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Ignore:
Timestamp:
Dec 20, 2006, 1:09:05 PM (18 years ago)
Author:
marcscha
Message:

Deactivate Fix

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/playability/src/world_entities/weapons/weapon_manager.cc

    r10036 r10121  
    420420  this->currentConfigID = weaponConfig;
    421421  PRINTF(4)("Changing weapon configuration: to %i\n", this->currentConfigID);
     422
    422423  for (int i = 0; i < WM_MAX_SLOTS; i++)
    423424    this->currentSlotConfig[i].nextWeapon = this->configs[currentConfigID][i];
     
    472473  for(int i = 0; i < this->slotCount; i++)
    473474  {
    474 /*
    475     NICE LITTLE DEBUG FUNCTION
    476        if (this->currentSlotConfig[i].currentWeapon != NULL || this->currentSlotConfig[i].nextWeapon != NULL)
     475
     476    //NICE LITTLE DEBUG FUNCTION
     477    /*   if (this->currentSlotConfig[i].currentWeapon != NULL || this->currentSlotConfig[i].nextWeapon != NULL)
    477478      printf("%p %p\n", this->currentSlotConfig[i].currentWeapon, this->currentSlotConfig[i].nextWeapon);*/
    478479
     
    496497        }
    497498      }
    498 
    499499      // switching to next Weapon
    500500      tickWeapon = this->currentSlotConfig[i].currentWeapon = this->currentSlotConfig[i].nextWeapon;
     501     
    501502      if (tickWeapon != NULL)
    502503      {
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