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Changeset 10113 for code/branches


Ignore:
Timestamp:
Nov 5, 2014, 4:13:41 PM (10 years ago)
Author:
flsueess
Message:

neues template mit allen bis jetzt vorhandenen Spacestation Elementen

Location:
code/branches/weaponupdateHS14/data/levels
Files:
1 added
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/weaponupdateHS14/data/levels/FPS_Level_HS14.oxw

    r10102 r10113  
    2121  include("templates/spaceshipTurret.oxt")
    2222  include("templates/spaceshipCollateralDamage.oxt")
    23   include("templates/FPS.oxt")
     23  include("templates/FPS_HS14.oxt")
    2424  include("templates/HeavyCruiser.oxt")
     25  include("templates/spacestation_elements.oxt")
    2526?>
    2627
     
    5556        template            = "spaceshipassff"
    5657        team                = "1"
    57         position            = "2830,20,50"
     58        position            = "3200,0,-200"
    5859        orientation         = "1,200,0,0"
    5960        health              = "200"
     
    100101    </StaticEntity>
    101102
    102 <!-- Docking  -->
     103<!-- Docking  I -->
    103104    <Dock position="2830,20,50" roll=0 yaw=0 >
    104105        <animations>
     
    113114            </execute>
    114115
    115             <undocking>
     116<!--    <undocking>
    116117                <EventListener event="undockMe" />
    117             </undocking>
     118            </undocking> -->
    118119       
    119120        </events>
    120121        <attached>
     122
    121123        <!-- Trigger for docking with billboard -->
     124       
    122125            <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
    123126            <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
    124127                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
    125128            />
     129
    126130        <!-- Trigger for undocking with billboard -->
     131       
    127132            <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
    128133            <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn"
     
    134139   
    135140<!-- FPS Player as destination of the dock -->
    136     <FpsPlayer template = "fps" radarname = "First Person Player" position = "172,-20000,-676" >
     141
     142    <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "172,-20000,-676" >
    137143      <attached>
    138144        <DistanceTriggerBeacon name="bcnDestroyer" />
     
    252258
    253259-->
    254 <StaticEntity position="2800,-500,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90>
     260<StaticEntity position="2800,-500,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01 pitch=-90>
    255261<attached>
    256262
     
    260266</StaticEntity>
    261267
    262 <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10,10" />
    263 <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10000,10" />
     268<Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" />
     269<Model position="0,0,0" mesh="cube_green.mesh" scale3D="10,10000,10" />
    264270<Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" />
    265271
     272<Model position="0,-20000,0" mesh="cube_red.mesh" scale3D="10000,10,10" />
     273<Model position="0,-20000,0" mesh="cube_green.mesh" scale3D="10,10000,10" />
     274<Model position="0,-20000,0" mesh="cube.mesh" scale3D="10,10,10000" />
     275
     276<Model position="0,-20010,0" mesh="cube_blue.mesh" scale3D="11,11,11" />
     277<Model position="-10,-20000,0" mesh="cube_blue.mesh" scale3D="11,11,11" />
     278<Model position="0,-20000,-10" mesh="cube_blue.mesh" scale3D="11,11,11" />
     279
    266280
    267281<StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90>
    268       <attached>
    269     <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" />
     282     
     283 <attached>
     284
     285        <Model template = "ss_flag_room" position="750,-16,703.5" />
     286        <Model template = "ss_tube" position="0,0,0" />
     287       
     288       
     289 <!--   <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" />
    270290        <Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" />
    271291        <Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" />
     
    285305        <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" />
    286306        <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" />
    287        
     307-->     
    288308        <!--Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 />
    289309    <Model mesh="cube.mesh" mass=10 position="0,100,0" scale3D="2000,0.5,1000" yaw=0 />
  • code/branches/weaponupdateHS14/data/levels/templates/FPS_HS14.oxt

    r10098 r10113  
    1 <Template name=fps>
     1<Template name=fps_HS14>
    22  <FpsPlayer
    33   spawnparticlesource    = "Orxonox/fairytwirl"
  • code/branches/weaponupdateHS14/data/levels/templates/ss_tube01.oxt

    r10102 r10113  
    44<attached>
    55
    6 <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsBody.mesh" />
     6<Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=1 mesh="ss_tube.mesh" />
    77
    88</attached>
    9     <collisionShapes>
     9<!--    <collisionShapes>
    1010        <BoxCollisionShape position="0,8,17"      halfExtents="8,10,10" />
    1111        <BoxCollisionShape position="0,0,22"      halfExtents="18, 2, 10" />
     
    1414     
    1515    </collisionShapes>
    16    
    17     <Model position="0,0,0" mesh="cube.mesh" scale3D="1000,1000,1000" />
     16 -->   
    1817   
    1918</MovableEntity>   
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