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source: orxonox.OLD/trunk/src/world_entities/projectiles/guided_missile.cc @ 8896

Last change on this file since 8896 was 8362, checked in by bensch, 18 years ago

orxonox/trunk: removed stupid included in base_object.h
this should lead to faster compile-times

File size: 6.1 KB
RevLine 
[4593]1/*
[3708]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
[5759]12   main-programmer: Silvan Nellen
13   co-programmer:
[5443]14
[3708]15*/
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
[3708]17
[5759]18#include "guided_missile.h"
[3708]19
[5443]20#include "state.h"
[5444]21#include "class_list.h"
[5054]22
[6822]23#include "dot_emitter.h"
[6621]24#include "sprite_particles.h"
[5443]25
[8362]26#include "debug.h"
[3708]27
[5759]28CREATE_FAST_FACTORY_STATIC(GuidedMissile, CL_GUIDED_MISSILE);
[3708]29
30/**
[4836]31 *  standard constructor
[3708]32*/
[5759]33GuidedMissile::GuidedMissile () : Projectile()
[3755]34{
[5759]35  this->setClassID(CL_GUIDED_MISSILE, "GuidedMissile");
[4597]36
[5764]37  this->loadModel("models/projectiles/orx-rocket.obj", .3);
[7086]38  this->loadExplosionSound("sound/explosions/explosion_4.wav");
[4948]39
[7086]40
[6431]41  this->setMinEnergy(1);
[6700]42  this->setHealthMax(10);
[7081]43  this->lifeSpan = 4.0;
[7102]44  this->agility = 3.5;
[6162]45  this->maxVelocity = 75;
[5443]46
[6825]47  this->emitter = new DotEmitter(100, 5, M_2_PI);
[5443]48  this->emitter->setParent(this);
[5449]49  this->emitter->setSpread(M_PI, M_PI);
[3755]50}
[3708]51
52
53/**
[4836]54 *  standard deconstructor
[3708]55*/
[5759]56GuidedMissile::~GuidedMissile ()
[3708]57{
[5446]58  // delete this->emitter;
[5444]59
[5445]60  /* this is normaly done by World.cc by deleting the ParticleEngine */
[6627]61  if (GuidedMissile::trailParticles != NULL && ClassList::getList(CL_GUIDED_MISSILE)->size() <= 1)
[5447]62  {
[5759]63    if (ClassList::exists(GuidedMissile::trailParticles, CL_PARTICLE_SYSTEM))
64      delete GuidedMissile::trailParticles;
65    GuidedMissile::trailParticles = NULL;
[5447]66  }
[6627]67  if (GuidedMissile::explosionParticles != NULL && ClassList::getList(CL_GUIDED_MISSILE)->size() <= 1)
[5444]68  {
[5759]69    if (ClassList::exists(GuidedMissile::explosionParticles, CL_PARTICLE_SYSTEM))
70      delete GuidedMissile::explosionParticles;
71    GuidedMissile::explosionParticles = NULL;
[5444]72  }
[5445]73
[3708]74}
75
[6622]76SpriteParticles* GuidedMissile::trailParticles = NULL;
77SpriteParticles* GuidedMissile::explosionParticles = NULL;
[5443]78
[5760]79
80
[5759]81void GuidedMissile::activate()
[5443]82{
[5759]83  if (unlikely(GuidedMissile::trailParticles == NULL))
[5447]84  {
[6621]85    GuidedMissile::trailParticles = new SpriteParticles(2000);
[5759]86    GuidedMissile::trailParticles->setName("GuidedMissileTrailParticles");
87    GuidedMissile::trailParticles->setMaterialTexture("maps/radial-trans-noise.png");
88    GuidedMissile::trailParticles->setLifeSpan(1.0, .3);
89    GuidedMissile::trailParticles->setRadius(0.0, .5);
90    GuidedMissile::trailParticles->setRadius(0.2, 2.0);
91    GuidedMissile::trailParticles->setRadius(.5, .8);
92    GuidedMissile::trailParticles->setRadius(1.0, .8);
93    GuidedMissile::trailParticles->setColor(0.0, 1,0,0,.7);
94    GuidedMissile::trailParticles->setColor(0.2, .8,.8,0,.5);
95    GuidedMissile::trailParticles->setColor(0.5, .8,.8,.8,.8);
96    GuidedMissile::trailParticles->setColor(1.0, .8,.8,.8,.0);
[5447]97  }
[5759]98  if (unlikely(GuidedMissile::explosionParticles == NULL))
[5443]99  {
[6621]100    GuidedMissile::explosionParticles = new SpriteParticles(200);
[5759]101    GuidedMissile::explosionParticles->setName("GuidedMissileExplosionParticles");
102    GuidedMissile::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png");
103    GuidedMissile::explosionParticles->setLifeSpan(.5, .3);
104    GuidedMissile::explosionParticles->setRadius(0.0, 10);
105    GuidedMissile::explosionParticles->setRadius(.5, 15.0);
106    GuidedMissile::explosionParticles->setRadius(1.0, 10.0);
107    GuidedMissile::explosionParticles->setColor(0.0, 0,1,0,1);
108    GuidedMissile::explosionParticles->setColor(0.5, .8,.8,0,.8);
109    GuidedMissile::explosionParticles->setColor(0.8, .8,.8,.3,.8);
110    GuidedMissile::explosionParticles->setColor(1.0, 1,1,1,.0);
[5443]111  }
112
[6619]113  this->emitter->setSystem(GuidedMissile::trailParticles);
[5447]114
[5772]115  this->updateNode(0);
[5472]116  this->emitter->setEmissionRate(45.0);
[5471]117  this->emitter->setEmissionVelocity(0.0);
[7072]118
119  this->setHealth(10.0* (float)rand()/(float)RAND_MAX);
[5443]120}
121
122
[5759]123void GuidedMissile::deactivate()
[5443]124{
[6619]125  this->emitter->setSystem(NULL);
[5447]126  this->lifeCycle = 0.0;
[5443]127
[6142]128  this->toList(OM_DEAD);
[6056]129  this->removeNode();
[5759]130  GuidedMissile::fastFactory->kill(this);
[5443]131}
132
133
[5759]134void GuidedMissile::collidesWith(WorldEntity* entity, const Vector& location)
[5257]135{
[6433]136  if (this->hitEntity != entity)
[5447]137    this->destroy();
138  this->hitEntity = entity;
[5257]139}
[3708]140
141/**
[4836]142 *  signal tick, time dependent things will be handled here
143 * @param time since last tick
[3708]144*/
[5759]145void GuidedMissile::tick (float time)
[3708]146{
[6162]147
[6431]148
[6241]149if (this->target != NULL && this->target->getParent() != PNode::getNullParent())
[5764]150   {
[6162]151    speed = velocity.len();
152    diffVector = ((target->getAbsCoor() - this->getAbsCoor()).getNormalized());
[5765]153
[6162]154    if(velocity.dot(diffVector) != 0)
[6241]155     {
[6162]156     correctionVector = (( ( diffVector *  (speed * speed/( velocity.dot(diffVector ) ) )) - velocity).getNormalized()) * agility;
157
[6426]158      if( (diffVector *  (speed * speed/( velocity.dot(diffVector ) ) ) -velocity).len() < agility )
159       velocity = ((diffVector *  (speed * speed/( velocity.dot(diffVector ) ) )).getNormalized())*agility;
160      else if(velocity.dot(diffVector) > 0)
[6162]161        velocity += correctionVector;
162      else if (velocity.dot(diffVector) < 0)
163        velocity -= correctionVector;
[6241]164     }
[6162]165    else
166      velocity += diffVector * agility;
167
[5765]168     this->setAbsDir(Quaternion(velocity, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)));
[5764]169   }
[6162]170
171  velocity *= maxVelocity/velocity.len();
[4464]172  Vector v = this->velocity * (time);
[3708]173  this->shiftCoor(v);
174
[6056]175  if(this->tickLifeCycle(time))
176    this->deactivate();
[3708]177}
178
179/**
[4836]180 *  the function gets called, when the projectile is destroyed
[5765]181 */
[5759]182void GuidedMissile::destroy ()
[5257]183{
[7086]184  Projectile::destroy();
[5759]185  PRINTF(5)("DESTROY GuidedMissile\n");
[5448]186  this->lifeCycle = .95; //!< @todo calculate this usefully.
[6619]187  this->emitter->setSystem(GuidedMissile::explosionParticles);
[3708]188
[5465]189  this->emitter->setEmissionRate(1000.0);
[5447]190  this->emitter->setEmissionVelocity(50.0);
191//  this->deactivate();
[3708]192
[5257]193}
194
195
[5759]196void GuidedMissile::draw () const
[3708]197{
198  glMatrixMode(GL_MODELVIEW);
199  glPushMatrix();
200
[4593]201  float matrix[4][4];
[3708]202  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
203  this->getAbsDir().matrix (matrix);
[4593]204  glMultMatrixf((float*)matrix);
[3755]205  glScalef(2.0, 2.0, 2.0);
[5994]206  this->getModel()->draw();
[3708]207
208  glPopMatrix();
[5765]209
[3708]210}
211
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