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Ignore:
Timestamp:
Jan 7, 2007, 2:50:47 PM (18 years ago)
Author:
nicolasc
Message:

updated spikeball/spike combo; still need to turn a projectile into a spaceship
swarmmissile turns again, but flickers

File:
1 edited

Legend:

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  • branches/playability/src/world_entities/weapons/heavy_blaster.cc

    r10170 r10188  
    8181
    8282  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
    83  this->setProjectileTypeC("HBolt");   // FIXME temp project type until the blaste class exist
     83  this->setProjectileTypeC("HBolt");   // FIXME temp project type until the blaste class exist
    8484//   this->setProjectileTypeC("SpikeBall");   // FIXME temp project type until the blaste class exist
    8585  this->prepareProjectiles(5);
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