[4744] | 1 | /* |
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[8495] | 2 | orxonox - the future of 3D-vertical-scrollers |
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[8969] | 3 | |
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[8495] | 4 | Copyright (C) 2004 orx |
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[8969] | 5 | |
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[8495] | 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[8969] | 10 | |
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[8495] | 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5386] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND |
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[1853] | 17 | |
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[5386] | 18 | #include "sound_source.h" |
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| 19 | #include "sound_engine.h" |
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[5917] | 20 | |
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[5386] | 21 | #include "compiler.h" |
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[8362] | 22 | #include "debug.h" |
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[1853] | 23 | |
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[7460] | 24 | namespace OrxSound |
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[5386] | 25 | { |
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[9869] | 26 | ObjectListDefinition(SoundSource); |
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[8350] | 27 | /** |
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| 28 | * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer |
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| 29 | */ |
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[9869] | 30 | SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer& buffer) |
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[8350] | 31 | { |
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[9869] | 32 | this->registerObject(this, SoundSource::_objectList); |
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[8350] | 33 | // adding the Source to the SourcesList of the SoundEngine |
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| 34 | this->buffer = buffer; |
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| 35 | this->sourceNode = sourceNode; |
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| 36 | this->resident = false; |
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[5386] | 37 | |
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[8350] | 38 | this->sourceID = 0; |
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| 39 | this->bPlay = false; |
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| 40 | } |
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[5386] | 41 | |
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[7317] | 42 | |
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[8350] | 43 | /** |
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| 44 | * @brief construct a SoundSource out of the another soundSource |
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| 45 | * @param source the Source to create this source from. |
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| 46 | * |
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| 47 | * Copies the buffer from source to this Source. |
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| 48 | * Acquires a new SourceID if source is Playing. |
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| 49 | */ |
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| 50 | SoundSource::SoundSource(const SoundSource& source) |
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| 51 | { |
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[9869] | 52 | this->registerObject(this, SoundSource::_objectList); |
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[7299] | 53 | |
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[8350] | 54 | // adding the Source to the SourcesList of the SoundEngine |
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| 55 | this->buffer = source.buffer; |
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| 56 | this->sourceNode = source.sourceNode; |
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| 57 | this->resident = source.resident; |
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[7299] | 58 | |
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[8350] | 59 | this->sourceID = 0; |
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| 60 | if (source.bPlay == true) |
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| 61 | { |
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| 62 | this->bPlay = true; |
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| 63 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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| 64 | } |
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| 65 | else |
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| 66 | this->bPlay = false; |
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| 67 | } |
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[7299] | 68 | |
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[7317] | 69 | |
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[8350] | 70 | /** |
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| 71 | * @brief paste a copy of the source into this Source. |
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| 72 | * @param source the SoundSource to paste into this one. |
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| 73 | * @returns a Reference to this Source. |
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| 74 | * |
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| 75 | */ |
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| 76 | SoundSource& SoundSource::operator=(const SoundSource& source) |
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| 77 | { |
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| 78 | this->buffer = source.buffer; |
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| 79 | this->sourceNode = sourceNode; |
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| 80 | this->resident = source.resident; |
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[7299] | 81 | |
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[8350] | 82 | if (source.bPlay) |
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| 83 | this->play(); |
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| 84 | else |
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| 85 | this->stop(); |
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[8969] | 86 | |
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| 87 | return *this; |
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[8350] | 88 | } |
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[7299] | 89 | |
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[7317] | 90 | |
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[8350] | 91 | /** |
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| 92 | * @brief compares two Sources with each other. |
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| 93 | * @param source the Source to compare against this One. |
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| 94 | * Two Sources are the same, if the PNodes match, and the Sound Played are the same. |
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| 95 | * The alSource must not match, because no two Sources can have the same alSource. |
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| 96 | */ |
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| 97 | bool SoundSource::operator==(const SoundSource& source) |
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| 98 | { |
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| 99 | return (this->buffer == source.buffer && |
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| 100 | this->bPlay == source.bPlay && |
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| 101 | this->sourceNode == source.sourceNode); |
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| 102 | } |
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[7299] | 103 | |
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[7317] | 104 | |
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[8350] | 105 | /** |
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| 106 | * @brief deletes a SoundSource |
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| 107 | */ |
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| 108 | SoundSource::~SoundSource() |
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| 109 | { |
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| 110 | this->stop(); |
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| 111 | if (this->sourceID != 0) |
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| 112 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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| 113 | } |
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[4320] | 114 | |
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[7317] | 115 | |
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[8350] | 116 | /** |
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| 117 | * @brief Plays back a SoundSource |
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| 118 | */ |
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| 119 | void SoundSource::play() |
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| 120 | { |
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[9869] | 121 | if (this->retrieveSource()) |
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[8350] | 122 | { |
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| 123 | if (this->bPlay) |
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| 124 | alSourceStop(this->sourceID); |
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[7318] | 125 | |
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[9869] | 126 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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[8350] | 127 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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| 128 | alSourcef (this->sourceID, AL_GAIN, 1); |
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| 129 | alSourcePlay(this->sourceID); |
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[4320] | 130 | |
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[8350] | 131 | if (DEBUG_LEVEL >= 3) |
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| 132 | SoundEngine::checkError("Play Source", __LINE__); |
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| 133 | this->bPlay = true; |
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| 134 | } |
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| 135 | } |
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[7317] | 136 | |
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[5930] | 137 | |
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[8350] | 138 | /** |
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| 139 | * @brief Plays back buffer on this Source |
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| 140 | * @param buffer the buffer to play back on this Source |
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| 141 | */ |
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[9869] | 142 | void SoundSource::play(const SoundBuffer& buffer) |
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[8350] | 143 | { |
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| 144 | if (!this->retrieveSource()) |
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| 145 | { |
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| 146 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
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| 147 | return; |
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| 148 | } |
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[5386] | 149 | |
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[8350] | 150 | alSourceStop(this->sourceID); |
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[9869] | 151 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); |
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[8350] | 152 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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| 153 | alSourcef (this->sourceID, AL_GAIN, 1); |
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[7290] | 154 | |
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[8350] | 155 | alSourcePlay(this->sourceID); |
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[1853] | 156 | |
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[9869] | 157 | if (unlikely(this->buffer.getID() != 0)) |
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| 158 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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[8350] | 159 | this->bPlay = true; |
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[7317] | 160 | |
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[8350] | 161 | if (DEBUG_LEVEL >= 3) |
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| 162 | SoundEngine::checkError("Play Source", __LINE__); |
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| 163 | } |
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[7810] | 164 | |
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| 165 | |
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[8350] | 166 | /** |
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[8793] | 167 | * @brief Plays back buffer on this Source with gain |
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| 168 | * @param buffer the buffer to play back on this Source |
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[8969] | 169 | * @param gain the gain of the sound buffer |
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[8350] | 170 | */ |
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[9869] | 171 | void SoundSource::play(const SoundBuffer& buffer, float gain) |
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[8350] | 172 | { |
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| 173 | if (!this->retrieveSource()) |
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| 174 | { |
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| 175 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
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| 176 | return; |
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| 177 | } |
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[7810] | 178 | |
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[8350] | 179 | alSourceStop(this->sourceID); |
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[9869] | 180 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); |
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[8350] | 181 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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| 182 | alSourcef (this->sourceID, AL_GAIN, gain); |
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[7810] | 183 | |
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[8350] | 184 | alSourcePlay(this->sourceID); |
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[1853] | 185 | |
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[9869] | 186 | if (unlikely(this->buffer.getID() != 0)) |
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| 187 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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[8350] | 188 | this->bPlay = true; |
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[5386] | 189 | |
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[8350] | 190 | if (DEBUG_LEVEL >= 3) |
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| 191 | SoundEngine::checkError("Play Source", __LINE__); |
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| 192 | } |
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[8793] | 193 | |
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| 194 | /** |
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[8495] | 195 | * @brief Plays back buffer on this Source with gain and looping possibility |
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| 196 | * @param buffer the buffer to play back on this Source |
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[8793] | 197 | * @param gain the gain of the sound buffer |
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| 198 | * @param loop if true, sound gets looped |
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| 199 | */ |
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[9869] | 200 | void SoundSource::play(const SoundBuffer& buffer, float gain, bool loop) |
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[8350] | 201 | { |
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[8495] | 202 | if (!this->retrieveSource()) |
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[8350] | 203 | { |
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[8495] | 204 | PRINTF(3)("No more Free sources (You might consider raising the Source-Count).\n"); |
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| 205 | return; |
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[8350] | 206 | } |
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[7290] | 207 | |
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[8495] | 208 | alSourceStop(this->sourceID); |
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[9869] | 209 | alSourcei (this->sourceID, AL_BUFFER, buffer.getID()); |
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[8793] | 210 | |
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[8495] | 211 | if (loop) |
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[8793] | 212 | alSourcei (this->sourceID, AL_LOOPING, AL_TRUE); |
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[8495] | 213 | else |
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[8793] | 214 | alSourcei (this->sourceID, AL_LOOPING, AL_FALSE); |
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| 215 | |
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[8495] | 216 | alSourcef (this->sourceID, AL_GAIN, gain); |
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[5386] | 217 | |
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[8495] | 218 | alSourcePlay(this->sourceID); |
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[7317] | 219 | |
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[9869] | 220 | if (unlikely(this->buffer.getID() != 0)) |
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| 221 | alSourcei (this->sourceID, AL_BUFFER, this->buffer.getID()); |
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[8495] | 222 | this->bPlay = true; |
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[8255] | 223 | |
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[8495] | 224 | if (DEBUG_LEVEL >= 3) |
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| 225 | SoundEngine::checkError("Play Source", __LINE__); |
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[8793] | 226 | } |
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[8255] | 227 | |
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[8793] | 228 | /** |
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| 229 | * @brief Changes the volume of an (active) buffer |
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| 230 | * @param buffer the buffer to play back on this Source |
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| 231 | * @param gain the new gain value |
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| 232 | */ |
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[9869] | 233 | void SoundSource::gain(const SoundBuffer& buffer, float gain) |
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[8793] | 234 | { |
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| 235 | // alSourcei (this->sourceID, AL_BUFFER, buffer->getID()); |
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| 236 | alSourcef (this->sourceID, AL_GAIN, gain); |
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| 237 | } |
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[8255] | 238 | |
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[8350] | 239 | /** |
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[8793] | 240 | * @brief Stops playback of a SoundSource |
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| 241 | */ |
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[8350] | 242 | void SoundSource::stop() |
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| 243 | { |
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| 244 | this->bPlay = false; |
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| 245 | if (this->sourceID != 0) |
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| 246 | { |
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| 247 | this->bPlay = false; |
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| 248 | if (this->sourceID != 0) |
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| 249 | { |
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| 250 | alSourceStop(this->sourceID); |
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| 251 | if (DEBUG_LEVEL >= 3) |
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| 252 | SoundEngine::checkError("StopSource", __LINE__); |
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| 253 | alSourcei(this->sourceID, AL_BUFFER, 0); |
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| 254 | if (!this->resident) |
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| 255 | SoundEngine::getInstance()->pushALSource(this->sourceID); |
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| 256 | this->sourceID = 0; |
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| 257 | } |
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| 258 | } |
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| 259 | } |
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[8255] | 260 | |
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[8350] | 261 | /** |
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| 262 | * @brief Pauses Playback of a SoundSource |
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| 263 | */ |
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| 264 | void SoundSource::pause() |
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| 265 | { |
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| 266 | alSourcePause(this->sourceID); |
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| 267 | if (DEBUG_LEVEL >= 3) |
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| 268 | SoundEngine::checkError("Pause Source", __LINE__); |
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| 269 | } |
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[8255] | 270 | |
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| 271 | |
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[8350] | 272 | /** |
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| 273 | * @brief Rewinds Playback of a SoundSource |
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| 274 | */ |
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| 275 | void SoundSource::rewind() |
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| 276 | { |
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| 277 | alSourceRewind(this->sourceID); |
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[8255] | 278 | |
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[8350] | 279 | if (DEBUG_LEVEL >= 3) |
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| 280 | SoundEngine::checkError("Rewind Source", __LINE__); |
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| 281 | } |
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[8255] | 282 | |
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| 283 | |
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[8350] | 284 | /** |
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| 285 | * @brief sets the RolloffFactor of the Sound emitted from the SoundSource |
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| 286 | * @param rolloffFactor The Factor described |
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| 287 | * |
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| 288 | * this tells openAL how fast the Sounds decay outward from the Source |
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| 289 | */ |
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| 290 | void SoundSource::setRolloffFactor(ALfloat rolloffFactor) |
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| 291 | { |
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| 292 | alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor); |
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[8255] | 293 | |
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[8350] | 294 | if (DEBUG_LEVEL >= 3) |
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| 295 | SoundEngine::checkError("Set Source Rolloff-factor", __LINE__); |
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| 296 | } |
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| 297 | |
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| 298 | |
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| 299 | /** |
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| 300 | * @brief sets the Positional this Source should be attached to. |
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| 301 | * @param sourceNode the Source this is attached to. |
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| 302 | * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels. |
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| 303 | */ |
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| 304 | void SoundSource::setSourceNode(const PNode* sourceNode) |
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| 305 | { |
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| 306 | this->sourceNode = sourceNode; |
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| 307 | } |
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| 308 | |
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| 309 | /** |
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| 310 | * @brief retrieve a Source. |
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| 311 | */ |
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| 312 | bool SoundSource::retrieveSource() |
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| 313 | { |
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| 314 | if (this->sourceID != 0) |
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| 315 | return true; |
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| 316 | else |
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| 317 | { |
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| 318 | SoundEngine::getInstance()->popALSource(this->sourceID); |
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| 319 | if (this->sourceID != 0) |
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| 320 | { |
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| 321 | if (unlikely(this->sourceNode == NULL)) |
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| 322 | resetSource(this->sourceID); |
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| 323 | return true; |
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| 324 | } |
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| 325 | } |
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| 326 | return false; |
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| 327 | } |
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| 328 | |
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| 329 | |
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| 330 | /** |
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| 331 | * @brief reset an alSource to its default Values. |
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| 332 | */ |
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| 333 | void SoundSource::resetSource(ALuint sourceID) |
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| 334 | { |
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| 335 | alSource3f(sourceID, AL_POSITION, 0.0, 0.0, 0.0); |
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| 336 | alSource3f(sourceID, AL_VELOCITY, 0.0, 0.0, 0.0); |
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| 337 | alSource3f(sourceID, AL_DIRECTION, 0.0, 0.0, 0.0); |
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| 338 | alSourcef (sourceID, AL_ROLLOFF_FACTOR, 0.0 ); |
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| 339 | //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE ); |
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| 340 | alSourcef (sourceID, AL_GAIN, SoundEngine::getInstance()->getEffectsVolume()); |
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| 341 | } |
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| 342 | |
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| 343 | |
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| 344 | /** |
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| 345 | * @brief Fades in a Source over a time period |
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| 346 | * @param duration time perios to fade in |
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| 347 | */ |
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[9869] | 348 | void SoundSource::fadein(const SoundBuffer& buffer, ALfloat duration) |
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[8350] | 349 | { |
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| 350 | //if (this->buffer && this->retrieveSource()) |
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| 351 | //{ |
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| 352 | |
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| 353 | for (ALfloat n = 0.0; n < 1.0; n+=.01) |
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| 354 | { |
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| 355 | alSourcef(this->sourceID, AL_GAIN, n); |
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| 356 | // sleep(1); |
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| 357 | } |
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| 358 | |
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[8495] | 359 | // alSourcePlay(this->sourceID); |
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[8350] | 360 | |
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[8495] | 361 | // if (DEBUG_LEVEL >= 3) |
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| 362 | // SoundEngine::checkError("Loop Source", __LINE__); |
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| 363 | // this->bPlay = true; |
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[8350] | 364 | //} |
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| 365 | |
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| 366 | } |
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| 367 | |
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| 368 | |
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[7317] | 369 | } |
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