Changeset 10053 for code/branches/modularships/data/levels
- Timestamp:
- May 13, 2014, 11:45:47 AM (11 years ago)
- Location:
- code/branches/modularships/data/levels
- Files:
-
- 3 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/modularships/data/levels/emptyLevel.oxw
r10029 r10053 16 16 include("templates/spaceshipPirate.oxt") 17 17 include("templates/spaceshipEscort.oxt") 18 include("templates/HeavyCruiser.oxt")19 18 ?> 20 19 … … 33 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 34 33 35 <MovableEntity position="0,0,0" collisionType=dynamic scale=1 linearDamping=0.8 angularDamping=0 collisiondamage=0.005 enablecollisiondamage=true>36 <attached>37 <Model position="0,0,0" mesh="cube.mesh" scale3D="40,40,40" />38 <StaticEntity position="0,90,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 >39 <attached>40 <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" />41 </attached>42 <collisionShapes>43 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />44 </collisionShapes>45 </StaticEntity>46 </attached>47 <collisionShapes>48 <BoxCollisionShape position="0,0,0" halfExtents="40,40,40" />49 </collisionShapes>50 </MovableEntity>51 52 <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,-100" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Pawn 0" >53 <attached>54 <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" />55 <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" />56 <StaticEntity position="0,-120,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 >57 <attached>58 <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" />59 <Model position="0,0,60" mesh="cube.mesh" scale3D="30,30,30" />60 </attached>61 <collisionShapes>62 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />63 <BoxCollisionShape position="0,0,60" halfExtents="30,30,30" />64 </collisionShapes>65 </StaticEntity>66 <StaticEntity position="0,-180,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 >67 <attached>68 <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" />69 <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" />70 </attached>71 <collisionShapes>72 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />73 <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" />74 </collisionShapes>75 </StaticEntity>76 </attached>77 <collisionShapes>78 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />79 <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" />80 </collisionShapes>81 </Pawn>82 83 <Pawn health=1000 initialhealth=1000 maxhealth=1000 position="0,-100,100" direction="0,0,0" collisionType=dynamic mass=1000 name=box radarname = "Pawn 1" >84 <attached>85 <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" />86 <Model position="0,-60,0" mesh="cube.mesh" scale3D="30,30,30" />87 </attached>88 <collisionShapes>89 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" />90 <BoxCollisionShape position="0,-60,0" halfExtents="30,30,30" />91 </collisionShapes>92 </Pawn>93 94 <ModularSpaceShip position="0,-100,-200">95 <templates>96 <Template link=spaceshippirate />97 </templates>98 </ModularSpaceShip>99 100 <ModularSpaceShip position="0,-1000,-200" health="2000" maxhealth="4000" initialhealth="2000">101 <templates>102 <Template link=HeavyCruiser />103 </templates>104 </ModularSpaceShip>105 106 34 </Scene> 107 35 </Level> -
code/branches/modularships/data/levels/templates/HeavyCruiser.oxt
r10052 r10053 52 52 <parts> 53 53 <ShipPart name="frontL" initialhealth="10" damageabsorption="0.5"> 54 <destructionevents> 55 <PartDestructionEvent targetType="ship" targetParam="shieldhealth" operation="*" value="0.5"/> 56 </destructionevents> 57 </ShipPart> 58 <ShipPart name="frontR" initialhealth="10" damageabsorption="0.5" /> 54 <destructionevents> 55 <PartDestructionEvent targetType="ship" targetParam="shieldhealth" operation="*" value="0.5"/> 56 </destructionevents> 57 </ShipPart> 58 <ShipPart name="frontR" initialhealth="10" damageabsorption="0.5"> 59 <destructionevents> 60 <PartDestructionEvent targetType="ship" targetParam="shieldhealth" operation="*" value="0.5"/> 61 </destructionevents> 62 </ShipPart> 59 63 <ShipPart name="partL" initialhealth="10" damageabsorption="0.5" /> 60 64 <ShipPart name="partR" initialhealth="10" damageabsorption="0.5" />
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