[4555] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[2190] | 13 | co-programmer: Christian Meyer |
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[5390] | 14 | co-programmer: Benjamin Grauer |
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[1853] | 15 | */ |
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| 16 | |
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[3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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[2190] | 19 | #include "world.h" |
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[3608] | 20 | |
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[5205] | 21 | #include "shell_command.h" |
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[3620] | 22 | |
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[4347] | 23 | #include "state.h" |
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| 24 | |
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[3608] | 25 | #include "p_node.h" |
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| 26 | #include "null_parent.h" |
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[4326] | 27 | #include "pilot_node.h" |
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[2190] | 28 | #include "world_entity.h" |
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[2036] | 29 | #include "player.h" |
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[2190] | 30 | #include "camera.h" |
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[2816] | 31 | #include "environment.h" |
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[3419] | 32 | #include "skysphere.h" |
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[3803] | 33 | #include "skybox.h" |
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[3750] | 34 | #include "satellite.h" |
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[4245] | 35 | #include "test_entity.h" |
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[3608] | 36 | #include "terrain.h" |
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[3436] | 37 | #include "light.h" |
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[4726] | 38 | #include "load_param.h" |
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[5174] | 39 | #include "shell.h" |
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[3620] | 40 | |
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[3646] | 41 | #include "garbage_collector.h" |
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[4940] | 42 | #include "fast_factory.h" |
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[3812] | 43 | #include "animation_player.h" |
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[4176] | 44 | #include "particle_engine.h" |
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[4245] | 45 | #include "graphics_engine.h" |
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[4338] | 46 | #include "physics_engine.h" |
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[4396] | 47 | #include "fields.h" |
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[3646] | 48 | |
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[4488] | 49 | #include "md2Model.h" |
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| 50 | |
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[3608] | 51 | #include "glmenu_imagescreen.h" |
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| 52 | #include "list.h" |
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[4010] | 53 | #include "game_loader.h" |
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[2036] | 54 | |
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[3964] | 55 | #include "animation3d.h" |
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[3608] | 56 | |
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[4010] | 57 | #include "substring.h" |
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[3608] | 58 | |
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[4261] | 59 | #include "factory.h" |
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[4245] | 60 | |
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[5556] | 61 | #include "weapons/projectile.h" |
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[4405] | 62 | #include "event_handler.h" |
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[4504] | 63 | #include "sound_engine.h" |
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[4961] | 64 | #include "ogg_player.h" |
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[4504] | 65 | |
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[4747] | 66 | #include "class_list.h" |
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| 67 | |
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[4917] | 68 | #include "cd_engine.h" |
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[5750] | 69 | #include "npcs/npc_test1.h" |
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[5318] | 70 | #include "shader.h" |
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[4820] | 71 | |
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[5915] | 72 | #include "playable.h" |
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| 73 | |
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[5205] | 74 | SHELL_COMMAND(speed, World, setSpeed); |
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[5389] | 75 | SHELL_COMMAND(togglePNodeVisibility, World, togglePNodeVisibility); |
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[5429] | 76 | SHELL_COMMAND(toggleBVVisibility, World, toggleBVVisibility); |
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[5205] | 77 | |
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[1856] | 78 | using namespace std; |
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[1853] | 79 | |
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[4978] | 80 | //! This creates a Factory to fabricate a World |
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[5750] | 81 | CREATE_FACTORY(World, CL_WORLD); |
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[3620] | 82 | |
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[4261] | 83 | World::World(const TiXmlElement* root) |
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[4010] | 84 | { |
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| 85 | this->constuctorInit("", -1); |
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[4094] | 86 | this->path = NULL; |
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[4555] | 87 | |
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[4261] | 88 | this->loadParams(root); |
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[4010] | 89 | } |
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| 90 | |
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[4555] | 91 | /** |
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[4836] | 92 | * create a new World |
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[4555] | 93 | |
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[2551] | 94 | This creates a new empty world! |
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[1858] | 95 | */ |
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[4978] | 96 | World::World (const char* name) |
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[1855] | 97 | { |
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[4094] | 98 | this->path = NULL; |
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[4010] | 99 | this->constuctorInit(name, -1); |
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[1855] | 100 | } |
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| 101 | |
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[3449] | 102 | /** |
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[4836] | 103 | * creates a new World... |
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| 104 | * @param worldID with this ID |
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[3449] | 105 | */ |
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[2636] | 106 | World::World (int worldID) |
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| 107 | { |
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[4094] | 108 | this->path = NULL; |
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[4010] | 109 | this->constuctorInit(NULL, worldID); |
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[2636] | 110 | } |
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| 111 | |
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[4555] | 112 | /** |
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[4838] | 113 | * remove the World from memory |
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[4555] | 114 | |
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[3365] | 115 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 116 | things contained in the tree are deleted automaticaly |
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[4838] | 117 | */ |
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[2190] | 118 | World::~World () |
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[1872] | 119 | { |
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[5206] | 120 | delete this->shell; |
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[3546] | 121 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3677] | 122 | |
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[5915] | 123 | |
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[4978] | 124 | // here everything that is alocated by the World is deleted |
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[4837] | 125 | delete this->entities; |
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[4830] | 126 | State::setWorldEntityList(NULL); |
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| 127 | |
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[5915] | 128 | delete this->localPlayer; |
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[5115] | 129 | |
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[5296] | 130 | // delete all the initialized Engines. |
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[5447] | 131 | FastFactory::flushAll(true); |
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[4735] | 132 | delete LightManager::getInstance(); |
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[4822] | 133 | delete ParticleEngine::getInstance(); |
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[5296] | 134 | delete AnimationPlayer::getInstance(); |
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[4978] | 135 | delete PhysicsEngine::getInstance(); |
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[4822] | 136 | |
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[4978] | 137 | // external engines initialized by the orxonox-class get deleted |
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[4504] | 138 | SoundEngine::getInstance()->flushAllBuffers(); |
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[4830] | 139 | SoundEngine::getInstance()->flushAllSources(); |
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[4504] | 140 | |
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[5115] | 141 | |
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[4978] | 142 | // erease everything that is left. |
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[4870] | 143 | delete NullParent::getInstance(); |
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[5915] | 144 | |
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[5318] | 145 | Shader::suspendShader(); |
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[4872] | 146 | |
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[4978] | 147 | // unload the resources !! |
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[4136] | 148 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[5218] | 149 | |
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| 150 | delete[] this->path; |
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[1872] | 151 | } |
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[1858] | 152 | |
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[3526] | 153 | /** |
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[4978] | 154 | * initializes the world. |
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| 155 | * @param name the name of the world |
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| 156 | * @param worldID the ID of this world |
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| 157 | * |
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| 158 | * set all stuff here that is world generic and does not use to much memory |
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| 159 | * because the real init() function StoryEntity::init() will be called |
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| 160 | * shortly before start of the game. |
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| 161 | * since all worlds are initiated/referenced before they will be started. |
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| 162 | * NO LEVEL LOADING HERE - NEVER! |
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[3526] | 163 | */ |
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[4978] | 164 | void World::constuctorInit(const char* name, int worldID) |
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[3526] | 165 | { |
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[4320] | 166 | this->setClassID(CL_WORLD, "World"); |
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[2636] | 167 | |
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[4978] | 168 | this->setName(name); |
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[3526] | 169 | this->debugWorldNr = worldID; |
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[5211] | 170 | this->gameTime = 0.0f; |
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[5205] | 171 | this->setSpeed(1.0); |
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[4961] | 172 | this->music = NULL; |
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[5211] | 173 | this->shell = NULL; |
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| 174 | this->entities = NULL; |
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[5915] | 175 | this->localPlayer = NULL; |
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| 176 | this->localCamera = NULL; |
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[5389] | 177 | |
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| 178 | this->showPNodes = false; |
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[5429] | 179 | this->showBV = false; |
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[3629] | 180 | } |
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[3526] | 181 | |
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[4978] | 182 | /** |
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| 183 | * loads the parameters of a World from an XML-element |
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| 184 | * @param root the XML-element to load from |
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| 185 | */ |
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[4261] | 186 | void World::loadParams(const TiXmlElement* root) |
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| 187 | { |
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[4600] | 188 | PRINTF(4)("Creating a World\n"); |
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[4261] | 189 | |
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[5671] | 190 | LoadParam(root, "identifier", this, World, setStoryID) |
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[4261] | 191 | .describe("Sets the StoryID of this world"); |
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[4834] | 192 | |
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[5671] | 193 | LoadParam(root, "nextid", this, World, setNextStoryID) |
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[4261] | 194 | .describe("Sets the ID of the next world"); |
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[4834] | 195 | |
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[5671] | 196 | LoadParam(root, "path", this, World, setPath) |
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[4261] | 197 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 198 | } |
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| 199 | |
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[3629] | 200 | /** |
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[4978] | 201 | * this is executed just before load |
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| 202 | * |
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| 203 | * since the load function sometimes needs data, that has been initialized |
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| 204 | * before the load and after the proceeding storyentity has finished |
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[3629] | 205 | */ |
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| 206 | ErrorMessage World::preLoad() |
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| 207 | { |
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[4829] | 208 | State::setWorldEntityList(this->entities = new tList<WorldEntity>()); |
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| 209 | this->cycle = 0; |
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| 210 | |
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[3620] | 211 | /* init the world interface */ |
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[5206] | 212 | this->shell = new Shell(); |
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[4010] | 213 | |
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[4735] | 214 | LightManager::getInstance(); |
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[4978] | 215 | NullParent::getInstance (); |
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[3993] | 216 | |
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[4010] | 217 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[5915] | 218 | ParticleEngine::getInstance(); |
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[4338] | 219 | PhysicsEngine::getInstance(); |
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[4010] | 220 | |
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[4015] | 221 | this->localCamera = new Camera(); |
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[4978] | 222 | this->localCamera->setName ("World-Camera"); |
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[4555] | 223 | |
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[4827] | 224 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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[4347] | 225 | |
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[4245] | 226 | GraphicsEngine::getInstance()->displayFPS(true); |
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[4918] | 227 | |
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| 228 | CDEngine::getInstance()->setEntityList( this->entities); |
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[3526] | 229 | } |
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| 230 | |
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| 231 | |
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[3449] | 232 | /** |
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[4836] | 233 | * loads the World by initializing all resources, and set their default values. |
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[3449] | 234 | */ |
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[3459] | 235 | ErrorMessage World::load() |
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[4555] | 236 | { |
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[4104] | 237 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 238 | TiXmlElement* element; |
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[4010] | 239 | GameLoader* loader = GameLoader::getInstance(); |
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[4555] | 240 | |
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[4010] | 241 | if( getPath() == NULL) |
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[2636] | 242 | { |
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[4104] | 243 | PRINTF(1)("World has no path specified for loading"); |
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[4324] | 244 | this->loadDebugWorld(this->getStoryID()); |
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[4010] | 245 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 246 | } |
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[4555] | 247 | |
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[5915] | 248 | TiXmlDocument* XMLDoc = new TiXmlDocument( getPath()); |
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[4010] | 249 | // load the campaign document |
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[4555] | 250 | if( !XMLDoc->LoadFile()) |
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[4010] | 251 | { |
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| 252 | // report an error |
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[5915] | 253 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 254 | delete XMLDoc; |
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| 255 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 256 | } |
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[4555] | 257 | |
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[4010] | 258 | // check basic validity |
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| 259 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 260 | assert( root != NULL); |
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[4555] | 261 | |
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[4010] | 262 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 263 | { |
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| 264 | // report an error |
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[4104] | 265 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[4010] | 266 | delete XMLDoc; |
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| 267 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 268 | } |
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[4555] | 269 | |
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[4010] | 270 | // load the parameters |
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| 271 | // name |
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| 272 | const char* string = grabParameter( root, "name"); |
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| 273 | if( string == NULL) |
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| 274 | { |
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[4104] | 275 | PRINTF(2)("World is missing a proper 'name'\n"); |
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[5211] | 276 | this->setName("Unknown"); |
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[4010] | 277 | } |
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| 278 | else |
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| 279 | { |
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[5211] | 280 | this->setName(string); |
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[4010] | 281 | } |
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[4978] | 282 | |
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[4104] | 283 | //////////////// |
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| 284 | // LOADSCREEN // |
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| 285 | //////////////// |
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| 286 | element = root->FirstChildElement("LoadScreen"); |
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| 287 | if (element == NULL) |
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| 288 | { |
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| 289 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 290 | |
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| 291 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 292 | this->glmis->setMaximum(8); |
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| 293 | this->glmis->draw(); |
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| 294 | } |
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| 295 | else |
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| 296 | { |
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[4261] | 297 | this->glmis->loadParams(element); |
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[4104] | 298 | this->glmis->draw(); |
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| 299 | } |
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| 300 | this->glmis->draw(); |
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[4726] | 301 | |
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| 302 | //////////////////////// |
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| 303 | // find WorldEntities // |
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| 304 | //////////////////////// |
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| 305 | |
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[4104] | 306 | element = root->FirstChildElement("WorldEntities"); |
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[4555] | 307 | |
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[4010] | 308 | if( element == NULL) |
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| 309 | { |
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[4104] | 310 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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[4010] | 311 | } |
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| 312 | else |
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| 313 | { |
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| 314 | element = element->FirstChildElement(); |
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| 315 | // load Players/Objects/Whatever |
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[4104] | 316 | PRINTF(4)("Loading WorldEntities\n"); |
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[4010] | 317 | while( element != NULL) |
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[4555] | 318 | { |
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[5915] | 319 | BaseObject* created = (loader->fabricate(element)); |
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| 320 | if( created != NULL ) |
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| 321 | { |
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| 322 | if(created->isA(CL_WORLD_ENTITY)) |
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| 323 | this->spawn(dynamic_cast<WorldEntity*>(created)); |
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| 324 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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| 325 | } |
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| 326 | |
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[4555] | 327 | // if we load a 'Player' we use it as localPlayer |
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[5915] | 328 | |
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| 329 | |
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[4555] | 330 | //todo do this more elegant |
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[5915] | 331 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 332 | sky = dynamic_cast<SkyBox*>(created); |
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[4918] | 333 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 334 | { |
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[5915] | 335 | terrain = dynamic_cast<Terrain*>(created); |
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[4918] | 336 | CDEngine::getInstance()->setTerrain(terrain); |
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| 337 | } |
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[4555] | 338 | element = element->NextSiblingElement(); |
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[4836] | 339 | glmis->step(); //! @todo temporary |
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[4555] | 340 | } |
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[4104] | 341 | PRINTF(4)("Done loading WorldEntities\n"); |
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[4010] | 342 | } |
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[4555] | 343 | |
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[4726] | 344 | ////////////////////////////// |
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| 345 | // LOADING ADDITIONAL STUFF // |
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| 346 | ////////////////////////////// |
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| 347 | |
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[5652] | 348 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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[4735] | 349 | |
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[5915] | 350 | LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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| 351 | // LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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[4726] | 352 | |
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[4010] | 353 | // free the XML data |
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[4015] | 354 | |
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[4010] | 355 | delete XMLDoc; |
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[4015] | 356 | /* GENERIC LOADING PROCESS FINISHED */ |
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[4555] | 357 | |
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| 358 | |
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[5915] | 359 | // Create a Player |
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| 360 | this->localPlayer = new Player(); |
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[4245] | 361 | |
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[5915] | 362 | Playable* playable; |
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| 363 | const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 364 | if (playableList != NULL) |
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| 365 | { |
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| 366 | playable = dynamic_cast<Playable*>(playableList->front()); |
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| 367 | this->localPlayer->setControllable(playable); |
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| 368 | } |
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[4555] | 369 | |
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[5915] | 370 | // bind camera |
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| 371 | playable->addChild (this->localCamera); |
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[4555] | 372 | |
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[5915] | 373 | // //localCamera->setParent(TrackNode::getInstance()); |
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| 374 | // tn->addChild(this->localCamera); |
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[4620] | 375 | localCamera->setClipRegion(1, 10000.0); |
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[5915] | 376 | localCamera->lookAt(playable); |
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| 377 | // this->localPlayer->setParentMode(PNODE_ALL); |
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[5355] | 378 | if (sky != NULL) |
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| 379 | { |
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| 380 | this->sky->setParent(this->localCamera); |
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| 381 | this->sky->setParentMode(PNODE_MOVEMENT); |
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| 382 | } |
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[3368] | 383 | |
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[4010] | 384 | // initialize debug coord system |
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| 385 | objectList = glGenLists(1); |
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| 386 | glNewList (objectList, GL_COMPILE); |
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[4555] | 387 | |
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[4010] | 388 | glEndList(); |
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[3993] | 389 | |
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[4504] | 390 | SoundEngine::getInstance()->setListener(this->localCamera); |
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[4176] | 391 | |
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[4347] | 392 | |
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[4709] | 393 | |
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[4715] | 394 | //////////// |
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| 395 | // STATIC // |
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| 396 | //////////// |
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| 397 | |
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| 398 | |
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[4721] | 399 | // TestEntity* testEntity = new TestEntity(); |
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| 400 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
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| 401 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 402 | // this->spawn(testEntity); |
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[4397] | 403 | |
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[4976] | 404 | for(int i = 0; i < 100; i++) |
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| 405 | { |
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[5750] | 406 | WorldEntity* tmp = new NPCTest1(); |
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[5049] | 407 | char npcChar[10]; |
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| 408 | sprintf (npcChar, "NPC_%d", i); |
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[5256] | 409 | tmp->setName(npcChar); |
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[5336] | 410 | tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); |
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[4976] | 411 | this->spawn(tmp); |
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| 412 | } |
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| 413 | |
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[5211] | 414 | this->music = NULL;//(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
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| 415 | //music->playback(); |
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[4010] | 416 | } |
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[3365] | 417 | |
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[4245] | 418 | |
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[4324] | 419 | |
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[4326] | 420 | /** |
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[4978] | 421 | * creates a debug world: only for experimental stuff |
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[4326] | 422 | */ |
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[4010] | 423 | void World::loadDebugWorld(int worldID) |
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| 424 | { |
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| 425 | /*monitor progress*/ |
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| 426 | this->glmis->step(); |
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[4228] | 427 | // stuff beyond this point remains to be loaded properly |
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[3194] | 428 | |
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[4010] | 429 | // LIGHT initialisation |
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[4735] | 430 | LightManager::getInstance()->setAmbientColor(.1,.1,.1); |
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[4736] | 431 | // LightManager::getInstance()->addLight(); |
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[4735] | 432 | LightManager::getInstance()->debug(); |
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[3368] | 433 | |
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[4010] | 434 | switch(this->debugWorldNr) |
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| 435 | { |
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| 436 | /* |
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[4555] | 437 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 438 | removed by a reald world-loader, which interprets a world-file. |
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| 439 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 440 | make whatever you want... |
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[4010] | 441 | */ |
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| 442 | case DEBUG_WORLD_0: |
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| 443 | { |
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[4735] | 444 | LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); |
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[4555] | 445 | /*monitor progress*/ |
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| 446 | this->glmis->step(); |
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[4010] | 447 | |
---|
[4555] | 448 | // bind camera |
---|
| 449 | this->localCamera = new Camera(); |
---|
| 450 | this->localCamera->setName ("camera"); |
---|
| 451 | /*monitor progress*/ |
---|
| 452 | this->glmis->step(); |
---|
[2816] | 453 | |
---|
[3419] | 454 | |
---|
[4555] | 455 | // Create SkySphere |
---|
[4621] | 456 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 457 | this->sky->setName("SkySphere"); |
---|
| 458 | this->spawn(this->sky); |
---|
[4555] | 459 | this->localCamera->addChild(this->sky); |
---|
| 460 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
| 461 | /*monitor progress*/ |
---|
| 462 | this->glmis->step(); |
---|
[3368] | 463 | |
---|
[3521] | 464 | |
---|
[4555] | 465 | terrain = new Terrain("worlds/newGround.obj"); |
---|
| 466 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 467 | this->spawn(terrain); |
---|
| 468 | /*monitor progress*/ |
---|
| 469 | this->glmis->step(); |
---|
[2816] | 470 | |
---|
[4555] | 471 | this->glmis->step(); |
---|
| 472 | break; |
---|
[4010] | 473 | } |
---|
| 474 | case DEBUG_WORLD_1: |
---|
| 475 | { |
---|
[3365] | 476 | |
---|
[4555] | 477 | break; |
---|
[4010] | 478 | } |
---|
| 479 | case DEBUG_WORLD_2: |
---|
| 480 | { |
---|
[3727] | 481 | |
---|
[4555] | 482 | break; |
---|
[4010] | 483 | } |
---|
| 484 | default: |
---|
[4324] | 485 | break; |
---|
[2636] | 486 | } |
---|
[4010] | 487 | } |
---|
[2636] | 488 | |
---|
[3459] | 489 | /** |
---|
[4836] | 490 | * initializes a new World shortly before start |
---|
[4978] | 491 | * |
---|
| 492 | * this is the function, that will be loaded shortly before the world is |
---|
| 493 | * started |
---|
[3459] | 494 | */ |
---|
| 495 | ErrorMessage World::init() |
---|
| 496 | { |
---|
| 497 | this->bPause = false; |
---|
[5051] | 498 | |
---|
| 499 | /* update the object position before game start - so there are no wrong coordinates used in the first processing */ |
---|
[5769] | 500 | NullParent::getInstance()->updateNode (0.001f); |
---|
| 501 | NullParent::getInstance()->updateNode (0.001f); |
---|
[5084] | 502 | |
---|
[3459] | 503 | } |
---|
| 504 | |
---|
| 505 | |
---|
| 506 | /** |
---|
[4836] | 507 | * starts the World |
---|
[3459] | 508 | */ |
---|
| 509 | ErrorMessage World::start() |
---|
| 510 | { |
---|
[3546] | 511 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 512 | this->bQuitOrxonox = false; |
---|
| 513 | this->bQuitCurrentGame = false; |
---|
| 514 | this->mainLoop(); |
---|
| 515 | } |
---|
| 516 | |
---|
| 517 | /** |
---|
[4836] | 518 | * stops the world. |
---|
[3459] | 519 | |
---|
| 520 | This happens, when the player decides to end the Level. |
---|
| 521 | */ |
---|
| 522 | ErrorMessage World::stop() |
---|
| 523 | { |
---|
[3546] | 524 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 525 | this->bQuitCurrentGame = true; |
---|
| 526 | } |
---|
| 527 | |
---|
| 528 | /** |
---|
[4836] | 529 | * pauses the Game |
---|
[3459] | 530 | */ |
---|
| 531 | ErrorMessage World::pause() |
---|
| 532 | { |
---|
| 533 | this->isPaused = true; |
---|
| 534 | } |
---|
| 535 | |
---|
| 536 | /** |
---|
[4836] | 537 | * ends the pause Phase |
---|
[3459] | 538 | */ |
---|
| 539 | ErrorMessage World::resume() |
---|
| 540 | { |
---|
| 541 | this->isPaused = false; |
---|
| 542 | } |
---|
| 543 | |
---|
| 544 | /** |
---|
[4836] | 545 | * destroys the World |
---|
[3459] | 546 | */ |
---|
| 547 | ErrorMessage World::destroy() |
---|
| 548 | { |
---|
[3566] | 549 | |
---|
[3459] | 550 | } |
---|
| 551 | |
---|
| 552 | /** |
---|
[4836] | 553 | * shows the loading screen |
---|
[3459] | 554 | */ |
---|
| 555 | void World::displayLoadScreen () |
---|
| 556 | { |
---|
[4555] | 557 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
| 558 | |
---|
| 559 | //GLMenuImageScreen* |
---|
[4099] | 560 | this->glmis = new GLMenuImageScreen(); |
---|
[3675] | 561 | this->glmis->setMaximum(8); |
---|
[4555] | 562 | |
---|
| 563 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 564 | } |
---|
| 565 | |
---|
| 566 | /** |
---|
[4836] | 567 | * removes the loadscreen, and changes over to the game |
---|
[3459] | 568 | |
---|
[4836] | 569 | @todo take out the delay |
---|
[3459] | 570 | */ |
---|
| 571 | void World::releaseLoadScreen () |
---|
| 572 | { |
---|
[4555] | 573 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 574 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[4555] | 575 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[4099] | 576 | delete this->glmis; |
---|
[3459] | 577 | } |
---|
| 578 | |
---|
| 579 | |
---|
[3620] | 580 | /** |
---|
[4836] | 581 | * gets the list of entities from the world |
---|
| 582 | * @returns entity list |
---|
[3620] | 583 | */ |
---|
| 584 | tList<WorldEntity>* World::getEntities() |
---|
| 585 | { |
---|
| 586 | return this->entities; |
---|
| 587 | } |
---|
| 588 | |
---|
| 589 | |
---|
[3646] | 590 | /** |
---|
[4836] | 591 | * this returns the current game time |
---|
| 592 | * @returns elapsed game time |
---|
[3646] | 593 | */ |
---|
| 594 | double World::getGameTime() |
---|
| 595 | { |
---|
| 596 | return this->gameTime; |
---|
| 597 | } |
---|
| 598 | |
---|
| 599 | |
---|
[4555] | 600 | /** |
---|
[4836] | 601 | * function to put your own debug stuff into it. it can display informations about |
---|
[3225] | 602 | the current class/procedure |
---|
| 603 | */ |
---|
[2640] | 604 | void World::debug() |
---|
| 605 | { |
---|
[5115] | 606 | PRINTF(0)("Printing out the List of alive WorldEntities:\n"); |
---|
| 607 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 608 | WorldEntity* entity = iterator->firstElement(); |
---|
| 609 | while( entity != NULL) |
---|
| 610 | { |
---|
| 611 | PRINTF(0)("%s::%s\n", entity->getClassName(), entity->getName()); |
---|
| 612 | entity = iterator->nextElement(); |
---|
| 613 | } |
---|
| 614 | delete iterator; |
---|
[2640] | 615 | } |
---|
[2636] | 616 | |
---|
[2640] | 617 | |
---|
[3449] | 618 | /** |
---|
[3225] | 619 | \brief main loop of the world: executing all world relevant function |
---|
| 620 | |
---|
| 621 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 622 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 623 | collisions drawing everything to the screen. |
---|
| 624 | */ |
---|
[2636] | 625 | void World::mainLoop() |
---|
| 626 | { |
---|
[3365] | 627 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 628 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[5045] | 629 | |
---|
[4836] | 630 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* @todo implement pause */ |
---|
[2551] | 631 | { |
---|
[4558] | 632 | ++this->cycle; |
---|
[5048] | 633 | PRINTF(4)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 634 | // Network |
---|
[3365] | 635 | this->synchronize (); |
---|
[2636] | 636 | // Process input |
---|
[3365] | 637 | this->handleInput (); |
---|
[3215] | 638 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
[4555] | 639 | break; |
---|
[2636] | 640 | // Process time |
---|
[3551] | 641 | this->tick (); |
---|
[5045] | 642 | // Process collision |
---|
| 643 | this->collide (); |
---|
[3551] | 644 | // Update the state |
---|
[4555] | 645 | this->update (); |
---|
[2636] | 646 | // Draw |
---|
[3365] | 647 | this->display (); |
---|
[5045] | 648 | } |
---|
[3548] | 649 | |
---|
[3546] | 650 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 651 | } |
---|
| 652 | |
---|
[3459] | 653 | |
---|
[2190] | 654 | /** |
---|
[4836] | 655 | * synchronize local data with remote data |
---|
[1855] | 656 | */ |
---|
[2636] | 657 | void World::synchronize () |
---|
[1855] | 658 | { |
---|
[2636] | 659 | // Get remote input |
---|
| 660 | // Update synchronizables |
---|
[1855] | 661 | } |
---|
[2636] | 662 | |
---|
[3459] | 663 | |
---|
[2636] | 664 | /** |
---|
[4836] | 665 | * run all input processing |
---|
[3225] | 666 | |
---|
| 667 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 668 | sdl and has its own event-passing-queue. |
---|
[2636] | 669 | */ |
---|
[3225] | 670 | void World::handleInput () |
---|
[2636] | 671 | { |
---|
[4407] | 672 | EventHandler::getInstance()->process(); |
---|
| 673 | |
---|
[2636] | 674 | // remoteinput |
---|
| 675 | } |
---|
| 676 | |
---|
[3459] | 677 | |
---|
[2636] | 678 | /** |
---|
[4836] | 679 | * advance the timeline |
---|
[3225] | 680 | |
---|
| 681 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 682 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 683 | a heart-beat. |
---|
[2636] | 684 | */ |
---|
[3551] | 685 | void World::tick () |
---|
[2636] | 686 | { |
---|
| 687 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 688 | if(!this->bPause) |
---|
| 689 | { |
---|
[3644] | 690 | this->dt = currentFrame - this->lastFrame; |
---|
[4555] | 691 | |
---|
[4610] | 692 | if( this->dt > 10) |
---|
[4555] | 693 | { |
---|
| 694 | float fps = 1000/dt; |
---|
[3790] | 695 | |
---|
[4555] | 696 | // temporary, only for showing how fast the text-engine is |
---|
| 697 | char tmpChar[20]; |
---|
| 698 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
| 699 | } |
---|
[2636] | 700 | else |
---|
[4555] | 701 | { |
---|
| 702 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 703 | nothing. |
---|
| 704 | */ |
---|
[5048] | 705 | PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); |
---|
[4610] | 706 | SDL_Delay(10-dt); |
---|
[4555] | 707 | this->dt = 10; |
---|
| 708 | } |
---|
| 709 | |
---|
[5205] | 710 | this->dtS = (float)this->dt / 1000.0 * this->speed; |
---|
[4145] | 711 | this->gameTime += this->dtS; |
---|
[4833] | 712 | |
---|
[3654] | 713 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
[5115] | 714 | WorldEntity* entity = iterator->firstElement(); |
---|
[4555] | 715 | while( entity != NULL) |
---|
| 716 | { |
---|
| 717 | entity->tick (this->dtS); |
---|
| 718 | entity = iterator->nextElement(); |
---|
| 719 | } |
---|
[3654] | 720 | delete iterator; |
---|
[4010] | 721 | |
---|
[3459] | 722 | /* update tick the rest */ |
---|
[4832] | 723 | this->localCamera->tick(this->dtS); |
---|
[4558] | 724 | // tick the engines |
---|
[4245] | 725 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
[4979] | 726 | // if (this->cycle > 5) |
---|
[4558] | 727 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
[4396] | 728 | |
---|
[4558] | 729 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 730 | GarbageCollector::getInstance()->tick(this->dtS); |
---|
[4396] | 731 | |
---|
[4831] | 732 | |
---|
[4558] | 733 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
[4555] | 734 | but since we like the things not too complicated we got it this way around |
---|
| 735 | until there is need or time to do it the other way around. |
---|
[4836] | 736 | @todo: GraphicsEngine ticks world: separation of processes and data... |
---|
[4681] | 737 | |
---|
| 738 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
| 739 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
[4245] | 740 | */ |
---|
| 741 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
[2636] | 742 | } |
---|
| 743 | this->lastFrame = currentFrame; |
---|
| 744 | } |
---|
| 745 | |
---|
[3216] | 746 | |
---|
[2636] | 747 | /** |
---|
[4836] | 748 | * this function gives the world a consistant state |
---|
[3551] | 749 | |
---|
| 750 | after ticking (updating the world state) this will give a constistant |
---|
| 751 | state to the whole system. |
---|
| 752 | */ |
---|
| 753 | void World::update() |
---|
| 754 | { |
---|
[4822] | 755 | GarbageCollector::getInstance()->update(); |
---|
[5406] | 756 | GraphicsEngine::getInstance()->update(this->dtS); |
---|
[5769] | 757 | NullParent::getInstance()->updateNode (this->dtS); |
---|
[4504] | 758 | |
---|
| 759 | SoundEngine::getInstance()->update(); |
---|
[4978] | 760 | //music->update(); |
---|
[3551] | 761 | } |
---|
| 762 | |
---|
| 763 | |
---|
[4917] | 764 | void World::collide() |
---|
| 765 | { |
---|
[4918] | 766 | CDEngine::getInstance()->checkCollisions(); |
---|
[4917] | 767 | } |
---|
| 768 | |
---|
[3551] | 769 | /** |
---|
[4836] | 770 | * render the current frame |
---|
[4555] | 771 | |
---|
[3225] | 772 | clear all buffers and draw the world |
---|
[2636] | 773 | */ |
---|
| 774 | void World::display () |
---|
| 775 | { |
---|
| 776 | // clear buffer |
---|
| 777 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 778 | // set camera |
---|
| 779 | this->localCamera->apply (); |
---|
| 780 | // draw world |
---|
| 781 | this->draw(); |
---|
| 782 | // draw HUD |
---|
[4837] | 783 | /** @todo draw HUD */ |
---|
[2636] | 784 | // flip buffers |
---|
[4681] | 785 | GraphicsEngine::swapBuffers(); |
---|
[3365] | 786 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 787 | //SDL_Flip (screen); |
---|
[2636] | 788 | } |
---|
| 789 | |
---|
[2644] | 790 | |
---|
[3225] | 791 | /** |
---|
[4917] | 792 | * runs through all entities calling their draw() methods |
---|
| 793 | */ |
---|
| 794 | void World::draw () |
---|
| 795 | { |
---|
| 796 | /* draw entities */ |
---|
| 797 | WorldEntity* entity; |
---|
| 798 | glLoadIdentity(); |
---|
| 799 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
[5115] | 800 | entity = iterator->firstElement(); |
---|
[4917] | 801 | while( entity != NULL ) |
---|
| 802 | { |
---|
[5055] | 803 | if( entity->isVisible() ) entity->draw(); |
---|
[5429] | 804 | if( unlikely( this->showBV)) entity->drawBVTree(3, 226); // to draw the bounding boxes of the objects at level 2 for debug purp |
---|
[4917] | 805 | entity = iterator->nextElement(); |
---|
| 806 | } |
---|
| 807 | delete iterator; |
---|
| 808 | |
---|
| 809 | glCallList (objectList); |
---|
| 810 | |
---|
| 811 | ParticleEngine::getInstance()->draw(); |
---|
| 812 | |
---|
[5389] | 813 | if (unlikely(this->showPNodes)) |
---|
| 814 | NullParent::getInstance()->debugDraw(0); |
---|
| 815 | |
---|
[4917] | 816 | GraphicsEngine::getInstance()->draw(); |
---|
| 817 | //TextEngine::getInstance()->draw(); |
---|
| 818 | } |
---|
| 819 | |
---|
| 820 | /** |
---|
[4836] | 821 | * add and spawn a new entity to this world |
---|
| 822 | * @param entity to be added |
---|
[3225] | 823 | */ |
---|
[2644] | 824 | void World::spawn(WorldEntity* entity) |
---|
| 825 | { |
---|
[3365] | 826 | this->entities->add (entity); |
---|
[3233] | 827 | entity->postSpawn (); |
---|
[2816] | 828 | } |
---|
| 829 | |
---|
| 830 | |
---|
[3225] | 831 | /** |
---|
[4836] | 832 | * add and spawn a new entity to this world |
---|
| 833 | * @param entity to be added |
---|
| 834 | * @param absCoor At what coordinates to add this entity. |
---|
| 835 | * @param absDir In which direction should it look. |
---|
[3225] | 836 | */ |
---|
[3365] | 837 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 838 | { |
---|
[3529] | 839 | this->entities->add (entity); |
---|
| 840 | |
---|
[3809] | 841 | entity->setAbsCoor (*absCoor); |
---|
| 842 | entity->setAbsDir (*absDir); |
---|
[3365] | 843 | |
---|
[3233] | 844 | entity->postSpawn (); |
---|
[2644] | 845 | } |
---|
[2816] | 846 | |
---|
| 847 | |
---|
[3521] | 848 | /** |
---|
[4836] | 849 | * add and spawn a new entity to this world |
---|
| 850 | * @param entity to be added |
---|
| 851 | * @param entity to be added to (PNode) |
---|
| 852 | * @param At what relative coordinates to add this entity. |
---|
| 853 | * @param In which relative direction should it look. |
---|
[3521] | 854 | */ |
---|
[4555] | 855 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
[4765] | 856 | Vector* relCoor, Quaternion* relDir) |
---|
[3521] | 857 | { |
---|
[3529] | 858 | if( parentNode != NULL) |
---|
[3521] | 859 | { |
---|
| 860 | parentNode->addChild (entity); |
---|
[4555] | 861 | |
---|
[3809] | 862 | entity->setRelCoor (*relCoor); |
---|
| 863 | entity->setRelDir (*relDir); |
---|
[4555] | 864 | |
---|
[3521] | 865 | this->entities->add (entity); |
---|
[4555] | 866 | |
---|
[3521] | 867 | entity->postSpawn (); |
---|
| 868 | } |
---|
| 869 | } |
---|
| 870 | |
---|
[4010] | 871 | void World::setPath( const char* name) |
---|
| 872 | { |
---|
[4094] | 873 | if (this->path) |
---|
| 874 | delete this->path; |
---|
| 875 | if (ResourceManager::isFile(name)) |
---|
| 876 | { |
---|
| 877 | this->path = new char[strlen(name)+1]; |
---|
| 878 | strcpy(this->path, name); |
---|
| 879 | } |
---|
| 880 | else |
---|
| 881 | { |
---|
| 882 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 883 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 884 | } |
---|
[4010] | 885 | } |
---|
| 886 | |
---|
| 887 | const char* World::getPath( void) |
---|
| 888 | { |
---|
| 889 | return path; |
---|
| 890 | } |
---|