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Ignore:
Timestamp:
Apr 2, 2014, 8:38:07 PM (11 years ago)
Author:
noep
Message:

Cleaned up the process passing the collisionshape which was hit to the Pawn. Started implementation of ModularSpaceShip and ShipPart.

File:
1 edited

Legend:

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  • code/branches/modularships/src/modules/weapons/projectiles/Rocket.h

    r9995 r10011  
    6464            virtual void tick(float dt); //!< Defines which actions the Rocket has to take in each tick.
    6565
    66             virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
    67             virtual bool customCollidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
     66            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
    6867            virtual void destroyObject(void);
    6968            void destructionEffect();
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