Changeset 10216 for code/trunk/data/levels
- Timestamp:
- Jan 31, 2015, 6:03:17 PM (10 years ago)
- Location:
- code/trunk
- Files:
-
- 4 edited
- 8 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/data/levels/includes/weaponSettingsTurret.oxi
r9664 r10216 11 11 </links> 12 12 <Weapon> 13 < attached>14 <Model mesh="sphere.mesh" position=" 3,3,-2.2" scale=0.6 />15 </attached> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset=" 3, 3,-2.2" />17 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset=" 3,-3,-2.2" />18 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset="-3, 3,-2.2" />19 <HsW01 mode=0 munitionpershot=0 delay=0 damage= 3.14159 material="Flares/point_lensflare" muzzleoffset="-3,-3,-2.2" />13 <!-- <attached> 14 <Model mesh="sphere.mesh" position="1.7,1.7,-24.5" scale=0.6 /> 15 </attached> --> 16 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, 1.7,-30" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="1.7, -1.7,-30" /> 18 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, 1.7,-30" /> 19 <HsW01 mode=0 munitionpershot=0 delay=0 damage=1 material="Flares/point_lensflare" muzzleoffset="-1.7, -1.7,-30" /> 20 20 </Weapon> 21 21 </WeaponPack> -
code/trunk/data/levels/templates/HeavyCruiser.oxt
r9943 r10216 2 2 3 3 <Template name=HeavyCruiser> 4 <SpaceShip 4 <ModularSpaceShip 5 name = HeavyCruiser 6 5 7 hudtemplate = spaceshiphud 6 8 camerapositiontemplate = heavycruisercameras … … 9 11 explosionchunks = 6 10 12 11 health = 10012 maxhealth = 20013 initialhealth = 10013 health = 2000 14 maxhealth = 4000 15 initialhealth = 2000 14 16 15 17 shieldhealth = 100 … … 41 43 > 42 44 <engines> 43 <MultiStateEngine position="85,0,0" template=HeavyCruiser_body_engine1 /> 44 <MultiStateEngine position="-85,0,0" template=HeavyCruiser_body_engine1 /> 45 <MultiStateEngine position="0,0,0" template=HeavyCruiser_body_engine1 /> 45 46 46 47 <MultiStateEngine position="-140,0,308" template=HeavyCruiser_sidearmL_engine1 /> 47 48 <MultiStateEngine position="140,0,308" template=HeavyCruiser_sidearmR_engine1 /> 48 49 </engines> 50 51 <parts> 52 <ShipPart name="frontL" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="-76,30,-330"> 53 <destructionevents> 54 <PartDestructionEvent targetType="ship" targetParam="shieldhealth" operation="*" value="0.5"/> 55 </destructionevents> 56 </ShipPart> 57 <ShipPart name="frontR" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="76,30,-330"> 58 <destructionevents> 59 <PartDestructionEvent targetType="ship" targetParam="shieldhealth" operation="*" value="0.5"/> 60 </destructionevents> 61 </ShipPart> 62 <ShipPart name="partL" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="-100,33,-200"> 63 <destructionevents> 64 <PartDestructionEvent targetType="ship" targetParam="boostpowerrate" operation="-" value="0.5" message="One of your ship's generators was destroyed!"/> 65 <PartDestructionEvent targetType="engine" targetName="bodyengine" targetParam="speedfront" operation="-" value="50"/> 66 <PartDestructionEvent targetType="engine" targetName="bodyengine" targetParam="accelerationfront" operation="-" value="3"/> 67 <PartDestructionEvent targetType="engine" targetName="bodyengine" targetParam="boostfactor" operation="set" value="1"/> 68 </destructionevents> 69 </ShipPart> 70 <ShipPart name="partR" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="100,33,-200"> 71 <destructionevents> 72 <PartDestructionEvent targetType="ship" targetParam="boostpowerrate" operation="-" value="0.5" message="One of your ship's generators was destroyed!"/> 73 <PartDestructionEvent targetType="engine" targetName="bodyengine" targetParam="speedfront" operation="-" value="50"/> 74 <PartDestructionEvent targetType="engine" targetName="bodyengine" targetParam="accelerationfront" operation="-" value="3"/> 75 <PartDestructionEvent targetType="engine" targetName="bodyengine" targetParam="boostfactor" operation="set" value="1"/> 76 </destructionevents> 77 </ShipPart> 78 <ShipPart name="sidearmL" initialhealth="20" maxhealth="20" damageabsorption="0.2" explosionposition="-140,30,100"> 79 <destructionevents> 80 <PartDestructionEvent targetType="engine" targetName="sidearmLengine" operation="destroy" message="The left auxiliary engine was destroyed!"/> 81 <PartDestructionEvent targetType="part" targetName="sidearmLfront" operation="destroy"/> 82 <PartDestructionEvent targetType="ship" targetParam="rotationthrust" operation="-" value="0.04" /> 83 </destructionevents> 84 </ShipPart> 85 <ShipPart name="sidearmLfront" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="-140,20,-50"> 86 <destructionevents> 87 <PartDestructionEvent targetType="engine" targetName="sidearmLengine" targetParam="boostfactor" operation="set" value="1" message="The left auxiliary engine lost it's booster!"/> 88 </destructionevents> 89 </ShipPart> 90 <ShipPart name="sidearmR" initialhealth="20" maxhealth="20" damageabsorption="0.2" explosionposition="140,30,100"> 91 <destructionevents> 92 <PartDestructionEvent targetType="engine" targetName="sidearmRengine" operation="destroy" message="The right auxiliary engine was destroyed!"/> 93 <PartDestructionEvent targetType="part" targetName="sidearmRfront" operation="destroy"/> 94 <PartDestructionEvent targetType="ship" targetParam="rotationthrust" operation="-" value="0.04" /> 95 </destructionevents> 96 </ShipPart> 97 <ShipPart name="sidearmRfront" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="140,20,-50"> 98 <destructionevents> 99 <PartDestructionEvent targetType="engine" targetName="sidearmRengine" targetParam="boostfactor" operation="set" value="1" message="The right auxiliary engine lost it's booster!"/> 100 </destructionevents> 101 </ShipPart> 102 </parts> 103 49 104 <attached> 50 51 105 <Model mesh="HeavyCruiser_body.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 52 <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 53 <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 54 <Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 55 <Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 56 <Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 57 <Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 58 <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 59 <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 60 61 <!-- bay1 lights --> 62 <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 63 <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 64 <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 /> 65 <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 /> 66 <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 67 <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 106 107 <StaticEntity name="frontL" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 108 <attached> 109 <Model mesh="HeavyCruiser_frontL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 110 <BlinkingBillboard position="-75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 111 <BlinkingBillboard position="-74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 /> 112 <BlinkingBillboard position="-73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 113 </attached> 114 <collisionShapes> 115 <BoxCollisionShape position="-80,33,-320" halfExtents="7,11,54" info="frontL"/> 116 <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/> 117 </collisionShapes> 118 </StaticEntity> 119 120 <StaticEntity name="frontR" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 121 <attached> 122 <Model mesh="HeavyCruiser_frontR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 123 <BlinkingBillboard position="75,30,-416" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.05 frequency=0.3 phase=240 quadratic=1 /> 124 <BlinkingBillboard position="74,30,-402" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.1 frequency=0.3 phase=120 quadratic=1 /> 125 <BlinkingBillboard position="73,30,-388" material="Examples/Flare" colour="0.8, 0.8, 0, 0.1" amplitude=0.15 frequency=0.3 phase=0 quadratic=1 /> 126 </attached> 127 <collisionShapes> 128 <BoxCollisionShape position="80,33,-320" halfExtents="7,11,54" info="frontR"/> 129 <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/> 130 </collisionShapes> 131 </StaticEntity> 132 133 <StaticEntity name="partL" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 134 <attached> 135 <Model mesh="HeavyCruiser_partL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 136 </attached> 137 <collisionShapes> 138 <BoxCollisionShape position="-94,33,-179" halfExtents="11,13,45" info="partL"/> 139 <BoxCollisionShape position="-96,33,-230" halfExtents="13,17,22" info="partL"/> 140 </collisionShapes> 141 </StaticEntity> 142 143 <StaticEntity name="partR" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 144 <attached> 145 <Model mesh="HeavyCruiser_partR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 146 </attached> 147 <collisionShapes> 148 <BoxCollisionShape position="94,33,-179" halfExtents="11,13,45" info="partR"/> 149 <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/> 150 </collisionShapes> 151 </StaticEntity> 152 153 <StaticEntity name="sidearmL" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 154 <attached> 155 <Model mesh="HeavyCruiser_sidearmL.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 156 </attached> 157 <collisionShapes> 158 <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/> 159 <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/> 160 <BoxCollisionShape position="-145,21,115" roll="15" halfExtents="19,31,105" info="sidearmL, front"/> 161 <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/> 162 <BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/> 163 <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/> 164 <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/> 165 <BoxCollisionShape position="-153,59,96" roll="15" halfExtents="6,7,60" info="sidearmL, upper beam"/> 166 <BoxCollisionShape position="-143,57,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper inner beam"/> 167 <BoxCollisionShape position="-142,53,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper inner beam"/> 168 <BoxCollisionShape position="-160,52,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper outer beam"/> 169 <BoxCollisionShape position="-159,48,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper outer beam"/> 170 <BoxCollisionShape position="-152,54,34" pitch="-46" yaw="-14" roll="15" halfExtents="6,7,10" info="sidearmL, upper beam front"/> 171 <BoxCollisionShape position="-152,54,162" pitch="30" yaw="9" roll="15" halfExtents="6,7,12" info="sidearmL, upper beam back"/> 172 <BoxCollisionShape position="-168,21,119" roll="15" halfExtents="3,5,109" info="sidearmL, outer beam"/> 173 <BoxCollisionShape position="-134,-10,169" roll="15" halfExtents="6,4,55" info="sidearmL, lower beam front"/> 174 <BoxCollisionShape position="-131,-20,217" pitch="-20" roll="15" yaw="-5" halfExtents="6,12,3" info="sidearmL, lower beam middle"/> 175 <BoxCollisionShape position="-130,-29,233" roll="15" halfExtents="6,3,15" info="sidearmL, lower beam back"/> 176 </collisionShapes> 177 </StaticEntity> 178 179 <StaticEntity name="sidearmLfront" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 180 <attached> 181 <Model mesh="HeavyCruiser_sidearmLfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 182 </attached> 183 <collisionShapes> 184 <BoxCollisionShape position="-141,15,-53" roll="15" halfExtents="27,44,62" info="sidearmLfront"/> 185 <BoxCollisionShape position="-153,59,-30" roll="15" halfExtents="4,2,38" info="sidearmLfront, top"/> 186 <BoxCollisionShape position="-153,61,-41" roll="15" halfExtents="4,4,11" info="sidearmLfront, top"/> 187 <BoxCollisionShape position="-153,60,-65" roll="15" halfExtents="4,3,4" info="sidearmLfront, top"/> 188 <BoxCollisionShape position="-153,59,-41" roll="15" halfExtents="8,2,11" info="sidearmLfront, top"/> 189 </collisionShapes> 190 </StaticEntity> 191 192 <StaticEntity name="sidearmR" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 193 <attached> 194 <Model mesh="HeavyCruiser_sidearmR.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 195 </attached> 196 <collisionShapes> 197 <BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/> 198 <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/> 199 <BoxCollisionShape position="145,21,115" roll="-15" halfExtents="19,31,105" info="sidearmR, front"/> 200 <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/> 201 <BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/> 202 <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/> 203 <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/> 204 <BoxCollisionShape position="153,59,96" roll="-15" halfExtents="6,7,60" info="sidearmR, upper beam"/> 205 <BoxCollisionShape position="143,57,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper inner beam"/> 206 <BoxCollisionShape position="142,53,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper inner beam"/> 207 <BoxCollisionShape position="160,52,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper outer beam"/> 208 <BoxCollisionShape position="159,48,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper outer beam"/> 209 <BoxCollisionShape position="152,54,34" pitch="-46" yaw="14" roll="-15" halfExtents="6,7,10" info="sidearmR, upper beam front"/> 210 <BoxCollisionShape position="152,54,162" pitch="30" yaw="-9" roll="-15" halfExtents="6,7,12" info="sidearmR, upper beam back"/> 211 <BoxCollisionShape position="168,21,119" roll="-15" halfExtents="3,5,109" info="sidearmR, outer beam"/> 212 <BoxCollisionShape position="134,-10,169" roll="-15" halfExtents="6,4,55" info="sidearmR, lower beam front"/> 213 <BoxCollisionShape position="131,-20,217" pitch="-20" roll="-15" yaw="5" halfExtents="6,12,3" info="sidearmR, lower beam middle"/> 214 <BoxCollisionShape position="130,-29,233" roll="-15" halfExtents="6,3,15" info="sidearmR, lower beam back"/> 215 </collisionShapes> 216 </StaticEntity> 217 218 <StaticEntity name="sidearmRfront" position="0,0,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > 219 <attached> 220 <Model mesh="HeavyCruiser_sidearmRfront.mesh" direction="-1,0,0" position="0,0,0" scale="40"/> 221 </attached> 222 <collisionShapes> 223 <BoxCollisionShape position="141,15,-53" roll="-15" halfExtents="27,44,62" info="sidearmRfront"/> 224 <BoxCollisionShape position="153,59,-30" roll="-15" halfExtents="4,2,38" info="sidearmRfront, top"/> 225 <BoxCollisionShape position="153,61,-41" roll="-15" halfExtents="4,4,11" info="sidearmRfront, top"/> 226 <BoxCollisionShape position="153,60,-65" roll="-15" halfExtents="4,3,4" info="sidearmRfront, top"/> 227 <BoxCollisionShape position="153,59,-41" roll="-15" halfExtents="8,2,11" info="sidearmRfront, top"/> 228 </collisionShapes> 229 </StaticEntity> 230 68 231 <!-- front position lights --> 69 232 <BlinkingBillboard position="67,-5,-240" material="Examples/Flare" colour="0, 0.7, 0, 0.1" amplitude=0.3 frequency=0.15 phase=0 quadratic=1 /> … … 79 242 </attached> 80 243 <collisionShapes> 81 <BoxCollisionShape position="80,33,-320" halfExtents="7,11,54" info="frontR"/>82 <BoxCollisionShape position="79,31,-399" halfExtents="3,6,26" info="frontR"/>83 84 85 <BoxCollisionShape position="-80,33,-320" halfExtents="7,11,54" info="frontL"/>86 <BoxCollisionShape position="-79,31,-399" halfExtents="3,6,26" info="frontL"/>87 88 89 <BoxCollisionShape position="94,33,-179" halfExtents="11,13,45" info="partR"/>90 <BoxCollisionShape position="96,33,-230" halfExtents="13,17,22" info="partR"/>91 92 93 <BoxCollisionShape position="-94,33,-179" halfExtents="11,13,45" info="partL"/>94 <BoxCollisionShape position="-96,33,-230" halfExtents="13,17,22" info="partL"/>95 96 97 <BoxCollisionShape position="109,47,87" halfExtents="29,8,26" info="sidearmR, upper connection"/>98 <BoxCollisionShape position="99,-1,79" roll="-15" halfExtents="40,4,9" info="sidearmR, lower connection"/>99 <BoxCollisionShape position="145,21,115" roll="-15" halfExtents="19,31,105" info="sidearmR, front"/>100 <BoxCollisionShape position="140,12,261" roll="-15" halfExtents="22,41,43" info="sidearmR, back"/>101 <BoxCollisionShape position="145,25,5" roll="-15" halfExtents="10,18,5" info="sidearmR, front break"/>102 <BoxCollisionShape position="133,-13,29" roll="-15" halfExtents="12,6,17" info="sidearmR, bottom cylinder"/>103 <BoxCollisionShape position="165,-4,31" roll="-15" halfExtents="7,21,13" info="sidearmR, box"/>104 <BoxCollisionShape position="153,59,96" roll="-15" halfExtents="6,7,60" info="sidearmR, upper beam"/>105 <BoxCollisionShape position="143,57,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper inner beam"/>106 <BoxCollisionShape position="142,53,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper inner beam"/>107 <BoxCollisionShape position="160,52,119" roll="-15" halfExtents="3,4,85" info="sidearmR, upper outer beam"/>108 <BoxCollisionShape position="159,48,212" pitch="21" yaw="-5" roll="-15" halfExtents="3,4,10" info="sidearmR, upper outer beam"/>109 <BoxCollisionShape position="152,54,34" pitch="-46" yaw="14" roll="-15" halfExtents="6,7,10" info="sidearmR, upper beam front"/>110 <BoxCollisionShape position="152,54,162" pitch="30" yaw="-9" roll="-15" halfExtents="6,7,12" info="sidearmR, upper beam back"/>111 <BoxCollisionShape position="168,21,119" roll="-15" halfExtents="3,5,109" info="sidearmR, outer beam"/>112 <BoxCollisionShape position="134,-10,169" roll="-15" halfExtents="6,4,55" info="sidearmR, lower beam front"/>113 <BoxCollisionShape position="131,-20,217" pitch="-20" roll="-15" yaw="5" halfExtents="6,12,3" info="sidearmR, lower beam middle"/>114 <BoxCollisionShape position="130,-29,233" roll="-15" halfExtents="6,3,15" info="sidearmR, lower beam back"/>115 116 117 <BoxCollisionShape position="141,15,-53" roll="-15" halfExtents="27,44,62" info="sidearmRfront"/>118 <BoxCollisionShape position="153,59,-30" roll="-15" halfExtents="4,2,38" info="sidearmRfront, top"/>119 <BoxCollisionShape position="153,61,-41" roll="-15" halfExtents="4,4,11" info="sidearmRfront, top"/>120 <BoxCollisionShape position="153,60,-65" roll="-15" halfExtents="4,3,4" info="sidearmRfront, top"/>121 <BoxCollisionShape position="153,59,-41" roll="-15" halfExtents="8,2,11" info="sidearmRfront, top"/>122 123 124 <BoxCollisionShape position="-109,47,87" halfExtents="29,8,26" info="sidearmL, upper connection"/>125 <BoxCollisionShape position="-99,-1,79" roll="15" halfExtents="40,4,9" info="sidearmL, lower connection"/>126 <BoxCollisionShape position="-145,21,115" roll="15" halfExtents="19,31,105" info="sidearmL, front"/>127 <BoxCollisionShape position="-140,12,261" roll="15" halfExtents="22,41,43" info="sidearmL, back"/>128 <BoxCollisionShape position="-145,25,5" roll="15" halfExtents="10,18,5" info="sidearmL, front break"/>129 <BoxCollisionShape position="-133,-13,29" roll="15" halfExtents="12,6,17" info="sidearmL, bottom cylinder"/>130 <BoxCollisionShape position="-165,-4,31" roll="15" halfExtents="7,21,13" info="sidearmL, box"/>131 <BoxCollisionShape position="-153,59,96" roll="15" halfExtents="6,7,60" info="sidearmL, upper beam"/>132 <BoxCollisionShape position="-143,57,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper inner beam"/>133 <BoxCollisionShape position="-142,53,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper inner beam"/>134 <BoxCollisionShape position="-160,52,119" roll="15" halfExtents="3,4,85" info="sidearmL, upper outer beam"/>135 <BoxCollisionShape position="-159,48,212" pitch="21" yaw="5" roll="15" halfExtents="3,4,10" info="sidearmL, upper outer beam"/>136 <BoxCollisionShape position="-152,54,34" pitch="-46" yaw="-14" roll="15" halfExtents="6,7,10" info="sidearmL, upper beam front"/>137 <BoxCollisionShape position="-152,54,162" pitch="30" yaw="9" roll="15" halfExtents="6,7,12" info="sidearmL, upper beam back"/>138 <BoxCollisionShape position="-168,21,119" roll="15" halfExtents="3,5,109" info="sidearmL, outer beam"/>139 <BoxCollisionShape position="-134,-10,169" roll="15" halfExtents="6,4,55" info="sidearmL, lower beam front"/>140 <BoxCollisionShape position="-131,-20,217" pitch="-20" roll="15" yaw="-5" halfExtents="6,12,3" info="sidearmL, lower beam middle"/>141 <BoxCollisionShape position="-130,-29,233" roll="15" halfExtents="6,3,15" info="sidearmL, lower beam back"/>142 143 144 <BoxCollisionShape position="-141,15,-53" roll="15" halfExtents="27,44,62" info="sidearmLfront"/>145 <BoxCollisionShape position="-153,59,-30" roll="15" halfExtents="4,2,38" info="sidearmLfront, top"/>146 <BoxCollisionShape position="-153,61,-41" roll="15" halfExtents="4,4,11" info="sidearmLfront, top"/>147 <BoxCollisionShape position="-153,60,-65" roll="15" halfExtents="4,3,4" info="sidearmLfront, top"/>148 <BoxCollisionShape position="-153,59,-41" roll="15" halfExtents="8,2,11" info="sidearmLfront, top"/>149 150 151 244 <BoxCollisionShape position="60,35,-310" halfExtents="13,28,60" info="body, bay1, Rwall"/> 152 245 <BoxCollisionShape position="-60,35,-310" halfExtents="13,28,60" info="body, bay1, Lwall"/> … … 293 386 include("../includes/weaponSettingsHeavyCruiser.oxi") 294 387 ?> 295 </ SpaceShip>388 </ModularSpaceShip> 296 389 297 390 </Template> … … 318 411 <Template name=HeavyCruiser_body_engine1 baseclass=MultiStateEngine> 319 412 <MultiStateEngine 413 name = bodyengine 320 414 boostfactor = 2 321 415 … … 412 506 <Template name=HeavyCruiser_sidearmL_engine1 baseclass=MultiStateEngine> 413 507 <MultiStateEngine 508 name = sidearmLengine 414 509 boostfactor = 2 415 510 … … 461 556 <Template name=HeavyCruiser_sidearmR_engine1 baseclass=MultiStateEngine> 462 557 <MultiStateEngine 558 name = sidearmRengine 463 559 boostfactor = 2 464 560 -
code/trunk/data/levels/turretTest.oxw
r9939 r10216 3 3 <LevelInfo 4 4 name = "turret Test" 5 description = "A level with a turret in it."5 description = "A level to test turrets with." 6 6 tags = "test" 7 7 screenshot = "emptylevel.png" … … 16 16 <?lua 17 17 include("templates/spaceshipAssff.oxt") 18 include("templates/spaceshipPirate.oxt") 19 include("templates/spaceshipTurret.oxt") 18 include("templates/standardTurret.oxt") 20 19 ?> 21 20 … … 33 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 34 33 34 <SpaceShip position = "0,0,800" collisionType="dynamic" team=10> 35 <controller> 36 <TeamTargetProxy team=10/> 37 </controller> 38 <attached> 39 <Model position="0,0,0" mesh="plane.mesh" scale3D="20,20,20" pitch=-90/> 35 40 36 <StaticEntity position="0,0,0" yaw=0 pitch=0> 37 <attached> 38 <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" /> 39 <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" /> 40 <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" /> 41 <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" /> 42 <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" /> 43 </attached> 44 </StaticEntity> 41 <?lua for i = 1, 10, 1 do ?> 42 <Turret position="<?lua print(150-i*30) ?>,<?lua print(150-i*30) ?>,0" pitch="0" yaw="0" roll="0"> 43 <templates> 44 <Template link=standardturret /> 45 </templates> 46 </Turret> 47 <?lua end ?> 45 48 46 47 48 <Turret position="0,10,0" pitch="90" yaw="0" roll="0"> 49 <templates> 50 <Template link=spaceshipturret /> 51 </templates> 52 <controller> 53 <WaypointPatrolController alertnessradius=100 team=10> 54 </WaypointPatrolController> 55 </controller> 56 </Turret> 57 58 59 49 </attached> 50 <collisionShapes> 51 <BoxCollisionShape radius="10" position="0,0,0" halfExtents="200, 200, 0"/> 52 </collisionShapes> 53 </SpaceShip> 60 54 61 55 </Scene>
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