Changeset 10016 in orxonox.OLD for branches/playability
- Timestamp:
- Dec 5, 2006, 10:29:13 AM (18 years ago)
- Location:
- branches/playability
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/playability/ChangeLog
r10004 r10016 1 2006-12-03 Nicolas Schlumberger <nicolasc@ee.ethz.ch> 2 Added Rotation to hbolt 3 Did some experimenting with test_entity2 (rotation, texturing) 4 Added textured versions of bolt, and hbolt 5 1 6 2006-12-03 Marc Schärer <marcscha@ee.ethz.ch> 2 7 Added functionality to show / hide a crosshair to the weapon manager. No default crosshair anymore … … 5 10 Addition of SwarmMissile and SwarmProjectile 6 11 7 8 12 2006-11-29 Nicolas Schlumbgerger <nicolasc@ee.ethz.ch> 9 13 Added bolt projectile for light blaster, copied of laser … … 17 21 Implementation of weapon energy regeneration. This needed some little modifications to the HUD class as well but now works :) 18 22 Addition of the second weapon manager to the HUD manager in util/hud .h .cc for our master of HUD ;-) 19 20 23 21 24 2006-09-22 Benjamin Grauer <bensch@orxonox.net> -
branches/playability/src/world_entities/space_ships/space_ship.cc
r10004 r10016 158 158 159 159 160 this->weaponMan.addWeapon( wpLeft1, 1, 0);161 this->weaponMan.addWeapon( wpRight1, 1, 1);162 this->weaponMan.addWeapon( wpLeft2, 1, 2);163 this->weaponMan.addWeapon( wpRight2, 1, 3);160 this->weaponMan.addWeapon( wpLeft1, 0, 0); 161 this->weaponMan.addWeapon( wpRight1, 0, 1); 162 this->weaponMan.addWeapon( wpLeft2, 0, 2); 163 this->weaponMan.addWeapon( wpRight2, 0, 3); 164 164 this->weaponMan.addWeapon( wpLeft3, 0, 4); 165 165 this->weaponMan.addWeapon( wpRight3, 0, 5);
Note: See TracChangeset
for help on using the changeset viewer.