1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Wuest |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | |
---|
17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
---|
18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
---|
19 | */ |
---|
20 | #define DEBUG_MODULE_NETWORK |
---|
21 | |
---|
22 | #include "util/loading/factory.h" |
---|
23 | #include "state.h" |
---|
24 | #include "class_list.h" |
---|
25 | #include "debug.h" |
---|
26 | |
---|
27 | #include "network_stream.h" |
---|
28 | #include "shared_network_data.h" |
---|
29 | #include "converter.h" |
---|
30 | #include "message_manager.h" |
---|
31 | |
---|
32 | #include "playable.h" |
---|
33 | #include "player.h" |
---|
34 | |
---|
35 | #include "game_world.h" |
---|
36 | |
---|
37 | #include "game_rules.h" |
---|
38 | #include "network_game_rules.h" |
---|
39 | |
---|
40 | #include "network_game_manager.h" |
---|
41 | |
---|
42 | #include "multiplayer_team_deathmatch.h" |
---|
43 | |
---|
44 | |
---|
45 | /* using namespace std is default, this needs to be here */ |
---|
46 | using namespace std; |
---|
47 | |
---|
48 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
---|
49 | |
---|
50 | /*! |
---|
51 | * Standard constructor |
---|
52 | */ |
---|
53 | NetworkGameManager::NetworkGameManager() |
---|
54 | : Synchronizeable() |
---|
55 | { |
---|
56 | PRINTF(0)("START\n"); |
---|
57 | |
---|
58 | /* set the class id for the base object */ |
---|
59 | this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); |
---|
60 | |
---|
61 | this->setSynchronized(true); |
---|
62 | |
---|
63 | MessageManager::getInstance()->registerMessageHandler( MSGID_DELETESYNCHRONIZEABLE, delSynchronizeableHandler, NULL ); |
---|
64 | MessageManager::getInstance()->registerMessageHandler( MSGID_PREFEREDTEAM, preferedTeamHandler, NULL ); |
---|
65 | MessageManager::getInstance()->registerMessageHandler( MSGID_CHATMESSAGE, chatMessageHandler, NULL ); |
---|
66 | |
---|
67 | this->gameState = 0; |
---|
68 | registerVar( new SynchronizeableInt( &gameState, &gameState, "gameState" ) ); |
---|
69 | } |
---|
70 | |
---|
71 | /*! |
---|
72 | * Standard destructor |
---|
73 | */ |
---|
74 | NetworkGameManager::~NetworkGameManager() |
---|
75 | { |
---|
76 | delete MessageManager::getInstance(); |
---|
77 | |
---|
78 | PlayerStats::deleteAllPlayerStats(); |
---|
79 | } |
---|
80 | |
---|
81 | |
---|
82 | /** |
---|
83 | * insert new player into game |
---|
84 | * @param userId |
---|
85 | * @return |
---|
86 | */ |
---|
87 | bool NetworkGameManager::signalNewPlayer( int userId ) |
---|
88 | { |
---|
89 | assert( SharedNetworkData::getInstance()->isGameServer() ); |
---|
90 | assert( State::getGameRules() ); |
---|
91 | assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) ); |
---|
92 | |
---|
93 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
---|
94 | |
---|
95 | int team = rules.getTeamForNewUser(); |
---|
96 | ClassID playableClassId = rules.getPlayableClassId( userId, team ); |
---|
97 | std::string playableModel = rules.getPlayableModelFileName( userId, team, playableClassId ); |
---|
98 | |
---|
99 | BaseObject * bo = Factory::fabricate( playableClassId ); |
---|
100 | |
---|
101 | assert( bo != NULL ); |
---|
102 | assert( bo->isA( CL_PLAYABLE ) ); |
---|
103 | |
---|
104 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
---|
105 | |
---|
106 | if ( playableModel != "" ) |
---|
107 | playable.loadModel( playableModel ); |
---|
108 | playable.setOwner( userId ); |
---|
109 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
---|
110 | playable.setSynchronized( true ); |
---|
111 | |
---|
112 | PlayerStats * stats = rules.getNewPlayerStats( userId ); |
---|
113 | |
---|
114 | stats->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
---|
115 | stats->setSynchronized( true ); |
---|
116 | stats->setOwner( SharedNetworkData::getInstance()->getHostID() ); |
---|
117 | |
---|
118 | stats->setTeamId( team ); |
---|
119 | stats->setPlayableClassId( playableClassId ); |
---|
120 | stats->setPlayableUniqueId( playable.getUniqueID() ); |
---|
121 | stats->setModelFileName( playableModel ); |
---|
122 | |
---|
123 | if ( rules.isA( CL_MULTIPLAYER_TEAM_DEATHMATCH ) ) |
---|
124 | dynamic_cast<MultiplayerTeamDeathmatch*>(&rules)->respawnPlayable( &playable, team, 0.0f ); |
---|
125 | |
---|
126 | return true; |
---|
127 | } |
---|
128 | |
---|
129 | |
---|
130 | /** |
---|
131 | * remove player from game |
---|
132 | * @param userID |
---|
133 | * @return |
---|
134 | */ |
---|
135 | bool NetworkGameManager::signalLeftPlayer(int userID) |
---|
136 | { |
---|
137 | if ( PlayerStats::getStats( userID ) ) |
---|
138 | { |
---|
139 | if ( PlayerStats::getStats( userID )->getPlayable() ) |
---|
140 | delete PlayerStats::getStats( userID )->getPlayable(); |
---|
141 | delete PlayerStats::getStats( userID ); |
---|
142 | } |
---|
143 | |
---|
144 | return true; |
---|
145 | } |
---|
146 | |
---|
147 | |
---|
148 | |
---|
149 | /** |
---|
150 | * handler for remove synchronizeable messages |
---|
151 | * @param messageId |
---|
152 | * @param data |
---|
153 | * @param dataLength |
---|
154 | * @param someData |
---|
155 | * @param userId |
---|
156 | * @return true on successfull handling else handler will be called again |
---|
157 | */ |
---|
158 | bool NetworkGameManager::delSynchronizeableHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
---|
159 | { |
---|
160 | if ( getInstance()->isServer() ) |
---|
161 | { |
---|
162 | PRINTF(2)("Recieved DeleteSynchronizeable message from client %d!\n", userId); |
---|
163 | return true; |
---|
164 | } |
---|
165 | |
---|
166 | int uniqueId = 0; |
---|
167 | int len = Converter::byteArrayToInt( data, &uniqueId ); |
---|
168 | |
---|
169 | if ( len != dataLength ) |
---|
170 | { |
---|
171 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId); |
---|
172 | return true; |
---|
173 | } |
---|
174 | |
---|
175 | const std::list<BaseObject*> * list = ClassList::getList( CL_SYNCHRONIZEABLE ); |
---|
176 | |
---|
177 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
178 | { |
---|
179 | if ( dynamic_cast<Synchronizeable*>(*it)->getUniqueID() == uniqueId ) |
---|
180 | { |
---|
181 | if ( (*it)->isA(CL_PLAYABLE) ) |
---|
182 | { |
---|
183 | getInstance()->playablesToDelete.push_back( dynamic_cast<Playable*>(*it) ); |
---|
184 | return true; |
---|
185 | } |
---|
186 | |
---|
187 | delete dynamic_cast<Synchronizeable*>(*it); |
---|
188 | return true; |
---|
189 | } |
---|
190 | } |
---|
191 | |
---|
192 | return true; |
---|
193 | } |
---|
194 | |
---|
195 | /** |
---|
196 | * removes synchronizeable (also on clients) |
---|
197 | * @param uniqueId uniqueid to delete |
---|
198 | */ |
---|
199 | void NetworkGameManager::removeSynchronizeable( int uniqueId ) |
---|
200 | { |
---|
201 | byte buf[INTSIZE]; |
---|
202 | |
---|
203 | assert( Converter::intToByteArray( uniqueId, buf, INTSIZE ) == INTSIZE ); |
---|
204 | |
---|
205 | MessageManager::getInstance()->sendMessage( MSGID_DELETESYNCHRONIZEABLE, buf, INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); |
---|
206 | } |
---|
207 | |
---|
208 | |
---|
209 | |
---|
210 | /** |
---|
211 | * handler for MSGID_PREFEREDTEAM message |
---|
212 | * @param messageId |
---|
213 | * @param data |
---|
214 | * @param dataLength |
---|
215 | * @param someData |
---|
216 | * @param userId |
---|
217 | * @return |
---|
218 | */ |
---|
219 | bool NetworkGameManager::preferedTeamHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
---|
220 | { |
---|
221 | assert( NetworkGameManager::getInstance()->isServer() ); |
---|
222 | |
---|
223 | int teamId = 0; |
---|
224 | int len = Converter::byteArrayToInt( data, &teamId ); |
---|
225 | |
---|
226 | if ( len != dataLength ) |
---|
227 | { |
---|
228 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId); |
---|
229 | return true; |
---|
230 | } |
---|
231 | |
---|
232 | NetworkGameManager::getInstance()->setPreferedTeam( userId, teamId ); |
---|
233 | |
---|
234 | return true; |
---|
235 | } |
---|
236 | |
---|
237 | void NetworkGameManager::setPreferedTeam( int userId, int teamId ) |
---|
238 | { |
---|
239 | if ( !PlayerStats::getStats( userId ) ) |
---|
240 | return; |
---|
241 | |
---|
242 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
---|
243 | |
---|
244 | stats.setPreferedTeamId( teamId ); |
---|
245 | } |
---|
246 | |
---|
247 | /** |
---|
248 | * set prefered team for this host |
---|
249 | * @param teamId |
---|
250 | */ |
---|
251 | void NetworkGameManager::prefereTeam( int teamId ) |
---|
252 | { |
---|
253 | if ( isServer() ) |
---|
254 | setPreferedTeam( SharedNetworkData::getInstance()->getHostID(), teamId ); |
---|
255 | else |
---|
256 | { |
---|
257 | byte buf[INTSIZE]; |
---|
258 | |
---|
259 | assert( Converter::intToByteArray( teamId, buf, INTSIZE) == INTSIZE ); |
---|
260 | |
---|
261 | MessageManager::getInstance()->sendMessage( MSGID_PREFEREDTEAM, buf, INTSIZE, RT_USER, 0, MP_HIGHBANDWIDTH ); |
---|
262 | } |
---|
263 | } |
---|
264 | |
---|
265 | /** |
---|
266 | * this function will be called periodically by networkManager |
---|
267 | * @param ds time elapsed since last call of tick |
---|
268 | */ |
---|
269 | void NetworkGameManager::tick( float ds ) |
---|
270 | { |
---|
271 | //delete playables if they are not assigned to local player anymore |
---|
272 | for ( std::list<Playable*>::iterator it = playablesToDelete.begin(); it != playablesToDelete.end(); ) |
---|
273 | { |
---|
274 | if ( State::getPlayer()->getPlayable() != *it ) |
---|
275 | { |
---|
276 | PRINTF(0)("Delete unused playable: %s owner: %d\n", (*it)->getClassName(), (*it)->getOwner() ); |
---|
277 | std::list<Playable*>::iterator delit = it; |
---|
278 | it++; |
---|
279 | delete *delit; |
---|
280 | playablesToDelete.erase( delit ); |
---|
281 | continue; |
---|
282 | } |
---|
283 | it++; |
---|
284 | } |
---|
285 | } |
---|
286 | |
---|
287 | |
---|
288 | |
---|
289 | bool NetworkGameManager::chatMessageHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
---|
290 | { |
---|
291 | PRINTF(0)("NetworkGameManager::chatMessageHandler %d %d\n", userId, SharedNetworkData::getInstance()->getHostID() ); |
---|
292 | if ( NetworkGameManager::getInstance()->isServer() && userId != SharedNetworkData::getInstance()->getHostID() ) |
---|
293 | { |
---|
294 | MessageManager::getInstance()->sendMessage( messageId, data, dataLength, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); |
---|
295 | } |
---|
296 | |
---|
297 | assert( State::getGameRules() ); |
---|
298 | assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) ); |
---|
299 | |
---|
300 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
---|
301 | |
---|
302 | if ( dataLength < 3*INTSIZE ) |
---|
303 | { |
---|
304 | PRINTF(2)("got too small chatmessage from client %d\n", userId); |
---|
305 | |
---|
306 | return true; |
---|
307 | } |
---|
308 | |
---|
309 | int messageType = 0; |
---|
310 | Converter::byteArrayToInt( data, &messageType ); |
---|
311 | int senderUserId = 0; |
---|
312 | Converter::byteArrayToInt( data+INTSIZE, &senderUserId ); |
---|
313 | std::string message; |
---|
314 | Converter::byteArrayToString( data+2*INTSIZE, message, dataLength-2*INTSIZE ); |
---|
315 | |
---|
316 | rules.handleChatMessage( senderUserId, message, messageType ); |
---|
317 | |
---|
318 | return true; |
---|
319 | } |
---|
320 | |
---|
321 | /** |
---|
322 | * send chat message |
---|
323 | * @param message message text |
---|
324 | * @param messageType some int |
---|
325 | */ |
---|
326 | void NetworkGameManager::sendChatMessage( const std::string & message, int messageType ) |
---|
327 | { |
---|
328 | byte * buf = new byte[message.length()+3*INTSIZE]; |
---|
329 | |
---|
330 | assert( Converter::intToByteArray( messageType, buf, INTSIZE ) == INTSIZE ); |
---|
331 | assert( Converter::intToByteArray( SharedNetworkData::getInstance()->getHostID(), buf+INTSIZE, INTSIZE ) == INTSIZE ); |
---|
332 | assert( Converter::stringToByteArray(message, buf+2*INTSIZE, message.length()+INTSIZE) == message.length()+INTSIZE ); |
---|
333 | |
---|
334 | if ( this->isServer() ) |
---|
335 | MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_ME, 0, MP_HIGHBANDWIDTH ); |
---|
336 | else |
---|
337 | MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); |
---|
338 | |
---|
339 | |
---|
340 | delete [] buf; |
---|
341 | } |
---|
342 | |
---|
343 | |
---|
344 | |
---|