[7631] | 1 | /*! |
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| 2 | * @file message_manager.h |
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| 3 | * @brief Definition of MessageManager |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _MESSAGE_MANAGER_H |
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| 7 | #define _MESSAGE_MANAGER_H |
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| 8 | |
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| 9 | #include "synchronizeable.h" |
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| 10 | |
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[7671] | 11 | #include <map> |
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| 12 | #include <list> |
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[7631] | 13 | |
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[7671] | 14 | /* |
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| 15 | Protocol: |
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| 16 | int nacks |
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| 17 | int acks[1..nacks] |
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| 18 | int nmsg |
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| 19 | ( |
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| 20 | int length |
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| 21 | int number |
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[7678] | 22 | int MessageId |
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[7671] | 23 | byte * data |
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| 24 | )[1..nmsg] |
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| 25 | */ |
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| 26 | |
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| 27 | |
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| 28 | enum MessageId |
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| 29 | { |
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[7693] | 30 | TESTMESSAGEID = 1, |
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[8147] | 31 | MSGID_DELETESYNCHRONIZEABLE, |
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[8228] | 32 | MSGID_PREFEREDTEAM, |
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| 33 | MSGID_CHANGEPLAYERNAME |
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[7671] | 34 | }; |
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| 35 | |
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[7693] | 36 | typedef bool (*MessageCallback)( MessageId messageId, byte * data, int dataLength, void * someData, int userId ); |
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[7678] | 37 | |
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[7671] | 38 | enum RecieverType |
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| 39 | { |
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[8068] | 40 | RT_ALL_NOT_ME = 1, //!< message is sent to all users |
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| 41 | RT_ALL_ME, //!< message is sent to all users |
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| 42 | RT_USER, //!< message is only sent to reciever |
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[8228] | 43 | RT_NOT_USER, //!< message is sent to all but reciever |
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| 44 | RT_SERVER //!< message is sent to server only |
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[7671] | 45 | }; |
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| 46 | |
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[7681] | 47 | //TODO implement priority handling |
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| 48 | enum MessagePriority |
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| 49 | { |
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| 50 | MP_HIGHBANDWIDTH = 1, //!< fast and reliable but uses a lot of bandwidth |
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| 51 | MP_LOWBANDWIDTH, //!< may take a long time to arrive. reliable |
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| 52 | MP_UNRELIABLE //!< unreliable. low bandwidth |
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| 53 | }; |
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| 54 | |
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[7671] | 55 | struct NetworkMessage |
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| 56 | { |
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[7681] | 57 | MessageId messageId; |
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| 58 | byte * data; |
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| 59 | int length; |
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| 60 | int number; |
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| 61 | MessagePriority priority; |
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[7671] | 62 | }; |
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| 63 | |
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| 64 | struct MessageUserQueue |
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| 65 | { |
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| 66 | std::list<NetworkMessage> messages; |
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| 67 | std::list<int> toAck; |
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[7681] | 68 | std::list<int> recievedMessages; |
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[7671] | 69 | }; |
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| 70 | |
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| 71 | typedef std::map<int,MessageUserQueue> MessageQueue; |
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| 72 | |
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| 73 | struct MessageHandler |
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| 74 | { |
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| 75 | MessageCallback cb; |
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| 76 | MessageId messageId; |
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[7678] | 77 | void * someData; |
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[7671] | 78 | }; |
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| 79 | |
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| 80 | typedef std::map<MessageId,MessageHandler> MessageHandlerMap; |
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| 81 | |
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[7631] | 82 | //! A class for sending messages over network |
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| 83 | class MessageManager : public Synchronizeable { |
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[7671] | 84 | protected: |
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| 85 | MessageManager(); |
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[7631] | 86 | public: |
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[7671] | 87 | inline static MessageManager * getInstance(){ if (!singletonRef) singletonRef = new MessageManager(); return singletonRef; } |
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| 88 | |
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[7631] | 89 | virtual ~MessageManager(); |
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[7671] | 90 | |
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| 91 | bool registerMessageHandler( MessageId messageId, MessageCallback cb, void * someData ); |
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| 92 | |
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[7681] | 93 | void sendMessage( MessageId messageId, byte * data, int dataLength, RecieverType recieverType, int reciever, MessagePriority messagePriority ); |
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[7631] | 94 | |
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| 95 | virtual int getStateDiff( int userId, byte* data, int maxLength, int stateId, int fromStateId, int priorityTH ); |
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| 96 | virtual int setStateDiff( int userId, byte* data, int length, int stateId, int fromStateId ); |
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| 97 | virtual void cleanUpUser( int userId ); |
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[7872] | 98 | virtual void handleSentState( int userId, int stateId, int fromStateId ){} |
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| 99 | virtual void handleRecvState( int userId, int stateId, int fromStateId ){} |
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[7671] | 100 | |
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| 101 | void initUser( int userId ); |
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[7631] | 102 | |
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| 103 | |
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| 104 | private: |
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[7693] | 105 | static MessageManager * singletonRef; |
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| 106 | MessageQueue messageQueue; //!< stores messages to send |
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| 107 | MessageHandlerMap messageHandlerMap; //!< contains handlers for messages |
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[7631] | 108 | |
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[7693] | 109 | int newNumber; //!< used to create unique message numbers |
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| 110 | std::list<NetworkMessage> incomingMessabeBuffer; |
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[7681] | 111 | |
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[7631] | 112 | }; |
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| 113 | |
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| 114 | #endif /* _PROTO_CLASS_H */ |
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