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Ignore:
Timestamp:
Apr 9, 2008, 8:38:52 PM (16 years ago)
Author:
scheusso
Message:

enhanced memory management in gamestatemanager and gamestateclient

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network/src/network/GameStateClient.h

    r984 r1005  
    1313#define _GameStateClient_H__
    1414
     15#include <queue>
     16
    1517#include "NetworkPrereqs.h"
    16 #include "GameStateManager.h"
     18#include "PacketTypes.h"
    1719
    1820namespace network
     
    3638    void removeObject(orxonox::Iterator<Synchronisable> &it);
    3739
    38     GameState *reference;
     40    GameState     *reference;
     41    std::queue<GameState *> gameStateList;
    3942  };
    4043
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