- Timestamp:
- Apr 2, 2014, 8:38:07 PM (11 years ago)
- File:
-
- 1 edited
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code/branches/modularships/src/modules/weapons/projectiles/Rocket.h
r9995 r10011 64 64 virtual void tick(float dt); //!< Defines which actions the Rocket has to take in each tick. 65 65 66 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); 67 virtual bool customCollidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 68 67 virtual void destroyObject(void); 69 68 void destructionEffect();
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