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Ignore:
Timestamp:
Nov 24, 2005, 5:24:39 PM (19 years ago)
Author:
bensch
Message:

orxonox/branches/guidedmissile: more balanced

File:
1 edited

Legend:

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  • branches/guidedmissile/src/world_entities/weapons/guided_missile.cc

    r5764 r5765  
    2929#include "particle_system.h"
    3030
     31
     32#include "null_parent.h"
    3133
    3234using namespace std;
     
    4951  this->lifeSpan = 5;
    5052  this->agility = 5;
     53  this->maxVelocity = 100;
    5154
    5255  this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5);
     
    150153{
    151154  //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1);
    152   float speed = velocity.len();
    153   if (target != NULL)
     155  if (target != NULL && target->getParent() != NullParent::getInstance())
    154156   {
    155157     velocity += ((target->getAbsCoor() - this->getAbsCoor()).getNormalized())*agility;
    156      velocity *= speed/velocity.len();
     158     float speed = velocity.len();
     159     if (speed > this->maxVelocity)
     160       velocity *= maxVelocity/speed;
     161
     162     this->setAbsDir(Quaternion(velocity, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)));
    157163   }
    158164  Vector v = this->velocity * (time);
     
    172178/**
    173179 *  the function gets called, when the projectile is destroyed
    174 */
     180 */
    175181void GuidedMissile::destroy ()
    176182{
     
    200206
    201207  glPopMatrix();
    202 }
    203 
     208
     209}
     210
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