[1853] | 1 | |
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[4010] | 2 | |
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[4555] | 3 | /* |
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[1853] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[1853] | 16 | */ |
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| 17 | |
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[3590] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 19 | |
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[2190] | 20 | #include "world.h" |
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[3608] | 21 | |
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[3620] | 22 | |
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[4347] | 23 | #include "state.h" |
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| 24 | |
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[3608] | 25 | #include "p_node.h" |
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| 26 | #include "null_parent.h" |
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[4326] | 27 | #include "pilot_node.h" |
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[3608] | 28 | #include "track_node.h" |
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[2190] | 29 | #include "world_entity.h" |
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[2036] | 30 | #include "player.h" |
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[2190] | 31 | #include "camera.h" |
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[2816] | 32 | #include "environment.h" |
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[3419] | 33 | #include "skysphere.h" |
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[3803] | 34 | #include "skybox.h" |
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[3750] | 35 | #include "satellite.h" |
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[4245] | 36 | #include "test_entity.h" |
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[3608] | 37 | #include "terrain.h" |
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[3436] | 38 | #include "light.h" |
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[3790] | 39 | #include "text_engine.h" |
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[4726] | 40 | #include "load_param.h" |
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[5174] | 41 | #include "shell.h" |
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[3620] | 42 | |
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[3646] | 43 | #include "track_manager.h" |
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| 44 | #include "garbage_collector.h" |
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[4940] | 45 | #include "fast_factory.h" |
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[3812] | 46 | #include "animation_player.h" |
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[4176] | 47 | #include "particle_engine.h" |
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[4245] | 48 | #include "graphics_engine.h" |
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[4338] | 49 | #include "physics_engine.h" |
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[4396] | 50 | #include "fields.h" |
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[3646] | 51 | |
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[4488] | 52 | #include "md2Model.h" |
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| 53 | |
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[3608] | 54 | #include "glmenu_imagescreen.h" |
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| 55 | #include "list.h" |
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[4010] | 56 | #include "game_loader.h" |
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[2036] | 57 | |
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[3964] | 58 | #include "animation3d.h" |
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[3608] | 59 | |
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[4010] | 60 | #include "substring.h" |
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[3608] | 61 | |
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[4261] | 62 | #include "factory.h" |
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[4245] | 63 | |
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[4287] | 64 | #include "projectile.h" |
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[4405] | 65 | #include "event_handler.h" |
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[4287] | 66 | |
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[4504] | 67 | #include "sound_engine.h" |
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[4961] | 68 | #include "ogg_player.h" |
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[4504] | 69 | |
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[4747] | 70 | #include "class_list.h" |
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| 71 | |
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[4917] | 72 | #include "cd_engine.h" |
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[4976] | 73 | #include "npc.h" |
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[4820] | 74 | |
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[1856] | 75 | using namespace std; |
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[1853] | 76 | |
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[4978] | 77 | //! This creates a Factory to fabricate a World |
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[4010] | 78 | CREATE_FACTORY(World); |
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[3620] | 79 | |
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[4261] | 80 | World::World(const TiXmlElement* root) |
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[4010] | 81 | { |
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| 82 | this->constuctorInit("", -1); |
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[4094] | 83 | this->path = NULL; |
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[4555] | 84 | |
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[4261] | 85 | this->loadParams(root); |
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[4010] | 86 | } |
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| 87 | |
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[4555] | 88 | /** |
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[4836] | 89 | * create a new World |
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[4555] | 90 | |
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[2551] | 91 | This creates a new empty world! |
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[1858] | 92 | */ |
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[4978] | 93 | World::World (const char* name) |
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[1855] | 94 | { |
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[4094] | 95 | this->path = NULL; |
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[4010] | 96 | this->constuctorInit(name, -1); |
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[3573] | 97 | //NullParent* np = NullParent::getInstance(); |
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[1855] | 98 | } |
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| 99 | |
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[3449] | 100 | /** |
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[4836] | 101 | * creates a new World... |
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| 102 | * @param worldID with this ID |
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[3449] | 103 | */ |
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[2636] | 104 | World::World (int worldID) |
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| 105 | { |
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[4094] | 106 | this->path = NULL; |
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[4010] | 107 | this->constuctorInit(NULL, worldID); |
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[2636] | 108 | } |
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| 109 | |
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[4555] | 110 | /** |
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[4838] | 111 | * remove the World from memory |
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[4555] | 112 | |
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[3365] | 113 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 114 | things contained in the tree are deleted automaticaly |
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[4838] | 115 | */ |
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[2190] | 116 | World::~World () |
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[1872] | 117 | { |
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[5175] | 118 | delete Shell::getInstance(); |
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[3546] | 119 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3677] | 120 | |
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[4978] | 121 | // here everything that is alocated by the World is deleted |
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[4837] | 122 | delete this->entities; |
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[4830] | 123 | State::setWorldEntityList(NULL); |
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| 124 | |
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[5115] | 125 | |
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[4735] | 126 | delete LightManager::getInstance(); |
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[4822] | 127 | delete TrackManager::getInstance(); |
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| 128 | delete ParticleEngine::getInstance(); |
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[4978] | 129 | delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. |
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| 130 | delete PhysicsEngine::getInstance(); |
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[4822] | 131 | |
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[4978] | 132 | // external engines initialized by the orxonox-class get deleted |
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[4504] | 133 | SoundEngine::getInstance()->flushAllBuffers(); |
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[4830] | 134 | SoundEngine::getInstance()->flushAllSources(); |
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[4979] | 135 | FastFactory::flushAll(true); |
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[4504] | 136 | |
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[5115] | 137 | |
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[4978] | 138 | // erease everything that is left. |
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[4870] | 139 | delete NullParent::getInstance(); |
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[4872] | 140 | |
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[4961] | 141 | |
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[4978] | 142 | // unload the resources !! |
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[5117] | 143 | ResourceManager::getInstance()->unload(this->music); |
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[4136] | 144 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[1872] | 145 | } |
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[1858] | 146 | |
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[3526] | 147 | /** |
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[4978] | 148 | * initializes the world. |
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| 149 | * @param name the name of the world |
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| 150 | * @param worldID the ID of this world |
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| 151 | * |
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| 152 | * set all stuff here that is world generic and does not use to much memory |
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| 153 | * because the real init() function StoryEntity::init() will be called |
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| 154 | * shortly before start of the game. |
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| 155 | * since all worlds are initiated/referenced before they will be started. |
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| 156 | * NO LEVEL LOADING HERE - NEVER! |
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[3526] | 157 | */ |
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[4978] | 158 | void World::constuctorInit(const char* name, int worldID) |
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[3526] | 159 | { |
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[4320] | 160 | this->setClassID(CL_WORLD, "World"); |
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[2636] | 161 | |
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[4978] | 162 | this->setName(name); |
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[3526] | 163 | this->debugWorldNr = worldID; |
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[4961] | 164 | |
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| 165 | this->music = NULL; |
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[3629] | 166 | } |
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[3526] | 167 | |
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[4978] | 168 | /** |
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| 169 | * loads the parameters of a World from an XML-element |
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| 170 | * @param root the XML-element to load from |
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| 171 | */ |
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[4261] | 172 | void World::loadParams(const TiXmlElement* root) |
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| 173 | { |
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[4600] | 174 | PRINTF(4)("Creating a World\n"); |
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[4261] | 175 | |
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| 176 | LoadParam<World>(root, "identifier", this, &World::setStoryID) |
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| 177 | .describe("Sets the StoryID of this world"); |
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[4834] | 178 | |
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[4261] | 179 | LoadParam<World>(root, "nextid", this, &World::setNextStoryID) |
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| 180 | .describe("Sets the ID of the next world"); |
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[4834] | 181 | |
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[4261] | 182 | LoadParam<World>(root, "path", this, &World::setPath) |
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| 183 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 184 | } |
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| 185 | |
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[3629] | 186 | /** |
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[4978] | 187 | * this is executed just before load |
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| 188 | * |
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| 189 | * since the load function sometimes needs data, that has been initialized |
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| 190 | * before the load and after the proceeding storyentity has finished |
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[3629] | 191 | */ |
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| 192 | ErrorMessage World::preLoad() |
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| 193 | { |
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[4829] | 194 | State::setWorldEntityList(this->entities = new tList<WorldEntity>()); |
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| 195 | this->cycle = 0; |
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| 196 | |
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[3620] | 197 | /* init the world interface */ |
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[5175] | 198 | Shell::getInstance(); |
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[4010] | 199 | |
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[4735] | 200 | LightManager::getInstance(); |
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[4978] | 201 | NullParent::getInstance (); |
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[3993] | 202 | |
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[4010] | 203 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[4338] | 204 | PhysicsEngine::getInstance(); |
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[4010] | 205 | |
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[4015] | 206 | this->localCamera = new Camera(); |
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[4978] | 207 | this->localCamera->setName ("World-Camera"); |
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[4555] | 208 | |
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[4827] | 209 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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[4347] | 210 | |
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[4245] | 211 | GraphicsEngine::getInstance()->displayFPS(true); |
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[4918] | 212 | |
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| 213 | CDEngine::getInstance()->setEntityList( this->entities); |
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[3526] | 214 | } |
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| 215 | |
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| 216 | |
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[3449] | 217 | /** |
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[4836] | 218 | * loads the World by initializing all resources, and set their default values. |
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[3449] | 219 | */ |
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[3459] | 220 | ErrorMessage World::load() |
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[4555] | 221 | { |
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[4104] | 222 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 223 | TiXmlElement* element; |
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[4010] | 224 | GameLoader* loader = GameLoader::getInstance(); |
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[4555] | 225 | |
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[4010] | 226 | if( getPath() == NULL) |
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[2636] | 227 | { |
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[4104] | 228 | PRINTF(1)("World has no path specified for loading"); |
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[4324] | 229 | this->loadDebugWorld(this->getStoryID()); |
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[4010] | 230 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 231 | } |
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[4555] | 232 | |
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[4010] | 233 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
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| 234 | // load the campaign document |
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[4555] | 235 | if( !XMLDoc->LoadFile()) |
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[4010] | 236 | { |
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| 237 | // report an error |
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[4104] | 238 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 239 | delete XMLDoc; |
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| 240 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 241 | } |
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[4555] | 242 | |
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[4010] | 243 | // check basic validity |
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| 244 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 245 | assert( root != NULL); |
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[4555] | 246 | |
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[4010] | 247 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 248 | { |
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| 249 | // report an error |
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[4104] | 250 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[4010] | 251 | delete XMLDoc; |
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| 252 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 253 | } |
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[4555] | 254 | |
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[4010] | 255 | // load the parameters |
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| 256 | // name |
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| 257 | char* temp; |
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| 258 | const char* string = grabParameter( root, "name"); |
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| 259 | if( string == NULL) |
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| 260 | { |
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[4104] | 261 | PRINTF(2)("World is missing a proper 'name'\n"); |
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[4010] | 262 | string = "Unknown"; |
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| 263 | temp = new char[strlen(string + 2)]; |
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| 264 | strcpy( temp, string); |
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[4978] | 265 | this->setName(temp); |
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[4010] | 266 | } |
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| 267 | else |
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| 268 | { |
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| 269 | temp = new char[strlen(string + 2)]; |
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| 270 | strcpy( temp, string); |
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[4978] | 271 | this->setName(temp); |
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[4010] | 272 | } |
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[4978] | 273 | |
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[4104] | 274 | //////////////// |
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| 275 | // LOADSCREEN // |
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| 276 | //////////////// |
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| 277 | element = root->FirstChildElement("LoadScreen"); |
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| 278 | if (element == NULL) |
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| 279 | { |
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| 280 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 281 | |
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| 282 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 283 | this->glmis->setMaximum(8); |
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| 284 | this->glmis->draw(); |
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| 285 | } |
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| 286 | else |
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| 287 | { |
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[4261] | 288 | this->glmis->loadParams(element); |
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[4104] | 289 | this->glmis->draw(); |
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| 290 | } |
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| 291 | this->glmis->draw(); |
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[4726] | 292 | |
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| 293 | //////////////////////// |
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| 294 | // find WorldEntities // |
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| 295 | //////////////////////// |
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| 296 | |
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[4104] | 297 | element = root->FirstChildElement("WorldEntities"); |
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[4555] | 298 | |
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[4010] | 299 | if( element == NULL) |
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| 300 | { |
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[4104] | 301 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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[4010] | 302 | } |
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| 303 | else |
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| 304 | { |
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| 305 | element = element->FirstChildElement(); |
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| 306 | // load Players/Objects/Whatever |
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[4104] | 307 | PRINTF(4)("Loading WorldEntities\n"); |
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[4010] | 308 | while( element != NULL) |
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[4555] | 309 | { |
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| 310 | WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); |
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| 311 | if( created != NULL) this->spawn( created); |
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| 312 | // if we load a 'Player' we use it as localPlayer |
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| 313 | //todo do this more elegant |
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[4919] | 314 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) |
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| 315 | { |
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| 316 | localPlayer = (Player*) created; |
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| 317 | CDEngine::getInstance()->setPlayer(localPlayer); |
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| 318 | } |
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[4555] | 319 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
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[4918] | 320 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 321 | { |
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| 322 | terrain = (Terrain*) created; |
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| 323 | CDEngine::getInstance()->setTerrain(terrain); |
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| 324 | } |
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[4555] | 325 | element = element->NextSiblingElement(); |
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[4836] | 326 | glmis->step(); //! @todo temporary |
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[4555] | 327 | } |
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[4104] | 328 | PRINTF(4)("Done loading WorldEntities\n"); |
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[4010] | 329 | } |
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[4555] | 330 | |
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[4726] | 331 | ////////////////////////////// |
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| 332 | // LOADING ADDITIONAL STUFF // |
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| 333 | ////////////////////////////// |
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| 334 | |
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[4735] | 335 | LoadParam<LightManager>(root, "LightManager", LightManager::getInstance(), &LightManager::loadParams); |
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| 336 | |
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[4726] | 337 | LoadParam<ParticleEngine>(root, "ParticleEngine", ParticleEngine::getInstance(), &ParticleEngine::loadParams); |
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[4730] | 338 | LoadParam<PhysicsEngine>(root, "PhysicsEngine", PhysicsEngine::getInstance(), &PhysicsEngine::loadParams); |
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[4726] | 339 | |
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[4010] | 340 | // find Track |
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[4222] | 341 | element = root->FirstChildElement( "Track"); |
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[4010] | 342 | if( element == NULL) |
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| 343 | { |
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[4228] | 344 | PRINTF(0)("World is missing a 'Track'\n"); |
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[4010] | 345 | } |
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| 346 | else |
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[4555] | 347 | { |
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[4010] | 348 | //load track |
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[4228] | 349 | PRINTF(4)("Loading Track\n"); |
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[4010] | 350 | |
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[4822] | 351 | TrackManager::getInstance()->loadParams( element); |
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| 352 | TrackManager::getInstance()->finalize(); |
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[4222] | 353 | } |
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[4555] | 354 | |
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[4010] | 355 | // free the XML data |
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[4015] | 356 | |
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[4010] | 357 | delete XMLDoc; |
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[4015] | 358 | /* GENERIC LOADING PROCESS FINISHED */ |
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[4555] | 359 | |
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[4010] | 360 | // bind input |
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[4822] | 361 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); |
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| 362 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); |
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| 363 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); |
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| 364 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); |
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| 365 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
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| 366 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
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| 367 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
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[4555] | 368 | |
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[4010] | 369 | // bind camera |
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| 370 | //this->localCamera->bind (localPlayer); |
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[4969] | 371 | // this->localPlayer->addChild (this->localCamera); |
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[4245] | 372 | |
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[4555] | 373 | |
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[4822] | 374 | // TrackManager::getInstance()->setBindSlave(env); |
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| 375 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
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[4010] | 376 | tn->addChild(this->localPlayer); |
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[4555] | 377 | |
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[4010] | 378 | //localCamera->setParent(TrackNode::getInstance()); |
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| 379 | tn->addChild(this->localCamera); |
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| 380 | localCamera->lookAt(tn); |
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[4620] | 381 | localCamera->setClipRegion(1, 10000.0); |
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[4444] | 382 | this->localPlayer->setParentMode(PNODE_ALL); |
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[4010] | 383 | Vector* cameraOffset = new Vector (0, 5, -10); |
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[4822] | 384 | TrackManager::getInstance()->condition(1, LEFTRIGHT, this->localPlayer); |
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[4501] | 385 | |
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[4015] | 386 | this->sky->setParent(this->localCamera); |
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[3368] | 387 | |
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[4010] | 388 | // initialize debug coord system |
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| 389 | objectList = glGenLists(1); |
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| 390 | glNewList (objectList, GL_COMPILE); |
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[4555] | 391 | |
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[4822] | 392 | //TrackManager::getInstance()->drawGraph(.01); |
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| 393 | //TrackManager::getInstance()->debug(2); |
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[4010] | 394 | glEndList(); |
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[3993] | 395 | |
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[4504] | 396 | SoundEngine::getInstance()->setListener(this->localCamera); |
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[4176] | 397 | |
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[4347] | 398 | |
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[4709] | 399 | |
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[4715] | 400 | //////////// |
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| 401 | // STATIC // |
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| 402 | //////////// |
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| 403 | |
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[4730] | 404 | Gravity* test = new Gravity(); |
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[4715] | 405 | |
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[4709] | 406 | // SYSTEM TRAILING THE PLAYER |
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[4347] | 407 | // Creating a Test Particle System |
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[4430] | 408 | |
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[4730] | 409 | //new PhysicsConnection(system, gravity); |
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[4397] | 410 | // new PhysicsConnection(this->localPlayer, gravity); |
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[4347] | 411 | |
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[4721] | 412 | // TestEntity* testEntity = new TestEntity(); |
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| 413 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
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| 414 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 415 | // this->spawn(testEntity); |
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[4397] | 416 | |
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[4488] | 417 | TestEntity* testEntity2 = new TestEntity(); |
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[5085] | 418 | testEntity2->setAnim(STAND); |
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[5087] | 419 | testEntity2->setRelCoor(Vector(2400.0, 10.0, -30.0)); |
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[4488] | 420 | testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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[5087] | 421 | //testEntity2->setParent(this->localPlayer); |
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[4488] | 422 | this->spawn(testEntity2); |
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| 423 | |
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[4721] | 424 | TestEntity* testEntity3 = new TestEntity(); |
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[5087] | 425 | testEntity3->setAnim(BOOM); |
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| 426 | testEntity3->setRelCoor(Vector(2450.0, 10.0, -40.0)); |
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[4721] | 427 | testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 428 | this->spawn(testEntity3); |
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[4488] | 429 | |
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[4721] | 430 | TestEntity* testEntity4 = new TestEntity(); |
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[5087] | 431 | testEntity4->setAnim(FLIP); |
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| 432 | testEntity4->setRelCoor(Vector(2500.0, 10.0, -22.0)); |
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[4721] | 433 | testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 434 | this->spawn(testEntity4); |
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[4574] | 435 | |
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[5087] | 436 | TestEntity* testEntity5 = new TestEntity(); |
---|
| 437 | testEntity5->setAnim(WAVE); |
---|
| 438 | testEntity5->setRelCoor(Vector(2420.0, 10.0, -50.0)); |
---|
| 439 | testEntity5->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 440 | this->spawn(testEntity5); |
---|
[4721] | 441 | |
---|
[5087] | 442 | TestEntity* testEntity6 = new TestEntity(); |
---|
| 443 | testEntity6->setAnim(WAVE); |
---|
| 444 | testEntity6->setRelCoor(Vector(2420.0, 10.0, -20.0)); |
---|
| 445 | testEntity6->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 446 | this->spawn(testEntity6); |
---|
| 447 | |
---|
| 448 | TestEntity* testEntity7 = new TestEntity(); |
---|
| 449 | testEntity7->setAnim(WAVE); |
---|
| 450 | testEntity7->setRelCoor(Vector(2500.0, 10.0, -50.0)); |
---|
| 451 | testEntity7->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 452 | this->spawn(testEntity7); |
---|
| 453 | |
---|
| 454 | |
---|
| 455 | |
---|
[4730] | 456 | PhysicsEngine::getInstance()->debug(); |
---|
[4721] | 457 | |
---|
[4978] | 458 | |
---|
| 459 | |
---|
[4976] | 460 | for(int i = 0; i < 100; i++) |
---|
| 461 | { |
---|
| 462 | WorldEntity* tmp = new NPC(); |
---|
[5049] | 463 | char npcChar[10]; |
---|
| 464 | sprintf (npcChar, "NPC_%d", i); |
---|
| 465 | tmp->setName(npcChar); |
---|
[4986] | 466 | tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *100); |
---|
[4976] | 467 | this->spawn(tmp); |
---|
[4747] | 468 | |
---|
[4976] | 469 | |
---|
| 470 | } |
---|
| 471 | |
---|
| 472 | |
---|
| 473 | |
---|
[4747] | 474 | ClassList::debug(); |
---|
[4961] | 475 | |
---|
| 476 | this->music = (OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
---|
| 477 | music->playback(); |
---|
[4010] | 478 | } |
---|
[3365] | 479 | |
---|
[4245] | 480 | |
---|
[4324] | 481 | |
---|
[4326] | 482 | /** |
---|
[4978] | 483 | * creates a debug world: only for experimental stuff |
---|
[4326] | 484 | */ |
---|
[4010] | 485 | void World::loadDebugWorld(int worldID) |
---|
| 486 | { |
---|
| 487 | /*monitor progress*/ |
---|
| 488 | this->glmis->step(); |
---|
[4228] | 489 | // stuff beyond this point remains to be loaded properly |
---|
[3194] | 490 | |
---|
[4228] | 491 | // initializing the TrackManager |
---|
[4822] | 492 | TrackManager::getInstance()->addPointV(Vector(150, -35, 5)); |
---|
| 493 | TrackManager::getInstance()->addPointV(Vector(200,-35, 5)); |
---|
| 494 | TrackManager::getInstance()->addPointV(Vector(250, -35, 5)); |
---|
| 495 | TrackManager::getInstance()->addPointV(Vector(320,-33,-.55)); |
---|
| 496 | TrackManager::getInstance()->setDuration(1); |
---|
| 497 | TrackManager::getInstance()->setSavePoint(); |
---|
[4228] | 498 | |
---|
[4822] | 499 | TrackManager::getInstance()->addPointV(Vector(410, 0, 0)); |
---|
| 500 | TrackManager::getInstance()->addPointV(Vector(510, 20, -10)); |
---|
| 501 | TrackManager::getInstance()->addPointV(Vector(550, 20, -10)); |
---|
| 502 | TrackManager::getInstance()->addPointV(Vector(570, 20, -10)); |
---|
| 503 | TrackManager::getInstance()->setDuration(2); |
---|
[4555] | 504 | |
---|
[4822] | 505 | TrackManager::getInstance()->forkS("testFork1,testFork2"); |
---|
| 506 | TrackManager::getInstance()->workOnS("testFork1"); |
---|
| 507 | TrackManager::getInstance()->addPointV(Vector(640, 25, -30)); |
---|
| 508 | TrackManager::getInstance()->addPointV(Vector(700, 40, -120)); |
---|
| 509 | TrackManager::getInstance()->addPointV(Vector(800, 50, -150)); |
---|
| 510 | TrackManager::getInstance()->addPointV(Vector(900, 60, -100)); |
---|
| 511 | TrackManager::getInstance()->addPointV(Vector(900, 60, -70)); |
---|
| 512 | TrackManager::getInstance()->addPointV(Vector(990, 65, -15)); |
---|
| 513 | TrackManager::getInstance()->addPointV(Vector(1050, 65, -10)); |
---|
| 514 | TrackManager::getInstance()->addPointV(Vector(1100, 65, -20)); |
---|
| 515 | TrackManager::getInstance()->setDuration(4); |
---|
[4228] | 516 | |
---|
[4822] | 517 | TrackManager::getInstance()->workOnS("testFork2"); |
---|
| 518 | TrackManager::getInstance()->addPointV(Vector(640, 25, 20)); |
---|
| 519 | TrackManager::getInstance()->addPointV(Vector(670, 50, 120)); |
---|
| 520 | TrackManager::getInstance()->addPointV(Vector(700, 70, 80)); |
---|
| 521 | TrackManager::getInstance()->addPointV(Vector(800, 70, 65)); |
---|
| 522 | TrackManager::getInstance()->addPointV(Vector(850, 65, 65)); |
---|
| 523 | TrackManager::getInstance()->addPointV(Vector(920, 35, 40)); |
---|
| 524 | TrackManager::getInstance()->addPointV(Vector(945, 40, 40)); |
---|
| 525 | TrackManager::getInstance()->addPointV(Vector(970, 24, 40)); |
---|
| 526 | TrackManager::getInstance()->addPointV(Vector(1000, 40, -7)); |
---|
[4508] | 527 | |
---|
[4822] | 528 | TrackManager::getInstance()->setDuration(4); |
---|
[4555] | 529 | |
---|
| 530 | |
---|
[4822] | 531 | TrackManager::getInstance()->joinS("testFork1,testFork2"); |
---|
[4555] | 532 | |
---|
[4822] | 533 | TrackManager::getInstance()->addPointV(Vector(1200, 60, -50)); |
---|
| 534 | TrackManager::getInstance()->addPointV(Vector(1300, 50, -50)); |
---|
| 535 | TrackManager::getInstance()->addPointV(Vector(1400, 40, -50)); |
---|
| 536 | TrackManager::getInstance()->addPointV(Vector(1500, 40, -60)); |
---|
| 537 | TrackManager::getInstance()->addPointV(Vector(1600, 35, -55)); |
---|
| 538 | TrackManager::getInstance()->addPointV(Vector(1700, 45, -40)); |
---|
| 539 | TrackManager::getInstance()->addPointV(Vector(1750, 60, -40)); |
---|
| 540 | TrackManager::getInstance()->addPointV(Vector(1770, 80, -40)); |
---|
| 541 | TrackManager::getInstance()->addPointV(Vector(1800, 100, -40)); |
---|
| 542 | TrackManager::getInstance()->setDuration(10); |
---|
[4555] | 543 | |
---|
[4822] | 544 | TrackManager::getInstance()->finalize(); |
---|
[4228] | 545 | |
---|
[4555] | 546 | |
---|
[4010] | 547 | // LIGHT initialisation |
---|
[4735] | 548 | LightManager::getInstance()->setAmbientColor(.1,.1,.1); |
---|
[4736] | 549 | // LightManager::getInstance()->addLight(); |
---|
[4735] | 550 | LightManager::getInstance()->debug(); |
---|
[3368] | 551 | |
---|
[4010] | 552 | switch(this->debugWorldNr) |
---|
| 553 | { |
---|
| 554 | /* |
---|
[4555] | 555 | this loads the hard-coded debug world. this only for simplicity and will be |
---|
| 556 | removed by a reald world-loader, which interprets a world-file. |
---|
| 557 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
---|
| 558 | make whatever you want... |
---|
[4010] | 559 | */ |
---|
| 560 | case DEBUG_WORLD_0: |
---|
| 561 | { |
---|
[4735] | 562 | LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); |
---|
[4010] | 563 | |
---|
| 564 | |
---|
[4555] | 565 | this->localPlayer = new Player (); |
---|
| 566 | this->localPlayer->setName ("player"); |
---|
| 567 | this->spawn (this->localPlayer); |
---|
| 568 | this->localPlayer->setRelCoor(Vector(5,0,0)); |
---|
| 569 | /*monitor progress*/ |
---|
| 570 | this->glmis->step(); |
---|
[4010] | 571 | |
---|
[4418] | 572 | |
---|
[4822] | 573 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
---|
| 574 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
---|
| 575 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
---|
[4418] | 576 | |
---|
[4555] | 577 | /* |
---|
| 578 | Field* testField = new Gravity(); |
---|
| 579 | testField->setMagnitude(10); |
---|
| 580 | new PhysicsConnection(this->localPlayer, testField); |
---|
| 581 | */ |
---|
[4397] | 582 | |
---|
[4555] | 583 | // bind camera |
---|
| 584 | this->localCamera = new Camera(); |
---|
| 585 | this->localCamera->setName ("camera"); |
---|
| 586 | /*monitor progress*/ |
---|
| 587 | this->glmis->step(); |
---|
[2816] | 588 | |
---|
[3419] | 589 | |
---|
[4555] | 590 | // Create SkySphere |
---|
[4621] | 591 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 592 | this->sky->setName("SkySphere"); |
---|
| 593 | this->spawn(this->sky); |
---|
[4555] | 594 | this->localCamera->addChild(this->sky); |
---|
| 595 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
| 596 | /*monitor progress*/ |
---|
| 597 | this->glmis->step(); |
---|
[3368] | 598 | |
---|
[3521] | 599 | |
---|
[4555] | 600 | terrain = new Terrain("worlds/newGround.obj"); |
---|
| 601 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 602 | this->spawn(terrain); |
---|
| 603 | /*monitor progress*/ |
---|
| 604 | this->glmis->step(); |
---|
[2816] | 605 | |
---|
[4555] | 606 | this->pilotNode = new PilotNode(); |
---|
| 607 | this->spawn(this->pilotNode); |
---|
| 608 | this->pilotNode->setAbsCoor(Vector(150, -35, 5)); |
---|
| 609 | this->pilotNode->addChild(this->localPlayer); |
---|
| 610 | this->pilotNode->addChild(this->localCamera); |
---|
| 611 | this->localCamera->lookAt(this->localPlayer); |
---|
[4422] | 612 | |
---|
[4822] | 613 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP); |
---|
| 614 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN); |
---|
| 615 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT); |
---|
| 616 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT); |
---|
| 617 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION); |
---|
[4422] | 618 | |
---|
[4555] | 619 | /* |
---|
[4822] | 620 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
---|
[4555] | 621 | tn->addChild(this->localPlayer); |
---|
| 622 | this->localCamera->lookAt(tn); |
---|
| 623 | |
---|
| 624 | tn->addChild(this->localCamera); |
---|
| 625 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
[4822] | 626 | TrackManager::getInstance()->condition(2, LEFTRIGHT, this->localPlayer); |
---|
[4555] | 627 | */ |
---|
| 628 | this->glmis->step(); |
---|
| 629 | break; |
---|
[4010] | 630 | } |
---|
| 631 | case DEBUG_WORLD_1: |
---|
| 632 | { |
---|
[3365] | 633 | |
---|
[4555] | 634 | break; |
---|
[4010] | 635 | } |
---|
| 636 | case DEBUG_WORLD_2: |
---|
| 637 | { |
---|
[3727] | 638 | |
---|
[4555] | 639 | break; |
---|
[4010] | 640 | } |
---|
| 641 | default: |
---|
[4324] | 642 | break; |
---|
[2636] | 643 | } |
---|
[4010] | 644 | } |
---|
[2636] | 645 | |
---|
[3459] | 646 | /** |
---|
[4836] | 647 | * initializes a new World shortly before start |
---|
[4978] | 648 | * |
---|
| 649 | * this is the function, that will be loaded shortly before the world is |
---|
| 650 | * started |
---|
[3459] | 651 | */ |
---|
| 652 | ErrorMessage World::init() |
---|
| 653 | { |
---|
| 654 | this->bPause = false; |
---|
[4326] | 655 | this->pilotNode = NULL; |
---|
[5051] | 656 | |
---|
| 657 | /* update the object position before game start - so there are no wrong coordinates used in the first processing */ |
---|
| 658 | NullParent::getInstance()->update (0.001f); |
---|
| 659 | NullParent::getInstance()->update (0.001f); |
---|
[5084] | 660 | |
---|
[3459] | 661 | } |
---|
| 662 | |
---|
| 663 | |
---|
| 664 | /** |
---|
[4836] | 665 | * starts the World |
---|
[3459] | 666 | */ |
---|
| 667 | ErrorMessage World::start() |
---|
| 668 | { |
---|
[3546] | 669 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 670 | this->bQuitOrxonox = false; |
---|
| 671 | this->bQuitCurrentGame = false; |
---|
| 672 | this->mainLoop(); |
---|
| 673 | } |
---|
| 674 | |
---|
| 675 | /** |
---|
[4836] | 676 | * stops the world. |
---|
[3459] | 677 | |
---|
| 678 | This happens, when the player decides to end the Level. |
---|
| 679 | */ |
---|
| 680 | ErrorMessage World::stop() |
---|
| 681 | { |
---|
[3546] | 682 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 683 | this->bQuitCurrentGame = true; |
---|
| 684 | } |
---|
| 685 | |
---|
| 686 | /** |
---|
[4836] | 687 | * pauses the Game |
---|
[3459] | 688 | */ |
---|
| 689 | ErrorMessage World::pause() |
---|
| 690 | { |
---|
| 691 | this->isPaused = true; |
---|
| 692 | } |
---|
| 693 | |
---|
| 694 | /** |
---|
[4836] | 695 | * ends the pause Phase |
---|
[3459] | 696 | */ |
---|
| 697 | ErrorMessage World::resume() |
---|
| 698 | { |
---|
| 699 | this->isPaused = false; |
---|
| 700 | } |
---|
| 701 | |
---|
| 702 | /** |
---|
[4836] | 703 | * destroys the World |
---|
[3459] | 704 | */ |
---|
| 705 | ErrorMessage World::destroy() |
---|
| 706 | { |
---|
[3566] | 707 | |
---|
[3459] | 708 | } |
---|
| 709 | |
---|
| 710 | /** |
---|
[4836] | 711 | * shows the loading screen |
---|
[3459] | 712 | */ |
---|
| 713 | void World::displayLoadScreen () |
---|
| 714 | { |
---|
[4555] | 715 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
| 716 | |
---|
| 717 | //GLMenuImageScreen* |
---|
[4099] | 718 | this->glmis = new GLMenuImageScreen(); |
---|
[3675] | 719 | this->glmis->setMaximum(8); |
---|
[4555] | 720 | |
---|
| 721 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 722 | } |
---|
| 723 | |
---|
| 724 | /** |
---|
[4836] | 725 | * removes the loadscreen, and changes over to the game |
---|
[3459] | 726 | |
---|
[4836] | 727 | @todo take out the delay |
---|
[3459] | 728 | */ |
---|
| 729 | void World::releaseLoadScreen () |
---|
| 730 | { |
---|
[4555] | 731 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 732 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[4555] | 733 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[4099] | 734 | delete this->glmis; |
---|
[3459] | 735 | } |
---|
| 736 | |
---|
| 737 | |
---|
[3620] | 738 | /** |
---|
[4836] | 739 | * gets the list of entities from the world |
---|
| 740 | * @returns entity list |
---|
[3620] | 741 | */ |
---|
| 742 | tList<WorldEntity>* World::getEntities() |
---|
| 743 | { |
---|
| 744 | return this->entities; |
---|
| 745 | } |
---|
| 746 | |
---|
| 747 | |
---|
[3646] | 748 | /** |
---|
[4836] | 749 | * this returns the current game time |
---|
| 750 | * @returns elapsed game time |
---|
[3646] | 751 | */ |
---|
| 752 | double World::getGameTime() |
---|
| 753 | { |
---|
| 754 | return this->gameTime; |
---|
| 755 | } |
---|
| 756 | |
---|
| 757 | |
---|
[4555] | 758 | /** |
---|
[4836] | 759 | * function to put your own debug stuff into it. it can display informations about |
---|
[3225] | 760 | the current class/procedure |
---|
| 761 | */ |
---|
[2640] | 762 | void World::debug() |
---|
| 763 | { |
---|
[5115] | 764 | PRINTF(0)("Printing out the List of alive WorldEntities:\n"); |
---|
| 765 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 766 | WorldEntity* entity = iterator->firstElement(); |
---|
| 767 | while( entity != NULL) |
---|
| 768 | { |
---|
| 769 | PRINTF(0)("%s::%s\n", entity->getClassName(), entity->getName()); |
---|
| 770 | entity = iterator->nextElement(); |
---|
| 771 | } |
---|
| 772 | delete iterator; |
---|
[2640] | 773 | } |
---|
[2636] | 774 | |
---|
[2640] | 775 | |
---|
[3449] | 776 | /** |
---|
[3225] | 777 | \brief main loop of the world: executing all world relevant function |
---|
| 778 | |
---|
| 779 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 780 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 781 | collisions drawing everything to the screen. |
---|
| 782 | */ |
---|
[2636] | 783 | void World::mainLoop() |
---|
| 784 | { |
---|
[3365] | 785 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 786 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[5045] | 787 | |
---|
[4836] | 788 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* @todo implement pause */ |
---|
[2551] | 789 | { |
---|
[4558] | 790 | ++this->cycle; |
---|
[5048] | 791 | PRINTF(4)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 792 | // Network |
---|
[3365] | 793 | this->synchronize (); |
---|
[2636] | 794 | // Process input |
---|
[3365] | 795 | this->handleInput (); |
---|
[3215] | 796 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
[4555] | 797 | break; |
---|
[2636] | 798 | // Process time |
---|
[3551] | 799 | this->tick (); |
---|
[5045] | 800 | // Process collision |
---|
| 801 | this->collide (); |
---|
[3551] | 802 | // Update the state |
---|
[4555] | 803 | this->update (); |
---|
[2636] | 804 | // Draw |
---|
[3365] | 805 | this->display (); |
---|
[5045] | 806 | } |
---|
[3548] | 807 | |
---|
[3546] | 808 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 809 | } |
---|
| 810 | |
---|
[3459] | 811 | |
---|
[2190] | 812 | /** |
---|
[4836] | 813 | * synchronize local data with remote data |
---|
[1855] | 814 | */ |
---|
[2636] | 815 | void World::synchronize () |
---|
[1855] | 816 | { |
---|
[2636] | 817 | // Get remote input |
---|
| 818 | // Update synchronizables |
---|
[1855] | 819 | } |
---|
[2636] | 820 | |
---|
[3459] | 821 | |
---|
[2636] | 822 | /** |
---|
[4836] | 823 | * run all input processing |
---|
[3225] | 824 | |
---|
| 825 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 826 | sdl and has its own event-passing-queue. |
---|
[2636] | 827 | */ |
---|
[3225] | 828 | void World::handleInput () |
---|
[2636] | 829 | { |
---|
| 830 | // localinput |
---|
[4407] | 831 | //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 832 | //cn->process(); |
---|
| 833 | |
---|
| 834 | EventHandler::getInstance()->process(); |
---|
| 835 | |
---|
[2636] | 836 | // remoteinput |
---|
| 837 | } |
---|
| 838 | |
---|
[3459] | 839 | |
---|
[2636] | 840 | /** |
---|
[4836] | 841 | * advance the timeline |
---|
[3225] | 842 | |
---|
| 843 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 844 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 845 | a heart-beat. |
---|
[2636] | 846 | */ |
---|
[3551] | 847 | void World::tick () |
---|
[2636] | 848 | { |
---|
| 849 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 850 | if(!this->bPause) |
---|
| 851 | { |
---|
[3644] | 852 | this->dt = currentFrame - this->lastFrame; |
---|
[4555] | 853 | |
---|
[4610] | 854 | if( this->dt > 10) |
---|
[4555] | 855 | { |
---|
| 856 | float fps = 1000/dt; |
---|
[3790] | 857 | |
---|
[4555] | 858 | // temporary, only for showing how fast the text-engine is |
---|
| 859 | char tmpChar[20]; |
---|
| 860 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
| 861 | } |
---|
[2636] | 862 | else |
---|
[4555] | 863 | { |
---|
| 864 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 865 | nothing. |
---|
| 866 | */ |
---|
[5048] | 867 | PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); |
---|
[4610] | 868 | SDL_Delay(10-dt); |
---|
[4555] | 869 | this->dt = 10; |
---|
| 870 | } |
---|
| 871 | |
---|
| 872 | this->dtS = (float)this->dt / 1000.0; |
---|
[4145] | 873 | this->gameTime += this->dtS; |
---|
[4833] | 874 | |
---|
[3654] | 875 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
[5115] | 876 | WorldEntity* entity = iterator->firstElement(); |
---|
[4555] | 877 | while( entity != NULL) |
---|
| 878 | { |
---|
| 879 | entity->tick (this->dtS); |
---|
| 880 | entity = iterator->nextElement(); |
---|
| 881 | } |
---|
[3654] | 882 | delete iterator; |
---|
[4010] | 883 | |
---|
[3459] | 884 | /* update tick the rest */ |
---|
[4959] | 885 | TrackManager::getInstance()->tick(this->dtS); |
---|
[4832] | 886 | this->localCamera->tick(this->dtS); |
---|
[4558] | 887 | // tick the engines |
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[4245] | 888 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
[4979] | 889 | // if (this->cycle > 5) |
---|
[4558] | 890 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
[4396] | 891 | |
---|
[4558] | 892 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 893 | GarbageCollector::getInstance()->tick(this->dtS); |
---|
[4396] | 894 | |
---|
[4831] | 895 | |
---|
[4558] | 896 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
[4555] | 897 | but since we like the things not too complicated we got it this way around |
---|
| 898 | until there is need or time to do it the other way around. |
---|
[4836] | 899 | @todo: GraphicsEngine ticks world: separation of processes and data... |
---|
[4681] | 900 | |
---|
| 901 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
| 902 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
[4245] | 903 | */ |
---|
| 904 | GraphicsEngine::getInstance()->tick(this->dtS); |
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[2636] | 905 | } |
---|
| 906 | this->lastFrame = currentFrame; |
---|
| 907 | } |
---|
| 908 | |
---|
[3216] | 909 | |
---|
[2636] | 910 | /** |
---|
[4836] | 911 | * this function gives the world a consistant state |
---|
[3551] | 912 | |
---|
| 913 | after ticking (updating the world state) this will give a constistant |
---|
| 914 | state to the whole system. |
---|
| 915 | */ |
---|
| 916 | void World::update() |
---|
| 917 | { |
---|
[4822] | 918 | GarbageCollector::getInstance()->update(); |
---|
[4978] | 919 | NullParent::getInstance()->update (this->dtS); |
---|
[5084] | 920 | GraphicsEngine::getInstance()->update(this->dtS); |
---|
[4504] | 921 | |
---|
| 922 | SoundEngine::getInstance()->update(); |
---|
[4978] | 923 | //music->update(); |
---|
[3551] | 924 | } |
---|
| 925 | |
---|
| 926 | |
---|
[4917] | 927 | void World::collide() |
---|
| 928 | { |
---|
[4918] | 929 | CDEngine::getInstance()->checkCollisions(); |
---|
[4917] | 930 | } |
---|
| 931 | |
---|
[3551] | 932 | /** |
---|
[4836] | 933 | * render the current frame |
---|
[4555] | 934 | |
---|
[3225] | 935 | clear all buffers and draw the world |
---|
[2636] | 936 | */ |
---|
| 937 | void World::display () |
---|
| 938 | { |
---|
| 939 | // clear buffer |
---|
| 940 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 941 | // set camera |
---|
| 942 | this->localCamera->apply (); |
---|
| 943 | // draw world |
---|
| 944 | this->draw(); |
---|
| 945 | // draw HUD |
---|
[4837] | 946 | /** @todo draw HUD */ |
---|
[2636] | 947 | // flip buffers |
---|
[4681] | 948 | GraphicsEngine::swapBuffers(); |
---|
[3365] | 949 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 950 | //SDL_Flip (screen); |
---|
[2636] | 951 | } |
---|
| 952 | |
---|
[2644] | 953 | |
---|
[3225] | 954 | /** |
---|
[4917] | 955 | * runs through all entities calling their draw() methods |
---|
| 956 | */ |
---|
| 957 | void World::draw () |
---|
| 958 | { |
---|
| 959 | /* draw entities */ |
---|
| 960 | WorldEntity* entity; |
---|
| 961 | glLoadIdentity(); |
---|
| 962 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
[5115] | 963 | entity = iterator->firstElement(); |
---|
[4917] | 964 | while( entity != NULL ) |
---|
| 965 | { |
---|
[5055] | 966 | if( entity->isVisible() ) entity->draw(); |
---|
| 967 | //entity->drawBVTree(2, 226); // to draw the bounding boxes of the objects at level 2 for debug purp |
---|
[4917] | 968 | entity = iterator->nextElement(); |
---|
| 969 | } |
---|
| 970 | delete iterator; |
---|
| 971 | |
---|
| 972 | glCallList (objectList); |
---|
| 973 | |
---|
| 974 | ParticleEngine::getInstance()->draw(); |
---|
| 975 | |
---|
| 976 | GraphicsEngine::getInstance()->draw(); |
---|
| 977 | //TextEngine::getInstance()->draw(); |
---|
| 978 | } |
---|
| 979 | |
---|
| 980 | /** |
---|
[4836] | 981 | * add and spawn a new entity to this world |
---|
| 982 | * @param entity to be added |
---|
[3225] | 983 | */ |
---|
[2644] | 984 | void World::spawn(WorldEntity* entity) |
---|
| 985 | { |
---|
[3365] | 986 | this->entities->add (entity); |
---|
[3233] | 987 | entity->postSpawn (); |
---|
[2816] | 988 | } |
---|
| 989 | |
---|
| 990 | |
---|
[3225] | 991 | /** |
---|
[4836] | 992 | * add and spawn a new entity to this world |
---|
| 993 | * @param entity to be added |
---|
| 994 | * @param absCoor At what coordinates to add this entity. |
---|
| 995 | * @param absDir In which direction should it look. |
---|
[3225] | 996 | */ |
---|
[3365] | 997 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 998 | { |
---|
[3529] | 999 | this->entities->add (entity); |
---|
| 1000 | |
---|
[3809] | 1001 | entity->setAbsCoor (*absCoor); |
---|
| 1002 | entity->setAbsDir (*absDir); |
---|
[3365] | 1003 | |
---|
[3233] | 1004 | entity->postSpawn (); |
---|
[2644] | 1005 | } |
---|
[2816] | 1006 | |
---|
| 1007 | |
---|
[3521] | 1008 | /** |
---|
[4836] | 1009 | * add and spawn a new entity to this world |
---|
| 1010 | * @param entity to be added |
---|
| 1011 | * @param entity to be added to (PNode) |
---|
| 1012 | * @param At what relative coordinates to add this entity. |
---|
| 1013 | * @param In which relative direction should it look. |
---|
[3521] | 1014 | */ |
---|
[4555] | 1015 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
[4765] | 1016 | Vector* relCoor, Quaternion* relDir) |
---|
[3521] | 1017 | { |
---|
[4978] | 1018 | NullParent::getInstance(); |
---|
[3529] | 1019 | if( parentNode != NULL) |
---|
[3521] | 1020 | { |
---|
| 1021 | parentNode->addChild (entity); |
---|
[4555] | 1022 | |
---|
[3809] | 1023 | entity->setRelCoor (*relCoor); |
---|
| 1024 | entity->setRelDir (*relDir); |
---|
[4555] | 1025 | |
---|
[3521] | 1026 | this->entities->add (entity); |
---|
[4555] | 1027 | |
---|
[3521] | 1028 | entity->postSpawn (); |
---|
| 1029 | } |
---|
| 1030 | } |
---|
| 1031 | |
---|
| 1032 | |
---|
| 1033 | |
---|
[3449] | 1034 | /** |
---|
[3225] | 1035 | \brief commands that the world must catch |
---|
[4836] | 1036 | @returns false if not used by the world |
---|
[3225] | 1037 | */ |
---|
[3216] | 1038 | bool World::command(Command* cmd) |
---|
| 1039 | { |
---|
[4091] | 1040 | if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW0)) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
| 1041 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW1)) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
| 1042 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW2)) this->localCamera->setViewMode(VIEW_FRONT); |
---|
| 1043 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW3)) this->localCamera->setViewMode(VIEW_LEFT); |
---|
| 1044 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW4)) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
| 1045 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW5)) this->localCamera->setViewMode(VIEW_TOP); |
---|
[3216] | 1046 | return false; |
---|
| 1047 | } |
---|
[3365] | 1048 | |
---|
[4010] | 1049 | void World::setPath( const char* name) |
---|
| 1050 | { |
---|
[4094] | 1051 | if (this->path) |
---|
| 1052 | delete this->path; |
---|
| 1053 | if (ResourceManager::isFile(name)) |
---|
| 1054 | { |
---|
| 1055 | this->path = new char[strlen(name)+1]; |
---|
| 1056 | strcpy(this->path, name); |
---|
| 1057 | } |
---|
| 1058 | else |
---|
| 1059 | { |
---|
| 1060 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 1061 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 1062 | } |
---|
[4010] | 1063 | } |
---|
| 1064 | |
---|
| 1065 | const char* World::getPath( void) |
---|
| 1066 | { |
---|
| 1067 | return path; |
---|
| 1068 | } |
---|