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Ignore:
Timestamp:
Jan 10, 2007, 5:33:19 PM (18 years ago)
Author:
nicolasc
Message:

bump

File:
1 edited

Legend:

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Added
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  • branches/playability/src/world_entities/weapons/weapon_manager.cc

    r10132 r10224  
    431431void WeaponManager::fire()
    432432{
     433  printf("firing WM: ");
    433434  Weapon* firingWeapon;
    434435  for(int i = 0; i < this->slotCount; i++)
    435436  {
     437    printf("%i ", i);
    436438          firingWeapon = this->currentSlotConfig[i].currentWeapon;
    437439      if( firingWeapon != NULL && firingWeapon->getCurrentState() == WS_SHOOTING) continue;
    438440          if( firingWeapon != NULL) firingWeapon->requestAction(WA_SHOOT);
    439441  }
    440 
     442  printf("\n");
    441443  /*
    442444        this->crosshair->setRotationSpeed(500);
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