- Timestamp:
- Apr 2, 2014, 8:38:07 PM (10 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/modularships/src/modules/weapons/projectiles/SimpleRocket.cc
r9995 r10011 172 172 } 173 173 174 bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) 175 { 176 return this->processCollision(otherObject, contactPoint); 177 } 178 179 bool SimpleRocket::customCollidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 180 { 181 return this->customProcessCollision(otherObject, contactPoint, cs); 174 bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 175 { 176 return this->processCollision(otherObject, contactPoint, cs); 182 177 } 183 178
Note: See TracChangeset
for help on using the changeset viewer.