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source: orxonox.OLD/trunk/src/util/track/track.cc @ 10451

Last change on this file since 10451 was 10449, checked in by patrick, 18 years ago

drawing track is now loadable, merge from branche playability

File size: 9.0 KB
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[10084]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2006 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12
13   This is anohter installment of the infamous track system. It serves for
14   temporary use only and is mainly a slimmed version of the old track.
[10088]15
[10084]16   The track is used to steer the spaceship. In this case the track will have
17   to control a PNode. The spaceship will be able to fly around this node.
18   The camera will always be focused on that point.
[10088]19
[10084]20   As we do this we have exactly the verticalscroller feeling we want.
[10088]21
[10084]22   main-programmer: Benjamin Knecht
23*/
24
[10085]25#include "util/loading/load_param.h"
[10088]26#include "track/track.h"
[10085]27
[10088]28#include "p_node.h"
[10085]29
[10284]30#include "stdincl.h"
31
[10088]32#include "debug.h"
33
[10085]34ObjectListDefinition(Track);
[10088]35// CREATE_FACTORY(Track);
[10085]36
[10088]37
[10084]38/**
39 *  standard constructor
40*/
41Track::Track()
42{
[10088]43  this->init();
[10084]44}
[10085]45
[10088]46
[10085]47/**
[10088]48 * this is a constructor for use with the xml loading file
49 * @param root xml root element for this object
50 */
51Track::Track(const TiXmlElement* root)
52{
53  this->init();
[10097]54
55  if (root != NULL)
56    this->loadParams(root);
[10088]57}
58
59
60/**
61 * initializes this class
62 */
63void Track::init()
64{
65  this->curveType = CURVE_BEZIER;
[10096]66//  this->startingTime = 0;
[10297]67  this->duration = 20;
68  this->endTime = 20;
[10091]69  this->width = 10;
70  this->curve = new BezierCurve();
[10088]71  this->trackNode = new PNode(PNode::getNullParent(), PNODE_ALL);
[10284]72  this->nodeCount = 0;
[10335]73  this->localTime = 0;
[10088]74}
75
76/**
[10085]77 *  standard destructor
78*/
79Track::~Track()
80{
[10091]81
[10085]82}
83
[10088]84
[10085]85void Track::loadParams(const TiXmlElement* root)
86{
87     LOAD_PARAM_START_CYCLE(root, element);
88     {
[10284]89           LoadParam_CYCLE(element, "addPoint", this, Track, addPoint)
[10085]90             .describe("Adds a new Point to the currently selected TrackElement");
[10297]91           LoadParam_CYCLE(element, "speed", this, Track, setSpeed)
92             .describe("Sets speed of traveling");
[10385]93           LoadParam_CYCLE(element, "mode", this, Track, setMode)
94             .describe("Sets mode of track behavior");
[10085]95     }
96     LOAD_PARAM_END_CYCLE(element);
97}
98
[10088]99
100
101/**
[10096]102 * This function adds a point with its coordinates to the track
[10088]103 * @param x
104 * @param y
105 * @param z
106 */
[10085]107void Track::addPoint(float x, float y, float z)
108{
[10284]109     this->addPointV(Vector (x,y,z));
[10085]110}
111
[10088]112
113/**
[10096]114 * This function adds a point to the track as a vector
[10088]115 * @param newPoint
116 */
[10284]117void Track::addPointV(Vector newPoint)
[10085]118{
[10091]119   this->curve->addNode(newPoint);
[10284]120   if( this->nodeCount == 0) this->trackNode->setAbsCoor(newPoint);
[10091]121   this->nodeCount++;
[10297]122   // PRINTF(0)("Point added to curve\n");
[10085]123}
124
[10088]125/**
[10297]126 * This function sets the speed of the trackNode by altering the duration
127 * of the time the trackNode travels on the whole track. This is bad because
128 * the speed depends on the length of the curve. (by getting the curve's length
129 * this function will make a lot more sense)
130 */
131void Track::setSpeed(float speed)
132{
133     this->duration = this->duration/speed;
[10410]134
[10297]135}
136
137/**
[10385]138 * Sets the mode of the track. 0 means wait at the end. 1 means rerun track
139 */
140void Track::setMode(int newMode)
141{
142     this->mode = newMode;
143}
144
145/**
[10096]146 * We probably doesn't even need this
[10088]147 */
[10284]148//void Track::finalize()
149//{
[10088]150//   for (int i = 1; i<= trackElemCount ;i++)
151//     {
152//       TrackElement* tmpElem = this->firstTrackElem->findByID(i);
153//       if( tmpElem->childCount > 0)
154//         {
155//           tIterator<TrackElement>* iterator = tmpElem->children->getIterator();
156//           TrackElement* enumElem = iterator->firstElement();
157//           //TrackElement* enumElem = tmpElem->children->enumerate();
158//           while (enumElem)
159//             {
160//
161//               // c1-continuity
162//               enumElem->curve->addNode(enumElem->curve->getNode(0) +
163//                                                    ((enumElem->curve->getNode(0) -
164//                                                     tmpElem->curve->getNode(tmpElem->curve->getNodeCount()-1))
165//                                                     ),2);
166//               enumElem->nodeCount++;
167//               // c2-continuity
168//               enumElem->curve->addNode((tmpElem->curve->getNode(tmpElem->curve->getNodeCount())-
169//                                                     tmpElem->curve->getNode(tmpElem->curve->getNodeCount()-1)) * 4 +
170//                                                    tmpElem->curve->getNode(tmpElem->curve->getNodeCount()-2), 3);
171//               enumElem->nodeCount++;
172//               PRINTF(5)("accelerations: %d-in: count: %d, %f, %f, %f\n                  %d-out: count: %d %f, %f, %f\n",
173//                      tmpElem->ID, tmpElem->nodeCount,
174//                      tmpElem->curve->calcAcc(0.999).x, tmpElem->curve->calcAcc(0.999).y, tmpElem->curve->calcAcc(0.999).z,
175//                      enumElem->ID, enumElem->nodeCount,
176//                      enumElem->curve->calcAcc(0).x, enumElem->curve->calcAcc(0).y, enumElem->curve->calcAcc(0).z);
177//
178//               enumElem = iterator->nextElement();
179//             }
180//           delete iterator;
181//         }
182//     }
[10085]183
184
[10088]185
[10085]186  /*for (int i = 1; i <= trackElemCount;i++)
187    if (this->firstTrackElem->findByID(i)->endTime > this->maxTime)
188      this->maxTime = this->firstTrackElem->findByID(i)->endTime; // very bad implemented :/
189      */
[10284]190//}
[10085]191
[10091]192Vector Track::calcPos() const
[10085]193{
[10096]194  return this->curve->calcPos(this->localTime/this->duration);
[10085]195}
196
[10091]197Vector Track::calcDir() const
[10085]198{
[10096]199  return this->curve->calcDir(this->localTime/this->duration);
[10085]200}
201
202void Track::tick(float dt)
203{
[10088]204//   PRINTF(4)("CurrentTrackID: %d, LocalTime is: %f, timestep is: %f\n", this->currentTrackElem->ID, this->localTime, dt);
205//   if (this->localTime <= this->firstTrackElem->duration)
206//     this->jumpTo(this->localTime);
207//   if (this->localTime <= this->maxTime)
[10385]208     if(this->mode == 0)
209     {
[10397]210          if(this->localTime < this->duration)
[10385]211             this->localTime += dt;
212     }
213     else
214     {
215         this->localTime += dt;
216         if(this->localTime >= this->duration)
217            this->localTime = 0;
218     }
[10410]219
[10088]220//   if (this->localTime > this->currentTrackElem->endTime
221//       && this->currentTrackElem->children)
222//     {
223//       if (this->currentTrackElem->jumpTime != 0.0)
224//         this->jumpTo(this->localTime + this->currentTrackElem->jumpTime);
225//       // jump to the next TrackElement and also set the history of the new Element to the old one.
226//       TrackElement* tmpHistoryElem = this->currentTrackElem;
227//       this->currentTrackElem = this->currentTrackElem->getChild(this->choosePath(this->currentTrackElem));
228//       this->currentTrackElem->history = tmpHistoryElem;
229//       if (this->currentTrackElem->getName())
230//         {
231//           this->trackText->setText(this->currentTrackElem->getName());
232//           this->textAnimation->replay();
233//         }
234//     }
[10096]235   if (this->trackNode)
236     {
237       Vector tmp = this->calcPos();
[10209]238       //Quaternion quat = Quaternion(this->calcDir(), Vector(this->curve->calcAcc(this->localTime/this->duration).x,1,this->curve->calcAcc(this->localTime/this->duration).z));
[10096]239
[10410]240
[10096]241       Vector v(0.0, 1.0, 0.0);
[10335]242       Quaternion quat = Quaternion(this->calcDir(), v);
[10096]243       Quaternion q(-PI/2, v);
244       quat = quat * q;
245
246       // move trackNode of the track
[10284]247       this->trackNode->shiftCoor(tmp - this->trackNode->getAbsCoor());
[10096]248       // set direction and roll angle of trackNode
[10297]249       this->trackNode->setAbsDir(quat);
[10096]250     }
[10085]251}
252
253/**
254 * @returns the main TrackNode
255*/
[10091]256PNode* Track::getTrackNode()
[10085]257{
258  return this->trackNode;
259}
[10284]260
261/**
262 *  Imports a model of the Graph into the OpenGL-environment.
263 * @param dt The Iterator used in seconds for Painting the Graph.
264
265   This is for testing facility only. Do this if you want to see the Path inside the Level.
266   eventually this will all be packed into a gl-list.
267*/
[10410]268void Track::drawGraph(float dt) const
[10284]269{
[10410]270    glMatrixMode(GL_MODELVIEW);
271    glPushMatrix();
272
273    glPushAttrib(GL_ENABLE_BIT);
274
275    glDisable(GL_LIGHTING);
276    glDisable(GL_TEXTURE_2D);
277    glDisable(GL_BLEND);
278    glLineWidth(2.0);
279
280
281
282    PNode* node = PNode::getNullParent();
283    glTranslatef (node->getAbsCoor ().x,
284                  node->getAbsCoor ().y,
285                  node->getAbsCoor ().z);
286    Vector tmpRot = node->getAbsDir().getSpacialAxis();
287    glRotatef (node->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
288
[10412]289
[10284]290      glBegin(GL_LINE_STRIP);
[10410]291        glColor3f(1.0, 1.0, 0.6);
292
[10412]293        Vector tmpVector;
[10284]294        for(float f = 0.0; f < 1.0; f+=dt)
295          {
[10410]296            //PRINTF(0)("drawing",this->calcPos().x, this->calcPos().y, this->calcPos().z);
[10412]297            tmpVector = this->curve->calcPos(f);
[10284]298            glVertex3f(tmpVector.x, tmpVector.y, tmpVector.z);
299          }
300      glEnd();
[10410]301
302      glPopAttrib();
303
304    glPopMatrix();
305}
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