[4555] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[2190] | 13 | co-programmer: Christian Meyer |
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[5390] | 14 | co-programmer: Benjamin Grauer |
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[1853] | 15 | */ |
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| 16 | |
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[3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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[2190] | 19 | #include "world.h" |
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[3608] | 20 | |
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[5205] | 21 | #include "shell_command.h" |
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[3620] | 22 | |
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[4347] | 23 | #include "state.h" |
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| 24 | |
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[3608] | 25 | #include "p_node.h" |
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| 26 | #include "null_parent.h" |
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[4326] | 27 | #include "pilot_node.h" |
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[3608] | 28 | #include "track_node.h" |
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[2190] | 29 | #include "world_entity.h" |
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[2036] | 30 | #include "player.h" |
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[2190] | 31 | #include "camera.h" |
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[2816] | 32 | #include "environment.h" |
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[3419] | 33 | #include "skysphere.h" |
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[3803] | 34 | #include "skybox.h" |
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[3750] | 35 | #include "satellite.h" |
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[4245] | 36 | #include "test_entity.h" |
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[3608] | 37 | #include "terrain.h" |
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[3436] | 38 | #include "light.h" |
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[4726] | 39 | #include "load_param.h" |
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[5174] | 40 | #include "shell.h" |
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[3620] | 41 | |
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[3646] | 42 | #include "track_manager.h" |
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| 43 | #include "garbage_collector.h" |
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[4940] | 44 | #include "fast_factory.h" |
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[3812] | 45 | #include "animation_player.h" |
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[4176] | 46 | #include "particle_engine.h" |
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[4245] | 47 | #include "graphics_engine.h" |
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[4338] | 48 | #include "physics_engine.h" |
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[4396] | 49 | #include "fields.h" |
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[3646] | 50 | |
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[4488] | 51 | #include "md2Model.h" |
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| 52 | |
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[3608] | 53 | #include "glmenu_imagescreen.h" |
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| 54 | #include "list.h" |
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[4010] | 55 | #include "game_loader.h" |
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[2036] | 56 | |
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[3964] | 57 | #include "animation3d.h" |
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[3608] | 58 | |
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[4010] | 59 | #include "substring.h" |
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[3608] | 60 | |
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[4261] | 61 | #include "factory.h" |
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[4245] | 62 | |
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[5556] | 63 | #include "weapons/projectile.h" |
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[4405] | 64 | #include "event_handler.h" |
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[4287] | 65 | |
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[4504] | 66 | #include "sound_engine.h" |
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[4961] | 67 | #include "ogg_player.h" |
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[4504] | 68 | |
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[4747] | 69 | #include "class_list.h" |
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| 70 | |
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[4917] | 71 | #include "cd_engine.h" |
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[5750] | 72 | #include "npcs/npc_test1.h" |
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[5318] | 73 | #include "shader.h" |
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[4820] | 74 | |
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[5205] | 75 | SHELL_COMMAND(speed, World, setSpeed); |
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[5389] | 76 | SHELL_COMMAND(togglePNodeVisibility, World, togglePNodeVisibility); |
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[5429] | 77 | SHELL_COMMAND(toggleBVVisibility, World, toggleBVVisibility); |
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[5205] | 78 | |
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[1856] | 79 | using namespace std; |
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[1853] | 80 | |
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[4978] | 81 | //! This creates a Factory to fabricate a World |
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[5750] | 82 | CREATE_FACTORY(World, CL_WORLD); |
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[3620] | 83 | |
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[4261] | 84 | World::World(const TiXmlElement* root) |
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[4010] | 85 | { |
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| 86 | this->constuctorInit("", -1); |
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[4094] | 87 | this->path = NULL; |
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[4555] | 88 | |
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[4261] | 89 | this->loadParams(root); |
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[4010] | 90 | } |
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| 91 | |
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[4555] | 92 | /** |
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[4836] | 93 | * create a new World |
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[4555] | 94 | |
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[2551] | 95 | This creates a new empty world! |
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[1858] | 96 | */ |
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[4978] | 97 | World::World (const char* name) |
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[1855] | 98 | { |
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[4094] | 99 | this->path = NULL; |
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[4010] | 100 | this->constuctorInit(name, -1); |
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[1855] | 101 | } |
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| 102 | |
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[3449] | 103 | /** |
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[4836] | 104 | * creates a new World... |
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| 105 | * @param worldID with this ID |
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[3449] | 106 | */ |
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[2636] | 107 | World::World (int worldID) |
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| 108 | { |
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[4094] | 109 | this->path = NULL; |
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[4010] | 110 | this->constuctorInit(NULL, worldID); |
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[2636] | 111 | } |
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| 112 | |
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[4555] | 113 | /** |
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[4838] | 114 | * remove the World from memory |
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[4555] | 115 | |
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[3365] | 116 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 117 | things contained in the tree are deleted automaticaly |
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[4838] | 118 | */ |
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[2190] | 119 | World::~World () |
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[1872] | 120 | { |
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[5206] | 121 | delete this->shell; |
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[3546] | 122 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3677] | 123 | |
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[4978] | 124 | // here everything that is alocated by the World is deleted |
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[4837] | 125 | delete this->entities; |
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[4830] | 126 | State::setWorldEntityList(NULL); |
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| 127 | |
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[5115] | 128 | |
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[5296] | 129 | // delete all the initialized Engines. |
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[5447] | 130 | FastFactory::flushAll(true); |
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[4735] | 131 | delete LightManager::getInstance(); |
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[4822] | 132 | delete TrackManager::getInstance(); |
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| 133 | delete ParticleEngine::getInstance(); |
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[5296] | 134 | delete AnimationPlayer::getInstance(); |
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[4978] | 135 | delete PhysicsEngine::getInstance(); |
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[4822] | 136 | |
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[4978] | 137 | // external engines initialized by the orxonox-class get deleted |
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[4504] | 138 | SoundEngine::getInstance()->flushAllBuffers(); |
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[4830] | 139 | SoundEngine::getInstance()->flushAllSources(); |
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[4504] | 140 | |
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[5115] | 141 | |
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[4978] | 142 | // erease everything that is left. |
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[4870] | 143 | delete NullParent::getInstance(); |
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[5318] | 144 | Shader::suspendShader(); |
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[4872] | 145 | |
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[4978] | 146 | // unload the resources !! |
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[4136] | 147 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[5218] | 148 | |
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| 149 | delete[] this->path; |
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[1872] | 150 | } |
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[1858] | 151 | |
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[3526] | 152 | /** |
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[4978] | 153 | * initializes the world. |
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| 154 | * @param name the name of the world |
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| 155 | * @param worldID the ID of this world |
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| 156 | * |
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| 157 | * set all stuff here that is world generic and does not use to much memory |
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| 158 | * because the real init() function StoryEntity::init() will be called |
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| 159 | * shortly before start of the game. |
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| 160 | * since all worlds are initiated/referenced before they will be started. |
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| 161 | * NO LEVEL LOADING HERE - NEVER! |
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[3526] | 162 | */ |
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[4978] | 163 | void World::constuctorInit(const char* name, int worldID) |
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[3526] | 164 | { |
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[4320] | 165 | this->setClassID(CL_WORLD, "World"); |
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[2636] | 166 | |
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[4978] | 167 | this->setName(name); |
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[3526] | 168 | this->debugWorldNr = worldID; |
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[5211] | 169 | this->gameTime = 0.0f; |
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[5205] | 170 | this->setSpeed(1.0); |
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[4961] | 171 | this->music = NULL; |
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[5211] | 172 | this->shell = NULL; |
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| 173 | this->entities = NULL; |
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[5389] | 174 | |
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| 175 | this->showPNodes = false; |
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[5429] | 176 | this->showBV = false; |
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[3629] | 177 | } |
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[3526] | 178 | |
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[4978] | 179 | /** |
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| 180 | * loads the parameters of a World from an XML-element |
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| 181 | * @param root the XML-element to load from |
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| 182 | */ |
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[4261] | 183 | void World::loadParams(const TiXmlElement* root) |
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| 184 | { |
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[4600] | 185 | PRINTF(4)("Creating a World\n"); |
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[4261] | 186 | |
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[5671] | 187 | LoadParam(root, "identifier", this, World, setStoryID) |
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[4261] | 188 | .describe("Sets the StoryID of this world"); |
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[4834] | 189 | |
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[5671] | 190 | LoadParam(root, "nextid", this, World, setNextStoryID) |
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[4261] | 191 | .describe("Sets the ID of the next world"); |
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[4834] | 192 | |
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[5671] | 193 | LoadParam(root, "path", this, World, setPath) |
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[4261] | 194 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 195 | } |
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| 196 | |
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[3629] | 197 | /** |
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[4978] | 198 | * this is executed just before load |
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| 199 | * |
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| 200 | * since the load function sometimes needs data, that has been initialized |
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| 201 | * before the load and after the proceeding storyentity has finished |
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[3629] | 202 | */ |
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| 203 | ErrorMessage World::preLoad() |
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| 204 | { |
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[4829] | 205 | State::setWorldEntityList(this->entities = new tList<WorldEntity>()); |
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| 206 | this->cycle = 0; |
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| 207 | |
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[3620] | 208 | /* init the world interface */ |
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[5206] | 209 | this->shell = new Shell(); |
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[4010] | 210 | |
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[4735] | 211 | LightManager::getInstance(); |
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[4978] | 212 | NullParent::getInstance (); |
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[3993] | 213 | |
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[4010] | 214 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[4338] | 215 | PhysicsEngine::getInstance(); |
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[4010] | 216 | |
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[4015] | 217 | this->localCamera = new Camera(); |
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[4978] | 218 | this->localCamera->setName ("World-Camera"); |
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[4555] | 219 | |
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[4827] | 220 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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[4347] | 221 | |
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[4245] | 222 | GraphicsEngine::getInstance()->displayFPS(true); |
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[4918] | 223 | |
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| 224 | CDEngine::getInstance()->setEntityList( this->entities); |
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[3526] | 225 | } |
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| 226 | |
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| 227 | |
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[3449] | 228 | /** |
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[4836] | 229 | * loads the World by initializing all resources, and set their default values. |
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[3449] | 230 | */ |
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[3459] | 231 | ErrorMessage World::load() |
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[4555] | 232 | { |
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[4104] | 233 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 234 | TiXmlElement* element; |
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[4010] | 235 | GameLoader* loader = GameLoader::getInstance(); |
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[4555] | 236 | |
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[4010] | 237 | if( getPath() == NULL) |
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[2636] | 238 | { |
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[4104] | 239 | PRINTF(1)("World has no path specified for loading"); |
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[4324] | 240 | this->loadDebugWorld(this->getStoryID()); |
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[4010] | 241 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 242 | } |
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[4555] | 243 | |
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[4010] | 244 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
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| 245 | // load the campaign document |
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[4555] | 246 | if( !XMLDoc->LoadFile()) |
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[4010] | 247 | { |
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| 248 | // report an error |
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[4104] | 249 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 250 | delete XMLDoc; |
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| 251 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 252 | } |
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[4555] | 253 | |
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[4010] | 254 | // check basic validity |
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| 255 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 256 | assert( root != NULL); |
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[4555] | 257 | |
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[4010] | 258 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 259 | { |
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| 260 | // report an error |
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[4104] | 261 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[4010] | 262 | delete XMLDoc; |
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| 263 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 264 | } |
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[4555] | 265 | |
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[4010] | 266 | // load the parameters |
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| 267 | // name |
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| 268 | const char* string = grabParameter( root, "name"); |
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| 269 | if( string == NULL) |
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| 270 | { |
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[4104] | 271 | PRINTF(2)("World is missing a proper 'name'\n"); |
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[5211] | 272 | this->setName("Unknown"); |
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[4010] | 273 | } |
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| 274 | else |
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| 275 | { |
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[5211] | 276 | this->setName(string); |
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[4010] | 277 | } |
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[4978] | 278 | |
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[4104] | 279 | //////////////// |
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| 280 | // LOADSCREEN // |
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| 281 | //////////////// |
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| 282 | element = root->FirstChildElement("LoadScreen"); |
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| 283 | if (element == NULL) |
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| 284 | { |
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| 285 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 286 | |
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| 287 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 288 | this->glmis->setMaximum(8); |
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| 289 | this->glmis->draw(); |
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| 290 | } |
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| 291 | else |
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| 292 | { |
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[4261] | 293 | this->glmis->loadParams(element); |
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[4104] | 294 | this->glmis->draw(); |
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| 295 | } |
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| 296 | this->glmis->draw(); |
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[4726] | 297 | |
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| 298 | //////////////////////// |
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| 299 | // find WorldEntities // |
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| 300 | //////////////////////// |
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| 301 | |
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[4104] | 302 | element = root->FirstChildElement("WorldEntities"); |
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[4555] | 303 | |
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[4010] | 304 | if( element == NULL) |
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| 305 | { |
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[4104] | 306 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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[4010] | 307 | } |
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| 308 | else |
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| 309 | { |
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| 310 | element = element->FirstChildElement(); |
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| 311 | // load Players/Objects/Whatever |
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[4104] | 312 | PRINTF(4)("Loading WorldEntities\n"); |
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[4010] | 313 | while( element != NULL) |
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[4555] | 314 | { |
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| 315 | WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); |
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| 316 | if( created != NULL) this->spawn( created); |
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| 317 | // if we load a 'Player' we use it as localPlayer |
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| 318 | //todo do this more elegant |
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[4919] | 319 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) |
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| 320 | { |
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| 321 | localPlayer = (Player*) created; |
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| 322 | CDEngine::getInstance()->setPlayer(localPlayer); |
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| 323 | } |
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[4555] | 324 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
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[4918] | 325 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 326 | { |
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| 327 | terrain = (Terrain*) created; |
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| 328 | CDEngine::getInstance()->setTerrain(terrain); |
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| 329 | } |
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[4555] | 330 | element = element->NextSiblingElement(); |
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[4836] | 331 | glmis->step(); //! @todo temporary |
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[4555] | 332 | } |
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[4104] | 333 | PRINTF(4)("Done loading WorldEntities\n"); |
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[4010] | 334 | } |
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[4555] | 335 | |
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[4726] | 336 | ////////////////////////////// |
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| 337 | // LOADING ADDITIONAL STUFF // |
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| 338 | ////////////////////////////// |
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| 339 | |
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[5652] | 340 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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[4735] | 341 | |
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[5652] | 342 | LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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| 343 | LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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[4726] | 344 | |
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[4010] | 345 | // find Track |
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[4222] | 346 | element = root->FirstChildElement( "Track"); |
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[4010] | 347 | if( element == NULL) |
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| 348 | { |
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[4228] | 349 | PRINTF(0)("World is missing a 'Track'\n"); |
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[4010] | 350 | } |
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| 351 | else |
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[4555] | 352 | { |
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[4010] | 353 | //load track |
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[4228] | 354 | PRINTF(4)("Loading Track\n"); |
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[4010] | 355 | |
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[4822] | 356 | TrackManager::getInstance()->loadParams( element); |
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| 357 | TrackManager::getInstance()->finalize(); |
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[4222] | 358 | } |
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[4555] | 359 | |
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[4010] | 360 | // free the XML data |
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[4015] | 361 | |
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[4010] | 362 | delete XMLDoc; |
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[4015] | 363 | /* GENERIC LOADING PROCESS FINISHED */ |
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[4555] | 364 | |
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[4010] | 365 | // bind input |
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[4822] | 366 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); |
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| 367 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); |
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| 368 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); |
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| 369 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); |
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| 370 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
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| 371 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
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| 372 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
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[5751] | 373 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, SDLK_PAGEUP); |
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| 374 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, SDLK_PAGEDOWN); |
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[4555] | 375 | |
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[4010] | 376 | // bind camera |
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| 377 | //this->localCamera->bind (localPlayer); |
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[4969] | 378 | // this->localPlayer->addChild (this->localCamera); |
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[4245] | 379 | |
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[4555] | 380 | |
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[4822] | 381 | // TrackManager::getInstance()->setBindSlave(env); |
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| 382 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
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[4010] | 383 | tn->addChild(this->localPlayer); |
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[4555] | 384 | |
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[4010] | 385 | //localCamera->setParent(TrackNode::getInstance()); |
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| 386 | tn->addChild(this->localCamera); |
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| 387 | localCamera->lookAt(tn); |
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[4620] | 388 | localCamera->setClipRegion(1, 10000.0); |
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[4444] | 389 | this->localPlayer->setParentMode(PNODE_ALL); |
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[4822] | 390 | TrackManager::getInstance()->condition(1, LEFTRIGHT, this->localPlayer); |
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[4501] | 391 | |
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[5355] | 392 | if (sky != NULL) |
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| 393 | { |
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| 394 | this->sky->setParent(this->localCamera); |
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| 395 | this->sky->setParentMode(PNODE_MOVEMENT); |
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| 396 | } |
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[3368] | 397 | |
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[4010] | 398 | // initialize debug coord system |
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| 399 | objectList = glGenLists(1); |
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| 400 | glNewList (objectList, GL_COMPILE); |
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[4555] | 401 | |
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[4822] | 402 | //TrackManager::getInstance()->drawGraph(.01); |
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| 403 | //TrackManager::getInstance()->debug(2); |
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[4010] | 404 | glEndList(); |
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[3993] | 405 | |
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[4504] | 406 | SoundEngine::getInstance()->setListener(this->localCamera); |
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[4176] | 407 | |
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[4347] | 408 | |
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[4709] | 409 | |
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[4715] | 410 | //////////// |
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| 411 | // STATIC // |
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| 412 | //////////// |
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| 413 | |
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[4730] | 414 | Gravity* test = new Gravity(); |
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[4715] | 415 | |
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[4709] | 416 | // SYSTEM TRAILING THE PLAYER |
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[4347] | 417 | // Creating a Test Particle System |
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[4430] | 418 | |
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[4730] | 419 | //new PhysicsConnection(system, gravity); |
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[4397] | 420 | // new PhysicsConnection(this->localPlayer, gravity); |
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[4347] | 421 | |
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[4721] | 422 | // TestEntity* testEntity = new TestEntity(); |
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| 423 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
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| 424 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 425 | // this->spawn(testEntity); |
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[4397] | 426 | |
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[5294] | 427 | // TestEntity* testEntity2 = new TestEntity(); |
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| 428 | // testEntity2->setAnim(STAND); |
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| 429 | // testEntity2->setRelCoor(Vector(2400.0, 10.0, -30.0)); |
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| 430 | // testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 431 | // //testEntity2->setParent(this->localPlayer); |
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| 432 | // this->spawn(testEntity2); |
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| 433 | // |
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| 434 | // TestEntity* testEntity3 = new TestEntity(); |
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| 435 | // testEntity3->setAnim(BOOM); |
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| 436 | // testEntity3->setRelCoor(Vector(2450.0, 10.0, -40.0)); |
---|
| 437 | // testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 438 | // this->spawn(testEntity3); |
---|
| 439 | // |
---|
| 440 | // TestEntity* testEntity4 = new TestEntity(); |
---|
| 441 | // testEntity4->setAnim(FLIP); |
---|
| 442 | // testEntity4->setRelCoor(Vector(2500.0, 10.0, -22.0)); |
---|
| 443 | // testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 444 | // this->spawn(testEntity4); |
---|
| 445 | // |
---|
| 446 | // TestEntity* testEntity5 = new TestEntity(); |
---|
| 447 | // testEntity5->setAnim(WAVE); |
---|
| 448 | // testEntity5->setRelCoor(Vector(2420.0, 10.0, -50.0)); |
---|
| 449 | // testEntity5->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 450 | // this->spawn(testEntity5); |
---|
| 451 | // |
---|
| 452 | // TestEntity* testEntity6 = new TestEntity(); |
---|
| 453 | // testEntity6->setAnim(WAVE); |
---|
| 454 | // testEntity6->setRelCoor(Vector(2420.0, 10.0, -20.0)); |
---|
| 455 | // testEntity6->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 456 | // this->spawn(testEntity6); |
---|
| 457 | // |
---|
| 458 | // TestEntity* testEntity7 = new TestEntity(); |
---|
| 459 | // testEntity7->setAnim(WAVE); |
---|
| 460 | // testEntity7->setRelCoor(Vector(2500.0, 10.0, -50.0)); |
---|
| 461 | // testEntity7->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
---|
| 462 | // this->spawn(testEntity7); |
---|
[4488] | 463 | |
---|
| 464 | |
---|
[4574] | 465 | |
---|
[5298] | 466 | // PhysicsEngine::getInstance()->debug(); |
---|
[4721] | 467 | |
---|
[4978] | 468 | |
---|
| 469 | |
---|
[4976] | 470 | for(int i = 0; i < 100; i++) |
---|
| 471 | { |
---|
[5750] | 472 | WorldEntity* tmp = new NPCTest1(); |
---|
[5049] | 473 | char npcChar[10]; |
---|
| 474 | sprintf (npcChar, "NPC_%d", i); |
---|
[5256] | 475 | tmp->setName(npcChar); |
---|
[5336] | 476 | tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); |
---|
[4976] | 477 | this->spawn(tmp); |
---|
[4747] | 478 | |
---|
[4976] | 479 | |
---|
| 480 | } |
---|
| 481 | |
---|
| 482 | |
---|
| 483 | |
---|
[5298] | 484 | // ClassList::debug(); |
---|
[4961] | 485 | |
---|
[5211] | 486 | this->music = NULL;//(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
---|
| 487 | //music->playback(); |
---|
[4010] | 488 | } |
---|
[3365] | 489 | |
---|
[4245] | 490 | |
---|
[4324] | 491 | |
---|
[4326] | 492 | /** |
---|
[4978] | 493 | * creates a debug world: only for experimental stuff |
---|
[4326] | 494 | */ |
---|
[4010] | 495 | void World::loadDebugWorld(int worldID) |
---|
| 496 | { |
---|
| 497 | /*monitor progress*/ |
---|
| 498 | this->glmis->step(); |
---|
[4228] | 499 | // stuff beyond this point remains to be loaded properly |
---|
[3194] | 500 | |
---|
[4228] | 501 | // initializing the TrackManager |
---|
[4822] | 502 | TrackManager::getInstance()->addPointV(Vector(150, -35, 5)); |
---|
| 503 | TrackManager::getInstance()->addPointV(Vector(200,-35, 5)); |
---|
| 504 | TrackManager::getInstance()->addPointV(Vector(250, -35, 5)); |
---|
| 505 | TrackManager::getInstance()->addPointV(Vector(320,-33,-.55)); |
---|
| 506 | TrackManager::getInstance()->setDuration(1); |
---|
| 507 | TrackManager::getInstance()->setSavePoint(); |
---|
[4228] | 508 | |
---|
[4822] | 509 | TrackManager::getInstance()->addPointV(Vector(410, 0, 0)); |
---|
| 510 | TrackManager::getInstance()->addPointV(Vector(510, 20, -10)); |
---|
| 511 | TrackManager::getInstance()->addPointV(Vector(550, 20, -10)); |
---|
| 512 | TrackManager::getInstance()->addPointV(Vector(570, 20, -10)); |
---|
| 513 | TrackManager::getInstance()->setDuration(2); |
---|
[4555] | 514 | |
---|
[4822] | 515 | TrackManager::getInstance()->forkS("testFork1,testFork2"); |
---|
| 516 | TrackManager::getInstance()->workOnS("testFork1"); |
---|
| 517 | TrackManager::getInstance()->addPointV(Vector(640, 25, -30)); |
---|
| 518 | TrackManager::getInstance()->addPointV(Vector(700, 40, -120)); |
---|
| 519 | TrackManager::getInstance()->addPointV(Vector(800, 50, -150)); |
---|
| 520 | TrackManager::getInstance()->addPointV(Vector(900, 60, -100)); |
---|
| 521 | TrackManager::getInstance()->addPointV(Vector(900, 60, -70)); |
---|
| 522 | TrackManager::getInstance()->addPointV(Vector(990, 65, -15)); |
---|
| 523 | TrackManager::getInstance()->addPointV(Vector(1050, 65, -10)); |
---|
| 524 | TrackManager::getInstance()->addPointV(Vector(1100, 65, -20)); |
---|
| 525 | TrackManager::getInstance()->setDuration(4); |
---|
[4228] | 526 | |
---|
[4822] | 527 | TrackManager::getInstance()->workOnS("testFork2"); |
---|
| 528 | TrackManager::getInstance()->addPointV(Vector(640, 25, 20)); |
---|
| 529 | TrackManager::getInstance()->addPointV(Vector(670, 50, 120)); |
---|
| 530 | TrackManager::getInstance()->addPointV(Vector(700, 70, 80)); |
---|
| 531 | TrackManager::getInstance()->addPointV(Vector(800, 70, 65)); |
---|
| 532 | TrackManager::getInstance()->addPointV(Vector(850, 65, 65)); |
---|
| 533 | TrackManager::getInstance()->addPointV(Vector(920, 35, 40)); |
---|
| 534 | TrackManager::getInstance()->addPointV(Vector(945, 40, 40)); |
---|
| 535 | TrackManager::getInstance()->addPointV(Vector(970, 24, 40)); |
---|
| 536 | TrackManager::getInstance()->addPointV(Vector(1000, 40, -7)); |
---|
[4508] | 537 | |
---|
[4822] | 538 | TrackManager::getInstance()->setDuration(4); |
---|
[4555] | 539 | |
---|
| 540 | |
---|
[4822] | 541 | TrackManager::getInstance()->joinS("testFork1,testFork2"); |
---|
[4555] | 542 | |
---|
[4822] | 543 | TrackManager::getInstance()->addPointV(Vector(1200, 60, -50)); |
---|
| 544 | TrackManager::getInstance()->addPointV(Vector(1300, 50, -50)); |
---|
| 545 | TrackManager::getInstance()->addPointV(Vector(1400, 40, -50)); |
---|
| 546 | TrackManager::getInstance()->addPointV(Vector(1500, 40, -60)); |
---|
| 547 | TrackManager::getInstance()->addPointV(Vector(1600, 35, -55)); |
---|
| 548 | TrackManager::getInstance()->addPointV(Vector(1700, 45, -40)); |
---|
| 549 | TrackManager::getInstance()->addPointV(Vector(1750, 60, -40)); |
---|
| 550 | TrackManager::getInstance()->addPointV(Vector(1770, 80, -40)); |
---|
| 551 | TrackManager::getInstance()->addPointV(Vector(1800, 100, -40)); |
---|
| 552 | TrackManager::getInstance()->setDuration(10); |
---|
[4555] | 553 | |
---|
[4822] | 554 | TrackManager::getInstance()->finalize(); |
---|
[4228] | 555 | |
---|
[4555] | 556 | |
---|
[4010] | 557 | // LIGHT initialisation |
---|
[4735] | 558 | LightManager::getInstance()->setAmbientColor(.1,.1,.1); |
---|
[4736] | 559 | // LightManager::getInstance()->addLight(); |
---|
[4735] | 560 | LightManager::getInstance()->debug(); |
---|
[3368] | 561 | |
---|
[4010] | 562 | switch(this->debugWorldNr) |
---|
| 563 | { |
---|
| 564 | /* |
---|
[4555] | 565 | this loads the hard-coded debug world. this only for simplicity and will be |
---|
| 566 | removed by a reald world-loader, which interprets a world-file. |
---|
| 567 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
---|
| 568 | make whatever you want... |
---|
[4010] | 569 | */ |
---|
| 570 | case DEBUG_WORLD_0: |
---|
| 571 | { |
---|
[4735] | 572 | LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); |
---|
[4010] | 573 | |
---|
| 574 | |
---|
[4555] | 575 | this->localPlayer = new Player (); |
---|
| 576 | this->localPlayer->setName ("player"); |
---|
| 577 | this->spawn (this->localPlayer); |
---|
| 578 | this->localPlayer->setRelCoor(Vector(5,0,0)); |
---|
| 579 | /*monitor progress*/ |
---|
| 580 | this->glmis->step(); |
---|
[4010] | 581 | |
---|
[4418] | 582 | |
---|
[4822] | 583 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
---|
| 584 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
---|
| 585 | EventHandler::getInstance()->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
---|
[4418] | 586 | |
---|
[4555] | 587 | /* |
---|
| 588 | Field* testField = new Gravity(); |
---|
| 589 | testField->setMagnitude(10); |
---|
| 590 | new PhysicsConnection(this->localPlayer, testField); |
---|
| 591 | */ |
---|
[4397] | 592 | |
---|
[4555] | 593 | // bind camera |
---|
| 594 | this->localCamera = new Camera(); |
---|
| 595 | this->localCamera->setName ("camera"); |
---|
| 596 | /*monitor progress*/ |
---|
| 597 | this->glmis->step(); |
---|
[2816] | 598 | |
---|
[3419] | 599 | |
---|
[4555] | 600 | // Create SkySphere |
---|
[4621] | 601 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 602 | this->sky->setName("SkySphere"); |
---|
| 603 | this->spawn(this->sky); |
---|
[4555] | 604 | this->localCamera->addChild(this->sky); |
---|
| 605 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
| 606 | /*monitor progress*/ |
---|
| 607 | this->glmis->step(); |
---|
[3368] | 608 | |
---|
[3521] | 609 | |
---|
[4555] | 610 | terrain = new Terrain("worlds/newGround.obj"); |
---|
| 611 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 612 | this->spawn(terrain); |
---|
| 613 | /*monitor progress*/ |
---|
| 614 | this->glmis->step(); |
---|
[2816] | 615 | |
---|
[4555] | 616 | this->pilotNode = new PilotNode(); |
---|
| 617 | this->spawn(this->pilotNode); |
---|
| 618 | this->pilotNode->setAbsCoor(Vector(150, -35, 5)); |
---|
| 619 | this->pilotNode->addChild(this->localPlayer); |
---|
| 620 | this->pilotNode->addChild(this->localCamera); |
---|
| 621 | this->localCamera->lookAt(this->localPlayer); |
---|
[4422] | 622 | |
---|
[4822] | 623 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP); |
---|
| 624 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN); |
---|
| 625 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT); |
---|
| 626 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT); |
---|
| 627 | EventHandler::getInstance()->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION); |
---|
[4422] | 628 | |
---|
[4555] | 629 | /* |
---|
[4822] | 630 | PNode* tn = TrackManager::getInstance()->getTrackNode(); |
---|
[4555] | 631 | tn->addChild(this->localPlayer); |
---|
| 632 | this->localCamera->lookAt(tn); |
---|
| 633 | |
---|
| 634 | tn->addChild(this->localCamera); |
---|
| 635 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
[4822] | 636 | TrackManager::getInstance()->condition(2, LEFTRIGHT, this->localPlayer); |
---|
[4555] | 637 | */ |
---|
| 638 | this->glmis->step(); |
---|
| 639 | break; |
---|
[4010] | 640 | } |
---|
| 641 | case DEBUG_WORLD_1: |
---|
| 642 | { |
---|
[3365] | 643 | |
---|
[4555] | 644 | break; |
---|
[4010] | 645 | } |
---|
| 646 | case DEBUG_WORLD_2: |
---|
| 647 | { |
---|
[3727] | 648 | |
---|
[4555] | 649 | break; |
---|
[4010] | 650 | } |
---|
| 651 | default: |
---|
[4324] | 652 | break; |
---|
[2636] | 653 | } |
---|
[4010] | 654 | } |
---|
[2636] | 655 | |
---|
[3459] | 656 | /** |
---|
[4836] | 657 | * initializes a new World shortly before start |
---|
[4978] | 658 | * |
---|
| 659 | * this is the function, that will be loaded shortly before the world is |
---|
| 660 | * started |
---|
[3459] | 661 | */ |
---|
| 662 | ErrorMessage World::init() |
---|
| 663 | { |
---|
| 664 | this->bPause = false; |
---|
[4326] | 665 | this->pilotNode = NULL; |
---|
[5051] | 666 | |
---|
| 667 | /* update the object position before game start - so there are no wrong coordinates used in the first processing */ |
---|
[5769] | 668 | NullParent::getInstance()->updateNode (0.001f); |
---|
| 669 | NullParent::getInstance()->updateNode (0.001f); |
---|
[5084] | 670 | |
---|
[3459] | 671 | } |
---|
| 672 | |
---|
| 673 | |
---|
| 674 | /** |
---|
[4836] | 675 | * starts the World |
---|
[3459] | 676 | */ |
---|
| 677 | ErrorMessage World::start() |
---|
| 678 | { |
---|
[3546] | 679 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 680 | this->bQuitOrxonox = false; |
---|
| 681 | this->bQuitCurrentGame = false; |
---|
| 682 | this->mainLoop(); |
---|
| 683 | } |
---|
| 684 | |
---|
| 685 | /** |
---|
[4836] | 686 | * stops the world. |
---|
[3459] | 687 | |
---|
| 688 | This happens, when the player decides to end the Level. |
---|
| 689 | */ |
---|
| 690 | ErrorMessage World::stop() |
---|
| 691 | { |
---|
[3546] | 692 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 693 | this->bQuitCurrentGame = true; |
---|
| 694 | } |
---|
| 695 | |
---|
| 696 | /** |
---|
[4836] | 697 | * pauses the Game |
---|
[3459] | 698 | */ |
---|
| 699 | ErrorMessage World::pause() |
---|
| 700 | { |
---|
| 701 | this->isPaused = true; |
---|
| 702 | } |
---|
| 703 | |
---|
| 704 | /** |
---|
[4836] | 705 | * ends the pause Phase |
---|
[3459] | 706 | */ |
---|
| 707 | ErrorMessage World::resume() |
---|
| 708 | { |
---|
| 709 | this->isPaused = false; |
---|
| 710 | } |
---|
| 711 | |
---|
| 712 | /** |
---|
[4836] | 713 | * destroys the World |
---|
[3459] | 714 | */ |
---|
| 715 | ErrorMessage World::destroy() |
---|
| 716 | { |
---|
[3566] | 717 | |
---|
[3459] | 718 | } |
---|
| 719 | |
---|
| 720 | /** |
---|
[4836] | 721 | * shows the loading screen |
---|
[3459] | 722 | */ |
---|
| 723 | void World::displayLoadScreen () |
---|
| 724 | { |
---|
[4555] | 725 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
| 726 | |
---|
| 727 | //GLMenuImageScreen* |
---|
[4099] | 728 | this->glmis = new GLMenuImageScreen(); |
---|
[3675] | 729 | this->glmis->setMaximum(8); |
---|
[4555] | 730 | |
---|
| 731 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 732 | } |
---|
| 733 | |
---|
| 734 | /** |
---|
[4836] | 735 | * removes the loadscreen, and changes over to the game |
---|
[3459] | 736 | |
---|
[4836] | 737 | @todo take out the delay |
---|
[3459] | 738 | */ |
---|
| 739 | void World::releaseLoadScreen () |
---|
| 740 | { |
---|
[4555] | 741 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 742 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[4555] | 743 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[4099] | 744 | delete this->glmis; |
---|
[3459] | 745 | } |
---|
| 746 | |
---|
| 747 | |
---|
[3620] | 748 | /** |
---|
[4836] | 749 | * gets the list of entities from the world |
---|
| 750 | * @returns entity list |
---|
[3620] | 751 | */ |
---|
| 752 | tList<WorldEntity>* World::getEntities() |
---|
| 753 | { |
---|
| 754 | return this->entities; |
---|
| 755 | } |
---|
| 756 | |
---|
| 757 | |
---|
[3646] | 758 | /** |
---|
[4836] | 759 | * this returns the current game time |
---|
| 760 | * @returns elapsed game time |
---|
[3646] | 761 | */ |
---|
| 762 | double World::getGameTime() |
---|
| 763 | { |
---|
| 764 | return this->gameTime; |
---|
| 765 | } |
---|
| 766 | |
---|
| 767 | |
---|
[4555] | 768 | /** |
---|
[4836] | 769 | * function to put your own debug stuff into it. it can display informations about |
---|
[3225] | 770 | the current class/procedure |
---|
| 771 | */ |
---|
[2640] | 772 | void World::debug() |
---|
| 773 | { |
---|
[5115] | 774 | PRINTF(0)("Printing out the List of alive WorldEntities:\n"); |
---|
| 775 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 776 | WorldEntity* entity = iterator->firstElement(); |
---|
| 777 | while( entity != NULL) |
---|
| 778 | { |
---|
| 779 | PRINTF(0)("%s::%s\n", entity->getClassName(), entity->getName()); |
---|
| 780 | entity = iterator->nextElement(); |
---|
| 781 | } |
---|
| 782 | delete iterator; |
---|
[2640] | 783 | } |
---|
[2636] | 784 | |
---|
[2640] | 785 | |
---|
[3449] | 786 | /** |
---|
[3225] | 787 | \brief main loop of the world: executing all world relevant function |
---|
| 788 | |
---|
| 789 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 790 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 791 | collisions drawing everything to the screen. |
---|
| 792 | */ |
---|
[2636] | 793 | void World::mainLoop() |
---|
| 794 | { |
---|
[3365] | 795 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 796 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[5045] | 797 | |
---|
[4836] | 798 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* @todo implement pause */ |
---|
[2551] | 799 | { |
---|
[4558] | 800 | ++this->cycle; |
---|
[5048] | 801 | PRINTF(4)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 802 | // Network |
---|
[3365] | 803 | this->synchronize (); |
---|
[2636] | 804 | // Process input |
---|
[3365] | 805 | this->handleInput (); |
---|
[3215] | 806 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
[4555] | 807 | break; |
---|
[2636] | 808 | // Process time |
---|
[3551] | 809 | this->tick (); |
---|
[5045] | 810 | // Process collision |
---|
| 811 | this->collide (); |
---|
[3551] | 812 | // Update the state |
---|
[4555] | 813 | this->update (); |
---|
[2636] | 814 | // Draw |
---|
[3365] | 815 | this->display (); |
---|
[5045] | 816 | } |
---|
[3548] | 817 | |
---|
[3546] | 818 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 819 | } |
---|
| 820 | |
---|
[3459] | 821 | |
---|
[2190] | 822 | /** |
---|
[4836] | 823 | * synchronize local data with remote data |
---|
[1855] | 824 | */ |
---|
[2636] | 825 | void World::synchronize () |
---|
[1855] | 826 | { |
---|
[2636] | 827 | // Get remote input |
---|
| 828 | // Update synchronizables |
---|
[1855] | 829 | } |
---|
[2636] | 830 | |
---|
[3459] | 831 | |
---|
[2636] | 832 | /** |
---|
[4836] | 833 | * run all input processing |
---|
[3225] | 834 | |
---|
| 835 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 836 | sdl and has its own event-passing-queue. |
---|
[2636] | 837 | */ |
---|
[3225] | 838 | void World::handleInput () |
---|
[2636] | 839 | { |
---|
| 840 | // localinput |
---|
[4407] | 841 | //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
| 842 | //cn->process(); |
---|
| 843 | |
---|
| 844 | EventHandler::getInstance()->process(); |
---|
| 845 | |
---|
[2636] | 846 | // remoteinput |
---|
| 847 | } |
---|
| 848 | |
---|
[3459] | 849 | |
---|
[2636] | 850 | /** |
---|
[4836] | 851 | * advance the timeline |
---|
[3225] | 852 | |
---|
| 853 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 854 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 855 | a heart-beat. |
---|
[2636] | 856 | */ |
---|
[3551] | 857 | void World::tick () |
---|
[2636] | 858 | { |
---|
| 859 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 860 | if(!this->bPause) |
---|
| 861 | { |
---|
[3644] | 862 | this->dt = currentFrame - this->lastFrame; |
---|
[4555] | 863 | |
---|
[4610] | 864 | if( this->dt > 10) |
---|
[4555] | 865 | { |
---|
| 866 | float fps = 1000/dt; |
---|
[3790] | 867 | |
---|
[4555] | 868 | // temporary, only for showing how fast the text-engine is |
---|
| 869 | char tmpChar[20]; |
---|
| 870 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
| 871 | } |
---|
[2636] | 872 | else |
---|
[4555] | 873 | { |
---|
| 874 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 875 | nothing. |
---|
| 876 | */ |
---|
[5048] | 877 | PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); |
---|
[4610] | 878 | SDL_Delay(10-dt); |
---|
[4555] | 879 | this->dt = 10; |
---|
| 880 | } |
---|
| 881 | |
---|
[5205] | 882 | this->dtS = (float)this->dt / 1000.0 * this->speed; |
---|
[4145] | 883 | this->gameTime += this->dtS; |
---|
[4833] | 884 | |
---|
[3654] | 885 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
[5115] | 886 | WorldEntity* entity = iterator->firstElement(); |
---|
[4555] | 887 | while( entity != NULL) |
---|
| 888 | { |
---|
| 889 | entity->tick (this->dtS); |
---|
| 890 | entity = iterator->nextElement(); |
---|
| 891 | } |
---|
[3654] | 892 | delete iterator; |
---|
[4010] | 893 | |
---|
[3459] | 894 | /* update tick the rest */ |
---|
[4959] | 895 | TrackManager::getInstance()->tick(this->dtS); |
---|
[4832] | 896 | this->localCamera->tick(this->dtS); |
---|
[4558] | 897 | // tick the engines |
---|
[4245] | 898 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
[4979] | 899 | // if (this->cycle > 5) |
---|
[4558] | 900 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
[4396] | 901 | |
---|
[4558] | 902 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 903 | GarbageCollector::getInstance()->tick(this->dtS); |
---|
[4396] | 904 | |
---|
[4831] | 905 | |
---|
[4558] | 906 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
[4555] | 907 | but since we like the things not too complicated we got it this way around |
---|
| 908 | until there is need or time to do it the other way around. |
---|
[4836] | 909 | @todo: GraphicsEngine ticks world: separation of processes and data... |
---|
[4681] | 910 | |
---|
| 911 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
| 912 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
[4245] | 913 | */ |
---|
| 914 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
[2636] | 915 | } |
---|
| 916 | this->lastFrame = currentFrame; |
---|
| 917 | } |
---|
| 918 | |
---|
[3216] | 919 | |
---|
[2636] | 920 | /** |
---|
[4836] | 921 | * this function gives the world a consistant state |
---|
[3551] | 922 | |
---|
| 923 | after ticking (updating the world state) this will give a constistant |
---|
| 924 | state to the whole system. |
---|
| 925 | */ |
---|
| 926 | void World::update() |
---|
| 927 | { |
---|
[4822] | 928 | GarbageCollector::getInstance()->update(); |
---|
[5406] | 929 | GraphicsEngine::getInstance()->update(this->dtS); |
---|
[5769] | 930 | NullParent::getInstance()->updateNode (this->dtS); |
---|
[4504] | 931 | |
---|
| 932 | SoundEngine::getInstance()->update(); |
---|
[4978] | 933 | //music->update(); |
---|
[3551] | 934 | } |
---|
| 935 | |
---|
| 936 | |
---|
[4917] | 937 | void World::collide() |
---|
| 938 | { |
---|
[4918] | 939 | CDEngine::getInstance()->checkCollisions(); |
---|
[4917] | 940 | } |
---|
| 941 | |
---|
[3551] | 942 | /** |
---|
[4836] | 943 | * render the current frame |
---|
[4555] | 944 | |
---|
[3225] | 945 | clear all buffers and draw the world |
---|
[2636] | 946 | */ |
---|
| 947 | void World::display () |
---|
| 948 | { |
---|
| 949 | // clear buffer |
---|
| 950 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 951 | // set camera |
---|
| 952 | this->localCamera->apply (); |
---|
| 953 | // draw world |
---|
| 954 | this->draw(); |
---|
| 955 | // draw HUD |
---|
[4837] | 956 | /** @todo draw HUD */ |
---|
[2636] | 957 | // flip buffers |
---|
[4681] | 958 | GraphicsEngine::swapBuffers(); |
---|
[3365] | 959 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 960 | //SDL_Flip (screen); |
---|
[2636] | 961 | } |
---|
| 962 | |
---|
[2644] | 963 | |
---|
[3225] | 964 | /** |
---|
[4917] | 965 | * runs through all entities calling their draw() methods |
---|
| 966 | */ |
---|
| 967 | void World::draw () |
---|
| 968 | { |
---|
| 969 | /* draw entities */ |
---|
| 970 | WorldEntity* entity; |
---|
| 971 | glLoadIdentity(); |
---|
| 972 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
[5115] | 973 | entity = iterator->firstElement(); |
---|
[4917] | 974 | while( entity != NULL ) |
---|
| 975 | { |
---|
[5055] | 976 | if( entity->isVisible() ) entity->draw(); |
---|
[5429] | 977 | if( unlikely( this->showBV)) entity->drawBVTree(3, 226); // to draw the bounding boxes of the objects at level 2 for debug purp |
---|
[4917] | 978 | entity = iterator->nextElement(); |
---|
| 979 | } |
---|
| 980 | delete iterator; |
---|
| 981 | |
---|
| 982 | glCallList (objectList); |
---|
| 983 | |
---|
| 984 | ParticleEngine::getInstance()->draw(); |
---|
| 985 | |
---|
[5389] | 986 | if (unlikely(this->showPNodes)) |
---|
| 987 | NullParent::getInstance()->debugDraw(0); |
---|
| 988 | |
---|
[4917] | 989 | GraphicsEngine::getInstance()->draw(); |
---|
| 990 | //TextEngine::getInstance()->draw(); |
---|
| 991 | } |
---|
| 992 | |
---|
| 993 | /** |
---|
[4836] | 994 | * add and spawn a new entity to this world |
---|
| 995 | * @param entity to be added |
---|
[3225] | 996 | */ |
---|
[2644] | 997 | void World::spawn(WorldEntity* entity) |
---|
| 998 | { |
---|
[3365] | 999 | this->entities->add (entity); |
---|
[3233] | 1000 | entity->postSpawn (); |
---|
[2816] | 1001 | } |
---|
| 1002 | |
---|
| 1003 | |
---|
[3225] | 1004 | /** |
---|
[4836] | 1005 | * add and spawn a new entity to this world |
---|
| 1006 | * @param entity to be added |
---|
| 1007 | * @param absCoor At what coordinates to add this entity. |
---|
| 1008 | * @param absDir In which direction should it look. |
---|
[3225] | 1009 | */ |
---|
[3365] | 1010 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 1011 | { |
---|
[3529] | 1012 | this->entities->add (entity); |
---|
| 1013 | |
---|
[3809] | 1014 | entity->setAbsCoor (*absCoor); |
---|
| 1015 | entity->setAbsDir (*absDir); |
---|
[3365] | 1016 | |
---|
[3233] | 1017 | entity->postSpawn (); |
---|
[2644] | 1018 | } |
---|
[2816] | 1019 | |
---|
| 1020 | |
---|
[3521] | 1021 | /** |
---|
[4836] | 1022 | * add and spawn a new entity to this world |
---|
| 1023 | * @param entity to be added |
---|
| 1024 | * @param entity to be added to (PNode) |
---|
| 1025 | * @param At what relative coordinates to add this entity. |
---|
| 1026 | * @param In which relative direction should it look. |
---|
[3521] | 1027 | */ |
---|
[4555] | 1028 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
[4765] | 1029 | Vector* relCoor, Quaternion* relDir) |
---|
[3521] | 1030 | { |
---|
[3529] | 1031 | if( parentNode != NULL) |
---|
[3521] | 1032 | { |
---|
| 1033 | parentNode->addChild (entity); |
---|
[4555] | 1034 | |
---|
[3809] | 1035 | entity->setRelCoor (*relCoor); |
---|
| 1036 | entity->setRelDir (*relDir); |
---|
[4555] | 1037 | |
---|
[3521] | 1038 | this->entities->add (entity); |
---|
[4555] | 1039 | |
---|
[3521] | 1040 | entity->postSpawn (); |
---|
| 1041 | } |
---|
| 1042 | } |
---|
| 1043 | |
---|
[4010] | 1044 | void World::setPath( const char* name) |
---|
| 1045 | { |
---|
[4094] | 1046 | if (this->path) |
---|
| 1047 | delete this->path; |
---|
| 1048 | if (ResourceManager::isFile(name)) |
---|
| 1049 | { |
---|
| 1050 | this->path = new char[strlen(name)+1]; |
---|
| 1051 | strcpy(this->path, name); |
---|
| 1052 | } |
---|
| 1053 | else |
---|
| 1054 | { |
---|
| 1055 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 1056 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 1057 | } |
---|
[4010] | 1058 | } |
---|
| 1059 | |
---|
| 1060 | const char* World::getPath( void) |
---|
| 1061 | { |
---|
| 1062 | return path; |
---|
| 1063 | } |
---|