| [4555] | 1 | /* | 
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| [1853] | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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| [1855] | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Patrick Boenzli | 
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| [2190] | 13 |    co-programmer: Christian Meyer | 
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| [5390] | 14 |    co-programmer: Benjamin Grauer | 
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| [1853] | 15 | */ | 
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 | 16 |  | 
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| [3590] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD | 
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 | 18 |  | 
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| [2190] | 19 | #include "world.h" | 
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| [3608] | 20 |  | 
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| [5205] | 21 | #include "shell_command.h" | 
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| [3620] | 22 |  | 
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| [4347] | 23 | #include "state.h" | 
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 | 24 |  | 
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| [3608] | 25 | #include "p_node.h" | 
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 | 26 | #include "null_parent.h" | 
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| [4326] | 27 | #include "pilot_node.h" | 
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| [2190] | 28 | #include "world_entity.h" | 
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| [2036] | 29 | #include "player.h" | 
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| [2190] | 30 | #include "camera.h" | 
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| [2816] | 31 | #include "environment.h" | 
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| [3419] | 32 | #include "skysphere.h" | 
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| [3803] | 33 | #include "skybox.h" | 
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| [3750] | 34 | #include "satellite.h" | 
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| [4245] | 35 | #include "test_entity.h" | 
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| [3608] | 36 | #include "terrain.h" | 
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| [3436] | 37 | #include "light.h" | 
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| [4726] | 38 | #include "load_param.h" | 
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| [5174] | 39 | #include "shell.h" | 
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| [3620] | 40 |  | 
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| [3646] | 41 | #include "garbage_collector.h" | 
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| [4940] | 42 | #include "fast_factory.h" | 
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| [3812] | 43 | #include "animation_player.h" | 
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| [4176] | 44 | #include "particle_engine.h" | 
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| [4245] | 45 | #include "graphics_engine.h" | 
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| [4338] | 46 | #include "physics_engine.h" | 
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| [4396] | 47 | #include "fields.h" | 
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| [3646] | 48 |  | 
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| [4488] | 49 | #include "md2Model.h" | 
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 | 50 |  | 
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| [3608] | 51 | #include "glmenu_imagescreen.h" | 
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 | 52 | #include "list.h" | 
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| [4010] | 53 | #include "game_loader.h" | 
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| [2036] | 54 |  | 
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| [3964] | 55 | #include "animation3d.h" | 
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| [3608] | 56 |  | 
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| [4010] | 57 | #include "substring.h" | 
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| [3608] | 58 |  | 
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| [4261] | 59 | #include "factory.h" | 
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| [4245] | 60 |  | 
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| [5556] | 61 | #include "weapons/projectile.h" | 
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| [4405] | 62 | #include "event_handler.h" | 
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| [4504] | 63 | #include "sound_engine.h" | 
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| [4961] | 64 | #include "ogg_player.h" | 
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| [4504] | 65 |  | 
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| [4747] | 66 | #include "class_list.h" | 
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 | 67 |  | 
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| [4917] | 68 | #include "cd_engine.h" | 
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| [5750] | 69 | #include "npcs/npc_test1.h" | 
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| [5318] | 70 | #include "shader.h" | 
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| [4820] | 71 |  | 
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| [5915] | 72 | #include "playable.h" | 
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| [5996] | 73 | #include "network_manager.h" | 
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 | 74 | #include "playable.h" | 
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| [5915] | 75 |  | 
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| [5996] | 76 |  | 
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| [5205] | 77 | SHELL_COMMAND(speed, World, setSpeed); | 
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| [5389] | 78 | SHELL_COMMAND(togglePNodeVisibility, World, togglePNodeVisibility); | 
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| [5429] | 79 | SHELL_COMMAND(toggleBVVisibility, World, toggleBVVisibility); | 
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| [5205] | 80 |  | 
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| [1856] | 81 | using namespace std; | 
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| [1853] | 82 |  | 
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| [4978] | 83 | //! This creates a Factory to fabricate a World | 
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| [5750] | 84 | CREATE_FACTORY(World, CL_WORLD); | 
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| [3620] | 85 |  | 
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| [4261] | 86 | World::World(const TiXmlElement* root) | 
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| [4010] | 87 | { | 
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 | 88 |   this->constuctorInit("", -1); | 
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| [4094] | 89 |   this->path = NULL; | 
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| [4555] | 90 |  | 
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| [4261] | 91 |   this->loadParams(root); | 
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| [4010] | 92 | } | 
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 | 93 |  | 
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| [4555] | 94 | /** | 
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| [4836] | 95 |   *  create a new World | 
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| [4555] | 96 |  | 
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| [2551] | 97 |     This creates a new empty world! | 
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| [1858] | 98 | */ | 
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| [4978] | 99 | World::World (const char* name) | 
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| [1855] | 100 | { | 
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| [4094] | 101 |   this->path = NULL; | 
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| [4010] | 102 |   this->constuctorInit(name, -1); | 
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| [1855] | 103 | } | 
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 | 104 |  | 
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| [3449] | 105 | /** | 
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| [4836] | 106 |  *  creates a new World... | 
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 | 107 |  * @param worldID with this ID | 
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| [3449] | 108 | */ | 
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| [2636] | 109 | World::World (int worldID) | 
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 | 110 | { | 
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| [4094] | 111 |   this->path = NULL; | 
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| [4010] | 112 |   this->constuctorInit(NULL, worldID); | 
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| [2636] | 113 | } | 
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 | 114 |  | 
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| [4555] | 115 | /** | 
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| [4838] | 116 |  *  remove the World from memory | 
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| [4555] | 117 |  | 
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| [3365] | 118 |     delete everything explicitly, that isn't contained in the parenting tree! | 
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 | 119 |     things contained in the tree are deleted automaticaly | 
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| [4838] | 120 |  */ | 
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| [2190] | 121 | World::~World () | 
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| [1872] | 122 | { | 
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| [5206] | 123 |   delete this->shell; | 
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| [3546] | 124 |   PRINTF(3)("World::~World() - deleting current world\n"); | 
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| [3677] | 125 |  | 
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| [5915] | 126 |  | 
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| [4978] | 127 |   // here everything that is alocated by the World is deleted | 
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| [4837] | 128 |   delete this->entities; | 
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| [4830] | 129 |   State::setWorldEntityList(NULL); | 
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 | 130 |  | 
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| [5915] | 131 |   delete this->localPlayer; | 
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| [5115] | 132 |  | 
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| [5296] | 133 |   // delete all the initialized Engines. | 
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| [5447] | 134 |   FastFactory::flushAll(true); | 
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| [4735] | 135 |   delete LightManager::getInstance(); | 
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| [4822] | 136 |   delete ParticleEngine::getInstance(); | 
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| [5296] | 137 |   delete AnimationPlayer::getInstance(); | 
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| [4978] | 138 |   delete PhysicsEngine::getInstance(); | 
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| [4822] | 139 |  | 
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| [4978] | 140 |   // external engines initialized by the orxonox-class get deleted | 
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| [4504] | 141 |   SoundEngine::getInstance()->flushAllBuffers(); | 
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| [4830] | 142 |   SoundEngine::getInstance()->flushAllSources(); | 
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| [4504] | 143 |  | 
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| [5115] | 144 |  | 
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| [4978] | 145 |   // erease everything that is left. | 
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| [4870] | 146 |   delete NullParent::getInstance(); | 
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| [5915] | 147 |  | 
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| [5318] | 148 |   Shader::suspendShader(); | 
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| [4872] | 149 |  | 
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| [4978] | 150 |   // unload the resources !! | 
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| [4136] | 151 |   ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); | 
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| [5218] | 152 |  | 
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 | 153 |   delete[] this->path; | 
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| [1872] | 154 | } | 
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| [1858] | 155 |  | 
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| [3526] | 156 | /** | 
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| [4978] | 157 |  * initializes the world. | 
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 | 158 |  * @param name the name of the world | 
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 | 159 |  * @param worldID the ID of this world | 
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 | 160 |  * | 
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 | 161 |  * set all stuff here that is world generic and does not use to much memory | 
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 | 162 |  * because the real init() function StoryEntity::init() will be called | 
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 | 163 |  * shortly before start of the game. | 
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 | 164 |  * since all worlds are initiated/referenced before they will be started. | 
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 | 165 |  * NO LEVEL LOADING HERE - NEVER! | 
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| [3526] | 166 | */ | 
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| [4978] | 167 | void World::constuctorInit(const char* name, int worldID) | 
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| [3526] | 168 | { | 
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| [4320] | 169 |   this->setClassID(CL_WORLD, "World"); | 
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| [2636] | 170 |  | 
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| [4978] | 171 |   this->setName(name); | 
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| [3526] | 172 |   this->debugWorldNr = worldID; | 
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| [5211] | 173 |   this->gameTime = 0.0f; | 
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| [5205] | 174 |   this->setSpeed(1.0); | 
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| [4961] | 175 |   this->music = NULL; | 
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| [5211] | 176 |   this->shell = NULL; | 
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 | 177 |   this->entities = NULL; | 
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| [5915] | 178 |   this->localPlayer = NULL; | 
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 | 179 |   this->localCamera = NULL; | 
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| [5389] | 180 |  | 
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 | 181 |   this->showPNodes = false; | 
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| [5429] | 182 |   this->showBV = false; | 
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| [3629] | 183 | } | 
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| [3526] | 184 |  | 
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| [4978] | 185 | /** | 
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 | 186 |  * loads the parameters of a World from an XML-element | 
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 | 187 |  * @param root the XML-element to load from | 
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 | 188 |  */ | 
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| [4261] | 189 | void World::loadParams(const TiXmlElement* root) | 
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 | 190 | { | 
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| [4600] | 191 |   PRINTF(4)("Creating a World\n"); | 
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| [4261] | 192 |  | 
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| [5671] | 193 |   LoadParam(root, "identifier", this, World, setStoryID) | 
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| [4261] | 194 |     .describe("Sets the StoryID of this world"); | 
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| [4834] | 195 |  | 
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| [5671] | 196 |   LoadParam(root, "nextid", this, World, setNextStoryID) | 
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| [4261] | 197 |     .describe("Sets the ID of the next world"); | 
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| [4834] | 198 |  | 
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| [5671] | 199 |   LoadParam(root, "path", this, World, setPath) | 
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| [4261] | 200 |     .describe("The Filename of this World (relative from the data-dir)"); | 
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 | 201 | } | 
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 | 202 |  | 
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| [3629] | 203 | /** | 
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| [4978] | 204 |  * this is executed just before load | 
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 | 205 |  * | 
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 | 206 |  * since the load function sometimes needs data, that has been initialized | 
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 | 207 |  * before the load and after the proceeding storyentity has finished | 
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| [3629] | 208 | */ | 
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 | 209 | ErrorMessage World::preLoad() | 
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 | 210 | { | 
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| [4829] | 211 |   State::setWorldEntityList(this->entities = new tList<WorldEntity>()); | 
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 | 212 |   this->cycle = 0; | 
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 | 213 |  | 
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| [3620] | 214 |   /* init the world interface */ | 
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| [5206] | 215 |   this->shell = new Shell(); | 
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| [4010] | 216 |  | 
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| [4735] | 217 |   LightManager::getInstance(); | 
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| [4978] | 218 |   NullParent::getInstance (); | 
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| [3993] | 219 |  | 
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| [4010] | 220 |   AnimationPlayer::getInstance(); // initializes the animationPlayer | 
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| [5915] | 221 |   ParticleEngine::getInstance(); | 
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| [4338] | 222 |   PhysicsEngine::getInstance(); | 
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| [4010] | 223 |  | 
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| [4015] | 224 |   this->localCamera = new Camera(); | 
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| [4978] | 225 |   this->localCamera->setName ("World-Camera"); | 
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| [4555] | 226 |  | 
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| [4827] | 227 |   State::setCamera(this->localCamera, this->localCamera->getTarget()); | 
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| [4347] | 228 |  | 
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| [4245] | 229 |   GraphicsEngine::getInstance()->displayFPS(true); | 
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| [4918] | 230 |  | 
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 | 231 |   CDEngine::getInstance()->setEntityList( this->entities); | 
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| [3526] | 232 | } | 
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 | 233 |  | 
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 | 234 |  | 
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| [3449] | 235 | /** | 
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| [4836] | 236 |  *  loads the World by initializing all resources, and set their default values. | 
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| [3449] | 237 | */ | 
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| [3459] | 238 | ErrorMessage World::load() | 
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| [4555] | 239 | { | 
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| [4104] | 240 |   PRINTF(3)("> Loading world: '%s'\n", getPath()); | 
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 | 241 |   TiXmlElement* element; | 
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| [4010] | 242 |   GameLoader* loader = GameLoader::getInstance(); | 
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| [4555] | 243 |  | 
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| [4010] | 244 |   if( getPath() == NULL) | 
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| [2636] | 245 |     { | 
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| [4104] | 246 |       PRINTF(1)("World has no path specified for loading"); | 
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| [4324] | 247 |       this->loadDebugWorld(this->getStoryID()); | 
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| [4010] | 248 |       return (ErrorMessage){213,"Path not specified","World::load()"}; | 
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 | 249 |     } | 
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| [4555] | 250 |  | 
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| [5915] | 251 |   TiXmlDocument* XMLDoc = new TiXmlDocument( getPath()); | 
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| [4010] | 252 |   // load the campaign document | 
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| [4555] | 253 |   if( !XMLDoc->LoadFile()) | 
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| [4010] | 254 |   { | 
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 | 255 |     // report an error | 
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| [5915] | 256 |     PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getPath(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); | 
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| [4010] | 257 |     delete XMLDoc; | 
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 | 258 |     return (ErrorMessage){213,"XML File parsing error","World::load()"}; | 
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 | 259 |   } | 
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| [4555] | 260 |  | 
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| [4010] | 261 |   // check basic validity | 
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 | 262 |   TiXmlElement* root = XMLDoc->RootElement(); | 
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 | 263 |   assert( root != NULL); | 
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| [4555] | 264 |  | 
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| [4010] | 265 |   if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) | 
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 | 266 |     { | 
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 | 267 |       // report an error | 
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| [4104] | 268 |       PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); | 
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| [4010] | 269 |       delete XMLDoc; | 
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 | 270 |       return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; | 
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 | 271 |     } | 
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| [4555] | 272 |  | 
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| [4010] | 273 |   // load the parameters | 
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 | 274 |   // name | 
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 | 275 |   const char* string = grabParameter( root, "name"); | 
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 | 276 |   if( string == NULL) | 
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 | 277 |     { | 
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| [4104] | 278 |       PRINTF(2)("World is missing a proper 'name'\n"); | 
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| [5211] | 279 |       this->setName("Unknown"); | 
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| [4010] | 280 |     } | 
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 | 281 |   else | 
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 | 282 |     { | 
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| [5211] | 283 |       this->setName(string); | 
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| [4010] | 284 |     } | 
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| [4978] | 285 |  | 
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| [4104] | 286 |   //////////////// | 
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 | 287 |   // LOADSCREEN // | 
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 | 288 |   //////////////// | 
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 | 289 |   element = root->FirstChildElement("LoadScreen"); | 
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 | 290 |   if (element == NULL) | 
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 | 291 |     { | 
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 | 292 |       PRINTF(2)("no LoadScreen specified, loading default\n"); | 
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 | 293 |  | 
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 | 294 |       glmis->setBackgroundImage("pictures/load_screen.jpg"); | 
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 | 295 |       this->glmis->setMaximum(8); | 
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 | 296 |       this->glmis->draw(); | 
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 | 297 |     } | 
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 | 298 |   else | 
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 | 299 |     { | 
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| [4261] | 300 |       this->glmis->loadParams(element); | 
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| [4104] | 301 |       this->glmis->draw(); | 
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 | 302 |     } | 
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 | 303 |   this->glmis->draw(); | 
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| [4726] | 304 |  | 
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 | 305 |   //////////////////////// | 
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 | 306 |   // find WorldEntities // | 
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 | 307 |   //////////////////////// | 
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 | 308 |  | 
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| [4104] | 309 |   element = root->FirstChildElement("WorldEntities"); | 
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| [4555] | 310 |  | 
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| [4010] | 311 |   if( element == NULL) | 
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 | 312 |     { | 
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| [4104] | 313 |       PRINTF(1)("World is missing 'WorldEntities'\n"); | 
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| [4010] | 314 |     } | 
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 | 315 |   else | 
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 | 316 |     { | 
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 | 317 |       element = element->FirstChildElement(); | 
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 | 318 |       // load Players/Objects/Whatever | 
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| [4104] | 319 |       PRINTF(4)("Loading WorldEntities\n"); | 
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| [4010] | 320 |       while( element != NULL) | 
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| [4555] | 321 |         { | 
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| [5996] | 322 |           BaseObject* created = Factory::fabricate(element); | 
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| [5915] | 323 |           if( created != NULL ) | 
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 | 324 |           { | 
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 | 325 |             if(created->isA(CL_WORLD_ENTITY)) | 
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 | 326 |               this->spawn(dynamic_cast<WorldEntity*>(created)); | 
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| [5996] | 327 |             printf("Created a %s: %s\n", created->getClassName(), created->getName()); | 
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| [5915] | 328 |           } | 
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 | 329 |  | 
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| [4555] | 330 |           // if we load a 'Player' we use it as localPlayer | 
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| [5915] | 331 |  | 
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 | 332 |  | 
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| [4555] | 333 |           //todo do this more elegant | 
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| [5915] | 334 |           if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) | 
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 | 335 |             sky = dynamic_cast<SkyBox*>(created); | 
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| [4918] | 336 |           if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) | 
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 | 337 |           { | 
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| [5915] | 338 |             terrain = dynamic_cast<Terrain*>(created); | 
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| [4918] | 339 |             CDEngine::getInstance()->setTerrain(terrain); | 
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 | 340 |           } | 
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| [4555] | 341 |           element = element->NextSiblingElement(); | 
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| [4836] | 342 |           glmis->step(); //! @todo temporary | 
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| [4555] | 343 |         } | 
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| [4104] | 344 |       PRINTF(4)("Done loading WorldEntities\n"); | 
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| [4010] | 345 |     } | 
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| [4555] | 346 |  | 
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| [4726] | 347 |     ////////////////////////////// | 
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 | 348 |     // LOADING ADDITIONAL STUFF // | 
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 | 349 |     ////////////////////////////// | 
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 | 350 |  | 
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| [5652] | 351 |     LoadParamXML(root, "LightManager", LightManager::getInstance(), LightManager, loadParams); | 
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| [4735] | 352 |  | 
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| [5915] | 353 |    LoadParamXML(root, "ParticleEngine", ParticleEngine::getInstance(), ParticleEngine, loadParams); | 
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 | 354 | //   LoadParamXML(root, "PhysicsEngine", PhysicsEngine::getInstance(), PhysicsEngine, loadParams); | 
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| [4726] | 355 |  | 
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| [4010] | 356 |   // free the XML data | 
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| [4015] | 357 |  | 
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| [4010] | 358 |   delete XMLDoc; | 
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| [4015] | 359 |   /* GENERIC LOADING PROCESS FINISHED */ | 
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| [4555] | 360 |  | 
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 | 361 |  | 
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| [5915] | 362 |   // Create a Player | 
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 | 363 |   this->localPlayer = new Player(); | 
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| [4245] | 364 |  | 
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| [5915] | 365 |   Playable* playable; | 
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 | 366 |   const list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); | 
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 | 367 |   if (playableList != NULL) | 
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 | 368 |   { | 
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 | 369 |     playable = dynamic_cast<Playable*>(playableList->front()); | 
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 | 370 |     this->localPlayer->setControllable(playable); | 
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 | 371 |   } | 
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| [4555] | 372 |  | 
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| [5915] | 373 |   // bind camera | 
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 | 374 |   playable->addChild (this->localCamera); | 
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| [4555] | 375 |  | 
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| [5915] | 376 | //   //localCamera->setParent(TrackNode::getInstance()); | 
|---|
 | 377 | //  tn->addChild(this->localCamera); | 
|---|
| [4620] | 378 |   localCamera->setClipRegion(1, 10000.0); | 
|---|
| [5915] | 379 |   localCamera->lookAt(playable); | 
|---|
 | 380 | //  this->localPlayer->setParentMode(PNODE_ALL); | 
|---|
| [5355] | 381 |   if (sky != NULL) | 
|---|
 | 382 |   { | 
|---|
 | 383 |     this->sky->setParent(this->localCamera); | 
|---|
 | 384 |     this->sky->setParentMode(PNODE_MOVEMENT); | 
|---|
 | 385 |   } | 
|---|
| [3368] | 386 |  | 
|---|
| [4010] | 387 |   // initialize debug coord system | 
|---|
 | 388 |   objectList = glGenLists(1); | 
|---|
 | 389 |   glNewList (objectList, GL_COMPILE); | 
|---|
| [4555] | 390 |  | 
|---|
| [4010] | 391 |   glEndList(); | 
|---|
| [3993] | 392 |  | 
|---|
| [4504] | 393 |   SoundEngine::getInstance()->setListener(this->localCamera); | 
|---|
| [4176] | 394 |  | 
|---|
| [4347] | 395 |  | 
|---|
| [4709] | 396 |  | 
|---|
| [4715] | 397 |   //////////// | 
|---|
 | 398 |   // STATIC // | 
|---|
 | 399 |   //////////// | 
|---|
 | 400 |  | 
|---|
 | 401 |  | 
|---|
| [4721] | 402 | //   TestEntity* testEntity = new TestEntity(); | 
|---|
 | 403 | //   testEntity->setRelCoor(Vector(570, 10, -15)); | 
|---|
 | 404 | //   testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); | 
|---|
 | 405 | //   this->spawn(testEntity); | 
|---|
| [4397] | 406 |  | 
|---|
| [4976] | 407 |   for(int i = 0; i < 100; i++) | 
|---|
 | 408 |   { | 
|---|
| [5750] | 409 |     WorldEntity* tmp = new NPCTest1(); | 
|---|
| [5049] | 410 |     char npcChar[10]; | 
|---|
 | 411 |     sprintf (npcChar, "NPC_%d", i); | 
|---|
| [5256] | 412 |         tmp->setName(npcChar); | 
|---|
| [5336] | 413 |     tmp->setAbsCoor(((float)rand()/RAND_MAX) * 5000, 50/*+ (float)rand()/RAND_MAX*20*/, ((float)rand()/RAND_MAX -.5) *30); | 
|---|
| [4976] | 414 |     this->spawn(tmp); | 
|---|
 | 415 |   } | 
|---|
 | 416 |  | 
|---|
| [6034] | 417 |   this->music = NULL; | 
|---|
 | 418 |   //(OggPlayer*)ResourceManager::getInstance()->load("sound/00-luke_grey_-_hypermode.ogg", OGG, RP_LEVEL); | 
|---|
| [5211] | 419 |   //music->playback(); | 
|---|
| [4010] | 420 | } | 
|---|
| [3365] | 421 |  | 
|---|
| [4245] | 422 |  | 
|---|
| [4324] | 423 |  | 
|---|
| [4326] | 424 | /** | 
|---|
| [4978] | 425 |  * creates a debug world: only for experimental stuff | 
|---|
| [4326] | 426 | */ | 
|---|
| [4010] | 427 | void World::loadDebugWorld(int worldID) | 
|---|
 | 428 | { | 
|---|
 | 429 |   /*monitor progress*/ | 
|---|
 | 430 |   this->glmis->step(); | 
|---|
| [4228] | 431 |   // stuff beyond this point remains to be loaded properly | 
|---|
| [3194] | 432 |  | 
|---|
| [4010] | 433 |   // LIGHT initialisation | 
|---|
| [4735] | 434 |   LightManager::getInstance()->setAmbientColor(.1,.1,.1); | 
|---|
| [4736] | 435 | //  LightManager::getInstance()->addLight(); | 
|---|
| [4735] | 436 |   LightManager::getInstance()->debug(); | 
|---|
| [3368] | 437 |  | 
|---|
| [4010] | 438 |   switch(this->debugWorldNr) | 
|---|
 | 439 |     { | 
|---|
 | 440 |       /* | 
|---|
| [4555] | 441 |         this loads the hard-coded debug world. this only for simplicity and will be | 
|---|
 | 442 |         removed by a reald world-loader, which interprets a world-file. | 
|---|
 | 443 |         if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and | 
|---|
 | 444 |         make whatever you want... | 
|---|
| [4010] | 445 |       */ | 
|---|
 | 446 |     case DEBUG_WORLD_0: | 
|---|
 | 447 |       { | 
|---|
| [4735] | 448 |         LightManager::getInstance()->getLight()->setAbsCoor(-5.0, 10.0, -40.0); | 
|---|
| [4555] | 449 |         /*monitor progress*/ | 
|---|
 | 450 |         this->glmis->step(); | 
|---|
| [4010] | 451 |  | 
|---|
| [4555] | 452 |         // bind camera | 
|---|
 | 453 |         this->localCamera = new Camera(); | 
|---|
 | 454 |         this->localCamera->setName ("camera"); | 
|---|
 | 455 |         /*monitor progress*/ | 
|---|
 | 456 |         this->glmis->step(); | 
|---|
| [2816] | 457 |  | 
|---|
| [3419] | 458 |  | 
|---|
| [4555] | 459 |         // Create SkySphere | 
|---|
| [4621] | 460 |         this->sky = new Skysphere("pictures/sky-replace.jpg"); | 
|---|
 | 461 |         this->sky->setName("SkySphere"); | 
|---|
 | 462 |         this->spawn(this->sky); | 
|---|
| [4555] | 463 |         this->localCamera->addChild(this->sky); | 
|---|
 | 464 |         this->sky->setParentMode(PNODE_MOVEMENT); | 
|---|
 | 465 |         /*monitor progress*/ | 
|---|
 | 466 |         this->glmis->step(); | 
|---|
| [3368] | 467 |  | 
|---|
| [3521] | 468 |  | 
|---|
| [4555] | 469 |         terrain = new Terrain("worlds/newGround.obj"); | 
|---|
 | 470 |         terrain->setRelCoor(Vector(0,-10,0)); | 
|---|
 | 471 |         this->spawn(terrain); | 
|---|
 | 472 |         /*monitor progress*/ | 
|---|
 | 473 |         this->glmis->step(); | 
|---|
| [2816] | 474 |  | 
|---|
| [4555] | 475 |         this->glmis->step(); | 
|---|
 | 476 |         break; | 
|---|
| [4010] | 477 |       } | 
|---|
 | 478 |     case DEBUG_WORLD_1: | 
|---|
 | 479 |       { | 
|---|
| [3365] | 480 |  | 
|---|
| [4555] | 481 |         break; | 
|---|
| [4010] | 482 |       } | 
|---|
 | 483 |     case DEBUG_WORLD_2: | 
|---|
 | 484 |       { | 
|---|
| [3727] | 485 |  | 
|---|
| [4555] | 486 |         break; | 
|---|
| [4010] | 487 |       } | 
|---|
 | 488 |     default: | 
|---|
| [4324] | 489 |       break; | 
|---|
| [2636] | 490 |     } | 
|---|
| [4010] | 491 | } | 
|---|
| [2636] | 492 |  | 
|---|
| [3459] | 493 | /** | 
|---|
| [4836] | 494 |  *  initializes a new World shortly before start | 
|---|
| [4978] | 495 |  * | 
|---|
 | 496 |  * this is the function, that will be loaded shortly before the world is | 
|---|
 | 497 |  * started | 
|---|
| [3459] | 498 | */ | 
|---|
 | 499 | ErrorMessage World::init() | 
|---|
 | 500 | { | 
|---|
 | 501 |   this->bPause = false; | 
|---|
| [5051] | 502 |  | 
|---|
 | 503 |   /* update the object position before game start - so there are no wrong coordinates used in the first processing */ | 
|---|
| [5769] | 504 |   NullParent::getInstance()->updateNode (0.001f); | 
|---|
 | 505 |   NullParent::getInstance()->updateNode (0.001f); | 
|---|
| [5084] | 506 |  | 
|---|
| [3459] | 507 | } | 
|---|
 | 508 |  | 
|---|
 | 509 |  | 
|---|
 | 510 | /** | 
|---|
| [4836] | 511 |  *  starts the World | 
|---|
| [3459] | 512 | */ | 
|---|
 | 513 | ErrorMessage World::start() | 
|---|
 | 514 | { | 
|---|
| [3546] | 515 |   PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); | 
|---|
| [3459] | 516 |   this->bQuitOrxonox = false; | 
|---|
 | 517 |   this->bQuitCurrentGame = false; | 
|---|
 | 518 |   this->mainLoop(); | 
|---|
 | 519 | } | 
|---|
 | 520 |  | 
|---|
 | 521 | /** | 
|---|
| [4836] | 522 |  *  stops the world. | 
|---|
| [3459] | 523 |  | 
|---|
 | 524 |    This happens, when the player decides to end the Level. | 
|---|
 | 525 | */ | 
|---|
 | 526 | ErrorMessage World::stop() | 
|---|
 | 527 | { | 
|---|
| [3546] | 528 |   PRINTF(3)("World::stop() - got stop signal\n"); | 
|---|
| [3459] | 529 |   this->bQuitCurrentGame = true; | 
|---|
 | 530 | } | 
|---|
 | 531 |  | 
|---|
 | 532 | /** | 
|---|
| [4836] | 533 |  *  pauses the Game | 
|---|
| [3459] | 534 | */ | 
|---|
 | 535 | ErrorMessage World::pause() | 
|---|
 | 536 | { | 
|---|
 | 537 |   this->isPaused = true; | 
|---|
 | 538 | } | 
|---|
 | 539 |  | 
|---|
 | 540 | /** | 
|---|
| [4836] | 541 |  *  ends the pause Phase | 
|---|
| [3459] | 542 | */ | 
|---|
 | 543 | ErrorMessage World::resume() | 
|---|
 | 544 | { | 
|---|
 | 545 |   this->isPaused = false; | 
|---|
 | 546 | } | 
|---|
 | 547 |  | 
|---|
 | 548 | /** | 
|---|
| [4836] | 549 |  *  destroys the World | 
|---|
| [3459] | 550 | */ | 
|---|
 | 551 | ErrorMessage World::destroy() | 
|---|
 | 552 | { | 
|---|
| [3566] | 553 |  | 
|---|
| [3459] | 554 | } | 
|---|
 | 555 |  | 
|---|
 | 556 | /** | 
|---|
| [4836] | 557 |  *  shows the loading screen | 
|---|
| [3459] | 558 | */ | 
|---|
 | 559 | void World::displayLoadScreen () | 
|---|
 | 560 | { | 
|---|
| [4555] | 561 |   PRINTF(3)("World::displayLoadScreen - start\n"); | 
|---|
 | 562 |  | 
|---|
 | 563 |   //GLMenuImageScreen* | 
|---|
| [4099] | 564 |   this->glmis = new GLMenuImageScreen(); | 
|---|
| [3675] | 565 |   this->glmis->setMaximum(8); | 
|---|
| [4555] | 566 |  | 
|---|
 | 567 |   PRINTF(3)("World::displayLoadScreen - end\n"); | 
|---|
| [3459] | 568 | } | 
|---|
 | 569 |  | 
|---|
 | 570 | /** | 
|---|
| [4836] | 571 |  *  removes the loadscreen, and changes over to the game | 
|---|
| [3459] | 572 |  | 
|---|
| [4836] | 573 |    @todo take out the delay | 
|---|
| [3459] | 574 | */ | 
|---|
 | 575 | void World::releaseLoadScreen () | 
|---|
 | 576 | { | 
|---|
| [4555] | 577 |   PRINTF(3)("World::releaseLoadScreen - start\n"); | 
|---|
| [3459] | 578 |   this->glmis->setValue(this->glmis->getMaximum()); | 
|---|
| [4555] | 579 |   PRINTF(3)("World::releaseLoadScreen - end\n"); | 
|---|
| [4099] | 580 |   delete this->glmis; | 
|---|
| [3459] | 581 | } | 
|---|
 | 582 |  | 
|---|
 | 583 |  | 
|---|
| [3620] | 584 | /** | 
|---|
| [4836] | 585 |  *  gets the list of entities from the world | 
|---|
 | 586 |  * @returns entity list | 
|---|
| [3620] | 587 | */ | 
|---|
 | 588 | tList<WorldEntity>* World::getEntities() | 
|---|
 | 589 | { | 
|---|
 | 590 |   return this->entities; | 
|---|
 | 591 | } | 
|---|
 | 592 |  | 
|---|
 | 593 |  | 
|---|
| [3646] | 594 | /** | 
|---|
| [4836] | 595 |  *  this returns the current game time | 
|---|
 | 596 |  * @returns elapsed game time | 
|---|
| [3646] | 597 | */ | 
|---|
 | 598 | double World::getGameTime() | 
|---|
 | 599 | { | 
|---|
 | 600 |   return this->gameTime; | 
|---|
 | 601 | } | 
|---|
 | 602 |  | 
|---|
 | 603 |  | 
|---|
| [4555] | 604 | /** | 
|---|
| [4836] | 605 |  *  function to put your own debug stuff into it. it can display informations about | 
|---|
| [3225] | 606 |    the current class/procedure | 
|---|
 | 607 | */ | 
|---|
| [2640] | 608 | void World::debug() | 
|---|
 | 609 | { | 
|---|
| [5115] | 610 |   PRINTF(0)("Printing out the List of alive WorldEntities:\n"); | 
|---|
 | 611 |   tIterator<WorldEntity>* iterator = this->entities->getIterator(); | 
|---|
 | 612 |   WorldEntity* entity = iterator->firstElement(); | 
|---|
 | 613 |   while( entity != NULL) | 
|---|
 | 614 |   { | 
|---|
 | 615 |     PRINTF(0)("%s::%s\n", entity->getClassName(), entity->getName()); | 
|---|
 | 616 |     entity = iterator->nextElement(); | 
|---|
 | 617 |   } | 
|---|
 | 618 |   delete iterator; | 
|---|
| [2640] | 619 | } | 
|---|
| [2636] | 620 |  | 
|---|
| [2640] | 621 |  | 
|---|
| [3449] | 622 | /** | 
|---|
| [3225] | 623 |   \brief main loop of the world: executing all world relevant function | 
|---|
 | 624 |  | 
|---|
 | 625 |   in this loop we synchronize (if networked), handle input events, give the heart-beat to | 
|---|
 | 626 |   all other member-entities of the world (tick to player, enemies etc.), checking for | 
|---|
 | 627 |   collisions drawing everything to the screen. | 
|---|
 | 628 | */ | 
|---|
| [2636] | 629 | void World::mainLoop() | 
|---|
 | 630 | { | 
|---|
| [3365] | 631 |   this->lastFrame = SDL_GetTicks (); | 
|---|
| [3546] | 632 |   PRINTF(3)("World::mainLoop() - Entering main loop\n"); | 
|---|
| [5045] | 633 |  | 
|---|
| [4836] | 634 |   while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* @todo implement pause */ | 
|---|
| [2551] | 635 |     { | 
|---|
| [4558] | 636 |       ++this->cycle; | 
|---|
| [5048] | 637 |       PRINTF(4)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); | 
|---|
| [2636] | 638 |       // Network | 
|---|
| [3365] | 639 |       this->synchronize (); | 
|---|
| [2636] | 640 |       // Process input | 
|---|
| [3365] | 641 |       this->handleInput (); | 
|---|
| [3215] | 642 |       if( this->bQuitCurrentGame || this->bQuitOrxonox) | 
|---|
| [4555] | 643 |           break; | 
|---|
| [2636] | 644 |       // Process time | 
|---|
| [3551] | 645 |       this->tick (); | 
|---|
| [5045] | 646 |       // Process collision | 
|---|
 | 647 |       this->collide (); | 
|---|
| [3551] | 648 |       // Update the state | 
|---|
| [4555] | 649 |       this->update (); | 
|---|
| [2636] | 650 |       // Draw | 
|---|
| [3365] | 651 |       this->display (); | 
|---|
| [5045] | 652 |     } | 
|---|
| [3548] | 653 |  | 
|---|
| [3546] | 654 |   PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); | 
|---|
| [1899] | 655 | } | 
|---|
 | 656 |  | 
|---|
| [3459] | 657 |  | 
|---|
| [2190] | 658 | /** | 
|---|
| [4836] | 659 |  *  synchronize local data with remote data | 
|---|
| [1855] | 660 | */ | 
|---|
| [2636] | 661 | void World::synchronize () | 
|---|
| [1855] | 662 | { | 
|---|
| [2636] | 663 |   // Get remote input | 
|---|
 | 664 |   // Update synchronizables | 
|---|
| [5996] | 665 | /*  NetworkManager::getInstance()->synchronize();*/ | 
|---|
| [1855] | 666 | } | 
|---|
| [2636] | 667 |  | 
|---|
| [3459] | 668 |  | 
|---|
| [2636] | 669 | /** | 
|---|
| [4836] | 670 |  *  run all input processing | 
|---|
| [3225] | 671 |  | 
|---|
 | 672 |    the command node is the central input event dispatcher. the node uses the even-queue from | 
|---|
 | 673 |    sdl and has its own event-passing-queue. | 
|---|
| [2636] | 674 | */ | 
|---|
| [3225] | 675 | void World::handleInput () | 
|---|
| [2636] | 676 | { | 
|---|
| [4407] | 677 |   EventHandler::getInstance()->process(); | 
|---|
 | 678 |  | 
|---|
| [2636] | 679 |   // remoteinput | 
|---|
 | 680 | } | 
|---|
 | 681 |  | 
|---|
| [3459] | 682 |  | 
|---|
| [2636] | 683 | /** | 
|---|
| [4836] | 684 |  *  advance the timeline | 
|---|
| [3225] | 685 |  | 
|---|
 | 686 |    this calculates the time used to process one frame (with all input handling, drawing, etc) | 
|---|
 | 687 |    the time is mesured in ms and passed to all world-entities and other classes that need | 
|---|
 | 688 |    a heart-beat. | 
|---|
| [2636] | 689 | */ | 
|---|
| [3551] | 690 | void World::tick () | 
|---|
| [2636] | 691 | { | 
|---|
 | 692 |   Uint32 currentFrame = SDL_GetTicks(); | 
|---|
 | 693 |   if(!this->bPause) | 
|---|
 | 694 |     { | 
|---|
| [3644] | 695 |       this->dt = currentFrame - this->lastFrame; | 
|---|
| [4555] | 696 |  | 
|---|
| [4610] | 697 |       if( this->dt > 10) | 
|---|
| [4555] | 698 |         { | 
|---|
 | 699 |           float fps = 1000/dt; | 
|---|
| [3790] | 700 |  | 
|---|
| [4555] | 701 |           // temporary, only for showing how fast the text-engine is | 
|---|
 | 702 |           char tmpChar[20]; | 
|---|
 | 703 |           sprintf(tmpChar, "fps: %4.0f", fps); | 
|---|
 | 704 |         } | 
|---|
| [2636] | 705 |       else | 
|---|
| [4555] | 706 |         { | 
|---|
 | 707 |           /* the frame-rate is limited to 100 frames per second, all other things are for | 
|---|
 | 708 |              nothing. | 
|---|
 | 709 |           */ | 
|---|
| [5048] | 710 |           PRINTF(3)("fps = 1000 - frame rate is adjusted\n"); | 
|---|
| [4610] | 711 |           SDL_Delay(10-dt); | 
|---|
| [4555] | 712 |           this->dt = 10; | 
|---|
 | 713 |         } | 
|---|
 | 714 |  | 
|---|
| [5205] | 715 |       this->dtS = (float)this->dt / 1000.0 * this->speed; | 
|---|
| [4145] | 716 |       this->gameTime += this->dtS; | 
|---|
| [4833] | 717 |  | 
|---|
| [3654] | 718 |       tIterator<WorldEntity>* iterator = this->entities->getIterator(); | 
|---|
| [5115] | 719 |       WorldEntity* entity = iterator->firstElement(); | 
|---|
| [4555] | 720 |       while( entity != NULL) | 
|---|
 | 721 |         { | 
|---|
 | 722 |           entity->tick (this->dtS); | 
|---|
 | 723 |           entity = iterator->nextElement(); | 
|---|
 | 724 |         } | 
|---|
| [3654] | 725 |       delete iterator; | 
|---|
| [4010] | 726 |  | 
|---|
| [3459] | 727 |       /* update tick the rest */ | 
|---|
| [4832] | 728 |       this->localCamera->tick(this->dtS); | 
|---|
| [4558] | 729 |       // tick the engines | 
|---|
| [4245] | 730 |       AnimationPlayer::getInstance()->tick(this->dtS); | 
|---|
| [4979] | 731 | //      if (this->cycle > 5) | 
|---|
| [4558] | 732 |         PhysicsEngine::getInstance()->tick(this->dtS); | 
|---|
| [4396] | 733 |  | 
|---|
| [4558] | 734 |       ParticleEngine::getInstance()->tick(this->dtS); | 
|---|
 | 735 |       GarbageCollector::getInstance()->tick(this->dtS); | 
|---|
| [4396] | 736 |  | 
|---|
| [4831] | 737 |  | 
|---|
| [4558] | 738 |       /** actualy the Graphics Engine should tick the world not the other way around... | 
|---|
| [4555] | 739 |          but since we like the things not too complicated we got it this way around | 
|---|
 | 740 |          until there is need or time to do it the other way around. | 
|---|
| [4836] | 741 |          @todo: GraphicsEngine ticks world: separation of processes and data... | 
|---|
| [4681] | 742 |  | 
|---|
 | 743 |         bensch: in my opinion the GraphicsEngine could draw the world, but not tick it, | 
|---|
 | 744 |          beceause graphics have nothing(or at least not much) to do with Motion. | 
|---|
| [4245] | 745 |       */ | 
|---|
 | 746 |       GraphicsEngine::getInstance()->tick(this->dtS); | 
|---|
| [2636] | 747 |     } | 
|---|
 | 748 |   this->lastFrame = currentFrame; | 
|---|
 | 749 | } | 
|---|
 | 750 |  | 
|---|
| [3216] | 751 |  | 
|---|
| [2636] | 752 | /** | 
|---|
| [4836] | 753 |  *  this function gives the world a consistant state | 
|---|
| [3551] | 754 |  | 
|---|
 | 755 |    after ticking (updating the world state) this will give a constistant | 
|---|
 | 756 |    state to the whole system. | 
|---|
 | 757 | */ | 
|---|
 | 758 | void World::update() | 
|---|
 | 759 | { | 
|---|
| [4822] | 760 |   GarbageCollector::getInstance()->update(); | 
|---|
| [5406] | 761 |   GraphicsEngine::getInstance()->update(this->dtS); | 
|---|
| [5769] | 762 |   NullParent::getInstance()->updateNode (this->dtS); | 
|---|
| [4504] | 763 |  | 
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 | 764 |   SoundEngine::getInstance()->update(); | 
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| [4978] | 765 |   //music->update(); | 
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| [3551] | 766 | } | 
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 | 767 |  | 
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 | 768 |  | 
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| [4917] | 769 | void World::collide() | 
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 | 770 | { | 
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| [4918] | 771 |   CDEngine::getInstance()->checkCollisions(); | 
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| [4917] | 772 | } | 
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 | 773 |  | 
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| [3551] | 774 | /** | 
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| [4836] | 775 |  *  render the current frame | 
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| [4555] | 776 |  | 
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| [3225] | 777 |    clear all buffers and draw the world | 
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| [2636] | 778 | */ | 
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 | 779 | void World::display () | 
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 | 780 | { | 
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 | 781 |   // clear buffer | 
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 | 782 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
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 | 783 |   // set camera | 
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 | 784 |   this->localCamera->apply (); | 
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 | 785 |   // draw world | 
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 | 786 |   this->draw(); | 
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 | 787 |   // draw HUD | 
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| [4837] | 788 |   /** @todo draw HUD */ | 
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| [2636] | 789 |   // flip buffers | 
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| [4681] | 790 |   GraphicsEngine::swapBuffers(); | 
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| [3365] | 791 |   //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); | 
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 | 792 |   //SDL_Flip (screen); | 
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| [2636] | 793 | } | 
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 | 794 |  | 
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| [2644] | 795 |  | 
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| [3225] | 796 | /** | 
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| [4917] | 797 |  *  runs through all entities calling their draw() methods | 
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 | 798 |  */ | 
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 | 799 | void World::draw () | 
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 | 800 | { | 
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 | 801 |   /* draw entities */ | 
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 | 802 |   WorldEntity* entity; | 
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 | 803 |   glLoadIdentity(); | 
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 | 804 |   tIterator<WorldEntity>* iterator = this->entities->getIterator(); | 
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| [5115] | 805 |   entity = iterator->firstElement(); | 
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| [4917] | 806 |   while( entity != NULL ) | 
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 | 807 |   { | 
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| [5055] | 808 |     if( entity->isVisible() ) entity->draw(); | 
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| [5429] | 809 |     if( unlikely( this->showBV)) entity->drawBVTree(3, 226);  // to draw the bounding boxes of the objects at level 2 for debug purp | 
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| [4917] | 810 |     entity = iterator->nextElement(); | 
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 | 811 |   } | 
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 | 812 |   delete iterator; | 
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 | 813 |  | 
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 | 814 |   glCallList (objectList); | 
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 | 815 |  | 
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 | 816 |   ParticleEngine::getInstance()->draw(); | 
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 | 817 |  | 
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| [5389] | 818 |   if (unlikely(this->showPNodes)) | 
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 | 819 |     NullParent::getInstance()->debugDraw(0); | 
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 | 820 |  | 
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| [4917] | 821 |   GraphicsEngine::getInstance()->draw(); | 
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 | 822 |   //TextEngine::getInstance()->draw(); | 
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 | 823 | } | 
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 | 824 |  | 
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 | 825 | /** | 
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| [4836] | 826 |  *  add and spawn a new entity to this world | 
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 | 827 |  * @param entity to be added | 
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| [3225] | 828 | */ | 
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| [2644] | 829 | void World::spawn(WorldEntity* entity) | 
|---|
 | 830 | { | 
|---|
| [3365] | 831 |   this->entities->add (entity); | 
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| [3233] | 832 |   entity->postSpawn (); | 
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| [2816] | 833 | } | 
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 | 834 |  | 
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 | 835 |  | 
|---|
| [3225] | 836 | /** | 
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| [4836] | 837 |  *  add and spawn a new entity to this world | 
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 | 838 |  * @param entity to be added | 
|---|
 | 839 |  * @param absCoor At what coordinates to add this entity. | 
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 | 840 |  * @param absDir In which direction should it look. | 
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| [3225] | 841 | */ | 
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| [3365] | 842 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) | 
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| [2816] | 843 | { | 
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| [3529] | 844 |   this->entities->add (entity); | 
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 | 845 |  | 
|---|
| [3809] | 846 |   entity->setAbsCoor (*absCoor); | 
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 | 847 |   entity->setAbsDir (*absDir); | 
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| [3365] | 848 |  | 
|---|
| [3233] | 849 |   entity->postSpawn (); | 
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| [2644] | 850 | } | 
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| [2816] | 851 |  | 
|---|
 | 852 |  | 
|---|
| [3521] | 853 | /** | 
|---|
| [4836] | 854 |  *  add and spawn a new entity to this world | 
|---|
 | 855 |  * @param entity to be added | 
|---|
 | 856 |  * @param entity to be added to (PNode) | 
|---|
 | 857 |  * @param At what relative  coordinates to add this entity. | 
|---|
 | 858 |  * @param In which relative direction should it look. | 
|---|
| [3521] | 859 | */ | 
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| [4555] | 860 | void World::spawn(WorldEntity* entity, PNode* parentNode, | 
|---|
| [4765] | 861 |                   Vector* relCoor, Quaternion* relDir) | 
|---|
| [3521] | 862 | { | 
|---|
| [3529] | 863 |   if( parentNode != NULL) | 
|---|
| [3521] | 864 |     { | 
|---|
 | 865 |       parentNode->addChild (entity); | 
|---|
| [4555] | 866 |  | 
|---|
| [3809] | 867 |       entity->setRelCoor (*relCoor); | 
|---|
 | 868 |       entity->setRelDir (*relDir); | 
|---|
| [4555] | 869 |  | 
|---|
| [3521] | 870 |       this->entities->add (entity); | 
|---|
| [4555] | 871 |  | 
|---|
| [3521] | 872 |       entity->postSpawn (); | 
|---|
 | 873 |     } | 
|---|
 | 874 | } | 
|---|
 | 875 |  | 
|---|
| [4010] | 876 | void World::setPath( const char* name) | 
|---|
 | 877 | { | 
|---|
| [4094] | 878 |   if (this->path) | 
|---|
 | 879 |     delete this->path; | 
|---|
 | 880 |   if (ResourceManager::isFile(name)) | 
|---|
 | 881 |   { | 
|---|
 | 882 |     this->path = new char[strlen(name)+1]; | 
|---|
 | 883 |     strcpy(this->path, name); | 
|---|
 | 884 |   } | 
|---|
 | 885 |   else | 
|---|
 | 886 |     { | 
|---|
 | 887 |       this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; | 
|---|
 | 888 |       sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); | 
|---|
 | 889 |     } | 
|---|
| [4010] | 890 | } | 
|---|
 | 891 |  | 
|---|
 | 892 | const char* World::getPath( void) | 
|---|
 | 893 | { | 
|---|
 | 894 |   return path; | 
|---|
 | 895 | } | 
|---|