Changeset 10156 for code/branches/minigame4DHS14/data
- Timestamp:
- Dec 4, 2014, 5:16:20 PM (10 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/minigame4DHS14/data/levels/4Dtest.oxw
r10131 r10156 13 13 14 14 <!-- Templates here --> 15 <Template name=mini4Dgameboard>16 <Mini4DgameBoard>17 <attached>18 <?lua19 for i = -90, 90, 6020 do21 ?>22 <?lua23 for j = -90, 90, 6024 do25 ?>26 <?lua27 for k = -90, 90, 6028 do29 ?>30 <Model31 position="<?lua print(i) ?>,<?lua print(j) ?>,<?lua print(k) ?>"32 mesh="checkPoint.mesh"33 scale="5" />34 <?lua35 end36 ?>37 <?lua38 end39 ?>40 <?lua41 end42 ?>43 </attached>44 </Mini4DgameBoard>45 </Template>46 15 47 <!--48 <BlinkingBillboard position="0,0,0" frequency=0.6 amplitude=0.4 material="Flares/lensflare" colour="0,1,0">49 </BlinkingBillboard>50 -->51 16 52 17 <Level … … 75 40 <SpawnPoint position="-330,330,165" lookat="0,0,0" /> 76 41 77 <Mini4DgameCenterpoint name=mini4Dgamecenter boardtemplate=mini4Dgameboard width=16 height=16 length=16 position="0,0,0"> 42 <Mini4DgameBoard> 43 <attached> 44 <?lua 45 for i = -90, 90, 60 46 do 47 ?> 48 <?lua 49 for j = -90, 90, 60 50 do 51 ?> 52 <?lua 53 for k = -90, 90, 60 54 do 55 ?> 56 <Model 57 position="<?lua print(i) ?>,<?lua print(j) ?>,<?lua print(k) ?>" 58 mesh="checkPoint.mesh" 59 scale="5" /> 60 <?lua 61 end 62 ?> 63 <?lua 64 end 65 ?> 66 <?lua 67 end 68 ?> 69 </attached> 70 71 </Mini4DgameBoard> 78 72 79 </Mini4DgameCenterpoint> 80 73 <!-- 74 <attached> 75 <BlinkingBillboard position="0,0,0" frequency=0.6 amplitude=0.4 material="Flares/lensflare" colour="0,1,0" visabilaty=gone> 76 </BlinkingBillboard> 77 </attached> 78 --> 81 79 82 80 </Scene>
Note: See TracChangeset
for help on using the changeset viewer.