[5420] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[6616] | 12 | main-programmer: Benjamin Grauer |
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[5420] | 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[4578] | 16 | /*! |
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[6616] | 17 | * @file vector2D.h |
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| 18 | * A basic 2D Vector math framework |
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[5008] | 19 | * |
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| 20 | * Contains classes to handle vectors, lines, rotations and planes |
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[4578] | 21 | */ |
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[2043] | 22 | |
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[7914] | 23 | #ifndef __RECT2D_H_ |
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| 24 | #define __RECT2D_H_ |
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[2043] | 25 | |
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[7914] | 26 | #include "vector2D.h" |
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[2043] | 27 | |
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[7914] | 28 | //! 2D Rectangle 2D |
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[2043] | 29 | /** |
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[7914] | 30 | * Class to handle 2-Dimensional Rectangles. |
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[6615] | 31 | */ |
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[7914] | 32 | class Rect2D |
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| 33 | { |
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| 34 | public: |
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[7917] | 35 | Rect2D() { }; |
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[7914] | 36 | Rect2D(float x, float y, float width, float height); |
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| 37 | Rect2D(const Vector2D& topLeft, const Vector2D& bottomRight ); |
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| 38 | Rect2D(const Rect2D& rect); |
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[2043] | 39 | |
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[7914] | 40 | Rect2D& operator=(const Rect2D& rect); |
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| 41 | bool operator==(const Rect2D& rect) const; |
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| 42 | bool operator!=(const Rect2D& rect) const; |
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[3541] | 43 | |
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[7914] | 44 | Rect2D operator+(const Rect2D& rect) const; |
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| 45 | Rect2D& operator+=(const Rect2D& rect); |
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[4476] | 46 | |
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[7914] | 47 | Rect2D operator-(const Rect2D& rect) const; |
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| 48 | Rect2D& operator-=(const Rect2D& rect); |
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[2043] | 49 | |
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[7914] | 50 | Rect2D operator&(const Rect2D& rect) const; |
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| 51 | Rect2D& operator&=(const Rect2D& rect); |
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[2043] | 52 | |
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[7914] | 53 | Rect2D operator*(const Vector2D& scaling) const; |
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[4476] | 54 | |
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[5008] | 55 | |
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[5052] | 56 | |
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[7914] | 57 | /** @returns the top of the Rectangle */ |
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| 58 | inline float top() const { return _topLeft.y; }; |
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| 59 | /** @returns the bottom of the Rectangle */ |
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| 60 | inline float bottom() const { return _bottomRight.y; }; |
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| 61 | /** @returns the left border of the Rectangle */ |
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| 62 | inline float left() const { return _topLeft.x; }; |
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| 63 | /** @returns the right border of the rectangle */ |
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| 64 | inline float right() const { return _bottomRight.x; }; |
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| 65 | /** @returns the Center of the Rectangle */ |
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| 66 | inline Vector2D center() const { return (_topLeft+_bottomRight)/ 2.0; } |
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| 67 | /** @returns the width of the Rectangle */ |
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| 68 | inline float width() const { return (right() - left()); }; |
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| 69 | /** @returns the height of the rectangle */ |
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| 70 | inline float height() const { return (bottom() - top()); }; |
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| 71 | /** @returns the Size of the Rectangle */ |
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| 72 | inline Vector2D size() const { return Vector2D(width(), height()); } |
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| 73 | /** @returns the area of the Rectangle */ |
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| 74 | float area() const { return width()*height(); } |
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| 75 | |
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| 76 | /** @param top sets the top border of the Rectangle */ |
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| 77 | inline void setTop(float top) { _topLeft.y = top; }; |
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| 78 | /** @param bottom the bottom border of the Rectangle */ |
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| 79 | inline void setBottom(float bottom) { _bottomRight.y = bottom; }; |
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| 80 | /** @param left the left border of the Rectangle */ |
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| 81 | inline void setLeft(float left) { _topLeft.x = left; }; |
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| 82 | /** @param right the right border of the Rectangle */ |
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| 83 | inline void setRight(float right) { _bottomRight.x = right; }; |
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| 84 | /** @param topLeft the top left corner of the Rectangle */ |
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| 85 | void setTopLeft(const Vector2D& topLeft) { _topLeft = topLeft; }; |
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| 86 | /** @param bottomRight the lower right corner of the Rectangle */ |
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| 87 | void setBottomRight(const Vector2D& bottomRight) { _bottomRight = bottomRight; }; |
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| 88 | |
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| 89 | void setWidth(float width); |
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| 90 | void setHeight(float height); |
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| 91 | void setSize(float width, float height); |
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| 92 | void setSize(const Vector2D& size); |
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| 93 | void setCenter(const Vector2D& center); |
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| 94 | |
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| 95 | void scaleX(float x); |
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| 96 | void scaleY(float y); |
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| 97 | void scale(float x, float y); |
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| 98 | void scale(const Vector2D& v); |
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| 99 | void scaleCentered(float x, float y); |
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| 100 | void scaleCentered(const Vector2D& v); |
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| 101 | |
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| 102 | void moveX(float x); |
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| 103 | void moveY(float y); |
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[7915] | 104 | void move(float x, float y); |
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[7914] | 105 | void move(const Vector2D& v); |
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| 106 | |
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| 107 | void swapTopBottom(); |
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| 108 | void swapLeftRight(); |
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| 109 | void normalize(); |
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| 110 | Rect2D normalized() const; |
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| 111 | |
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| 112 | |
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| 113 | Rect2D intersection(const Rect2D& intersector) const; |
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| 114 | bool intersects(const Rect2D& intersector) const; |
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| 115 | Rect2D unite(const Rect2D& rect); |
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| 116 | bool contains(const Rect2D& rect) const; |
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| 117 | bool contains(const Vector2D& point) const; |
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| 118 | |
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| 119 | const Rect2D& slerp(const Rect2D& rect, float value); |
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| 120 | |
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| 121 | private: |
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| 122 | Vector2D _topLeft; |
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| 123 | Vector2D _bottomRight; |
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| 124 | }; |
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| 125 | |
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| 126 | |
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| 127 | #endif /* __RECT2D_H_ */ |
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| 128 | |
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