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Ignore:
Timestamp:
Apr 17, 2014, 4:05:06 PM (11 years ago)
Author:
muemart
Message:

Move logic into controller, don't use bullet for rotations, and use WorldPosition in FormationController+ (good idea?)

File:
1 edited

Legend:

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  • code/branches/turretFS14/src/libraries/core/input/InputManager.cc

    r9667 r10039  
    175175
    176176        if (exclusiveMouse_ || GraphicsManager::getInstance().isFullScreen())
    177         {
     177        {   // HACK MARTIN for debugging, changed values here to true
    178178            if (CommandLineParser::getValue("keyboard_no_grab").get<bool>())
    179179                paramList.insert(StringPair("x11_keyboard_grab", "false"));
    180180            else
    181                 paramList.insert(StringPair("x11_keyboard_grab", "true"));
    182             paramList.insert(StringPair("x11_mouse_grab",  "true"));
    183             paramList.insert(StringPair("x11_mouse_hide", "true"));
     181                paramList.insert(StringPair("x11_keyboard_grab", "false"));
     182            paramList.insert(StringPair("x11_mouse_grab",  "false"));
     183            paramList.insert(StringPair("x11_mouse_hide", "false"));
    184184        }
    185185        else
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