Changeset 10044 in orxonox.OLD for branches/playability/src/world_entities/weapons/light_blaster.cc
- Timestamp:
- Dec 12, 2006, 8:52:37 PM (18 years ago)
- File:
-
- 1 edited
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branches/playability/src/world_entities/weapons/light_blaster.cc
r9998 r10044 63 63 this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT); 64 64 //this->setProjectileTypeC("RailProjectile"); // FIXME temp project type until the blaste class exist 65 this->setProjectileTypeC(" Bolt"); // Working; FIXME: add textures65 this->setProjectileTypeC("LBolt"); // Working; FIXME: add textures 66 66 this->prepareProjectiles(100); 67 67 … … 93 93 pj->setParent(PNode::getNullParent()); 94 94 95 pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*250 + VECTOR_RAND(5)); 95 // pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*250 + VECTOR_RAND(5)); 96 pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*80); 96 97 97 98 pj->setAbsCoor(this->getEmissionPoint());
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