[7034] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
| 13 | */ |
---|
| 14 | |
---|
| 15 | #define DEBUG_MODULE_GAME_RULES |
---|
| 16 | |
---|
[8068] | 17 | #include <map> |
---|
| 18 | |
---|
[7034] | 19 | #include "multiplayer_team_deathmatch.h" |
---|
| 20 | |
---|
[7193] | 21 | #include "util/loading/load_param.h" |
---|
| 22 | #include "util/loading/factory.h" |
---|
[7034] | 23 | |
---|
[7810] | 24 | #include "render2D/image_plane.h" |
---|
[7039] | 25 | #include "state.h" |
---|
[7101] | 26 | #include "class_list.h" |
---|
[7034] | 27 | |
---|
[7044] | 28 | #include "player.h" |
---|
| 29 | #include "playable.h" |
---|
[7101] | 30 | #include "space_ships/space_ship.h" |
---|
[7039] | 31 | |
---|
[7116] | 32 | |
---|
[7101] | 33 | #include "shared_network_data.h" |
---|
[7116] | 34 | #include "terrain.h" |
---|
| 35 | #include "class_list.h" |
---|
| 36 | #include "space_ships/space_ship.h" |
---|
[7044] | 37 | |
---|
[8068] | 38 | #include "network_game_manager.h" |
---|
[7101] | 39 | |
---|
[8147] | 40 | #include "event_handler.h" |
---|
[8068] | 41 | |
---|
[8147] | 42 | #include "glgui.h" |
---|
| 43 | |
---|
| 44 | #include "story_entity.h" |
---|
| 45 | |
---|
[8708] | 46 | #include "shell_command.h" |
---|
[8147] | 47 | |
---|
[8802] | 48 | #include "spawning_point.h" |
---|
[8708] | 49 | |
---|
[8802] | 50 | |
---|
[7034] | 51 | using namespace std; |
---|
| 52 | |
---|
| 53 | |
---|
[7035] | 54 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
---|
| 55 | |
---|
| 56 | |
---|
[7034] | 57 | /** |
---|
| 58 | * constructor |
---|
| 59 | */ |
---|
[7035] | 60 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
---|
[8068] | 61 | : NetworkGameRules(root) |
---|
[7035] | 62 | { |
---|
| 63 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
---|
[7034] | 64 | |
---|
[7037] | 65 | this->bLocalPlayerDead = false; |
---|
| 66 | this->deathTimeout = 10.0f; // 5 seconds |
---|
[7082] | 67 | this->timeout = 0.0f; |
---|
[8068] | 68 | this->numTeams = 2; |
---|
| 69 | this->currentGameState = GAMESTATE_PRE_GAME; |
---|
| 70 | this->gameStateTimer = 10.0f; |
---|
[8623] | 71 | this->bShowTeamChange = false; |
---|
[8717] | 72 | |
---|
[8147] | 73 | this->box = NULL; |
---|
[8802] | 74 | this->table = NULL; |
---|
| 75 | this->statsBox = NULL; |
---|
[7040] | 76 | |
---|
[7044] | 77 | this->localPlayer = State::getPlayer(); |
---|
| 78 | |
---|
[7035] | 79 | if( root != NULL) |
---|
| 80 | this->loadParams(root); |
---|
[8717] | 81 | |
---|
[8623] | 82 | subscribeEvent( ES_GAME, SDLK_o ); |
---|
[8708] | 83 | subscribeEvent( ES_GAME, SDLK_TAB ); |
---|
[8802] | 84 | subscribeEvent( ES_GAME, SDLK_F1 ); |
---|
| 85 | subscribeEvent( ES_MENU, SDLK_F1 ); |
---|
| 86 | subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
---|
| 87 | |
---|
[8708] | 88 | this->notifier = new OrxGui::GLGuiNotifier(); |
---|
| 89 | this->notifier->show(); |
---|
| 90 | this->notifier->setAbsCoor2D(5, 30); |
---|
| 91 | this->notifier->setFadeAge( 6.0 ); |
---|
| 92 | this->notifier->setHideAge( 8.0 ); |
---|
| 93 | this->input = new OrxGui::GLGuiInputLine(); |
---|
| 94 | this->input->setAbsCoor2D(180, 5); |
---|
| 95 | this->input->connect(SIGNAL(input, enterPushed), this, SLOT(MultiplayerTeamDeathmatch, onInputEnter)); |
---|
[7035] | 96 | } |
---|
| 97 | |
---|
[7034] | 98 | /** |
---|
| 99 | * decontsructor |
---|
| 100 | */ |
---|
| 101 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
---|
[7044] | 102 | { |
---|
[8623] | 103 | unsubscribeEvent( ES_GAME, SDLK_o ); |
---|
[8708] | 104 | unsubscribeEvent( ES_GAME, SDLK_TAB ); |
---|
[8802] | 105 | unsubscribeEvent( ES_GAME, SDLK_F1 ); |
---|
| 106 | unsubscribeEvent( ES_MENU, SDLK_F1 ); |
---|
| 107 | unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
---|
| 108 | |
---|
[8708] | 109 | if ( this->notifier ) |
---|
| 110 | { |
---|
| 111 | delete this->notifier; |
---|
| 112 | this->notifier = NULL; |
---|
| 113 | } |
---|
[8717] | 114 | |
---|
[8708] | 115 | if ( this->input ) |
---|
| 116 | { |
---|
| 117 | delete this->input; |
---|
| 118 | this->input = NULL; |
---|
| 119 | } |
---|
[7044] | 120 | } |
---|
[7034] | 121 | |
---|
| 122 | |
---|
| 123 | |
---|
| 124 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
---|
[7035] | 125 | { |
---|
[7040] | 126 | GameRules::loadParams(root) ; |
---|
[7037] | 127 | |
---|
| 128 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
---|
| 129 | .describe("sets the time in seconds a player has to wait for respawn"); |
---|
| 130 | |
---|
| 131 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
---|
| 132 | .describe("sets the maximal kills for winning condition"); |
---|
[7039] | 133 | |
---|
[8068] | 134 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
---|
| 135 | .describe("sets number of teams"); |
---|
[7039] | 136 | |
---|
[7035] | 137 | } |
---|
| 138 | |
---|
| 139 | |
---|
| 140 | /** |
---|
| 141 | * time tick |
---|
| 142 | * @param dt time |
---|
| 143 | */ |
---|
| 144 | void MultiplayerTeamDeathmatch::tick(float dt) |
---|
[7037] | 145 | { |
---|
[8802] | 146 | tickStatsTable(); |
---|
[8147] | 147 | //on client side hostId is -1 until hanshake finished |
---|
| 148 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
---|
| 149 | return; |
---|
[8717] | 150 | |
---|
[8623] | 151 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) |
---|
[8147] | 152 | { |
---|
| 153 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
---|
| 154 | && box == NULL |
---|
[8717] | 155 | && (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM |
---|
[8623] | 156 | || bShowTeamChange ) |
---|
[8717] | 157 | |
---|
[8147] | 158 | ) |
---|
| 159 | { |
---|
| 160 | EventHandler::getInstance()->pushState( ES_MENU ); |
---|
[8717] | 161 | |
---|
[8147] | 162 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
---|
[8717] | 163 | |
---|
[8147] | 164 | box = new OrxGui::GLGuiBox(); |
---|
| 165 | box->setAbsCoor2D( 300, 100 ); |
---|
[8717] | 166 | |
---|
[8147] | 167 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
---|
| 168 | box->pack( buttonSpectator ); |
---|
| 169 | buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); |
---|
[8717] | 170 | |
---|
[8147] | 171 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
---|
| 172 | box->pack( buttonRandom ); |
---|
| 173 | buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); |
---|
[8717] | 174 | |
---|
[8147] | 175 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
---|
| 176 | box->pack( buttonTeam0 ); |
---|
| 177 | buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); |
---|
[8717] | 178 | |
---|
[8147] | 179 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
---|
| 180 | box->pack( buttonTeam1 ); |
---|
| 181 | buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); |
---|
[8717] | 182 | |
---|
[8623] | 183 | if ( bShowTeamChange ) |
---|
| 184 | { |
---|
| 185 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); |
---|
| 186 | box->pack( buttonCancel ); |
---|
| 187 | buttonCancel->connect(SIGNAL(buttonCancel, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonCancel)); |
---|
| 188 | } |
---|
[8717] | 189 | |
---|
[8147] | 190 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
---|
| 191 | box->pack( buttonExit ); |
---|
| 192 | buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); |
---|
[8717] | 193 | |
---|
[8147] | 194 | box->showAll(); |
---|
| 195 | } |
---|
| 196 | } |
---|
| 197 | |
---|
| 198 | if ( box != NULL |
---|
| 199 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
---|
[8717] | 200 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM |
---|
[8623] | 201 | && !bShowTeamChange |
---|
[8147] | 202 | ) |
---|
| 203 | { |
---|
| 204 | delete box; |
---|
| 205 | box = NULL; |
---|
[8717] | 206 | |
---|
[8147] | 207 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
---|
[8717] | 208 | |
---|
[8147] | 209 | EventHandler::getInstance()->popState(); |
---|
| 210 | } |
---|
[8717] | 211 | |
---|
[8147] | 212 | if ( box != NULL ) |
---|
| 213 | { |
---|
| 214 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
---|
| 215 | } |
---|
[8717] | 216 | |
---|
[8147] | 217 | assignPlayable(); |
---|
[8717] | 218 | |
---|
[8068] | 219 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
---|
| 220 | return; |
---|
[8802] | 221 | |
---|
| 222 | //handle kills |
---|
| 223 | for ( std::vector<Kill>::iterator it = this->killList.begin(); it != this->killList.end(); ) |
---|
| 224 | { |
---|
| 225 | std::vector<Kill>::iterator delit = it; |
---|
| 226 | |
---|
| 227 | onKill( it->getKiller()->getOwner(), it->getVictim()->getOwner() ); |
---|
| 228 | |
---|
| 229 | it++; |
---|
| 230 | killList.erase( delit ); |
---|
| 231 | } |
---|
| 232 | |
---|
[8068] | 233 | gameStateTimer -= dt; |
---|
[8147] | 234 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
---|
[8717] | 235 | |
---|
[8068] | 236 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
---|
| 237 | nextGameState(); |
---|
[8717] | 238 | |
---|
[8068] | 239 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
---|
[8717] | 240 | |
---|
[8068] | 241 | if ( currentGameState == GAMESTATE_GAME ) |
---|
| 242 | { |
---|
| 243 | handleTeamChanges(); |
---|
| 244 | } |
---|
[8717] | 245 | |
---|
[8068] | 246 | this->calculateTeamScore(); |
---|
[8717] | 247 | |
---|
[7039] | 248 | this->checkGameRules(); |
---|
[7035] | 249 | |
---|
[7039] | 250 | // is the local player dead and inactive |
---|
| 251 | if( unlikely(this->bLocalPlayerDead)) |
---|
| 252 | { |
---|
| 253 | this->timeout += dt; |
---|
[7088] | 254 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
---|
[7039] | 255 | // long enough dead? |
---|
[7044] | 256 | if( this->timeout >= this->deathTimeout) |
---|
[7039] | 257 | { |
---|
| 258 | this->timeout = 0.0f; |
---|
| 259 | // respawn |
---|
[7079] | 260 | PRINTF(0)("RESPAWN\n"); |
---|
[7044] | 261 | (State::getPlayer())->getPlayable()->respawn(); |
---|
[7039] | 262 | } |
---|
| 263 | } |
---|
[7037] | 264 | } |
---|
[7035] | 265 | |
---|
[7037] | 266 | |
---|
[7035] | 267 | /** |
---|
| 268 | * draws the stuff |
---|
| 269 | */ |
---|
| 270 | void MultiplayerTeamDeathmatch::draw() |
---|
[7039] | 271 | { |
---|
| 272 | if( unlikely( this->bLocalPlayerDead)) |
---|
| 273 | { |
---|
[7035] | 274 | |
---|
[7039] | 275 | } |
---|
| 276 | } |
---|
[7035] | 277 | |
---|
[7039] | 278 | |
---|
[7035] | 279 | /** |
---|
| 280 | * check the game rules for consistency |
---|
| 281 | */ |
---|
| 282 | void MultiplayerTeamDeathmatch::checkGameRules() |
---|
[7039] | 283 | { |
---|
[8068] | 284 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
---|
| 285 | return; |
---|
[8717] | 286 | |
---|
[8068] | 287 | // check for max killing count |
---|
| 288 | for ( int i = 0; i<numTeams; i++ ) |
---|
| 289 | { |
---|
| 290 | if ( teamScore[i] >= maxKills ) |
---|
| 291 | { |
---|
[8802] | 292 | nextGameState(); |
---|
[8068] | 293 | } |
---|
| 294 | } |
---|
| 295 | } |
---|
[7101] | 296 | |
---|
[8068] | 297 | /** |
---|
| 298 | * find group for new player |
---|
| 299 | * @return group id |
---|
| 300 | */ |
---|
[8147] | 301 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
---|
[8068] | 302 | { |
---|
| 303 | return TEAM_NOTEAM; |
---|
| 304 | } |
---|
[7101] | 305 | |
---|
[8147] | 306 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
---|
[8068] | 307 | { |
---|
[8147] | 308 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
---|
| 309 | return CL_SPECTATOR; |
---|
[8717] | 310 | |
---|
[8147] | 311 | if ( team == 0 || team == 1 ) |
---|
| 312 | return CL_SPACE_SHIP; |
---|
[8717] | 313 | |
---|
[8147] | 314 | assert( false ); |
---|
[8068] | 315 | } |
---|
[7101] | 316 | |
---|
[8147] | 317 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) |
---|
[8068] | 318 | { |
---|
[8147] | 319 | if ( team == 0 ) |
---|
| 320 | return "models/ships/reap_#.obj"; |
---|
| 321 | else if ( team == 1 ) |
---|
| 322 | return "models/ships/fighter.obj"; |
---|
| 323 | else |
---|
| 324 | return ""; |
---|
[8068] | 325 | } |
---|
| 326 | |
---|
| 327 | /** |
---|
| 328 | * calculate team score |
---|
| 329 | */ |
---|
| 330 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
---|
| 331 | { |
---|
| 332 | teamScore.clear(); |
---|
[8717] | 333 | |
---|
[8068] | 334 | for ( int i = 0; i<numTeams; i++ ) |
---|
| 335 | teamScore[i] = 0; |
---|
[8717] | 336 | |
---|
| 337 | |
---|
[8068] | 338 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
---|
[8717] | 339 | |
---|
[8068] | 340 | if ( !list ) |
---|
| 341 | return; |
---|
[8717] | 342 | |
---|
[8068] | 343 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
[7039] | 344 | { |
---|
[8068] | 345 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
| 346 | |
---|
| 347 | if ( stats.getTeamId() >= 0 ) |
---|
| 348 | { |
---|
| 349 | teamScore[stats.getTeamId()] += stats.getScore(); |
---|
| 350 | } |
---|
[7039] | 351 | } |
---|
[8068] | 352 | } |
---|
| 353 | |
---|
| 354 | /** |
---|
| 355 | * get team for player who choose to join random team |
---|
| 356 | * @return smallest team |
---|
| 357 | */ |
---|
| 358 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
---|
| 359 | { |
---|
| 360 | std::map<int,int> playersInTeam; |
---|
[8717] | 361 | |
---|
[8068] | 362 | for ( int i = 0; i<numTeams; i++ ) |
---|
| 363 | playersInTeam[i] = 0; |
---|
[8717] | 364 | |
---|
[8068] | 365 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
---|
[8717] | 366 | |
---|
[8068] | 367 | if ( !list ) |
---|
| 368 | return 0; |
---|
[8717] | 369 | |
---|
[8068] | 370 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
[7039] | 371 | { |
---|
[8068] | 372 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
| 373 | |
---|
| 374 | if ( stats.getTeamId() >= 0 ) |
---|
| 375 | { |
---|
| 376 | playersInTeam[stats.getTeamId()]++; |
---|
| 377 | } |
---|
[7039] | 378 | } |
---|
[8717] | 379 | |
---|
| 380 | |
---|
[8068] | 381 | int minPlayers = 0xFFFF; |
---|
| 382 | int minTeam = -1; |
---|
[8717] | 383 | |
---|
[8068] | 384 | for ( int i = 0; i<numTeams; i++ ) |
---|
| 385 | { |
---|
| 386 | if ( playersInTeam[i] < minPlayers ) |
---|
| 387 | { |
---|
| 388 | minTeam = i; |
---|
| 389 | minPlayers = playersInTeam[i]; |
---|
| 390 | } |
---|
| 391 | } |
---|
[8717] | 392 | |
---|
[8068] | 393 | assert( minTeam != -1 ); |
---|
[8717] | 394 | |
---|
[8068] | 395 | return minTeam; |
---|
| 396 | } |
---|
[7101] | 397 | |
---|
[8068] | 398 | void MultiplayerTeamDeathmatch::nextGameState( ) |
---|
| 399 | { |
---|
| 400 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
---|
| 401 | { |
---|
| 402 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
---|
[8717] | 403 | |
---|
[8068] | 404 | return; |
---|
| 405 | } |
---|
[8717] | 406 | |
---|
[8068] | 407 | if ( currentGameState == GAMESTATE_GAME ) |
---|
| 408 | { |
---|
| 409 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
---|
[8717] | 410 | |
---|
[8068] | 411 | return; |
---|
| 412 | } |
---|
[8717] | 413 | |
---|
[8068] | 414 | if ( currentGameState == GAMESTATE_POST_GAME ) |
---|
| 415 | { |
---|
[8802] | 416 | State::getCurrentStoryEntity()->stop(); |
---|
| 417 | this->bShowTeamChange = false; |
---|
[8717] | 418 | |
---|
[8068] | 419 | return; |
---|
| 420 | } |
---|
| 421 | } |
---|
[7118] | 422 | |
---|
[8068] | 423 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
---|
| 424 | { |
---|
| 425 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
---|
[8717] | 426 | |
---|
[8068] | 427 | if ( !list ) |
---|
| 428 | return; |
---|
[8717] | 429 | |
---|
[8068] | 430 | //first server players with choices |
---|
| 431 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
[7116] | 432 | { |
---|
[8068] | 433 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
[7118] | 434 | |
---|
[8068] | 435 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
---|
[7116] | 436 | { |
---|
[8147] | 437 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
---|
[7116] | 438 | { |
---|
[8068] | 439 | teamChange( stats.getUserId() ); |
---|
[7116] | 440 | } |
---|
| 441 | } |
---|
| 442 | } |
---|
[8717] | 443 | |
---|
[8068] | 444 | //now serve player who want join a random team |
---|
| 445 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 446 | { |
---|
| 447 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
[7101] | 448 | |
---|
[8068] | 449 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
---|
[7101] | 450 | { |
---|
[8068] | 451 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
---|
[7101] | 452 | { |
---|
[8147] | 453 | stats.setPreferedTeamId( getRandomTeam() ); |
---|
[8068] | 454 | teamChange( stats.getUserId() ); |
---|
[7101] | 455 | } |
---|
| 456 | } |
---|
| 457 | } |
---|
[8068] | 458 | } |
---|
[7101] | 459 | |
---|
[8068] | 460 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
---|
| 461 | { |
---|
| 462 | assert( PlayerStats::getStats( userId ) ); |
---|
| 463 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
---|
[8717] | 464 | |
---|
[8147] | 465 | stats.setTeamId( stats.getPreferedTeamId() ); |
---|
[8717] | 466 | |
---|
[8147] | 467 | Playable * oldPlayable = stats.getPlayable(); |
---|
[8717] | 468 | |
---|
| 469 | |
---|
[8147] | 470 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
---|
| 471 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
---|
[8717] | 472 | |
---|
[8147] | 473 | BaseObject * bo = Factory::fabricate( playableClassId ); |
---|
[8717] | 474 | |
---|
[8147] | 475 | assert( bo != NULL ); |
---|
| 476 | assert( bo->isA( CL_PLAYABLE ) ); |
---|
[8717] | 477 | |
---|
[8147] | 478 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
---|
[8717] | 479 | |
---|
[8147] | 480 | playable.loadModel( playableModel ); |
---|
| 481 | playable.setOwner( userId ); |
---|
| 482 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
---|
| 483 | playable.setSynchronized( true ); |
---|
[8717] | 484 | |
---|
[8147] | 485 | stats.setTeamId( stats.getPreferedTeamId() ); |
---|
| 486 | stats.setPlayableClassId( playableClassId ); |
---|
| 487 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
---|
| 488 | stats.setModelFileName( playableModel ); |
---|
[8717] | 489 | |
---|
[8147] | 490 | if ( oldPlayable ) |
---|
| 491 | { |
---|
| 492 | //if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
---|
| 493 | // State::getPlayer()->setPlayable( NULL ); |
---|
| 494 | delete oldPlayable; |
---|
| 495 | } |
---|
[7039] | 496 | } |
---|
[7035] | 497 | |
---|
[8147] | 498 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
---|
| 499 | { |
---|
| 500 | State::getCurrentStoryEntity()->stop(); |
---|
[8623] | 501 | this->bShowTeamChange = false; |
---|
[8147] | 502 | } |
---|
[7035] | 503 | |
---|
[8147] | 504 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
---|
| 505 | { |
---|
| 506 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
---|
[8623] | 507 | this->bShowTeamChange = false; |
---|
[8147] | 508 | } |
---|
[7035] | 509 | |
---|
[8147] | 510 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
---|
| 511 | { |
---|
| 512 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
---|
[8623] | 513 | this->bShowTeamChange = false; |
---|
[8147] | 514 | } |
---|
[7035] | 515 | |
---|
[8147] | 516 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
---|
| 517 | { |
---|
| 518 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
---|
[8623] | 519 | this->bShowTeamChange = false; |
---|
[8147] | 520 | } |
---|
[7035] | 521 | |
---|
[8147] | 522 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
---|
| 523 | { |
---|
| 524 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
---|
[8623] | 525 | this->bShowTeamChange = false; |
---|
[8147] | 526 | } |
---|
[7035] | 527 | |
---|
[8147] | 528 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
---|
| 529 | { |
---|
| 530 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
---|
| 531 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
---|
| 532 | } |
---|
| 533 | |
---|
[8623] | 534 | /** |
---|
| 535 | * function that processes events from the handler |
---|
| 536 | * @param event: the event |
---|
| 537 | * @todo replace SDLK_o with something from KeyMapper |
---|
| 538 | */ |
---|
| 539 | void MultiplayerTeamDeathmatch::process( const Event & event ) |
---|
| 540 | { |
---|
| 541 | if ( event.type == SDLK_o ) |
---|
| 542 | { |
---|
| 543 | if ( event.bPressed ) |
---|
| 544 | this->bShowTeamChange = true; |
---|
[8802] | 545 | } else if ( event.type == SDLK_F1 ) |
---|
| 546 | { |
---|
| 547 | if ( !this->statsBox && event.bPressed ) |
---|
| 548 | { |
---|
| 549 | PRINTF(0)("show stats\n"); |
---|
| 550 | this->showStats(); |
---|
| 551 | } |
---|
| 552 | if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed && this->table->rowCount() != 0 && this->table->columnCount() != 0 ) |
---|
| 553 | { |
---|
| 554 | PRINTF(0)("hide stats\n"); |
---|
| 555 | this->hideStats(); |
---|
| 556 | } |
---|
[8623] | 557 | } |
---|
[8708] | 558 | else if ( event.type == SDLK_TAB ) |
---|
| 559 | { |
---|
| 560 | if ( !event.bPressed ) |
---|
| 561 | { |
---|
| 562 | EventHandler::getInstance()->pushState( ES_MENU ); |
---|
| 563 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
---|
| 564 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); |
---|
| 565 | input->show(); |
---|
[8717] | 566 | input->giveMouseFocus(); |
---|
[8708] | 567 | input->setText("say "); |
---|
| 568 | } |
---|
| 569 | } |
---|
[8802] | 570 | else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) |
---|
| 571 | { |
---|
| 572 | this->hideStats(); |
---|
| 573 | } |
---|
[8623] | 574 | } |
---|
[8147] | 575 | |
---|
[8623] | 576 | void MultiplayerTeamDeathmatch::onButtonCancel( ) |
---|
| 577 | { |
---|
| 578 | this->bShowTeamChange = false; |
---|
| 579 | } |
---|
[8147] | 580 | |
---|
| 581 | |
---|
| 582 | |
---|
[8623] | 583 | /** |
---|
| 584 | * this method is called by NetworkGameManger when he recieved a chat message |
---|
| 585 | * @param userId senders user id |
---|
| 586 | * @param message message string |
---|
| 587 | * @param messageType some int |
---|
| 588 | */ |
---|
| 589 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) |
---|
| 590 | { |
---|
| 591 | std::string name = "unknown"; |
---|
[8717] | 592 | |
---|
[8623] | 593 | if ( PlayerStats::getStats( userId ) ) |
---|
| 594 | { |
---|
| 595 | name = PlayerStats::getStats( userId )->getNickName(); |
---|
| 596 | } |
---|
[8717] | 597 | |
---|
[8708] | 598 | PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); |
---|
| 599 | notifier->pushNotifyMessage(name + ": " + message); |
---|
[8623] | 600 | } |
---|
[8147] | 601 | |
---|
[8708] | 602 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) |
---|
| 603 | { |
---|
| 604 | EventHandler::getInstance()->popState(); |
---|
[8717] | 605 | input->breakMouseFocus(); |
---|
[8708] | 606 | input->hide(); |
---|
| 607 | input->setText(""); |
---|
[8623] | 608 | |
---|
[8708] | 609 | std::string command = text; |
---|
[8717] | 610 | |
---|
[8708] | 611 | //HACK insert " in say commands so user doesn't have to type them |
---|
| 612 | if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) |
---|
| 613 | { |
---|
| 614 | command.insert( 4, "\"" ); |
---|
| 615 | command = command + "\""; |
---|
| 616 | } |
---|
[8623] | 617 | |
---|
[8708] | 618 | OrxShell::ShellCommand::execute( command ); |
---|
| 619 | } |
---|
[8623] | 620 | |
---|
[8802] | 621 | /** |
---|
| 622 | * show table with frags |
---|
| 623 | */ |
---|
| 624 | void MultiplayerTeamDeathmatch::showStats( ) |
---|
| 625 | { |
---|
| 626 | EventHandler::getInstance()->pushState( ES_MENU ); |
---|
| 627 | statsBox = new OrxGui::GLGuiBox(); |
---|
| 628 | statsBox->setAbsCoor2D( 300, 100 ); |
---|
| 629 | |
---|
| 630 | this->table = new OrxGui::GLGuiTable(0,0); |
---|
[8708] | 631 | |
---|
[8802] | 632 | statsBox->pack( this->table ); |
---|
[8708] | 633 | |
---|
[8802] | 634 | statsBox->showAll(); |
---|
| 635 | } |
---|
[8708] | 636 | |
---|
[8802] | 637 | /** |
---|
| 638 | * hide table with frags |
---|
| 639 | */ |
---|
| 640 | void MultiplayerTeamDeathmatch::hideStats( ) |
---|
| 641 | { |
---|
| 642 | if ( statsBox ) |
---|
| 643 | { |
---|
| 644 | delete statsBox; |
---|
| 645 | statsBox = NULL; |
---|
| 646 | } |
---|
| 647 | |
---|
| 648 | EventHandler::getInstance()->popState(); |
---|
| 649 | } |
---|
| 650 | |
---|
| 651 | /** |
---|
| 652 | * fill stats table with values |
---|
| 653 | */ |
---|
| 654 | void MultiplayerTeamDeathmatch::tickStatsTable( ) |
---|
| 655 | { |
---|
| 656 | if ( !this->statsBox ) |
---|
| 657 | return; |
---|
| 658 | |
---|
| 659 | std::vector<std::string> headers; |
---|
| 660 | headers.push_back("Red Team"); |
---|
| 661 | headers.push_back(""); |
---|
| 662 | headers.push_back(""); |
---|
| 663 | headers.push_back("Blue Team"); |
---|
| 664 | headers.push_back(""); |
---|
| 665 | this->table->setHeader(headers); |
---|
| 666 | |
---|
| 667 | std::map<int,std::string> fragsTeam0; |
---|
| 668 | std::map<int,std::string> fragsTeam1; |
---|
| 669 | |
---|
| 670 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
---|
| 671 | |
---|
| 672 | if ( !list ) |
---|
| 673 | return; |
---|
| 674 | |
---|
| 675 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 676 | { |
---|
| 677 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
| 678 | |
---|
| 679 | if ( stats.getTeamId() == 0 || stats.getTeamId() == 1 ) |
---|
| 680 | { |
---|
| 681 | if ( stats.getTeamId() == 0 ) |
---|
| 682 | fragsTeam0[stats.getScore()] = stats.getNickName(); |
---|
| 683 | else |
---|
| 684 | fragsTeam1[stats.getScore()] = stats.getNickName(); |
---|
| 685 | } |
---|
| 686 | } |
---|
| 687 | |
---|
| 688 | char st[10]; |
---|
| 689 | int i = 0; |
---|
| 690 | |
---|
| 691 | |
---|
| 692 | i = 2; |
---|
| 693 | for ( std::map<int,std::string>::const_iterator it = fragsTeam0.begin(); it != fragsTeam0.end(); it++ ) |
---|
| 694 | { |
---|
| 695 | this->table->setEntry( 0, i, it->second ); |
---|
| 696 | snprintf( st, 10, "%d", it->first ); |
---|
| 697 | this->table->setEntry( 1, i, st ); |
---|
| 698 | this->table->setEntry( 2, i, "" ); |
---|
| 699 | i++; |
---|
| 700 | } |
---|
| 701 | |
---|
| 702 | i = 2; |
---|
| 703 | for ( std::map<int,std::string>::const_iterator it = fragsTeam1.begin(); it != fragsTeam1.end(); it++ ) |
---|
| 704 | { |
---|
| 705 | this->table->setEntry( 3, i, it->second ); |
---|
| 706 | snprintf( st, 10, "%d", it->first ); |
---|
| 707 | this->table->setEntry( 4, i, st ); |
---|
| 708 | i++; |
---|
| 709 | } |
---|
| 710 | } |
---|
| 711 | |
---|
| 712 | /** |
---|
| 713 | * this function is called when a player kills another one or himself |
---|
| 714 | * @param killedUserId |
---|
| 715 | * @param userId |
---|
| 716 | */ |
---|
| 717 | void MultiplayerTeamDeathmatch::onKill( int killedUserId, int userId ) |
---|
| 718 | { |
---|
| 719 | assert( PlayerStats::getStats( killedUserId ) ); |
---|
| 720 | assert( PlayerStats::getStats( userId ) ); |
---|
| 721 | |
---|
| 722 | PlayerStats & killedStats = *PlayerStats::getStats( killedUserId ); |
---|
| 723 | PlayerStats & stats = *PlayerStats::getStats( userId ); |
---|
| 724 | |
---|
| 725 | if ( killedUserId != userId ) |
---|
| 726 | stats.setScore( stats.getScore() + 1 ); |
---|
| 727 | else |
---|
| 728 | stats.setScore( stats.getScore() - 1 ); |
---|
| 729 | |
---|
| 730 | if ( killedUserId == SharedNetworkData::getInstance()->getHostID() ) |
---|
| 731 | { |
---|
| 732 | this->bLocalPlayerDead = true; |
---|
| 733 | this->showStats(); |
---|
| 734 | } |
---|
| 735 | |
---|
| 736 | const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); |
---|
| 737 | |
---|
| 738 | assert( list ); |
---|
| 739 | |
---|
| 740 | std::vector<SpawningPoint*> spList; |
---|
| 741 | |
---|
| 742 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 743 | { |
---|
| 744 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); |
---|
| 745 | |
---|
| 746 | if ( sp->getTeamId() < 0 || sp->getTeamId() == killedStats.getTeamId() ) |
---|
| 747 | spList.push_back( sp ); |
---|
| 748 | } |
---|
| 749 | |
---|
| 750 | int n = spList.size()*rand(); |
---|
| 751 | |
---|
| 752 | spList[n]->pushEntity( killedStats.getPlayable(), 3 ); |
---|
| 753 | } |
---|
| 754 | |
---|
| 755 | /** |
---|
| 756 | * this function is called on player respawn |
---|
| 757 | * @param userId |
---|
| 758 | */ |
---|
| 759 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) |
---|
| 760 | { |
---|
| 761 | if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
---|
| 762 | { |
---|
| 763 | this->bLocalPlayerDead = false; |
---|
| 764 | this->hideStats(); |
---|
| 765 | } |
---|
| 766 | } |
---|
| 767 | |
---|
| 768 | /** |
---|
| 769 | * this function is called on player respawn |
---|
| 770 | * @param we |
---|
| 771 | */ |
---|
| 772 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) |
---|
| 773 | { |
---|
| 774 | onRespawn( we->getOwner() ); |
---|
| 775 | } |
---|
| 776 | |
---|