Changeset 10216 for code/trunk/src/modules
- Timestamp:
- Jan 31, 2015, 6:03:17 PM (10 years ago)
- Location:
- code/trunk
- Files:
-
- 14 edited
- 2 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/src/modules/CMakeLists.txt
r9939 r10216 40 40 ADD_SUBDIRECTORY(towerdefense) 41 41 ADD_SUBDIRECTORY(invader) 42 ADD_SUBDIRECTORY(jump) -
code/trunk/src/modules/invader/InvaderWeapon.cc
r9961 r10216 57 57 } 58 58 59 InvaderWeapon::~InvaderWeapon(){} 59 InvaderWeapon::~InvaderWeapon() 60 { 61 62 } 60 63 61 64 void InvaderWeapon::shot() -
code/trunk/src/modules/objects/CMakeLists.txt
r9526 r10216 11 11 ADD_SUBDIRECTORY(eventsystem) 12 12 ADD_SUBDIRECTORY(triggers) 13 ADD_SUBDIRECTORY(controllers) 13 14 14 15 ORXONOX_ADD_LIBRARY(objects -
code/trunk/src/modules/objects/Turret.cc
r9945 r10216 21 21 * 22 22 * Author: 23 * Marian Runo 23 * Marian Runo, Martin Mueller 24 24 * Co-authors: 25 25 * ... … … 29 29 #include "Turret.h" 30 30 #include "core/CoreIncludes.h" 31 #include "OgreQuaternion.h"32 31 #include "core/XMLPort.h" 33 #include "controllers/WaypointPatrolController.h" 32 #include "Scene.h" 33 #include <OgreSceneManager.h> 34 34 35 35 36 namespace orxonox … … 37 38 RegisterClass(Turret); 38 39 39 /** 40 * @brief Constructor 40 41 42 /** 43 @brief 44 Sets default values for all variables. Also hides the turret from the radar. 45 46 @param context 47 The context 41 48 */ 42 Turret::Turret(Context* context) : SpaceShip(context)49 Turret::Turret(Context* context) : Pawn(context) 43 50 { 44 51 RegisterObject(Turret); 45 this->controller_ = new WaypointPatrolController(this->getContext()); 46 } 47 48 /** 49 * @brief Destructor 52 this->rotationThrust_ = 50; 53 this->startDir_ = Vector3::ZERO; 54 this->localZ_ = Vector3::UNIT_Z; 55 this->localY_ = Vector3::UNIT_Y; 56 this->localX_ = Vector3::UNIT_X; 57 this->maxAttackRadius_ = 200; 58 this->minAttackRadius_ = 0; 59 this->maxPitch_ = 90; 60 this->maxYaw_ = 90; 61 this->once_ = false; 62 this->rotation_ = Quaternion::IDENTITY; 63 64 this->setRadarVisibility(false); 65 66 //this->rayTest_ = this->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); 67 } 68 69 /** 70 @brief 71 Destructor. Destroys the rayTest_ element (if it was used) . 50 72 */ 51 73 Turret::~Turret() 52 74 { 53 54 } 55 56 75 //this->getScene()->getSceneManager()->destroyQuery(this->rayTest_); 76 } 77 78 /** 79 @brief 80 Checks, if a WorldEntity is inside the turret's range. 81 82 This function is safe to use on turrets that are attached, rotated, etc. 83 The turret's range is determined with the maxPitch, maxYaw, and the two attackRadius. 84 85 @param target 86 The WorldEntity to check 87 88 @return 89 The squared distance to the position. -1, if it's ouside of range 90 */ 91 float Turret::isInRange(const WorldEntity* target ) 92 { 93 //Check distance 94 Vector3 distance = target->getWorldPosition() - this->getWorldPosition(); 95 float distanceVal = distance.squaredLength(); 96 if(distanceVal > (this->maxAttackRadius_ * this->maxAttackRadius_) || distanceVal < (this->minAttackRadius_ * this->minAttackRadius_)) 97 { 98 return -1.f; 99 } 100 101 //Check pitch 102 Vector3 dir = getTransformedVector(distance, this->localX_, this->localY_, this->localZ_); 103 Vector3 dirProjected = dir; 104 dirProjected.x = 0; 105 Vector3 startDirProjected = this->startDir_; 106 startDirProjected.x = 0; 107 Ogre::Real angle = startDirProjected.angleBetween(dirProjected).valueDegrees(); 108 if(angle > this->maxPitch_) 109 { 110 return -1.f; 111 } 112 113 //Check yaw 114 dirProjected = dir; 115 dirProjected.y = 0; 116 startDirProjected = this->startDir_; 117 startDirProjected.y = 0; 118 angle = startDirProjected.angleBetween(dirProjected).valueDegrees(); 119 if(angle > this->maxYaw_) 120 { 121 return -1.f; 122 } 123 124 //TODO: Finish this. Find a way to convert objects from Ogre to Orxonox 125 /*Ogre::Ray ray = Ogre::Ray(this->getWorldPosition(), distance); 126 this->rayTest_->setRay(ray); 127 Ogre::RaySceneQueryResult result = this->rayTest_->execute();*/ 128 129 130 return distanceVal; 131 } 132 133 /** 134 @brief 135 Rotates the turret to make it aim at a certain position. 136 137 @note 138 There are no checks, if the position is valid (i.e. if the turret is allowed to aim there). 139 This function must be called again for every tick, or the turret will stop rotating. 140 141 @param position 142 The position to aim at 143 */ 144 void Turret::aimAtPosition(const Vector3& position) 145 { 146 Vector3 currDir = this->getWorldOrientation() * WorldEntity::FRONT; 147 Vector3 targetDir = position - this->getWorldPosition(); 148 149 this->rotation_ = currDir.getRotationTo(targetDir); 150 } 151 152 /** 153 @brief 154 Does currently nothing. 155 156 Should rotate the turret with the specified pitch. Contains a failed attempt at limiting said rotation. 157 */ 57 158 void Turret::rotatePitch(const Vector2& value) 58 { 59 orxout()<< "Turret rotate Pitch"<< endl; 60 61 const Quaternion& orient = this->getOrientation(); 62 Radian pitch = orient.getPitch(); 63 64 if((value.x > 0 && pitch < Radian(180)) || (value.x < 0 && pitch > Radian(0))) 65 SpaceShip::rotatePitch(value); 66 } 67 68 69 void Turret::setAlertnessRadius(float value) 70 { 71 this->controller_->setAlertnessRadius(value); 72 } 73 float Turret::getAlertnessRadius() 74 { 75 return this->controller_->getAlertnessRadius(); 76 } 77 159 { 160 //This is a failed attempt at limiting the turret's rotation. It's handled in the controller (for now?) 161 /* 162 Vector3 currentDir = getTransformedVector(this->getOrientation() * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); 163 Vector3 currentDirProjected = currentDir; 164 currentDirProjected.x = 0; 165 Vector3 startDirProjected = this->startDir_; 166 startDirProjected.x = 0; 167 Ogre::Real angle = startDirProjected.angleBetween(currentDirProjected).valueDegrees(); 168 //orxout() << "Pitch: " << angle << endl; 169 //if(angle < this->maxPitch_ || (currentDirProjected.y <= 0 && value.x > 0) || (currentDirProjected.y > 0 && value.x < 0) ) 170 { 171 this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x*0.8f); 172 } 173 */ 174 } 175 176 /** 177 @brief 178 Does currently nothing. 179 180 Should rotate the turret with the specified yaw. Contains a failed attempt at limiting said rotation. 181 */ 182 void Turret::rotateYaw(const Vector2& value) 183 { 184 //This is a failed attempt at limiting the turret's rotation. It's handled in the controller (for now?) 185 /* 186 Vector3 currentDir = getTransformedVector(this->getOrientation() * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); 187 Vector3 currentDirProjected = currentDir; 188 currentDirProjected.y = 0; 189 Vector3 startDirProjected = this->startDir_; 190 startDirProjected.y = 0; 191 Ogre::Real angle = startDirProjected.angleBetween(currentDirProjected).valueDegrees(); 192 orxout() << "Yaw: " << angle << endl; 193 if(angle < this->maxYaw_ || (currentDirProjected.x <= 0 && value.x < 0) || (currentDirProjected.x > 0 && value.x > 0)) 194 { 195 this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x*0.8f); 196 } 197 */ 198 } 199 200 /** 201 @brief 202 Does currently nothing. 203 204 May be used to limit turret's rotation in the future. 205 */ 206 void Turret::rotateRoll(const Vector2& value) 207 { 208 } 209 210 /** 211 @brief 212 Loads parameters from xml 213 214 Parameters loaded are: rotationThrust, maxAttackRadius, minAttackRadius, maxYaw, maxPitch 215 */ 78 216 void Turret::XMLPort(Element& xmlelement, XMLPort::Mode mode) 79 217 { 80 218 SUPER(Turret, XMLPort, xmlelement, mode); 81 XMLPortParam(Turret, "alertnessRadius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues("400"); 82 } 83 84 219 220 XMLPortParamVariable(Turret, "rotationThrust", rotationThrust_, xmlelement, mode); 221 XMLPortParam(Turret, "maxAttackRadius", setMaxAttackRadius, getMaxAttackRadius, xmlelement, mode); 222 XMLPortParam(Turret, "minAttackRadius", setMinAttackRadius, getMinAttackRadius, xmlelement, mode); 223 XMLPortParam(Turret, "maxYaw", setMaxYaw, getMaxYaw, xmlelement, mode); 224 XMLPortParam(Turret, "maxPitch", setMaxPitch, getMaxPitch, xmlelement, mode); 225 } 226 227 /** 228 @brief 229 The turret's actions are done here. 230 231 Every tick, the turret gets rotated if it should, and the local axes get updated with the parent's rotation. 232 233 @param dt 234 Duration of the tick 235 */ 236 void Turret::tick(float dt) 237 { 238 SUPER(Turret, tick, dt); 239 240 //Stuff isn't properly initialized in the c'tor, so we have to do it like this 241 if(!this->once_) 242 { 243 //Account for rotations done in xml 244 Quaternion startOrient = this->getOrientation(); 245 this->localXStart_ = startOrient * this->localX_; 246 this->localXStart_.normalise(); 247 this->localX_ = this->localXStart_; 248 this->localYStart_ = startOrient * this->localY_; 249 this->localYStart_.normalise(); 250 this->localY_ = this->localYStart_; 251 this->localZStart_ = startOrient * this->localZ_; 252 this->localZStart_.normalise(); 253 this->localZ_ = this->localZStart_; 254 255 //startDir should always be (0,0,-1) 256 this->startDir_ = getTransformedVector(startOrient * WorldEntity::FRONT, this->localX_, this->localY_, this->localZ_); 257 258 this->once_ = true; 259 260 } 261 262 //Adjust local axes to parent's rotation 263 WorldEntity* parent = this->getParent(); 264 if(parent) 265 { 266 Quaternion parentrot = parent->getWorldOrientation(); 267 this->localX_ = parentrot * this->localXStart_; 268 this->localY_ = parentrot * this->localYStart_; 269 this->localZ_ = parentrot * this->localZStart_; 270 } 271 272 //rotate 273 if(this->rotation_ != Quaternion::IDENTITY) 274 { 275 //Don't make the rotation instantaneous. Use an arbitrary interpolation, not that great... 276 //TODO: make the rotation better (constant velocity etc.). At the moment, the turret rotates 277 //slower the closer it is to the destination 278 Quaternion drot = Quaternion::nlerp(dt*this->rotationThrust_/20.f, Quaternion::IDENTITY, this->rotation_); 279 this->rotate(drot, WorldEntity::World); 280 this->rotation_ = Quaternion::IDENTITY; 281 } 282 283 } 85 284 } -
code/trunk/src/modules/objects/Turret.h
r9667 r10216 21 21 * 22 22 * Author: 23 * Marian Runo 23 * Marian Runo, Martin Mueller 24 24 * Co-authors: 25 25 * ... … … 28 28 29 29 /** 30 @file Turret.h31 30 @brief Definition of the Turret class. 32 31 @ingroup Objects … … 37 36 38 37 #include "objects/ObjectsPrereqs.h" 39 40 #include "worldentities/pawns/SpaceShip.h"38 #include "worldentities/pawns/Pawn.h" 39 #include <OgreSceneQuery.h> 41 40 42 41 namespace orxonox 43 42 { 44 class _ObjectsExport Turret : public SpaceShip 43 /** 44 @brief 45 Creates a turret with limited rotation. The point of this class is to be able to attach 46 a turret to a spaceship or a spacestation which is more or less completely autonomous in 47 it's behaviour. 48 49 This class also contains a custom local coordinate system, which gets initially rotated through xml, and 50 afterwards is updated with the parent's rotation (if there is one). This allows for almost trivialal calculation 51 of pitch, yaw and roll through coordinate transformation. (TODO: Ogre should do something like this already, investigate...) 52 53 54 @note 55 The rotation isn't limited "physically". You have to call isInRange to find out if the turret is allowed to shoot at a target. 56 */ 57 class _ObjectsExport Turret : public Pawn 45 58 { 46 59 public: … … 48 61 virtual ~Turret(); 49 62 50 //virtual void tick(float dt);51 52 63 virtual void rotatePitch(const Vector2& value); 53 54 void setAlertnessRadius(float value); 55 float getAlertnessRadius(); 64 virtual void rotateYaw(const Vector2& value); 65 virtual void rotateRoll(const Vector2& value); 66 virtual float isInRange(const WorldEntity* target); 67 virtual void aimAtPosition(const Vector3 &position); 56 68 57 69 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 70 virtual void tick(float dt); 58 71 72 /** @brief Sets the maximum distance the turret is allowed to shoot. @param radius The distance*/ 73 inline void setMaxAttackRadius(float radius) 74 { this->maxAttackRadius_ = radius; } 75 76 /** @brief Sets the minimum distance the turret is allowed to shoot. @param radius The distance*/ 77 inline void setMinAttackRadius(float radius) 78 { this->minAttackRadius_ = radius; } 79 80 /** @brief Sets the maximum pitch the turret can have (in both directions). @param pitch The pitch (in one direction)*/ 81 inline void setMaxPitch(float pitch) 82 { this->maxPitch_ = pitch; } 83 84 /** @brief Sets the maximum yaw the turret can have (in both directions). @param yaw The yaw (in one direction)*/ 85 inline void setMaxYaw(float yaw) 86 { this->maxYaw_ = yaw; } 87 88 /** @brief Returns the maximum distance the turret is allowed to shoot. @return The distance */ 89 inline float getMaxAttackRadius() const 90 { return this->maxAttackRadius_; } 91 92 /** @brief Returns the minimum distance the turret is allowed to shoot. @return The distance */ 93 inline float getMinAttackRadius() const 94 { return this->minAttackRadius_; } 95 96 /** @brief Returns the maximum pitch the turret can have. @return The pitch */ 97 inline float getMaxPitch() const 98 { return this->maxPitch_; } 99 100 /** @brief Returns the maximum yaw the turret can have. @return The yaw */ 101 inline float getMaxYaw() const 102 { return this->maxYaw_; } 59 103 60 104 protected: 61 WaypointPatrolController* controller_; 105 Vector3 startDir_; //!< The initial facing direction, in local coordinates. 106 Vector3 localZ_; //!< The local z-axis, includes for the parent's rotation and rotations done in xml. 107 Vector3 localY_; //!< The local y-axis, includes for the parent's rotation and rotations done in xml. 108 Vector3 localX_; //!< The local x-axis, includes for the parent's rotation and rotations done in xml. 109 Quaternion rotation_; //!< The rotation to be done by the turret. 110 62 111 private: 112 bool once_; //!< Flag for executing code in the tick function only once. 113 114 Vector3 localZStart_; //!< The local z-axis, without the parent's rotation. 115 Vector3 localYStart_; //!< The local y-axis, without the parent's rotation. 116 Vector3 localXStart_; //!< The local x-axis, without the parent's rotation. 117 float maxAttackRadius_; //!< The maximum distance the turret is allowed to shoot. 118 float minAttackRadius_; //!< The minimum distance the turret is allowed to shoot. 119 Ogre::Real maxPitch_; //!< The maxmium pitch the turret can have (on one side). 120 Ogre::Real maxYaw_; //!< The maxmium yaw the turret can have (on one side). 121 float rotationThrust_; //!< The velocity the turret rotates with. 122 Ogre::RaySceneQuery* rayTest_; //!< Used to perform a raytest, currently unused @see isInRange 63 123 64 124 }; … … 66 126 67 127 #endif 68 -
code/trunk/src/modules/weapons/projectiles/BasicProjectile.cc
r9667 r10216 78 78 @see Pawn.h 79 79 */ 80 bool BasicProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint )80 bool BasicProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) 81 81 { 82 82 if (!this->bDestroy_ && GameMode::isMaster()) … … 96 96 if (victim) 97 97 { 98 victim->hit(this->getShooter(), contactPoint, this->getDamage(), this->getHealthDamage(), this->getShieldDamage());98 victim->hit(this->getShooter(), contactPoint, cs, this->getDamage(), this->getHealthDamage(), this->getShieldDamage()); 99 99 victim->startReloadCountdown(); 100 100 } … … 141 141 } 142 142 143 143 144 /** 144 145 @brief -
code/trunk/src/modules/weapons/projectiles/BasicProjectile.h
r9667 r10216 119 119 120 120 protected: 121 bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint );121 bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs); 122 122 void destroyCheck(void); 123 123 -
code/trunk/src/modules/weapons/projectiles/Projectile.cc
r9667 r10216 88 88 } 89 89 90 bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)90 bool Projectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 91 91 { 92 return this->processCollision(otherObject, contactPoint );92 return this->processCollision(otherObject, contactPoint, cs); 93 93 } 94 94 -
code/trunk/src/modules/weapons/projectiles/Projectile.h
r9667 r10216 64 64 65 65 virtual void tick(float dt); 66 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 67 67 68 68 private: -
code/trunk/src/modules/weapons/projectiles/Rocket.cc
r9667 r10216 191 191 } 192 192 193 bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)194 { 195 return this->processCollision(otherObject, contactPoint );193 bool Rocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 194 { 195 return this->processCollision(otherObject, contactPoint, cs); 196 196 } 197 197 -
code/trunk/src/modules/weapons/projectiles/Rocket.h
r9667 r10216 64 64 virtual void tick(float dt); //!< Defines which actions the Rocket has to take in each tick. 65 65 66 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 67 67 virtual void destroyObject(void); 68 68 void destructionEffect(); -
code/trunk/src/modules/weapons/projectiles/SimpleRocket.cc
r9667 r10216 172 172 } 173 173 174 bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)175 { 176 return this->processCollision(otherObject, contactPoint );174 bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 175 { 176 return this->processCollision(otherObject, contactPoint, cs); 177 177 } 178 178 -
code/trunk/src/modules/weapons/projectiles/SimpleRocket.h
r9667 r10216 64 64 virtual void tick(float dt); 65 65 66 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); 67 67 68 68 void disableFire(); //!< Method to disable the fire and stop all acceleration
Note: See TracChangeset
for help on using the changeset viewer.