[4555] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[2190] | 13 | co-programmer: Christian Meyer |
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[5390] | 14 | co-programmer: Benjamin Grauer |
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[1853] | 15 | */ |
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| 16 | |
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[3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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[2190] | 19 | #include "world.h" |
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[3608] | 20 | |
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[5205] | 21 | #include "shell_command.h" |
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[3620] | 22 | |
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[4347] | 23 | #include "state.h" |
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| 24 | |
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[3608] | 25 | #include "p_node.h" |
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| 26 | #include "null_parent.h" |
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[4326] | 27 | #include "pilot_node.h" |
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[2190] | 28 | #include "world_entity.h" |
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[2036] | 29 | #include "player.h" |
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[2190] | 30 | #include "camera.h" |
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[2816] | 31 | #include "environment.h" |
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[3419] | 32 | #include "skysphere.h" |
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[3803] | 33 | #include "skybox.h" |
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[3750] | 34 | #include "satellite.h" |
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[4245] | 35 | #include "test_entity.h" |
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[3608] | 36 | #include "terrain.h" |
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[3436] | 37 | #include "light.h" |
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[4726] | 38 | #include "load_param.h" |
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[5174] | 39 | #include "shell.h" |
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[3620] | 40 | |
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[3646] | 41 | #include "garbage_collector.h" |
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[4940] | 42 | #include "fast_factory.h" |
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[3812] | 43 | #include "animation_player.h" |
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[4176] | 44 | #include "particle_engine.h" |
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[4245] | 45 | #include "graphics_engine.h" |
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[4338] | 46 | #include "physics_engine.h" |
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[4396] | 47 | #include "fields.h" |
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[3646] | 48 | |
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[4488] | 49 | #include "md2Model.h" |
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| 50 | |
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[3608] | 51 | #include "glmenu_imagescreen.h" |
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| 52 | #include "list.h" |
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[4010] | 53 | #include "game_loader.h" |
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[2036] | 54 | |
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[3964] | 55 | #include "animation3d.h" |
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[3608] | 56 | |
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[4010] | 57 | #include "substring.h" |
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[3608] | 58 | |
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[4261] | 59 | #include "factory.h" |
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[4245] | 60 | |
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[5556] | 61 | #include "weapons/projectile.h" |
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[4405] | 62 | #include "event_handler.h" |
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[4504] | 63 | #include "sound_engine.h" |
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[4961] | 64 | #include "ogg_player.h" |
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[4504] | 65 | |
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[4747] | 66 | #include "class_list.h" |
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| 67 | |
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[4917] | 68 | #include "cd_engine.h" |
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[5750] | 69 | #include "npcs/npc_test1.h" |
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[5318] | 70 | #include "shader.h" |
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[4820] | 71 | |
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[5915] | 72 | #include "playable.h" |
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[5996] | 73 | #include "network_manager.h" |
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| 74 | #include "playable.h" |
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[5915] | 75 | |
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[5996] | 76 | |
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[5205] | 77 | SHELL_COMMAND(speed, World, setSpeed); |
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[5389] | 78 | SHELL_COMMAND(togglePNodeVisibility, World, togglePNodeVisibility); |
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[5429] | 79 | SHELL_COMMAND(toggleBVVisibility, World, toggleBVVisibility); |
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[5205] | 80 | |
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[1856] | 81 | using namespace std; |
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[1853] | 82 | |
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[4978] | 83 | //! This creates a Factory to fabricate a World |
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[5750] | 84 | CREATE_FACTORY(World, CL_WORLD); |
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[3620] | 85 | |
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[4261] | 86 | World::World(const TiXmlElement* root) |
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[4010] | 87 | { |
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| 88 | this->constuctorInit("", -1); |
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[4094] | 89 | this->path = NULL; |
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[4555] | 90 | |
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[4261] | 91 | this->loadParams(root); |
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[4010] | 92 | } |
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| 93 | |
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[4555] | 94 | /** |
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[4836] | 95 | * create a new World |
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[4555] | 96 | |
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[2551] | 97 | This creates a new empty world! |
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[1858] | 98 | */ |
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[4978] | 99 | World::World (const char* name) |
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[1855] | 100 | { |
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[4094] | 101 | this->path = NULL; |
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[4010] | 102 | this->constuctorInit(name, -1); |
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[1855] | 103 | } |
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| 104 | |
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[3449] | 105 | /** |
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[4836] | 106 | * creates a new World... |
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| 107 | * @param worldID with this ID |
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[3449] | 108 | */ |
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[2636] | 109 | World::World (int worldID) |
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| 110 | { |
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[4094] | 111 | this->path = NULL; |
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[4010] | 112 | this->constuctorInit(NULL, worldID); |
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[2636] | 113 | } |
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| 114 | |
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[4555] | 115 | /** |
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[4838] | 116 | * remove the World from memory |
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[4555] | 117 | |
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[3365] | 118 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 119 | things contained in the tree are deleted automaticaly |
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[4838] | 120 | */ |
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[2190] | 121 | World::~World () |
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[1872] | 122 | { |
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[5206] | 123 | delete this->shell; |
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[3546] | 124 | PRINTF(3)("World::~World() - deleting current world\n"); |
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[3677] | 125 | |
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[5915] | 126 | |
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[4978] | 127 | // here everything that is alocated by the World is deleted |
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[4837] | 128 | delete this->entities; |
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[4830] | 129 | State::setWorldEntityList(NULL); |
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| 130 | |
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[5915] | 131 | delete this->localPlayer; |
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[5115] | 132 | |
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[5296] | 133 | // delete all the initialized Engines. |
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[5447] | 134 | FastFactory::flushAll(true); |
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[4735] | 135 | delete LightManager::getInstance(); |
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[4822] | 136 | delete ParticleEngine::getInstance(); |
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[5296] | 137 | delete AnimationPlayer::getInstance(); |
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[4978] | 138 | delete PhysicsEngine::getInstance(); |
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[4822] | 139 | |
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[4978] | 140 | // external engines initialized by the orxonox-class get deleted |
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[4504] | 141 | SoundEngine::getInstance()->flushAllBuffers(); |
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[4830] | 142 | SoundEngine::getInstance()->flushAllSources(); |
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[4504] | 143 | |
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[5115] | 144 | |
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[4978] | 145 | // erease everything that is left. |
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[4870] | 146 | delete NullParent::getInstance(); |
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[5915] | 147 | |
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[5318] | 148 | Shader::suspendShader(); |
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[4872] | 149 | |
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[4978] | 150 | // unload the resources !! |
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[4136] | 151 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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[5218] | 152 | |
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| 153 | delete[] this->path; |
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[1872] | 154 | } |
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[1858] | 155 | |
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[3526] | 156 | /** |
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[4978] | 157 | * initializes the world. |
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| 158 | * @param name the name of the world |
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| 159 | * @param worldID the ID of this world |
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| 160 | * |
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| 161 | * set all stuff here that is world generic and does not use to much memory |
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| 162 | * because the real init() function StoryEntity::init() will be called |
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| 163 | * shortly before start of the game. |
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| 164 | * since all worlds are initiated/referenced before they will be started. |
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| 165 | * NO LEVEL LOADING HERE - NEVER! |
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[3526] | 166 | */ |
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[4978] | 167 | void World::constuctorInit(const char* name, int worldID) |
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[3526] | 168 | { |
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[4320] | 169 | this->setClassID(CL_WORLD, "World"); |
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[2636] | 170 | |
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[4978] | 171 | this->setName(name); |
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[3526] | 172 | this->debugWorldNr = worldID; |
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[5211] | 173 | this->gameTime = 0.0f; |
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[5205] | 174 | this->setSpeed(1.0); |
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[4961] | 175 | this->music = NULL; |
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[5211] | 176 | this->shell = NULL; |
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| 177 | this->entities = NULL; |
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[5915] | 178 | this->localPlayer = NULL; |
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| 179 | this->localCamera = NULL; |
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[5389] | 180 | |
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| 181 | this->showPNodes = false; |
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[5429] | 182 | this->showBV = false; |
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[3629] | 183 | } |
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[3526] | 184 | |
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[4978] | 185 | /** |
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| 186 | * loads the parameters of a World from an XML-element |
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| 187 | * @param root the XML-element to load from |
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| 188 | */ |
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[4261] | 189 | void World::loadParams(const TiXmlElement* root) |
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| 190 | { |
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[4600] | 191 | PRINTF(4)("Creating a World\n"); |
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[4261] | 192 | |
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[5671] | 193 | LoadParam(root, "identifier", this, World, setStoryID) |
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[4261] | 194 | .describe("Sets the StoryID of this world"); |
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[4834] | 195 | |
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[5671] | 196 | LoadParam(root, "nextid", this, World, setNextStoryID) |
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[4261] | 197 | .describe("Sets the ID of the next world"); |
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[4834] | 198 | |
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[5671] | 199 | LoadParam(root, "path", this, World, setPath) |
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[4261] | 200 | .describe("The Filename of this World (relative from the data-dir)"); |
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| 201 | } |
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| 202 | |
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[3629] | 203 | /** |
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[4978] | 204 | * this is executed just before load |
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| 205 | * |
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| 206 | * since the load function sometimes needs data, that has been initialized |
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| 207 | * before the load and after the proceeding storyentity has finished |
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[3629] | 208 | */ |
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| 209 | ErrorMessage World::preLoad() |
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| 210 | { |
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[4829] | 211 | State::setWorldEntityList(this->entities = new tList<WorldEntity>()); |
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| 212 | this->cycle = 0; |
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| 213 | |
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[3620] | 214 | /* init the world interface */ |
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[5206] | 215 | this->shell = new Shell(); |
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[4010] | 216 | |
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[4735] | 217 | LightManager::getInstance(); |
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[4978] | 218 | NullParent::getInstance (); |
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[3993] | 219 | |
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[4010] | 220 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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[5915] | 221 | ParticleEngine::getInstance(); |
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[4338] | 222 | PhysicsEngine::getInstance(); |
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[4010] | 223 | |
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[4015] | 224 | this->localCamera = new Camera(); |
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[4978] | 225 | this->localCamera->setName ("World-Camera"); |
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[4555] | 226 | |
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[4827] | 227 | State::setCamera(this->localCamera, this->localCamera->getTarget()); |
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[4347] | 228 | |
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[4245] | 229 | GraphicsEngine::getInstance()->displayFPS(true); |
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[4918] | 230 | |
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| 231 | CDEngine::getInstance()->setEntityList( this->entities); |
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[3526] | 232 | } |
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| 233 | |
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| 234 | |
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[3449] | 235 | /** |
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[4836] | 236 | * loads the World by initializing all resources, and set their default values. |
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[3449] | 237 | */ |
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[3459] | 238 | ErrorMessage World::load() |
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[4555] | 239 | { |
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[4104] | 240 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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| 241 | TiXmlElement* element; |
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[4010] | 242 | GameLoader* loader = GameLoader::getInstance(); |
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[4555] | 243 | |
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[4010] | 244 | if( getPath() == NULL) |
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[2636] | 245 | { |
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[4104] | 246 | PRINTF(1)("World has no path specified for loading"); |
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[4324] | 247 | this->loadDebugWorld(this->getStoryID()); |
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[4010] | 248 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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| 249 | } |
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[4555] | 250 | |
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[5915] | 251 | TiXmlDocument* XMLDoc = new TiXmlDocument( getPath()); |
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[4010] | 252 | // load the campaign document |
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[4555] | 253 | if( !XMLDoc->LoadFile()) |
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[4010] | 254 | { |
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| 255 | // report an error |
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[5915] | 256 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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[4010] | 257 | delete XMLDoc; |
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| 258 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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| 259 | } |
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[4555] | 260 | |
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[4010] | 261 | // check basic validity |
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| 262 | TiXmlElement* root = XMLDoc->RootElement(); |
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| 263 | assert( root != NULL); |
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[4555] | 264 | |
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[4010] | 265 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 266 | { |
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| 267 | // report an error |
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[4104] | 268 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[4010] | 269 | delete XMLDoc; |
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| 270 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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| 271 | } |
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[4555] | 272 | |
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[4010] | 273 | // load the parameters |
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| 274 | // name |
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| 275 | const char* string = grabParameter( root, "name"); |
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| 276 | if( string == NULL) |
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| 277 | { |
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[4104] | 278 | PRINTF(2)("World is missing a proper 'name'\n"); |
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[5211] | 279 | this->setName("Unknown"); |
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[4010] | 280 | } |
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| 281 | else |
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| 282 | { |
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[5211] | 283 | this->setName(string); |
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[4010] | 284 | } |
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[4978] | 285 | |
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[4104] | 286 | //////////////// |
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| 287 | // LOADSCREEN // |
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| 288 | //////////////// |
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| 289 | element = root->FirstChildElement("LoadScreen"); |
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| 290 | if (element == NULL) |
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| 291 | { |
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| 292 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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| 293 | |
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| 294 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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| 295 | this->glmis->setMaximum(8); |
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| 296 | this->glmis->draw(); |
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| 297 | } |
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| 298 | else |
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| 299 | { |
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[4261] | 300 | this->glmis->loadParams(element); |
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[4104] | 301 | this->glmis->draw(); |
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| 302 | } |
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| 303 | this->glmis->draw(); |
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[4726] | 304 | |
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| 305 | //////////////////////// |
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| 306 | // find WorldEntities // |
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| 307 | //////////////////////// |
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| 308 | |
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[4104] | 309 | element = root->FirstChildElement("WorldEntities"); |
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[4555] | 310 | |
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[4010] | 311 | if( element == NULL) |
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| 312 | { |
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[4104] | 313 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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[4010] | 314 | } |
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| 315 | else |
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| 316 | { |
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| 317 | element = element->FirstChildElement(); |
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| 318 | // load Players/Objects/Whatever |
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[4104] | 319 | PRINTF(4)("Loading WorldEntities\n"); |
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[4010] | 320 | while( element != NULL) |
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[4555] | 321 | { |
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[5996] | 322 | BaseObject* created = Factory::fabricate(element); |
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[5915] | 323 | if( created != NULL ) |
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| 324 | { |
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| 325 | if(created->isA(CL_WORLD_ENTITY)) |
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| 326 | this->spawn(dynamic_cast<WorldEntity*>(created)); |
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[5996] | 327 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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[5915] | 328 | } |
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| 329 | |
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[4555] | 330 | // if we load a 'Player' we use it as localPlayer |
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[5915] | 331 | |
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| 332 | |
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[4555] | 333 | //todo do this more elegant |
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[5915] | 334 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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| 335 | sky = dynamic_cast<SkyBox*>(created); |
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[4918] | 336 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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| 337 | { |
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[5915] | 338 | terrain = dynamic_cast<Terrain*>(created); |
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[4918] | 339 | CDEngine::getInstance()->setTerrain(terrain); |
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| 340 | } |
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[4555] | 341 | element = element->NextSiblingElement(); |
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[4836] | 342 | glmis->step(); //! @todo temporary |
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[4555] | 343 | } |
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[4104] | 344 | PRINTF(4)("Done loading WorldEntities\n"); |
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[4010] | 345 | } |
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[4555] | 346 | |
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[4726] | 347 | ////////////////////////////// |
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| 348 | // LOADING ADDITIONAL STUFF // |
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| 349 | ////////////////////////////// |
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| 350 | |
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[5652] | 351 | LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); |
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[4735] | 352 | |
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[5915] | 353 | LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); |
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| 354 | // LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); |
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[4726] | 355 | |
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[4010] | 356 | // free the XML data |
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[4015] | 357 | |
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[4010] | 358 | delete XMLDoc; |
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[4015] | 359 | /* GENERIC LOADING PROCESS FINISHED */ |
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[4555] | 360 | |
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| 361 | |
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[5915] | 362 | // Create a Player |
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| 363 | this->localPlayer = new Player(); |
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[4245] | 364 | |
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[5915] | 365 | Playable* playable; |
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| 366 | const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 367 | if (playableList != NULL) |
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| 368 | { |
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| 369 | playable = dynamic_cast<Playable*>(playableList->front()); |
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| 370 | this->localPlayer->setControllable(playable); |
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| 371 | } |
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[4555] | 372 | |
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[5915] | 373 | // bind camera |
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| 374 | playable->addChild (this->localCamera); |
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[4555] | 375 | |
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[5915] | 376 | // //localCamera->setParent(TrackNode::getInstance()); |
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| 377 | // tn->addChild(this->localCamera); |
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[4620] | 378 | localCamera->setClipRegion(1, 10000.0); |
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[5915] | 379 | localCamera->lookAt(playable); |
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| 380 | // this->localPlayer->setParentMode(PNODE_ALL); |
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[5355] | 381 | if (sky != NULL) |
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| 382 | { |
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| 383 | this->sky->setParent(this->localCamera); |
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| 384 | this->sky->setParentMode(PNODE_MOVEMENT); |
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| 385 | } |
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[3368] | 386 | |
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[4010] | 387 | // initialize debug coord system |
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| 388 | objectList = glGenLists(1); |
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| 389 | glNewList (objectList, GL_COMPILE); |
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[4555] | 390 | |
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[4010] | 391 | glEndList(); |
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[3993] | 392 | |
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[4504] | 393 | SoundEngine::getInstance()->setListener(this->localCamera); |
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[4176] | 394 | |
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[4347] | 395 | |
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[4709] | 396 | |
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[4715] | 397 | //////////// |
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| 398 | // STATIC // |
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| 399 | //////////// |
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| 400 | |
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| 401 | |
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[4721] | 402 | // TestEntity* testEntity = new TestEntity(); |
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| 403 | // testEntity->setRelCoor(Vector(570, 10, -15)); |
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| 404 | // testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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| 405 | // this->spawn(testEntity); |
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[4397] | 406 | |
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[4976] | 407 | for(int i = 0; i < 100; i++) |
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| 408 | { |
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[5750] | 409 | WorldEntity* tmp = new NPCTest1(); |
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[5049] | 410 | char npcChar[10]; |
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| 411 | sprintf (npcChar, "NPC_%d", i); |
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[5256] | 412 | tmp->setName(npcChar); |
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[5336] | 413 | tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); |
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[4976] | 414 | this->spawn(tmp); |
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| 415 | } |
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| 416 | |
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[6034] | 417 | this->music = NULL; |
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| 418 | //(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); |
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[5211] | 419 | //music->playback(); |
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[4010] | 420 | } |
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[3365] | 421 | |
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[4245] | 422 | |
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[4324] | 423 | |
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[4326] | 424 | /** |
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[4978] | 425 | * creates a debug world: only for experimental stuff |
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[4326] | 426 | */ |
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[4010] | 427 | void World::loadDebugWorld(int worldID) |
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| 428 | { |
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| 429 | /*monitor progress*/ |
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| 430 | this->glmis->step(); |
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[4228] | 431 | // stuff beyond this point remains to be loaded properly |
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[3194] | 432 | |
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[4010] | 433 | // LIGHT initialisation |
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[4735] | 434 | LightManager::getInstance()->setAmbientColor(.1,.1,.1); |
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[4736] | 435 | // LightManager::getInstance()->addLight(); |
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[4735] | 436 | LightManager::getInstance()->debug(); |
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[3368] | 437 | |
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[4010] | 438 | switch(this->debugWorldNr) |
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| 439 | { |
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| 440 | /* |
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[4555] | 441 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 442 | removed by a reald world-loader, which interprets a world-file. |
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| 443 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 444 | make whatever you want... |
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[4010] | 445 | */ |
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| 446 | case DEBUG_WORLD_0: |
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| 447 | { |
---|
[4735] | 448 | LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); |
---|
[4555] | 449 | /*monitor progress*/ |
---|
| 450 | this->glmis->step(); |
---|
[4010] | 451 | |
---|
[4555] | 452 | // bind camera |
---|
| 453 | this->localCamera = new Camera(); |
---|
| 454 | this->localCamera->setName ("camera"); |
---|
| 455 | /*monitor progress*/ |
---|
| 456 | this->glmis->step(); |
---|
[2816] | 457 | |
---|
[3419] | 458 | |
---|
[4555] | 459 | // Create SkySphere |
---|
[4621] | 460 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
| 461 | this->sky->setName("SkySphere"); |
---|
| 462 | this->spawn(this->sky); |
---|
[4555] | 463 | this->localCamera->addChild(this->sky); |
---|
| 464 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
| 465 | /*monitor progress*/ |
---|
| 466 | this->glmis->step(); |
---|
[3368] | 467 | |
---|
[3521] | 468 | |
---|
[4555] | 469 | terrain = new Terrain("worlds/newGround.obj"); |
---|
| 470 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
| 471 | this->spawn(terrain); |
---|
| 472 | /*monitor progress*/ |
---|
| 473 | this->glmis->step(); |
---|
[2816] | 474 | |
---|
[4555] | 475 | this->glmis->step(); |
---|
| 476 | break; |
---|
[4010] | 477 | } |
---|
| 478 | case DEBUG_WORLD_1: |
---|
| 479 | { |
---|
[3365] | 480 | |
---|
[4555] | 481 | break; |
---|
[4010] | 482 | } |
---|
| 483 | case DEBUG_WORLD_2: |
---|
| 484 | { |
---|
[3727] | 485 | |
---|
[4555] | 486 | break; |
---|
[4010] | 487 | } |
---|
| 488 | default: |
---|
[4324] | 489 | break; |
---|
[2636] | 490 | } |
---|
[4010] | 491 | } |
---|
[2636] | 492 | |
---|
[3459] | 493 | /** |
---|
[4836] | 494 | * initializes a new World shortly before start |
---|
[4978] | 495 | * |
---|
| 496 | * this is the function, that will be loaded shortly before the world is |
---|
| 497 | * started |
---|
[3459] | 498 | */ |
---|
| 499 | ErrorMessage World::init() |
---|
| 500 | { |
---|
| 501 | this->bPause = false; |
---|
[5051] | 502 | |
---|
| 503 | /* update the object position before game start - so there are no wrong coordinates used in the first processing */ |
---|
[5769] | 504 | NullParent::getInstance()->updateNode (0.001f); |
---|
| 505 | NullParent::getInstance()->updateNode (0.001f); |
---|
[5084] | 506 | |
---|
[3459] | 507 | } |
---|
| 508 | |
---|
| 509 | |
---|
| 510 | /** |
---|
[4836] | 511 | * starts the World |
---|
[3459] | 512 | */ |
---|
| 513 | ErrorMessage World::start() |
---|
| 514 | { |
---|
[3546] | 515 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
[3459] | 516 | this->bQuitOrxonox = false; |
---|
| 517 | this->bQuitCurrentGame = false; |
---|
| 518 | this->mainLoop(); |
---|
| 519 | } |
---|
| 520 | |
---|
| 521 | /** |
---|
[4836] | 522 | * stops the world. |
---|
[3459] | 523 | |
---|
| 524 | This happens, when the player decides to end the Level. |
---|
| 525 | */ |
---|
| 526 | ErrorMessage World::stop() |
---|
| 527 | { |
---|
[3546] | 528 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
[3459] | 529 | this->bQuitCurrentGame = true; |
---|
| 530 | } |
---|
| 531 | |
---|
| 532 | /** |
---|
[4836] | 533 | * pauses the Game |
---|
[3459] | 534 | */ |
---|
| 535 | ErrorMessage World::pause() |
---|
| 536 | { |
---|
| 537 | this->isPaused = true; |
---|
| 538 | } |
---|
| 539 | |
---|
| 540 | /** |
---|
[4836] | 541 | * ends the pause Phase |
---|
[3459] | 542 | */ |
---|
| 543 | ErrorMessage World::resume() |
---|
| 544 | { |
---|
| 545 | this->isPaused = false; |
---|
| 546 | } |
---|
| 547 | |
---|
| 548 | /** |
---|
[4836] | 549 | * destroys the World |
---|
[3459] | 550 | */ |
---|
| 551 | ErrorMessage World::destroy() |
---|
| 552 | { |
---|
[3566] | 553 | |
---|
[3459] | 554 | } |
---|
| 555 | |
---|
| 556 | /** |
---|
[4836] | 557 | * shows the loading screen |
---|
[3459] | 558 | */ |
---|
| 559 | void World::displayLoadScreen () |
---|
| 560 | { |
---|
[4555] | 561 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
| 562 | |
---|
| 563 | //GLMenuImageScreen* |
---|
[4099] | 564 | this->glmis = new GLMenuImageScreen(); |
---|
[3675] | 565 | this->glmis->setMaximum(8); |
---|
[4555] | 566 | |
---|
| 567 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
[3459] | 568 | } |
---|
| 569 | |
---|
| 570 | /** |
---|
[4836] | 571 | * removes the loadscreen, and changes over to the game |
---|
[3459] | 572 | |
---|
[4836] | 573 | @todo take out the delay |
---|
[3459] | 574 | */ |
---|
| 575 | void World::releaseLoadScreen () |
---|
| 576 | { |
---|
[4555] | 577 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
[3459] | 578 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
[4555] | 579 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
[4099] | 580 | delete this->glmis; |
---|
[3459] | 581 | } |
---|
| 582 | |
---|
| 583 | |
---|
[3620] | 584 | /** |
---|
[4836] | 585 | * gets the list of entities from the world |
---|
| 586 | * @returns entity list |
---|
[3620] | 587 | */ |
---|
| 588 | tList<WorldEntity>* World::getEntities() |
---|
| 589 | { |
---|
| 590 | return this->entities; |
---|
| 591 | } |
---|
| 592 | |
---|
| 593 | |
---|
[3646] | 594 | /** |
---|
[4836] | 595 | * this returns the current game time |
---|
| 596 | * @returns elapsed game time |
---|
[3646] | 597 | */ |
---|
| 598 | double World::getGameTime() |
---|
| 599 | { |
---|
| 600 | return this->gameTime; |
---|
| 601 | } |
---|
| 602 | |
---|
| 603 | |
---|
[4555] | 604 | /** |
---|
[4836] | 605 | * function to put your own debug stuff into it. it can display informations about |
---|
[3225] | 606 | the current class/procedure |
---|
| 607 | */ |
---|
[2640] | 608 | void World::debug() |
---|
| 609 | { |
---|
[5115] | 610 | PRINTF(0)("Printing out the List of alive WorldEntities:\n"); |
---|
| 611 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
| 612 | WorldEntity* entity = iterator->firstElement(); |
---|
| 613 | while( entity != NULL) |
---|
| 614 | { |
---|
| 615 | PRINTF(0)("%s::%s\n", entity->getClassName(), entity->getName()); |
---|
| 616 | entity = iterator->nextElement(); |
---|
| 617 | } |
---|
| 618 | delete iterator; |
---|
[2640] | 619 | } |
---|
[2636] | 620 | |
---|
[2640] | 621 | |
---|
[3449] | 622 | /** |
---|
[3225] | 623 | \brief main loop of the world: executing all world relevant function |
---|
| 624 | |
---|
| 625 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 626 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 627 | collisions drawing everything to the screen. |
---|
| 628 | */ |
---|
[2636] | 629 | void World::mainLoop() |
---|
| 630 | { |
---|
[3365] | 631 | this->lastFrame = SDL_GetTicks (); |
---|
[3546] | 632 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
[5045] | 633 | |
---|
[4836] | 634 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* @todo implement pause */ |
---|
[2551] | 635 | { |
---|
[4558] | 636 | ++this->cycle; |
---|
[5048] | 637 | PRINTF(4)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
[2636] | 638 | // Network |
---|
[3365] | 639 | this->synchronize (); |
---|
[2636] | 640 | // Process input |
---|
[3365] | 641 | this->handleInput (); |
---|
[3215] | 642 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
[4555] | 643 | break; |
---|
[2636] | 644 | // Process time |
---|
[3551] | 645 | this->tick (); |
---|
[5045] | 646 | // Process collision |
---|
| 647 | this->collide (); |
---|
[3551] | 648 | // Update the state |
---|
[4555] | 649 | this->update (); |
---|
[2636] | 650 | // Draw |
---|
[3365] | 651 | this->display (); |
---|
[5045] | 652 | } |
---|
[3548] | 653 | |
---|
[3546] | 654 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 655 | } |
---|
| 656 | |
---|
[3459] | 657 | |
---|
[2190] | 658 | /** |
---|
[4836] | 659 | * synchronize local data with remote data |
---|
[1855] | 660 | */ |
---|
[2636] | 661 | void World::synchronize () |
---|
[1855] | 662 | { |
---|
[2636] | 663 | // Get remote input |
---|
| 664 | // Update synchronizables |
---|
[5996] | 665 | /* NetworkManager::getInstance()->synchronize();*/ |
---|
[1855] | 666 | } |
---|
[2636] | 667 | |
---|
[3459] | 668 | |
---|
[2636] | 669 | /** |
---|
[4836] | 670 | * run all input processing |
---|
[3225] | 671 | |
---|
| 672 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 673 | sdl and has its own event-passing-queue. |
---|
[2636] | 674 | */ |
---|
[3225] | 675 | void World::handleInput () |
---|
[2636] | 676 | { |
---|
[4407] | 677 | EventHandler::getInstance()->process(); |
---|
| 678 | |
---|
[2636] | 679 | // remoteinput |
---|
| 680 | } |
---|
| 681 | |
---|
[3459] | 682 | |
---|
[2636] | 683 | /** |
---|
[4836] | 684 | * advance the timeline |
---|
[3225] | 685 | |
---|
| 686 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 687 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 688 | a heart-beat. |
---|
[2636] | 689 | */ |
---|
[3551] | 690 | void World::tick () |
---|
[2636] | 691 | { |
---|
| 692 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 693 | if(!this->bPause) |
---|
| 694 | { |
---|
[3644] | 695 | this->dt = currentFrame - this->lastFrame; |
---|
[4555] | 696 | |
---|
[4610] | 697 | if( this->dt > 10) |
---|
[4555] | 698 | { |
---|
| 699 | float fps = 1000/dt; |
---|
[3790] | 700 | |
---|
[4555] | 701 | // temporary, only for showing how fast the text-engine is |
---|
| 702 | char tmpChar[20]; |
---|
| 703 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
| 704 | } |
---|
[2636] | 705 | else |
---|
[4555] | 706 | { |
---|
| 707 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 708 | nothing. |
---|
| 709 | */ |
---|
[5048] | 710 | PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); |
---|
[4610] | 711 | SDL_Delay(10-dt); |
---|
[4555] | 712 | this->dt = 10; |
---|
| 713 | } |
---|
| 714 | |
---|
[5205] | 715 | this->dtS = (float)this->dt / 1000.0 * this->speed; |
---|
[4145] | 716 | this->gameTime += this->dtS; |
---|
[4833] | 717 | |
---|
[3654] | 718 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
[5115] | 719 | WorldEntity* entity = iterator->firstElement(); |
---|
[4555] | 720 | while( entity != NULL) |
---|
| 721 | { |
---|
| 722 | entity->tick (this->dtS); |
---|
| 723 | entity = iterator->nextElement(); |
---|
| 724 | } |
---|
[3654] | 725 | delete iterator; |
---|
[4010] | 726 | |
---|
[3459] | 727 | /* update tick the rest */ |
---|
[4832] | 728 | this->localCamera->tick(this->dtS); |
---|
[4558] | 729 | // tick the engines |
---|
[4245] | 730 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
[4979] | 731 | // if (this->cycle > 5) |
---|
[4558] | 732 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
[4396] | 733 | |
---|
[4558] | 734 | ParticleEngine::getInstance()->tick(this->dtS); |
---|
| 735 | GarbageCollector::getInstance()->tick(this->dtS); |
---|
[4396] | 736 | |
---|
[4831] | 737 | |
---|
[4558] | 738 | /** actualy the Graphics Engine should tick the world not the other way around... |
---|
[4555] | 739 | but since we like the things not too complicated we got it this way around |
---|
| 740 | until there is need or time to do it the other way around. |
---|
[4836] | 741 | @todo: GraphicsEngine ticks world: separation of processes and data... |
---|
[4681] | 742 | |
---|
| 743 | bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, |
---|
| 744 | beceause graphics have nothing(or at least not much) to do with Motion. |
---|
[4245] | 745 | */ |
---|
| 746 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
[2636] | 747 | } |
---|
| 748 | this->lastFrame = currentFrame; |
---|
| 749 | } |
---|
| 750 | |
---|
[3216] | 751 | |
---|
[2636] | 752 | /** |
---|
[4836] | 753 | * this function gives the world a consistant state |
---|
[3551] | 754 | |
---|
| 755 | after ticking (updating the world state) this will give a constistant |
---|
| 756 | state to the whole system. |
---|
| 757 | */ |
---|
| 758 | void World::update() |
---|
| 759 | { |
---|
[4822] | 760 | GarbageCollector::getInstance()->update(); |
---|
[5406] | 761 | GraphicsEngine::getInstance()->update(this->dtS); |
---|
[5769] | 762 | NullParent::getInstance()->updateNode (this->dtS); |
---|
[4504] | 763 | |
---|
| 764 | SoundEngine::getInstance()->update(); |
---|
[4978] | 765 | //music->update(); |
---|
[3551] | 766 | } |
---|
| 767 | |
---|
| 768 | |
---|
[4917] | 769 | void World::collide() |
---|
| 770 | { |
---|
[4918] | 771 | CDEngine::getInstance()->checkCollisions(); |
---|
[4917] | 772 | } |
---|
| 773 | |
---|
[3551] | 774 | /** |
---|
[4836] | 775 | * render the current frame |
---|
[4555] | 776 | |
---|
[3225] | 777 | clear all buffers and draw the world |
---|
[2636] | 778 | */ |
---|
| 779 | void World::display () |
---|
| 780 | { |
---|
| 781 | // clear buffer |
---|
| 782 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 783 | // set camera |
---|
| 784 | this->localCamera->apply (); |
---|
| 785 | // draw world |
---|
| 786 | this->draw(); |
---|
| 787 | // draw HUD |
---|
[4837] | 788 | /** @todo draw HUD */ |
---|
[2636] | 789 | // flip buffers |
---|
[4681] | 790 | GraphicsEngine::swapBuffers(); |
---|
[3365] | 791 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
| 792 | //SDL_Flip (screen); |
---|
[2636] | 793 | } |
---|
| 794 | |
---|
[2644] | 795 | |
---|
[3225] | 796 | /** |
---|
[4917] | 797 | * runs through all entities calling their draw() methods |
---|
| 798 | */ |
---|
| 799 | void World::draw () |
---|
| 800 | { |
---|
| 801 | /* draw entities */ |
---|
| 802 | WorldEntity* entity; |
---|
| 803 | glLoadIdentity(); |
---|
| 804 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
[5115] | 805 | entity = iterator->firstElement(); |
---|
[4917] | 806 | while( entity != NULL ) |
---|
| 807 | { |
---|
[5055] | 808 | if( entity->isVisible() ) entity->draw(); |
---|
[5429] | 809 | if( unlikely( this->showBV)) entity->drawBVTree(3, 226); // to draw the bounding boxes of the objects at level 2 for debug purp |
---|
[4917] | 810 | entity = iterator->nextElement(); |
---|
| 811 | } |
---|
| 812 | delete iterator; |
---|
| 813 | |
---|
| 814 | glCallList (objectList); |
---|
| 815 | |
---|
| 816 | ParticleEngine::getInstance()->draw(); |
---|
| 817 | |
---|
[5389] | 818 | if (unlikely(this->showPNodes)) |
---|
| 819 | NullParent::getInstance()->debugDraw(0); |
---|
| 820 | |
---|
[4917] | 821 | GraphicsEngine::getInstance()->draw(); |
---|
| 822 | //TextEngine::getInstance()->draw(); |
---|
| 823 | } |
---|
| 824 | |
---|
| 825 | /** |
---|
[4836] | 826 | * add and spawn a new entity to this world |
---|
| 827 | * @param entity to be added |
---|
[3225] | 828 | */ |
---|
[2644] | 829 | void World::spawn(WorldEntity* entity) |
---|
| 830 | { |
---|
[3365] | 831 | this->entities->add (entity); |
---|
[3233] | 832 | entity->postSpawn (); |
---|
[2816] | 833 | } |
---|
| 834 | |
---|
| 835 | |
---|
[3225] | 836 | /** |
---|
[4836] | 837 | * add and spawn a new entity to this world |
---|
| 838 | * @param entity to be added |
---|
| 839 | * @param absCoor At what coordinates to add this entity. |
---|
| 840 | * @param absDir In which direction should it look. |
---|
[3225] | 841 | */ |
---|
[3365] | 842 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 843 | { |
---|
[3529] | 844 | this->entities->add (entity); |
---|
| 845 | |
---|
[3809] | 846 | entity->setAbsCoor (*absCoor); |
---|
| 847 | entity->setAbsDir (*absDir); |
---|
[3365] | 848 | |
---|
[3233] | 849 | entity->postSpawn (); |
---|
[2644] | 850 | } |
---|
[2816] | 851 | |
---|
| 852 | |
---|
[3521] | 853 | /** |
---|
[4836] | 854 | * add and spawn a new entity to this world |
---|
| 855 | * @param entity to be added |
---|
| 856 | * @param entity to be added to (PNode) |
---|
| 857 | * @param At what relative coordinates to add this entity. |
---|
| 858 | * @param In which relative direction should it look. |
---|
[3521] | 859 | */ |
---|
[4555] | 860 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
[4765] | 861 | Vector* relCoor, Quaternion* relDir) |
---|
[3521] | 862 | { |
---|
[3529] | 863 | if( parentNode != NULL) |
---|
[3521] | 864 | { |
---|
| 865 | parentNode->addChild (entity); |
---|
[4555] | 866 | |
---|
[3809] | 867 | entity->setRelCoor (*relCoor); |
---|
| 868 | entity->setRelDir (*relDir); |
---|
[4555] | 869 | |
---|
[3521] | 870 | this->entities->add (entity); |
---|
[4555] | 871 | |
---|
[3521] | 872 | entity->postSpawn (); |
---|
| 873 | } |
---|
| 874 | } |
---|
| 875 | |
---|
[4010] | 876 | void World::setPath( const char* name) |
---|
| 877 | { |
---|
[4094] | 878 | if (this->path) |
---|
| 879 | delete this->path; |
---|
| 880 | if (ResourceManager::isFile(name)) |
---|
| 881 | { |
---|
| 882 | this->path = new char[strlen(name)+1]; |
---|
| 883 | strcpy(this->path, name); |
---|
| 884 | } |
---|
| 885 | else |
---|
| 886 | { |
---|
| 887 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
| 888 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
| 889 | } |
---|
[4010] | 890 | } |
---|
| 891 | |
---|
| 892 | const char* World::getPath( void) |
---|
| 893 | { |
---|
| 894 | return path; |
---|
| 895 | } |
---|