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Ignore:
Timestamp:
May 8, 2014, 4:14:31 PM (10 years ago)
Author:
fvultier
Message:

Added a whole bunch of code

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/pickupsFS14/src/modules/jump/Jump.h

    r10041 r10050  
    8080            virtual void playerScored(PlayerInfo* player, int score = 1); //!< Is called when the player scored.
    8181
    82             virtual void addPlatform(JumpPlatform* newPlatform, float xPosition, float zPosition);
    83             virtual void addStartSection();
    84             virtual void addSection();
    85             virtual float randomXPosition();
    86             virtual float randomYPosition(float lowerBoundary, float upperBoundary);
    87 
    8882            int getScore(PlayerInfo* player) const;
    8983
     
    10498            void cleanup(); //!< Cleans up the Gametype by destroying the ball and the bats.
    10599
     100            virtual void addPlatform(JumpPlatform* newPlatform, std::string platformTemplate, float xPosition, float zPosition);
     101
     102            virtual void addPlatformStatic(float xPosition, float zPosition);
     103            virtual void addPlatformHMove(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float speed);
     104            virtual void addPlatformVMove(float xPosition, float zPosition, float lowerBoundary, float upperBoundary, float speed);
     105            virtual void addPlatformDisappear(float xPosition, float zPosition);
     106            virtual void addPlatformTimer(float xPosition, float zPosition, float time, float variance);
     107            virtual void addPlatformFake(float xPosition, float zPosition);
     108            virtual void addProjectile(float xPosition, float zPosition, float xVelocity, float zVelocity);
     109            virtual void addEnemy1(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity);
     110
     111            virtual void addStartSection();
     112            virtual void addSection();
     113
     114            virtual float randomXPosition();
     115            virtual float randomXPosition(int totalColumns, int culomn);
     116            virtual float randomYPosition(float lowerBoundary, float upperBoundary);
     117
    106118            WeakPtr<JumpCenterpoint> center_; //!< The playing field.
    107             //WeakPtr<JumpPlatform> ball_; //!< The Jump ball.
    108119            WeakPtr<JumpFigure> figure_; //!< The two bats.
    109120            WeakPtr<Camera> camera;
     
    113124            float totalScreenShift;
    114125            float screenShiftSinceLastUpdate;
    115             float sectionLength;
    116126            int sectionNumber;
    117             std::list<JumpPlatform*> platformList;
     127
     128            bool fakeAdded_;
    118129    };
    119130}
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