1 | /*! |
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2 | * @file shell.h |
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3 | * Definition of a on-screen-shell |
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4 | */ |
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5 | |
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6 | #ifndef _SHELL_H |
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7 | #define _SHELL_H |
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8 | |
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9 | #include "element_2d.h" |
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10 | #include "event_listener.h" |
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11 | |
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12 | #include <stdarg.h> |
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13 | |
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14 | // FORWARD DECLARATION |
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15 | class Text; |
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16 | template<class T> class tList; |
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17 | |
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18 | //! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands |
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19 | /** |
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20 | * the major idea is, that all the Output can be redirected to the Shell, |
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21 | * and does not have to be displayed to the opening Shell, this is good, |
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22 | * for developers using Windows, where all output is otherwise redirected |
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23 | * to stdout.txt |
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24 | * |
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25 | * Furthermore the Shell should enable us, to input some simple commands |
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26 | * Each Class can tell check itself in to the Shell, and listen for commands. |
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27 | * |
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28 | * @todo implement what is written above :/ |
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29 | */ |
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30 | class Shell : public Element2D, public EventListener { |
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31 | |
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32 | public: |
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33 | virtual ~Shell(); |
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34 | /** @returns a Pointer to the only object of this Class */ |
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35 | inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell(); return Shell::singletonRef; }; |
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36 | |
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37 | |
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38 | void setBufferSize(unsigned int bufferSize) { this->bufferSize = bufferSize; }; |
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39 | |
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40 | void setBufferDisplaySize(unsigned int bufferDisplaySize); |
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41 | |
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42 | // BUFFER // |
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43 | void flushBuffers(); |
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44 | static bool addBufferLineStatic(const char* line, ...); |
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45 | void addBufferLine(const char* line, va_list arg); |
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46 | void moveBuffer(int lineCount); |
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47 | const char* getBufferLine(unsigned int lineNumber); |
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48 | |
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49 | // InputLine |
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50 | void flushInputLine(); |
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51 | void addCharacter(char character); |
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52 | void addCharacters(const char* characters); |
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53 | void removeCharacters(unsigned int characterCount = 1); |
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54 | bool executeCommand(); |
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55 | |
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56 | void setRepeatDelay(float repeatDelay, float repeatRate); |
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57 | |
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58 | // EventListener |
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59 | virtual void process(const Event &event); |
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60 | |
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61 | // Element2D-functions |
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62 | void tick(float dt); |
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63 | virtual void draw() const; |
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64 | |
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65 | void debug() const; |
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66 | |
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67 | private: |
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68 | bool autoComplete(); |
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69 | |
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70 | |
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71 | private: |
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72 | Shell(); |
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73 | static Shell* singletonRef; //!< The singleton-reference to the only memeber of this class. |
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74 | |
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75 | unsigned int bufferSize; //!< The Size of the buffer |
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76 | unsigned int bufferDisplaySize; //!< The Size of the Display-buffer, in lines (not in characters) |
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77 | |
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78 | Text* inputLineText; //!< The inputLine of the Shell |
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79 | char* inputLine; //!< the Char-Array of the Buffer |
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80 | float repeatRate; //!< The Repeat-Delay. |
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81 | float repeatDelay; //!< The delay of the first Character of a given Character. |
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82 | float delayed; //!< how much of the delay is remaining. |
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83 | int pressedKey; //!< the pressed key that will be repeated. |
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84 | |
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85 | tList<char>* buffer; //!< A list of stored char-arrays(strings) to store the history |
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86 | |
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87 | Text** bufferText; //!< A list of stored bufferTexts for the display of the buffer |
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88 | unsigned int textSize; //!< The size of the text. |
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89 | unsigned int lineSpacing; //!< The Spacing between lines. |
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90 | |
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91 | char bufferArray[10000]; //!< a BUFFER for fast writing |
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92 | }; |
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93 | |
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94 | #endif /* _SHELL_H */ |
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