!) |
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| 85 | * |
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| 86 | * 2. instance->remove2D(); delete instance; |
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| 87 | * -> result: |
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[5401] | 88 | * moves its children to the NullElement2D |
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[5285] | 89 | * then deletes the Element. |
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| 90 | */ |
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[4838] | 91 | Element2D::~Element2D () |
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[3543] | 92 | { |
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[6299] | 93 | // remove the Element2D, delete it's children (if required). |
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| 94 | std::list<Element2D*>::iterator tmp = this->children.begin(); |
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| 95 | std::list<Element2D*>::iterator deleteNode; |
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| 96 | while(!this->children.empty()) |
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| 97 | while (tmp != this->children.end()) |
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| 98 | { |
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| 99 | deleteNode = tmp; |
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| 100 | tmp++; |
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[7332] | 101 | // printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); |
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[6299] | 102 | if ((this->parentMode & E2D_PROHIBIT_CHILD_DELETE) || |
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| 103 | ((*deleteNode)->parentMode & E2D_PROHIBIT_DELETE_WITH_PARENT)) |
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| 104 | { |
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| 105 | if (this == Element2D::nullElement && (*deleteNode)->parentMode & E2D_REPARENT_TO_NULL) |
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| 106 | delete (*deleteNode); |
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| 107 | else |
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| 108 | (*deleteNode)->reparent2D(); |
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| 109 | } |
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| 110 | else |
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| 111 | delete (*deleteNode); |
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| 112 | } |
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| 113 | |
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[5285] | 114 | if (this->parent != NULL) |
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| 115 | { |
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[6299] | 116 | this->parent->eraseChild2D(this); |
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[5285] | 117 | this->parent = NULL; |
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| 118 | } |
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[5089] | 119 | |
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[5285] | 120 | // remove all other allocated memory. |
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[5088] | 121 | if (this->toCoordinate != NULL) |
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| 122 | delete this->toCoordinate; |
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| 123 | if (this->toDirection != NULL) |
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| 124 | delete this->toDirection; |
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[7727] | 125 | if (this->toSize != NULL) |
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| 126 | delete this->toSize; |
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[6299] | 127 | |
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| 128 | if (this == Element2D::nullElement) |
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| 129 | Element2D::nullElement = NULL; |
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[3543] | 130 | } |
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[4843] | 131 | |
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| 132 | |
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[4858] | 133 | /** |
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[6295] | 134 | * @brief Loads the Parameters of an Element2D from... |
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[4858] | 135 | * @param root The XML-element to load from |
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| 136 | */ |
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| 137 | void Element2D::loadParams(const TiXmlElement* root) |
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| 138 | { |
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[6512] | 139 | BaseObject::loadParams(root); |
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| 140 | |
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[5402] | 141 | // ELEMENT2D-native settings. |
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[5671] | 142 | LoadParam(root, "alignment", this, Element2D, setAlignment) |
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[7332] | 143 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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[4858] | 144 | |
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[5671] | 145 | LoadParam(root, "layer", this, Element2D, setLayer) |
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[7332] | 146 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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[4858] | 147 | |
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[5671] | 148 | LoadParam(root, "bind-node", this, Element2D, setBindNode) |
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[7332] | 149 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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[4858] | 150 | |
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[5671] | 151 | LoadParam(root, "visibility", this, Element2D, setVisibility) |
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[7332] | 152 | .describe("if the Element is visible or not"); |
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[5089] | 153 | |
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| 154 | |
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[7332] | 155 | // PNode-style: |
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[6878] | 156 | LoadParam(root, "rel-coor-2d", this, Element2D, setRelCoor2D) |
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[7332] | 157 | .describe("Sets The relative position of the Node to its parent."); |
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[5091] | 158 | |
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[6878] | 159 | LoadParam(root, "abs-coor-2d", this, Element2D, setAbsCoor2D) |
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[7332] | 160 | .describe("Sets The absolute Position of the Node."); |
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[5091] | 161 | |
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[6878] | 162 | LoadParam(root, "rel-dir-2d", this, Element2D, setRelDir2D) |
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[7332] | 163 | .describe("Sets The relative rotation of the Node to its parent."); |
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[5091] | 164 | |
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[6878] | 165 | LoadParam(root, "abs-dir-2d", this, Element2D, setAbsDir2D) |
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[7332] | 166 | .describe("Sets The absolute rotation of the Node."); |
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[5091] | 167 | |
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[5671] | 168 | LoadParam(root, "parent", this, Element2D, setParent2D) |
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[7332] | 169 | .describe("the Name of the Parent of this Element2D"); |
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[5091] | 170 | |
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[5671] | 171 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) |
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[7332] | 172 | .describe("the mode to connect this node to its parent ()"); |
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[5091] | 173 | |
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| 174 | // cycling properties |
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[6295] | 175 | LOAD_PARAM_START_CYCLE(root, element); |
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[5091] | 176 | { |
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[6299] | 177 | LoadParam_CYCLE(element, "child", this, Element2D, addChild2D) |
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[7332] | 178 | .describe("adds a new Child to the current Node."); |
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[5091] | 179 | } |
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[6295] | 180 | LOAD_PARAM_END_CYCLE(element); |
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[4858] | 181 | } |
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| 182 | |
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| 183 | /** |
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[7342] | 184 | * @brief sets the alignment of the 2D-element in form of a String |
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[4858] | 185 | * @param alignment the alignment @see loadParams |
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| 186 | */ |
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[7221] | 187 | void Element2D::setAlignment(const std::string& alignment) |
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[4858] | 188 | { |
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[7221] | 189 | if (alignment == "center") |
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[4858] | 190 | this->setAlignment(E2D_ALIGN_CENTER); |
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[7221] | 191 | else if (alignment == "left") |
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[4858] | 192 | this->setAlignment(E2D_ALIGN_LEFT); |
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[7221] | 193 | else if (alignment == "right") |
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[4858] | 194 | this->setAlignment(E2D_ALIGN_RIGHT); |
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[7221] | 195 | else if (alignment == "screen-center") |
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[4858] | 196 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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| 197 | } |
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| 198 | |
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[4862] | 199 | |
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[4858] | 200 | /** |
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[4862] | 201 | * moves a Element to another layer |
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| 202 | * @param layer the Layer this is drawn on |
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| 203 | */ |
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| 204 | void Element2D::setLayer(E2D_LAYER layer) |
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| 205 | { |
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[7341] | 206 | if (unlikely(this->layer == layer)) return; |
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| 207 | |
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[5402] | 208 | if (this->parent != NULL && this->parent->getLayer() > layer) |
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| 209 | { |
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[5403] | 210 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", |
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| 211 | this->getName(), |
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| 212 | Element2D::layer2DToChar(layer), |
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| 213 | this->parent->getName(), |
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| 214 | Element2D::layer2DToChar(this->parent->getLayer())); |
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[5402] | 215 | layer = this->parent->getLayer(); |
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| 216 | } |
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[4862] | 217 | this->layer = layer; |
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[7330] | 218 | |
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| 219 | |
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| 220 | if (this->parent != NULL) |
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| 221 | this->parent->children.sort(layerSortPredicate); |
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[4862] | 222 | } |
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| 223 | |
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| 224 | /** |
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[7342] | 225 | * @brief sets the layer onto which this 2D-element is projected to. |
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[7221] | 226 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const std::string& layer) |
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[4858] | 227 | */ |
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[7221] | 228 | void Element2D::setLayer(const std::string& layer) |
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[4858] | 229 | { |
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[5401] | 230 | this->setLayer(Element2D::charToLayer2D(layer)); |
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[4858] | 231 | } |
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| 232 | |
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[7031] | 233 | void Element2D::setSizeSoft2D(float x, float y, float bias) |
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| 234 | { |
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| 235 | if (likely(this->toSize == NULL)) |
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| 236 | this->toSize = new Vector2D(); |
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[4858] | 237 | |
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[7031] | 238 | *this->toSize = Vector2D(x,y);; |
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| 239 | this->bias = bias; |
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| 240 | } |
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| 241 | |
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| 242 | |
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| 243 | |
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[4858] | 244 | /** |
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[6299] | 245 | * @brief sets a node, this 2D-Element should be shown upon |
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[4858] | 246 | * @param bindNode the name of the Node (should be existing) |
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| 247 | */ |
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[7221] | 248 | void Element2D::setBindNode(const std::string& bindNode) |
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[4858] | 249 | { |
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| 250 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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| 251 | if (tmpBindNode != NULL) |
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| 252 | this->bindNode = tmpBindNode; |
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| 253 | } |
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| 254 | |
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[5091] | 255 | /** |
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| 256 | * sets the relative coordinate of the Element2D to its parent |
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| 257 | * @param relCoord the relative coordinate to the parent |
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| 258 | */ |
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[7316] | 259 | void Element2D::setRelCoor2D (const Vector2D& relCoord) |
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[5081] | 260 | { |
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[5113] | 261 | if (this->toCoordinate!= NULL) |
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| 262 | { |
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| 263 | delete this->toCoordinate; |
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| 264 | this->toCoordinate = NULL; |
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| 265 | } |
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[5082] | 266 | this->relCoordinate = relCoord; |
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| 267 | this->bRelCoorChanged = true; |
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[5081] | 268 | } |
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| 269 | |
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[5091] | 270 | /** |
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| 271 | * sets the relative coordinate of the Element2D to its Parent |
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| 272 | * @param x the x coordinate |
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| 273 | * @param y the y coordinate |
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| 274 | */ |
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[7316] | 275 | void Element2D::setRelCoor2D (float x, float y) |
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[5081] | 276 | { |
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[7316] | 277 | this->setRelCoor2D(Vector2D(x,y)); |
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[5081] | 278 | } |
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| 279 | |
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[5091] | 280 | /** |
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| 281 | * sets the Relative coordinate to the parent in Pixels |
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| 282 | * @param x the relCoord X |
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| 283 | * @param y the relCoord Y |
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| 284 | */ |
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[5089] | 285 | void Element2D::setRelCoor2Dpx (int x, int y) |
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| 286 | { |
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[7316] | 287 | this->setRelCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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[7332] | 288 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); |
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[5089] | 289 | } |
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| 290 | |
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[5091] | 291 | /** |
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| 292 | * sets a new relative position smoothely |
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| 293 | * @param relCoordSoft the new Position to iterate to |
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| 294 | * @param bias how fast to iterate to this position |
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| 295 | */ |
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[7316] | 296 | void Element2D::setRelCoorSoft2D(const Vector2D& relCoordSoft, float bias) |
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[5081] | 297 | { |
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[5082] | 298 | if (likely(this->toCoordinate == NULL)) |
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[7316] | 299 | this->toCoordinate = new Vector2D(); |
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[5082] | 300 | |
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| 301 | *this->toCoordinate = relCoordSoft; |
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| 302 | this->bias = bias; |
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[5081] | 303 | } |
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| 304 | |
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[5091] | 305 | /** |
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| 306 | * sets a new relative position smoothely |
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| 307 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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| 308 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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| 309 | * @param bias how fast to iterate to this position |
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| 310 | */ |
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[5089] | 311 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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| 312 | { |
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[7316] | 313 | this->setRelCoorSoft2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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[7332] | 314 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY()), |
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[5089] | 315 | bias); |
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| 316 | } |
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| 317 | |
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[5091] | 318 | /** |
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| 319 | * set relative coordinates smoothely |
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| 320 | * @param x x-relative coordinates to its parent |
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| 321 | * @param y y-relative coordinates to its parent |
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| 322 | * @param z z-relative coordinates to its parent |
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[7316] | 323 | * @see void PNode::setRelCoorSoft (const Vector2D&, float) |
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[5091] | 324 | */ |
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[7316] | 325 | void Element2D::setRelCoorSoft2D(float x, float y, float bias) |
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[5081] | 326 | { |
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[7316] | 327 | this->setRelCoorSoft2D(Vector2D(x, y), bias); |
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[5081] | 328 | } |
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| 329 | |
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[5091] | 330 | /** |
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| 331 | * @param absCoord set absolute coordinate |
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| 332 | */ |
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[7316] | 333 | void Element2D::setAbsCoor2D (const Vector2D& absCoord) |
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[5081] | 334 | { |
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[5113] | 335 | if (this->toCoordinate!= NULL) |
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| 336 | { |
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| 337 | delete this->toCoordinate; |
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| 338 | this->toCoordinate = NULL; |
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| 339 | } |
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| 340 | |
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[5082] | 341 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 342 | { |
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| 343 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 344 | if (likely(this->parent != NULL)) |
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| 345 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 346 | else |
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| 347 | this->relCoordinate = absCoord; |
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| 348 | } |
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| 349 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 350 | { |
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| 351 | if (likely(this->parent != NULL)) |
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| 352 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 353 | else |
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| 354 | this->relCoordinate = absCoord; |
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| 355 | } |
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| 356 | |
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| 357 | this->bRelCoorChanged = true; |
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[5081] | 358 | } |
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| 359 | |
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[5091] | 360 | /** |
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| 361 | * @param x x-coordinate. |
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| 362 | * @param y y-coordinate. |
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| 363 | * @param z z-coordinate. |
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[7316] | 364 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) |
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[5091] | 365 | */ |
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[7316] | 366 | void Element2D::setAbsCoor2D (float x, float y) |
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[5081] | 367 | { |
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[7316] | 368 | this->setAbsCoor2D(Vector2D(x, y)); |
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[5081] | 369 | } |
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| 370 | |
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[5091] | 371 | /** |
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| 372 | * @param x x-coordinate in Pixels |
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| 373 | * @param y y-coordinate in Pixels |
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[7316] | 374 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) |
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[5091] | 375 | */ |
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[5089] | 376 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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| 377 | { |
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[7316] | 378 | this->setAbsCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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[7332] | 379 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); |
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[5089] | 380 | } |
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| 381 | |
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[5091] | 382 | /** |
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[5414] | 383 | * @param absCoordSoft set absolute coordinate |
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| 384 | * @param bias how fast to iterato to the new Coordinate |
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| 385 | */ |
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[7316] | 386 | void Element2D::setAbsCoorSoft2D (const Vector2D& absCoordSoft, float bias) |
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[5414] | 387 | { |
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| 388 | if (this->toCoordinate == NULL) |
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[7316] | 389 | this->toCoordinate = new Vector2D(); |
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[5414] | 390 | |
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| 391 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 392 | { |
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| 393 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 394 | if (likely(this->parent != NULL)) |
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| 395 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 396 | else |
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| 397 | *this->toCoordinate = absCoordSoft; |
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| 398 | } |
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| 399 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 400 | { |
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| 401 | if (likely(this->parent != NULL)) |
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| 402 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 403 | else |
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| 404 | *this->toCoordinate = absCoordSoft; |
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| 405 | } |
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| 406 | |
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| 407 | this->bias = bias; |
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| 408 | } |
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| 409 | |
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| 410 | /** |
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| 411 | * @param x x-coordinate. |
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| 412 | * @param y y-coordinate. |
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| 413 | * @param z z-coordinate. |
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[7316] | 414 | * @see void PNode::setAbsCoor (const Vector2D& absCoord) |
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[5414] | 415 | */ |
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[7316] | 416 | void Element2D::setAbsCoorSoft2D (float x, float y, float bias) |
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[5414] | 417 | { |
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[7316] | 418 | this->setAbsCoorSoft2D(Vector2D(x, y), bias); |
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[5414] | 419 | } |
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| 420 | |
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| 421 | /** |
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[5091] | 422 | * shift coordinate ralative |
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| 423 | * @param shift shift vector |
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| 424 | * |
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[7316] | 425 | * This simply adds the shift-Vector2D to the relative Coordinate |
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[5091] | 426 | */ |
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[7316] | 427 | void Element2D::shiftCoor2D (const Vector2D& shift) |
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[5081] | 428 | { |
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[5082] | 429 | this->relCoordinate += shift; |
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| 430 | this->bRelCoorChanged = true; |
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| 431 | |
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[5081] | 432 | } |
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| 433 | |
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[5091] | 434 | /** |
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| 435 | * shifts in PixelSpace |
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| 436 | * @param x the pixels to shift in X |
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| 437 | * @param y the pixels to shift in Y |
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| 438 | */ |
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[5089] | 439 | void Element2D::shiftCoor2Dpx (int x, int y) |
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| 440 | { |
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[7316] | 441 | this->shiftCoor2D(Vector2D((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
---|
[7332] | 442 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY())); |
---|
[5089] | 443 | } |
---|
| 444 | |
---|
[5091] | 445 | /** |
---|
| 446 | * set relative direction |
---|
| 447 | * @param relDir to its parent |
---|
| 448 | */ |
---|
[5081] | 449 | void Element2D::setRelDir2D (float relDir) |
---|
| 450 | { |
---|
[5113] | 451 | if (this->toDirection!= NULL) |
---|
| 452 | { |
---|
| 453 | delete this->toDirection; |
---|
| 454 | this->toDirection = NULL; |
---|
| 455 | } |
---|
| 456 | |
---|
[5082] | 457 | this->relDirection = relDir; |
---|
| 458 | this->bRelDirChanged = true; |
---|
[5081] | 459 | } |
---|
| 460 | |
---|
[5091] | 461 | /** |
---|
| 462 | * sets the Relative Direction of this node to its parent in a Smoothed way |
---|
| 463 | * @param relDirSoft the direction to iterate to smoothely. |
---|
| 464 | * @param bias how fast to iterate to the new Direction |
---|
| 465 | */ |
---|
[5081] | 466 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
---|
| 467 | { |
---|
[5082] | 468 | if (likely(this->toDirection == NULL)) |
---|
| 469 | this->toDirection = new float; |
---|
| 470 | |
---|
| 471 | *this->toDirection = relDirSoft; |
---|
| 472 | this->bias = bias; |
---|
[5081] | 473 | } |
---|
| 474 | |
---|
[5091] | 475 | /** |
---|
| 476 | * sets the absolute direction |
---|
| 477 | * @param absDir absolute coordinates |
---|
| 478 | */ |
---|
[5081] | 479 | void Element2D::setAbsDir2D (float absDir) |
---|
| 480 | { |
---|
[5113] | 481 | if (this->toDirection!= NULL) |
---|
| 482 | { |
---|
| 483 | delete this->toDirection; |
---|
| 484 | this->toDirection = NULL; |
---|
| 485 | } |
---|
| 486 | |
---|
[5082] | 487 | if (likely(this->parent != NULL)) |
---|
| 488 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
---|
| 489 | else |
---|
| 490 | this->relDirection = absDir; |
---|
| 491 | |
---|
| 492 | this->bRelDirChanged = true; |
---|
[5081] | 493 | } |
---|
| 494 | |
---|
[5091] | 495 | /** |
---|
[5414] | 496 | * sets the absolute direction softly |
---|
| 497 | * @param absDir absolute coordinates |
---|
| 498 | */ |
---|
| 499 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) |
---|
| 500 | { |
---|
| 501 | if (this->toDirection == NULL) |
---|
| 502 | this->toDirection = new float; |
---|
| 503 | |
---|
| 504 | if (likely(this->parent != NULL)) |
---|
| 505 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); |
---|
| 506 | else |
---|
| 507 | *this->toDirection = absDirSoft; |
---|
| 508 | |
---|
| 509 | this->bias = bias; |
---|
| 510 | } |
---|
| 511 | |
---|
| 512 | /** |
---|
[5091] | 513 | * shift Direction |
---|
| 514 | * @param shift the direction around which to shift. |
---|
| 515 | */ |
---|
[5083] | 516 | void Element2D::shiftDir2D (float shiftDir) |
---|
[5081] | 517 | { |
---|
[5082] | 518 | this->relDirection = this->relDirection + shiftDir; |
---|
| 519 | this->bRelDirChanged = true; |
---|
[5081] | 520 | } |
---|
| 521 | |
---|
[5091] | 522 | /** |
---|
[7330] | 523 | * @brief adds a child and makes this node to a parent |
---|
[5091] | 524 | * @param child child reference |
---|
| 525 | * @param parentMode on which changes the child should also change ist state |
---|
| 526 | * |
---|
| 527 | * use this to add a child to this node. |
---|
| 528 | */ |
---|
[5403] | 529 | void Element2D::addChild2D (Element2D* child) |
---|
[5081] | 530 | { |
---|
[6295] | 531 | assert(child != NULL); |
---|
[5082] | 532 | if( likely(child->parent != NULL)) |
---|
| 533 | { |
---|
[5254] | 534 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
---|
[6299] | 535 | child->parent->eraseChild2D(child); |
---|
[5082] | 536 | } |
---|
[6299] | 537 | if (this->checkIntegrity(child)) |
---|
[5402] | 538 | { |
---|
[7332] | 539 | // Setting the New Parent. |
---|
[6299] | 540 | child->parent = this; |
---|
| 541 | if (likely(this != NULL)) |
---|
[5403] | 542 | { |
---|
[7332] | 543 | // Layers of Children that are smaller than this(parents) Layer will be updated, and pushed to the front. |
---|
| 544 | if (unlikely(this->layer > child->getLayer())) |
---|
| 545 | { |
---|
| 546 | PRINTF(2)("Layer '%s' of Child(%s::%s) lower than parents(%s::%s) layer '%s'. updating...\n", |
---|
| 547 | Element2D::layer2DToChar(child->getLayer()),child->getClassName(), child->getName(), |
---|
| 548 | this->getClassName(), this->getName(), Element2D::layer2DToChar(this->layer)); |
---|
| 549 | child->layer = this->layer; |
---|
| 550 | this->children.push_front(child); |
---|
| 551 | } |
---|
| 552 | else |
---|
| 553 | { |
---|
| 554 | // Inserting the Element at the right Layer depth. |
---|
| 555 | list<Element2D*>::iterator elem; |
---|
| 556 | for (elem = this->children.begin(); elem != this->children.end(); elem++) |
---|
| 557 | { |
---|
| 558 | if ((*elem)->layer <= child->layer) |
---|
| 559 | { |
---|
| 560 | this->children.insert(elem, child); |
---|
| 561 | break; |
---|
| 562 | } |
---|
| 563 | } |
---|
| 564 | // if we are at the Last child push it back. |
---|
| 565 | if (elem == this->children.end()) |
---|
| 566 | this->children.push_back(child); |
---|
| 567 | } |
---|
| 568 | } |
---|
| 569 | else |
---|
| 570 | { |
---|
| 571 | PRINTF(1)("Tried to reparent2D to own child '%s::%s' to '%s::%s'.\n", |
---|
| 572 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); |
---|
| 573 | child->parent = NULL; |
---|
| 574 | } |
---|
[5402] | 575 | } |
---|
[6299] | 576 | child->parentCoorChanged2D(); |
---|
[5081] | 577 | } |
---|
| 578 | |
---|
[5091] | 579 | /** |
---|
| 580 | * @see Element2D::addChild(Element2D* child); |
---|
| 581 | * @param childName the name of the child to add to this PNode |
---|
| 582 | */ |
---|
[7221] | 583 | void Element2D::addChild2D (const std::string& childName) |
---|
[5081] | 584 | { |
---|
[5082] | 585 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
---|
| 586 | if (childNode != NULL) |
---|
| 587 | this->addChild2D(childNode); |
---|
[5081] | 588 | } |
---|
| 589 | |
---|
[5091] | 590 | /** |
---|
[7330] | 591 | * @brief removes a child from the node |
---|
[5091] | 592 | * @param child the child to remove from this Node.. |
---|
| 593 | * |
---|
| 594 | * Children from nodes will not be lost, they are referenced to NullPointer |
---|
| 595 | */ |
---|
[5081] | 596 | void Element2D::removeChild2D (Element2D* child) |
---|
| 597 | { |
---|
[5212] | 598 | if (child != NULL) |
---|
| 599 | child->remove2D(); |
---|
[5081] | 600 | } |
---|
| 601 | |
---|
[5091] | 602 | /** |
---|
[6299] | 603 | * !! PRIVATE FUNCTION |
---|
| 604 | * @brief reparents an Element2D (happens on Parents Node delete or remove and Flags are set.) |
---|
| 605 | */ |
---|
| 606 | void Element2D::reparent2D() |
---|
| 607 | { |
---|
| 608 | if (this->parentMode & E2D_REPARENT_TO_NULL) |
---|
| 609 | this->setParent2D((Element2D*)NULL); |
---|
| 610 | else if (this->parentMode & E2D_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
| 611 | this->setParent2D(this->parent->getParent2D()); |
---|
| 612 | else |
---|
| 613 | this->setParent2D(Element2D::getNullElement()); |
---|
| 614 | } |
---|
| 615 | |
---|
| 616 | |
---|
| 617 | /** |
---|
| 618 | * @param child the child to be erased from this Nodes List |
---|
| 619 | */ |
---|
| 620 | void Element2D::eraseChild2D(Element2D* child) |
---|
| 621 | { |
---|
| 622 | assert (this != NULL && child != NULL); |
---|
| 623 | std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); |
---|
| 624 | this->children.erase(childIT); |
---|
| 625 | } |
---|
| 626 | |
---|
| 627 | |
---|
| 628 | |
---|
| 629 | /** |
---|
[5285] | 630 | * remove this Element from the tree and adds all children to NullElement2D |
---|
[5091] | 631 | * |
---|
[5285] | 632 | * afterwards this Node is free, and can be reattached, or deleted freely. |
---|
[5091] | 633 | */ |
---|
[5081] | 634 | void Element2D::remove2D() |
---|
| 635 | { |
---|
[6299] | 636 | list<Element2D*>::iterator child = this->children.begin(); |
---|
| 637 | list<Element2D*>::iterator reparenter; |
---|
| 638 | while (child != this->children.end()) |
---|
| 639 | { |
---|
| 640 | reparenter = child; |
---|
| 641 | child++; |
---|
| 642 | if (this->parentMode & E2D_REPARENT_CHILDREN_ON_REMOVE || |
---|
| 643 | (*reparenter)->parentMode & E2D_REPARENT_ON_PARENTS_REMOVE) |
---|
| 644 | { |
---|
| 645 | printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); |
---|
| 646 | (*reparenter)->reparent2D(); |
---|
| 647 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent2D()->getClassName(),(*reparenter)->getParent2D()->getName()); |
---|
| 648 | } |
---|
| 649 | } |
---|
[5214] | 650 | if (this->parent != NULL) |
---|
[5285] | 651 | { |
---|
[6299] | 652 | this->parent->eraseChild2D(this); |
---|
[5285] | 653 | this->parent = NULL; |
---|
| 654 | } |
---|
[5081] | 655 | } |
---|
| 656 | |
---|
| 657 | |
---|
[5091] | 658 | /** |
---|
| 659 | * @see Element2D::setParent(Element2D* parent); |
---|
| 660 | * @param parentName the name of the Parent to set to this Element2D |
---|
| 661 | */ |
---|
[7221] | 662 | void Element2D::setParent2D (const std::string& parentName) |
---|
[5081] | 663 | { |
---|
[5082] | 664 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 665 | if (parentNode != NULL) |
---|
| 666 | parentNode->addChild2D(this); |
---|
[6299] | 667 | else |
---|
| 668 | PRINTF(2)("Not Found Element2D's (%s::%s) new Parent by Name: %s\n", |
---|
[7332] | 669 | this->getClassName(), this->getName(), parentName.c_str()); |
---|
[5081] | 670 | } |
---|
| 671 | |
---|
[5091] | 672 | /** |
---|
| 673 | * does the reparenting in a very smooth way |
---|
| 674 | * @param parentNode the new Node to connect this node to. |
---|
| 675 | * @param bias the speed to iterate to this new Positions |
---|
| 676 | */ |
---|
[5382] | 677 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
---|
[5081] | 678 | { |
---|
[5082] | 679 | if (this->parent == parentNode) |
---|
| 680 | return; |
---|
| 681 | |
---|
| 682 | if (likely(this->toCoordinate == NULL)) |
---|
| 683 | { |
---|
[7316] | 684 | this->toCoordinate = new Vector2D(); |
---|
[5082] | 685 | *this->toCoordinate = this->getRelCoor2D(); |
---|
| 686 | } |
---|
| 687 | if (likely(this->toDirection == NULL)) |
---|
| 688 | { |
---|
| 689 | this->toDirection = new float; |
---|
| 690 | *this->toDirection = this->getRelDir2D(); |
---|
| 691 | } |
---|
| 692 | this->bias = bias; |
---|
| 693 | |
---|
| 694 | |
---|
[7316] | 695 | Vector2D tmpV = this->getAbsCoor2D(); |
---|
[5082] | 696 | float tmpQ = this->getAbsDir2D(); |
---|
| 697 | |
---|
| 698 | parentNode->addChild2D(this); |
---|
| 699 | |
---|
[6299] | 700 | if (this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) //! @todo implement this. |
---|
[5082] | 701 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
---|
| 702 | else |
---|
[5382] | 703 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
---|
| 704 | this->bRelCoorChanged = true; |
---|
[5082] | 705 | |
---|
[5382] | 706 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
---|
| 707 | this->bRelDirChanged = true; |
---|
[5081] | 708 | } |
---|
| 709 | |
---|
[5091] | 710 | /** |
---|
[7330] | 711 | * @brief does the reparenting in a very smooth way |
---|
[5091] | 712 | * @param parentName the name of the Parent to reconnect to |
---|
| 713 | * @param bias the speed to iterate to this new Positions |
---|
| 714 | */ |
---|
[7221] | 715 | void Element2D::setParentSoft2D(const std::string& parentName, float bias) |
---|
[5081] | 716 | { |
---|
[5082] | 717 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 718 | if (parentNode != NULL) |
---|
[5382] | 719 | this->setParentSoft2D(parentNode, bias); |
---|
[5081] | 720 | } |
---|
| 721 | |
---|
[6299] | 722 | /** |
---|
| 723 | * @param parentMode sets the parentingMode of this Node |
---|
| 724 | */ |
---|
| 725 | void Element2D::setParentMode2D(E2D_PARENT_MODE parentMode) |
---|
[6142] | 726 | { |
---|
[6307] | 727 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
---|
[6142] | 728 | } |
---|
| 729 | |
---|
[6299] | 730 | |
---|
[5091] | 731 | /** |
---|
[6295] | 732 | * @brief sets the mode of this parent manually |
---|
[5091] | 733 | * @param parentMode a String representing this parentingMode |
---|
| 734 | */ |
---|
[7221] | 735 | void Element2D::setParentMode2D (const std::string& parentingMode) |
---|
[5081] | 736 | { |
---|
[7221] | 737 | this->setParentMode2D(Element2D::stringToParentingMode2D(parentingMode)); |
---|
[5081] | 738 | } |
---|
| 739 | |
---|
[7330] | 740 | /** |
---|
| 741 | * @brief checks if elem1 is in a deeper layer as elem2 |
---|
| 742 | * @param elem1 the first Element2D |
---|
| 743 | * @param elem2 the second Element2D |
---|
| 744 | * @returns true if elem1->layer < elem2->layer |
---|
| 745 | */ |
---|
| 746 | bool Element2D::layerSortPredicate(const Element2D* elem1, const Element2D* elem2) |
---|
| 747 | { |
---|
| 748 | return elem1->layer < elem2->layer; |
---|
| 749 | } |
---|
[6299] | 750 | |
---|
[7330] | 751 | |
---|
[5091] | 752 | /** |
---|
[6299] | 753 | * @returns the NullElement (and if needed (most probably) creates it) |
---|
| 754 | */ |
---|
| 755 | Element2D* Element2D::createNullElement() |
---|
| 756 | { |
---|
| 757 | if (likely(Element2D::nullElement == NULL)) |
---|
| 758 | { |
---|
| 759 | Element2D::nullElement = new Element2D(NULL, E2D_LAYER_BELOW_ALL, E2D_PARENT_MODE_DEFAULT | E2D_REPARENT_TO_NULL); |
---|
| 760 | Element2D::nullElement->setName("NullElement"); |
---|
| 761 | } |
---|
| 762 | return Element2D::nullElement; |
---|
| 763 | } |
---|
| 764 | |
---|
| 765 | |
---|
| 766 | /** |
---|
| 767 | * !! PRIVATE FUNCTION |
---|
| 768 | * @brief checks the upward integrity (e.g if Element2D is somewhere up the Node tree.) |
---|
| 769 | * @param checkParent the Parent to check. |
---|
| 770 | * @returns true if the integrity-check succeeds, false otherwise. |
---|
| 771 | * |
---|
| 772 | * If there is a second occurence of checkParent before NULL, then a loop could get |
---|
| 773 | * into the Tree, and we do not want this. |
---|
| 774 | */ |
---|
| 775 | bool Element2D::checkIntegrity(const Element2D* checkParent) const |
---|
| 776 | { |
---|
| 777 | const Element2D* parent = this; |
---|
| 778 | while ( (parent = parent->getParent2D()) != NULL) |
---|
| 779 | if (unlikely(parent == checkParent)) |
---|
| 780 | return false; |
---|
| 781 | return true; |
---|
| 782 | } |
---|
| 783 | |
---|
| 784 | |
---|
| 785 | /** |
---|
[7330] | 786 | * @brief updates the absCoordinate/absDirection |
---|
[5091] | 787 | * @param dt The time passed since the last update |
---|
[5081] | 788 | |
---|
[5091] | 789 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 790 | and directions. this update should be done by the engine, so you don't have to |
---|
| 791 | worry, normaly... |
---|
| 792 | */ |
---|
[5081] | 793 | void Element2D::update2D (float dt) |
---|
| 794 | { |
---|
[5089] | 795 | // setting the Position of this 2D-Element. |
---|
[5083] | 796 | if( likely(this->parent != NULL)) |
---|
| 797 | { |
---|
[7332] | 798 | // movement for nodes with smoothMove enabled |
---|
[5083] | 799 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 800 | { |
---|
[7316] | 801 | Vector2D moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
[5082] | 802 | |
---|
[5083] | 803 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 804 | { |
---|
| 805 | this->shiftCoor2D(moveVect); |
---|
| 806 | } |
---|
| 807 | else |
---|
| 808 | { |
---|
[7316] | 809 | Vector2D tmp = *this->toCoordinate; |
---|
[5377] | 810 | this->setRelCoor2D(tmp); |
---|
[5083] | 811 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 812 | } |
---|
| 813 | } |
---|
| 814 | if (unlikely(this->toDirection != NULL)) |
---|
| 815 | { |
---|
[5376] | 816 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
---|
| 817 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
---|
[5083] | 818 | { |
---|
| 819 | this->shiftDir2D(rotFlot); |
---|
| 820 | } |
---|
| 821 | else |
---|
| 822 | { |
---|
[5377] | 823 | float tmp = *this->toDirection; |
---|
| 824 | this->setRelDir2D(tmp); |
---|
[5083] | 825 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 826 | } |
---|
| 827 | } |
---|
[7031] | 828 | if (unlikely(this->toSize != NULL)) |
---|
| 829 | { |
---|
| 830 | Vector2D shiftSize = (*this->toSize - Vector2D(this->sizeX, this->sizeY)) *fabsf(dt)*bias; |
---|
| 831 | if (likely((shiftSize).len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 832 | { |
---|
| 833 | this->sizeX += shiftSize.x; |
---|
| 834 | this->sizeY += shiftSize.y; |
---|
| 835 | } |
---|
| 836 | else |
---|
| 837 | { |
---|
| 838 | delete this->toSize; |
---|
| 839 | this->toSize = NULL; |
---|
| 840 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 841 | } |
---|
| 842 | } |
---|
[5083] | 843 | |
---|
| 844 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 845 | this->lastAbsCoordinate = this->absCoordinate; |
---|
| 846 | |
---|
[7316] | 847 | PRINTF(5)("Element2D::update - %s - (%f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y); |
---|
[5083] | 848 | |
---|
| 849 | |
---|
[5118] | 850 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
---|
[5083] | 851 | { |
---|
| 852 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[5090] | 853 | this->prevRelDirection = this->relDirection; |
---|
[5083] | 854 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
---|
| 855 | } |
---|
| 856 | |
---|
[5089] | 857 | |
---|
[5397] | 858 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
---|
[5083] | 859 | { |
---|
| 860 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5089] | 861 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
---|
| 862 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
---|
[5083] | 863 | } |
---|
[5397] | 864 | else if (unlikely(this->bindNode != NULL)) |
---|
[5083] | 865 | { |
---|
[6778] | 866 | GLdouble projectPos[3] = {0.0, 0.0, 0.0}; |
---|
[5089] | 867 | gluProject(this->bindNode->getAbsCoor().x, |
---|
| 868 | this->bindNode->getAbsCoor().y, |
---|
| 869 | this->bindNode->getAbsCoor().z, |
---|
| 870 | GraphicsEngine::modMat, |
---|
| 871 | GraphicsEngine::projMat, |
---|
| 872 | GraphicsEngine::viewPort, |
---|
| 873 | projectPos, |
---|
| 874 | projectPos+1, |
---|
| 875 | projectPos+2); |
---|
[7332] | 876 | // printf("%s::%s == %f %f %f :: %f %f\n", this->getClassName(), this->getName(), |
---|
| 877 | // this->bindNode->getAbsCoor().x, |
---|
| 878 | // this->bindNode->getAbsCoor().y, |
---|
| 879 | // this->bindNode->getAbsCoor().z, |
---|
| 880 | // projectPos[0], |
---|
| 881 | // projectPos[1]); |
---|
[6778] | 882 | |
---|
[5396] | 883 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
---|
| 884 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
---|
| 885 | this->bRelCoorChanged = true; |
---|
[5089] | 886 | } |
---|
| 887 | else |
---|
| 888 | { |
---|
| 889 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
| 890 | { |
---|
| 891 | /* update the current absCoordinate */ |
---|
| 892 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 893 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
---|
| 894 | } |
---|
| 895 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 896 | { |
---|
| 897 | /* update the current absCoordinate */ |
---|
| 898 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5090] | 899 | float sine = sin(this->parent->getAbsDir2D()); |
---|
| 900 | float cose = cos(this->parent->getAbsDir2D()); |
---|
[7332] | 901 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
---|
| 902 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
---|
[5090] | 903 | |
---|
[5089] | 904 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
---|
| 905 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
---|
[5083] | 906 | |
---|
[5089] | 907 | } |
---|
[5083] | 908 | } |
---|
| 909 | ///////////////////////////////////////////////// |
---|
| 910 | } |
---|
| 911 | else |
---|
| 912 | { |
---|
[7316] | 913 | PRINTF(5)("Element2D::update - (%f, %f)\n", this->absCoordinate.x, this->absCoordinate.y); |
---|
[5083] | 914 | if (this->bRelCoorChanged) |
---|
[5118] | 915 | { |
---|
| 916 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5083] | 917 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 918 | } |
---|
[5083] | 919 | if (this->bRelDirChanged) |
---|
[5118] | 920 | { |
---|
| 921 | this->prevRelDirection = this->relDirection; |
---|
[5376] | 922 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
---|
[5118] | 923 | } |
---|
[5083] | 924 | } |
---|
| 925 | |
---|
[5089] | 926 | |
---|
| 927 | // UPDATE CHILDREN |
---|
[6299] | 928 | if(!this->children.empty() || this->parentMode & E2D_UPDATE_CHILDREN_IF_INACTIVE) |
---|
[5083] | 929 | { |
---|
[5775] | 930 | list<Element2D*>::iterator child; |
---|
| 931 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5083] | 932 | { |
---|
| 933 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 934 | if( likely(this->bRelCoorChanged)) |
---|
[6299] | 935 | (*child)->parentCoorChanged2D(); |
---|
[5083] | 936 | if( likely(this->bRelDirChanged)) |
---|
[6299] | 937 | (*child)->parentDirChanged2D(); |
---|
[5083] | 938 | |
---|
[5775] | 939 | (*child)->update2D(dt); |
---|
[5083] | 940 | } |
---|
| 941 | } |
---|
[5089] | 942 | |
---|
| 943 | // FINISHING PROCESS |
---|
[5083] | 944 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 945 | this->bRelCoorChanged = false; |
---|
| 946 | this->bRelDirChanged = false; |
---|
[5081] | 947 | } |
---|
| 948 | |
---|
[6299] | 949 | |
---|
[5091] | 950 | /** |
---|
| 951 | * displays some information about this pNode |
---|
| 952 | * @param depth The deph into which to debug the children of this Element2D to. |
---|
| 953 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
---|
| 954 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
| 955 | */ |
---|
[7052] | 956 | void Element2D::debug2D (unsigned int depth, unsigned int level) const |
---|
[5081] | 957 | { |
---|
[5082] | 958 | for (unsigned int i = 0; i < level; i++) |
---|
| 959 | PRINT(0)(" |"); |
---|
[5775] | 960 | if (this->children.size() > 0) |
---|
[5082] | 961 | PRINT(0)(" +"); |
---|
| 962 | else |
---|
| 963 | PRINT(0)(" -"); |
---|
[7332] | 964 | PRINT(0)("E2D(%s::%s);AC:(%0.2f, %0.2f);RC:(%0.2f, %0.2f);AD(%0.2f)->%s;Layer:(%s)\n", |
---|
| 965 | this->getClassName(), |
---|
| 966 | this->getName(), |
---|
| 967 | this->absCoordinate.x, |
---|
| 968 | this->absCoordinate.y, |
---|
| 969 | this->relCoordinate.x, |
---|
| 970 | this->relCoordinate.y, |
---|
| 971 | this->getAbsDir2D(), |
---|
| 972 | Element2D::parentingModeToString2D(parentMode), |
---|
| 973 | Element2D::layer2DToChar(this->layer)); |
---|
[5402] | 974 | |
---|
[5082] | 975 | if (depth >= 2 || depth == 0) |
---|
| 976 | { |
---|
[5775] | 977 | list<Element2D*>::const_iterator child; |
---|
| 978 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5082] | 979 | { |
---|
| 980 | if (depth == 0) |
---|
[7052] | 981 | (*child)->debug2D(0, level + 1); |
---|
[5082] | 982 | else |
---|
[7052] | 983 | (*child)->debug2D(depth - 1, level +1); |
---|
[5082] | 984 | } |
---|
| 985 | } |
---|
[5081] | 986 | } |
---|
| 987 | |
---|
[5285] | 988 | /** |
---|
| 989 | * ticks the 2d-Element |
---|
| 990 | * @param dt the time elapsed since the last tick |
---|
[5401] | 991 | * |
---|
| 992 | * the element only gets tickt, if it is active. |
---|
| 993 | * Be aware, that this walks through the entire Element2D-tree, |
---|
| 994 | * searching for Elements to be ticked. |
---|
[5285] | 995 | */ |
---|
[5401] | 996 | void Element2D::tick2D(float dt) |
---|
[5285] | 997 | { |
---|
[6299] | 998 | if (this->bActive) |
---|
[5401] | 999 | this->tick(dt); |
---|
[5775] | 1000 | if (this->children.size() > 0) |
---|
[5401] | 1001 | { |
---|
[5775] | 1002 | list<Element2D*>::iterator child; |
---|
| 1003 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
| 1004 | (*child)->tick2D(dt); |
---|
[5401] | 1005 | } |
---|
| 1006 | } |
---|
[5082] | 1007 | |
---|
[5401] | 1008 | /** |
---|
| 1009 | * draws all the Elements from this element2D downwards |
---|
[5404] | 1010 | * @param layer the maximal Layer to draw. @see E2D_LAYER |
---|
[5401] | 1011 | */ |
---|
[5404] | 1012 | void Element2D::draw2D(short layer) const |
---|
[5401] | 1013 | { |
---|
[6299] | 1014 | if (this->bVisible) |
---|
[5401] | 1015 | this->draw(); |
---|
[5775] | 1016 | if (this->children.size() > 0) |
---|
[5401] | 1017 | { |
---|
[5775] | 1018 | list<Element2D*>::const_iterator child; |
---|
| 1019 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5401] | 1020 | if (likely(layer >= this->layer)) |
---|
[5775] | 1021 | (*child)->draw2D(layer); |
---|
[5401] | 1022 | } |
---|
[5285] | 1023 | } |
---|
| 1024 | |
---|
[5091] | 1025 | /** |
---|
[7330] | 1026 | * @brief displays the Element2D at its position with its rotation as a Plane. |
---|
[5091] | 1027 | */ |
---|
[5417] | 1028 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const |
---|
[5081] | 1029 | { |
---|
[5417] | 1030 | if (level == 0) |
---|
| 1031 | { |
---|
| 1032 | glPushAttrib(GL_ENABLE_BIT); |
---|
| 1033 | glMatrixMode(GL_MODELVIEW); |
---|
[5082] | 1034 | |
---|
[5417] | 1035 | glDisable(GL_LIGHTING); |
---|
| 1036 | glDisable(GL_BLEND); |
---|
| 1037 | glDisable(GL_TEXTURE_2D); |
---|
| 1038 | } |
---|
| 1039 | |
---|
| 1040 | glPushMatrix(); |
---|
| 1041 | /* translate */ |
---|
| 1042 | /* rotate */ |
---|
| 1043 | glColor3f(color.x, color.y, color.z); |
---|
| 1044 | |
---|
| 1045 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
---|
| 1046 | glRotatef(this->getAbsDir2D(), 0,0,1); |
---|
| 1047 | glBegin(GL_LINE_LOOP); |
---|
[5418] | 1048 | glVertex2f(0, 0); |
---|
| 1049 | glVertex2f(0, +this->getSizeY2D()); |
---|
[5417] | 1050 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); |
---|
[5418] | 1051 | glVertex2f(+this->getSizeX2D(), 0); |
---|
[5417] | 1052 | glEnd(); |
---|
| 1053 | |
---|
| 1054 | |
---|
| 1055 | glPopMatrix(); |
---|
| 1056 | if (depth >= 2 || depth == 0) |
---|
| 1057 | { |
---|
| 1058 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[5775] | 1059 | list<Element2D*>::const_iterator child; |
---|
| 1060 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5417] | 1061 | { |
---|
| 1062 | // drawing the Dependency graph |
---|
[6299] | 1063 | if (this != Element2D::getNullElement()) |
---|
[5417] | 1064 | { |
---|
| 1065 | glBegin(GL_LINES); |
---|
| 1066 | glColor3f(color.x, color.y, color.z); |
---|
| 1067 | glVertex3f(this->getAbsCoor2D ().x, |
---|
| 1068 | this->getAbsCoor2D ().y, |
---|
| 1069 | 0); |
---|
| 1070 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5775] | 1071 | glVertex3f((*child)->getAbsCoor2D ().x, |
---|
| 1072 | (*child)->getAbsCoor2D ().y, |
---|
[5417] | 1073 | 0); |
---|
| 1074 | glEnd(); |
---|
| 1075 | } |
---|
| 1076 | if (depth == 0) |
---|
[5775] | 1077 | (*child)->debugDraw2D(0, size, childColor, level+1); |
---|
[5417] | 1078 | else |
---|
[5775] | 1079 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); |
---|
[5417] | 1080 | } |
---|
| 1081 | } |
---|
| 1082 | if (level == 0) |
---|
| 1083 | glPopAttrib(); |
---|
| 1084 | |
---|
[5081] | 1085 | } |
---|
| 1086 | |
---|
| 1087 | |
---|
| 1088 | // helper functions // |
---|
[5091] | 1089 | /** |
---|
[7330] | 1090 | * @brief converts a parentingMode into a string that is the name of it |
---|
[5091] | 1091 | * @param parentingMode the ParentingMode to convert |
---|
| 1092 | * @return the converted string |
---|
| 1093 | */ |
---|
[7221] | 1094 | const char* Element2D::parentingModeToString2D(int parentingMode) |
---|
[5081] | 1095 | { |
---|
[5082] | 1096 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
---|
| 1097 | return "local-rotate"; |
---|
| 1098 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
---|
| 1099 | return "rotate-movement"; |
---|
| 1100 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
---|
| 1101 | return "movement"; |
---|
| 1102 | else if (parentingMode == E2D_PARENT_ALL) |
---|
| 1103 | return "all"; |
---|
| 1104 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
---|
| 1105 | return "rotate-and-move"; |
---|
[5081] | 1106 | } |
---|
| 1107 | |
---|
[5091] | 1108 | /** |
---|
[7330] | 1109 | * @brief converts a parenting-mode-string into a int |
---|
[5091] | 1110 | * @param parentingMode the string naming the parentingMode |
---|
| 1111 | * @return the int corresponding to the named parentingMode |
---|
| 1112 | */ |
---|
[7221] | 1113 | E2D_PARENT_MODE Element2D::stringToParentingMode2D(const std::string& parentingMode) |
---|
[5081] | 1114 | { |
---|
[7221] | 1115 | if (parentingMode == "local-rotate") |
---|
[5082] | 1116 | return (E2D_PARENT_LOCAL_ROTATE); |
---|
[7221] | 1117 | else if (parentingMode == "rotate-movement") |
---|
[5082] | 1118 | return (E2D_PARENT_ROTATE_MOVEMENT); |
---|
[7221] | 1119 | else if (parentingMode == "movement") |
---|
[5082] | 1120 | return (E2D_PARENT_MOVEMENT); |
---|
[7221] | 1121 | else if (parentingMode == "all") |
---|
[5082] | 1122 | return (E2D_PARENT_ALL); |
---|
[7221] | 1123 | else if (parentingMode == "rotate-and-move") |
---|
[5082] | 1124 | return (E2D_PARENT_ROTATE_AND_MOVE); |
---|
[5081] | 1125 | } |
---|
| 1126 | |
---|
[5401] | 1127 | /** |
---|
[7330] | 1128 | * @brief converts a layer into its corresponding string |
---|
[5401] | 1129 | * @param layer the layer to get the name-String of. |
---|
| 1130 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
---|
| 1131 | */ |
---|
| 1132 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
---|
| 1133 | { |
---|
| 1134 | switch(layer) |
---|
| 1135 | { |
---|
[7330] | 1136 | case E2D_LAYER_ABOVE_ALL: |
---|
| 1137 | return "above-all"; |
---|
[5401] | 1138 | case E2D_LAYER_TOP: |
---|
| 1139 | return "top"; |
---|
| 1140 | case E2D_LAYER_MEDIUM: |
---|
| 1141 | return "medium"; |
---|
| 1142 | case E2D_LAYER_BOTTOM: |
---|
| 1143 | return "bottom"; |
---|
| 1144 | case E2D_LAYER_BELOW_ALL: |
---|
| 1145 | return "below-all"; |
---|
| 1146 | default: |
---|
[7330] | 1147 | assert (false); |
---|
[5401] | 1148 | return layer2DToChar(E2D_DEFAULT_LAYER); |
---|
| 1149 | } |
---|
| 1150 | } |
---|
[5081] | 1151 | |
---|
[5401] | 1152 | /** |
---|
[7330] | 1153 | * @brief converts a String holding a actual Layer |
---|
[5401] | 1154 | * @param layer the String to convert into a Layer2D |
---|
| 1155 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
---|
| 1156 | */ |
---|
[7221] | 1157 | E2D_LAYER Element2D::charToLayer2D(const std::string& layer) |
---|
[5401] | 1158 | { |
---|
[7330] | 1159 | if (layer == "above-all") |
---|
| 1160 | return (E2D_LAYER_ABOVE_ALL); |
---|
| 1161 | if (layer == "top") |
---|
[5401] | 1162 | return (E2D_LAYER_TOP); |
---|
[7221] | 1163 | else if (layer == "medium") |
---|
[5401] | 1164 | return (E2D_LAYER_MEDIUM); |
---|
[7221] | 1165 | else if (layer == "bottom") |
---|
[5401] | 1166 | return (E2D_LAYER_BOTTOM); |
---|
[7221] | 1167 | else if (layer == "below-all") |
---|
[5401] | 1168 | return (E2D_LAYER_BELOW_ALL); |
---|
| 1169 | else |
---|
| 1170 | return (E2D_DEFAULT_LAYER); |
---|
| 1171 | } |
---|