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Changeset 10248


Ignore:
Timestamp:
Feb 1, 2015, 10:21:51 PM (10 years ago)
Author:
landauf
Message:

merged towerdefenseHS14 (except some debug code)

Location:
code/branches/presentationHS14merge
Files:
15 edited
10 copied

Legend:

Unmodified
Added
Removed
  • code/branches/presentationHS14merge

  • code/branches/presentationHS14merge/data/levels/templates/tower.oxt

    r9348 r10248  
    11<Template name=tower>
    2   <Tower
     2  <TowerDefenseTower
    33
    44
     
    2020        </WaypointPatrolController>
    2121    </controller>
     22   
    2223
    2324
    2425    <attached>
    2526        <Model position="0,0,0" scale=45 mesh="Tower.mesh" />
     27       
     28       
    2629    </attached>
    2730
     
    3336  include("../includes/towerWeaponSettings.oxi")
    3437?>
    35   </Tower>
     38  </TowerDefenseTower>
    3639</Template>
    3740
     41
     42
     43<Template name=towerturret>
     44  <TowerDefenseTower
     45
     46
     47   explosionchunks        = 6
     48
     49   reloadrate          = 10
     50   reloadwaittime      = 5
     51
     52   collisionType     = "dynamic"
     53   team = 1
     54
     55
     56  >
     57  <attached>
     58
     59    <Model position="0,0,0" scale=45 mesh="Tower.mesh" />
     60
     61    <Turret reloadrate=10 reloadwaittime=5 collisionType="dynamic" position="0,0,10" direction="0,0,1" pitch="0" yaw="0" roll="0" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=1000 minAttackRadius=30>
     62
     63      <controller>
     64        <TurretController/>
     65      </controller>
     66      <?lua
     67        include("../includes/weaponSettingsTurret.oxi")
     68      ?>
     69    </Turret>
     70   
     71  </attached>
     72   
     73
     74
     75
     76    <!--collisionShapes>
     77
     78    </collisionShapes-->
     79
     80<?lua
     81  include("../includes/towerWeaponSettings.oxi")
     82?>
     83  </TowerDefenseTower>
     84</Template>
     85
     86
     87
     88<Template name=towerturret1>
     89  <TowerDefenseTower
     90
     91
     92   explosionchunks        = 6
     93
     94   reloadrate          = 10
     95   reloadwaittime      = 5
     96
     97   collisionType     = "dynamic"
     98   team = 1
     99
     100
     101  >
     102  <attached>
     103
     104
     105    <Turret reloadrate=10 reloadwaittime=5 collisionType="dynamic" position="0,0,10" direction="0,0,1" pitch="0" yaw="0" roll="0" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=1000 minAttackRadius=30>
     106
     107      <controller>
     108        <TurretController/>
     109      </controller>
     110      <?lua
     111        include("../includes/weaponSettingsTurret1.oxi")
     112      ?>
     113    </Turret>
     114   
     115  </attached>
     116   
     117
     118
     119
     120    <!--collisionShapes>
     121
     122    </collisionShapes-->
     123
     124<?lua
     125  include("../includes/towerWeaponSettings.oxi")
     126?>
     127  </TowerDefenseTower>
     128</Template>
  • code/branches/presentationHS14merge/data/levels/towerDefense.oxw

    r9348 r10248  
    2121  include("templates/spaceshipPirate.oxt")
    2222  include("templates/tower.oxt")
     23  include("templates/enemytowerdefense.oxt")
     24  include("templates/standardTurret.oxt")
    2325?>
    2426
    2527<!-- Specify the position of the camera -->
    2628<Template name=centerpointmarkcamera defaults=0>
    27   <Pawn>
     29  <Pawn team=1>
    2830    <camerapositions>
    2931      <CameraPosition position="0,0,1500"/>
     
    3436<!-- Loads a mesh to mark the center-->
    3537<Template name=centerpointmark>
    36   <Pawn camerapositiontemplate=centerpointmarkcamera>
     38  <Pawn team=1 camerapositiontemplate=centerpointmarkcamera>
    3739    <attached>
    3840      <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this -->
     
    7072
    7173    <!-- Spawns the camera, attached to a crate -->
    72     <SpawnPoint team=0 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
     74    <SpawnPoint team=1 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
    7375    <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
    7476
     
    7678    <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
    7779
    78     <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 >
    79       <templates>
    80         <Template link=spaceshipassff />
    81       </templates>
    82       <controller>
    83         <WaypointController accuracy=60>
    84           <waypoints>
    85             <!-- 1,3 10,3 10,11, 13,11 -->
    86             <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" />
    87             <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" />
    88             <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" />
    89             <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" />
    90             <Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" />
    91           </waypoints>
    92         </WaypointController>
    93       </controller>
    94     </SpaceShip>
     80
    9581
    9682
    9783    <!--invisible entity to attach towers to, since playfield is static and towers are dynamic-->
    98     <StaticEntity position=0,0,0>
     84    <StaticEntity team =1 position=0,0,0>
    9985
    10086        <attached>
     
    132118    direction="0,0,0"
    133119    collisionType=dynamic
    134     mass=100000>
    135 
    136     </TowerDefenseCenterpoint>
     120    mass=100000
     121    team=1
     122    />
    137123
    138124  </Scene>
  • code/branches/presentationHS14merge/data/overlays/towerdefenseHUD.oxo

    r9348 r10248  
    11<Template name="TowerDefenseHUD">
     2
     3
    24  <OverlayGroup name="TowerDefenseHUD" scale = "1, 1">
     5 
     6 
    37    <OverlayText
    4      position  = "0.05, 0.05"
     8     position  = "0.83, 0.05"
    59     pickpoint = "0.0, 0.0"
    610     font      = "ShareTechMono"
     
    913     align     = "left"
    1014
    11      caption = "Hello World"
     15     caption = "Cash:"
    1216    />
     17   
     18   
     19     <TowerDefenseHUDController
     20     position  = "0.88, 0.10"
     21     pickpoint = "0.0, 0.0"
     22     font      = "ShareTechMono"
     23     textsize  = 0.05
     24     colour    = "1.0, 1.0, 1.0, 1.0"
     25     align     = "left"
     26                showlives = false
     27                showcredits = true
     28                showwaves = false
     29    />
     30   
     31        <OverlayText
     32     position  = "0.83, 0.22"
     33     pickpoint = "0.0, 0.0"
     34     font      = "ShareTechMono"
     35     textsize  = 0.05
     36     colour    = "1.0, 1.0, 1.0, 1.0"
     37     align     = "left"
     38
     39     caption = "Lifes:"
     40    />
     41   
     42         <TowerDefenseHUDController
     43     position  = "0.88, 0.27"
     44     pickpoint = "0.0, 0.0"
     45     font      = "ShareTechMono"
     46     textsize  = 0.05
     47     colour    = "1.0, 1.0, 1.0, 1.0"
     48     align     = "left"
     49                showlives = true
     50                showcredits = false
     51                showwaves = false
     52    />
     53   
     54            <OverlayText
     55     position  = "0.83, 0.39"
     56     pickpoint = "0.0, 0.0"
     57     font      = "ShareTechMono"
     58     textsize  = 0.05
     59     colour    = "1.0, 1.0, 1.0, 1.0"
     60     align     = "left"
     61
     62     caption = "Waves:"
     63    />
     64   
     65         <TowerDefenseHUDController
     66     position  = "0.88, 0.44"
     67     pickpoint = "0.0, 0.0"
     68     font      = "ShareTechMono"
     69     textsize  = 0.05
     70     colour    = "1.0, 1.0, 1.0, 1.0"
     71     align     = "left"
     72        showlives = false
     73                showcredits = false
     74                showwaves = true
     75
     76    />
     77   
     78   
    1379  </OverlayGroup>
    1480</Template>
     81
     82
  • code/branches/presentationHS14merge/src/modules/towerdefense/CMakeLists.txt

    r9958 r10248  
    11SET_SOURCE_FILES(TOWERDEFENSE_SRC_FILES
    22  TowerDefense.cc
    3   Tower.cc
     3  TowerDefenseTower.cc
     4  TowerTurret.cc
    45  TowerDefenseCenterpoint.cc
    56  TowerDefenseHUDController.cc
    67  TowerDefensePlayerStats.cc
     8  TDCoordinate.cc
     9  TowerDefenseEnemy.cc
    710
    811)
  • code/branches/presentationHS14merge/src/modules/towerdefense/TDEnemy.h

    r9272 r10248  
    55 *      Author: weigeltm
    66 */
    7 
     7/*
    88#ifndef TDENEMY_H_
    99#define TDENEMY_H_
     
    2424
    2525
    26 #endif /* TDENEMY_H_ */
     26#endif TDENEMY_H_ */
  • code/branches/presentationHS14merge/src/modules/towerdefense/Tower.cc

    r9667 r10248  
    4040    {
    4141        static int ori;
    42         orxout() << "orientation " << ++ori << endl;
     42        //orxout() << "orientation " << ++ori << endl;
    4343    }
    4444
     
    4646    {
    4747        static int yaw;
    48         orxout() << "rotateYaw " << ++yaw << endl;
     48        //orxout() << "rotateYaw " << ++yaw << endl;
    4949    }
    5050
     
    5252    {
    5353        static int pitch;
    54         orxout() << "rotatePitch " << ++pitch << endl;
     54        //orxout() << "rotatePitch " << ++pitch << endl;
    5555    }
    5656
     
    5858    {
    5959        static int roll;
    60         orxout() << "rotateRoll" << ++roll << endl;
     60        //orxout() << "rotateRoll" << ++roll << endl;
    6161    }
    6262
  • code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefense.cc

    r9667 r10248  
    2020 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    2121 *
    22  *   Author:
     22 *  Author:
    2323 *
    2424 *   Co-authors:
     
    7373 *
    7474 */
    75 
    7675#include "TowerDefense.h"
    77 #include "Tower.h"
     76#include "TowerDefenseTower.h"
    7877#include "TowerDefenseCenterpoint.h"
    79 
     78//#include "TDCoordinate.h"
     79#include "TowerTurret.h"
    8080#include "worldentities/SpawnPoint.h"
    8181#include "worldentities/pawns/Pawn.h"
    8282#include "worldentities/pawns/SpaceShip.h"
    8383#include "controllers/WaypointController.h"
    84 
    8584#include "graphics/Model.h"
    8685#include "infos/PlayerInfo.h"
    87 
    8886#include "chat/ChatManager.h"
    8987#include "core/CoreIncludes.h"
    90 
    9188/* Part of a temporary hack to allow the player to add towers */
    9289#include "core/command/ConsoleCommand.h"
     
    9996    {
    10097        RegisterObject(TowerDefense);
     98/*
     99        for (int i=0; i < 16 ; i++){
     100            for (int j = 0; j< 16 ; j++){
     101                towermatrix[i][j] = NULL;
     102            }
     103        }*/
    101104
    102105        this->setHUDTemplate("TowerDefenseHUD");
    103106
    104         this->stats_ = new TowerDefensePlayerStats();
    105 
    106         /* Temporary hack to allow the player to add towers */
     107        //this->stats_ = new TowerDefensePlayerStats();
     108
     109        /* Temporary hack to allow the player to add towers and upgrade them */
    107110        this->dedicatedAddTower_ = createConsoleCommand( "addTower", createExecutor( createFunctor(&TowerDefense::addTower, this) ) );
     111        this->dedicatedUpgradeTower_ = createConsoleCommand( "upgradeTower", createExecutor( createFunctor(&TowerDefense::upgradeTower, this) ) );
    108112    }
    109113
     
    127131    void TowerDefense::start()
    128132    {
     133
    129134        Deathmatch::start();
    130135
    131         const int kInitialTowerCount = 3;
    132         Coordinate initialTowerCoordinates[kInitialTowerCount] = {{3,2}, {8,5}, {12,10}};
    133 
    134         for (int i = 0; i < kInitialTowerCount; i++)
    135         {
    136             Coordinate coordinate = initialTowerCoordinates[i];
    137             addTower(coordinate.x, coordinate.y);
    138         }
    139 
    140         ChatManager::message("Use the console command addTower x y to add towers");
    141 
    142         //TODO: let the player control his controllable entity && TODO: create a new ControllableEntity for the player
    143     }
     136// Waypoints: [1,3] [10,3] [10,11] [13,11] -> add the points to a matrix so the player cant place towers on the path
     137        for (int i=0; i < 16 ; i++){
     138            for (int j = 0; j< 16 ; j++){
     139                towermatrix[i][j] = false;
     140            }
     141        }
     142
     143        for (int k=0; k<3; k++)
     144            towermatrix[1][k]=true;
     145        for (int l=1; l<11; l++)
     146            towermatrix[l][3]=true;
     147        for (int m=3; m<12; m++)
     148            towermatrix[10][m]=true;
     149        for (int n=10; n<14; n++)
     150            towermatrix[n][11]=true;
     151        for (int o=13; o<16; o++)
     152            towermatrix[13][o]=true;
     153
     154        //set initial credits, lifes and WaveNumber
     155        this->setCredit(200);
     156        this->setLifes(50);
     157        this->setWaveNumber(0);
     158        time=0.0;
     159
     160        //adds initial towers
     161        for (int i=0; i <7; i++){
     162            addTower(i+3,4);
     163        }/*
     164        for (int j=0; j < 7; j++){
     165            addTower(9,j+5);
     166        }*/
     167    }
     168
     169    // Generates a TowerDefenseEnemy. Uses Template "enemytowerdefense". Sets position at first waypoint of path.
     170    void TowerDefense::addTowerDefenseEnemy(std::vector<TDCoordinate*> path, int templatenr){
     171
     172
     173        TowerDefenseEnemy* en1 = new TowerDefenseEnemy(this->center_->getContext());
     174       
     175        switch(templatenr)
     176        {
     177        case 1 :
     178            en1->addTemplate("enemytowerdefense1");
     179            en1->setScale(3);
     180            en1->setHealth(en1->getHealth() + this->getWaveNumber()*4);
     181            break;
     182
     183        case 2 :
     184            en1->addTemplate("enemytowerdefense2");
     185            en1->setScale(2);
     186            en1->setHealth(en1->getHealth() + this->getWaveNumber()*4);
     187            //  en1->setShieldHealth(en1->getShield() = this->getWaveNumber()*2))
     188            break;
     189
     190        case 3 :
     191            en1->addTemplate("enemytowerdefense3");
     192            en1->setScale(1);
     193            en1->setHealth(en1->getHealth() + this->getWaveNumber()*4);
     194            break;
     195        }
     196
     197        en1->getController();
     198        en1->setPosition(path.at(0)->get3dcoordinate());
     199        TowerDefenseEnemyvector.push_back(en1);
     200
     201        for(unsigned int i = 0; i < path.size(); ++i)
     202        {
     203            en1->addWaypoint((path.at(i)));
     204        }
     205    }
     206
    144207
    145208    void TowerDefense::end()
    146209    {
     210
    147211        Deathmatch::end();
    148 
    149         ChatManager::message("Match is over");
    150     }
    151 
     212        ChatManager::message("Match is over! Gameover!");
     213
     214    }
     215
     216    //not working yet
     217    void TowerDefense::upgradeTower(int x,int y)
     218    {/*
     219        const int upgradeCost = 20;
     220
     221        if (!this->hasEnoughCreditForTower(upgradeCost))
     222        {
     223            orxout() << "not enough credit: " << (this->getCredit()) << " available, " << upgradeCost << " needed.";
     224            return;
     225        }
     226
     227        if (towermatrix [x][y] == NULL)
     228        {
     229            orxout() << "no tower on this position" << endl;
     230            return;
     231        }
     232
     233        else
     234        {
     235            (towermatrix [x][y])->upgradeTower();
     236        }*/
     237    }
     238
     239    /*adds Tower at Position (x,y) and reduces credit and adds the point to the towermatrix. template ("towerturret")
     240    so towers have ability if the turrets
     241
     242    */
    152243    void TowerDefense::addTower(int x, int y)
    153244    {
    154         const TowerCost towerCost = TDDefaultTowerCost;
     245        const int towerCost = 20;
    155246
    156247        if (!this->hasEnoughCreditForTower(towerCost))
    157248        {
    158             orxout() << "not enough credit: " << (this->stats_->getCredit()) << " available, " << TDDefaultTowerCost << " needed.";
     249            orxout() << "not enough credit: " << (this->getCredit()) << " available, " << towerCost << " needed.";
    159250            return;
    160251        }
    161252
    162         if (this->towerExists(x,y))
    163         {
    164             orxout() << "tower exists!!" << endl;
     253        if (towermatrix [x][y]==true)
     254        {
     255            orxout() << "not possible to put tower here!!" << endl;
    165256            return;
    166257        }
    167258
    168         /*
     259/*
    169260        unsigned int width = this->center_->getWidth();
    170261        unsigned int height = this->center_->getHeight();
    171         */
     262*/
    172263
    173264        int tileScale = (int) this->center_->getTileScale();
     
    182273        orxout() << "Will add tower at (" << (x-8) * tileScale << "," << (y-8) * tileScale << ")" << endl;
    183274
    184         // Add tower to coordinatesStack
    185         Coordinate newTowerCoordinates = {x, y};
    186         addedTowersCoordinates_.push_back(newTowerCoordinates);
    187 
    188         // Reduce credit
    189         this->stats_->buyTower(towerCost);
    190 
    191         // Create tower
    192         Tower* newTower = new Tower(this->center_->getContext());
    193         newTower->addTemplate(this->center_->getTowerTemplate());
    194 
    195         newTower->setPosition(static_cast<float>((x-8) * tileScale), static_cast<float>((y-8) * tileScale), 75);
    196         newTower->setGame(this);
    197     }
    198 
    199     bool TowerDefense::hasEnoughCreditForTower(TowerCost towerCost)
    200     {
    201         return ((this->stats_->getCredit()) >= towerCost);
    202     }
    203 
    204     bool TowerDefense::towerExists(int x, int y)
    205     {
    206         for(std::vector<Coordinate>::iterator it = addedTowersCoordinates_.begin(); it != addedTowersCoordinates_.end(); ++it)
    207         {
    208             Coordinate currentCoordinates = (Coordinate) (*it);
    209             if (currentCoordinates.x == x && currentCoordinates.y == y)
    210                 return true;
    211         }
    212 
    213         return false;
    214     }
    215 
    216 
     275       //Reduce credit
     276        this->buyTower(towerCost);
     277        towermatrix [x][y]=true;
     278
     279        //Creates tower
     280        TowerDefenseTower* towernew = new TowerDefenseTower(this->center_->getContext());
     281        towernew->addTemplate("towerturret");
     282        towernew->setPosition(static_cast<float>((x-8) * tileScale), static_cast<float>((y-8) * tileScale), 75);
     283        towernew->setGame(this);
     284    }
     285
     286    bool TowerDefense::hasEnoughCreditForTower(int towerCost)
     287    {
     288        return ((this->getCredit()) >= towerCost);
     289    }
     290
     291
     292    bool TowerDefense::hasEnoughCreditForUpgrade()
     293    {
     294        return true;
     295    }
     296
     297 
    217298    void TowerDefense::tick(float dt)
    218299    {
    219300        SUPER(TowerDefense, tick, dt);
     301        time +=dt;
     302
     303        TDCoordinate* coord1 = new TDCoordinate(1,1);
     304        std::vector<TDCoordinate*> path;
     305        path.push_back(coord1);
     306        if(time>1 && TowerDefenseEnemyvector.size() < 30)
     307        {
     308            //adds different types of enemys depending on the WaveNumber
     309            addTowerDefenseEnemy(path, this->getWaveNumber() % 3 +1 );
     310            time = time-1;
     311        }
     312
     313        Vector3* endpoint = new Vector3(500, 700, 150);
     314        //if ships are at the end they get destroyed
     315        for(unsigned int i =0; i < TowerDefenseEnemyvector.size(); ++i)
     316        {
     317            if(TowerDefenseEnemyvector.at(i) != NULL && TowerDefenseEnemyvector.at(i)->isAlive())
     318            {
     319                //destroys enemys at the end of teh path and reduces the life by 1. no credits gifted
     320
     321                Vector3 ship = TowerDefenseEnemyvector.at(i)->getRVWorldPosition();
     322                float distance = ship.distance(*endpoint);
     323
     324                if(distance <50){
     325                    TowerDefenseEnemyvector.at(i)->destroy();
     326                    this->reduceLifes(1);
     327                    this->buyTower(1);
     328                    if (this->getLifes()==0)
     329                    {
     330                        this->end();
     331                    }
     332                }
     333            }
     334        }
     335        //goes thorugh vector to see if an enemy is still alive. if not next wave is launched
     336        int count= 0;
     337        for(unsigned int i =0; i < TowerDefenseEnemyvector.size(); ++i)
     338        {
     339            if(TowerDefenseEnemyvector.at(i)!= NULL)
     340            {
     341                ++count;
     342            }
     343        }
     344
     345        if(count== 0)
     346        {
     347            time2 +=dt;
     348            if(time2 > 10)
     349            {
     350                TowerDefenseEnemyvector.clear();
     351                this->nextwave();
     352                time=0;
     353                time2=0;
     354            }
     355        }
     356
     357
    220358    }
    221359
  • code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefense.h

    r9667 r10248  
    3737#ifndef _TowerDefense_H__
    3838#define _TowerDefense_H__
    39 
     39#include "TDCoordinate.h"
    4040#include "towerdefense/TowerDefensePrereqs.h"
    4141#include "gametypes/Deathmatch.h"
    42 
    43  #include "TowerDefensePlayerStats.h"
     42#include "TowerDefenseEnemy.h"
     43#include "util/Output.h"
     44#include "core/object/WeakPtr.h"
    4445
    4546namespace orxonox
     
    5152        virtual ~TowerDefense();
    5253
     54        std::vector<orxonox::WeakPtr<TowerDefenseEnemy> > TowerDefenseEnemyvector;
     55        bool towermatrix[16][16];
     56        void addTowerDefenseEnemy(std::vector<TDCoordinate*> path, int templatenr);
    5357        virtual void start(); //<! The function is called when the gametype starts
    5458        virtual void end();
     
    5660        //virtual void playerEntered(PlayerInfo* player);
    5761        //virtual bool playerLeft(PlayerInfo* player);
     62        //Player Stats (set,get, reduce)
     63        int getCredit(){ return this->credit_; }
     64        int getLifes(){ return this->lifes_; }
     65        int getWaveNumber(){ return this->waves_; }
     66        void setCredit(int credit){ credit_ = credit; }
     67        void setLifes(int lifes){ lifes_ = lifes; }
     68        void setWaveNumber(int wavenumber){ waves_=wavenumber; }
     69        void buyTower(int cost){ credit_ -= cost;}
     70        void addCredit(int credit) { credit_+=credit; }
     71        void nextwave(){ waves_++;}
     72        int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; }
    5873
    5974        //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0);
     
    6984        void addTower(int x, int y);
    7085
     86        void upgradeTower(int x, int y);
    7187        /* Part of a temporary hack to allow the player to add towers */
    7288        ConsoleCommand* dedicatedAddTower_;
     89        ConsoleCommand* dedicatedUpgradeTower_;
    7390
    7491        //TODO: void spawnNewWave()
     
    7996    private:
    8097        TowerDefenseCenterpoint *center_;
     98        float time;
     99        float time2;
     100        int credit_;
     101        int waves_;
     102        int lifes_;
    81103
    82104        /* handles stats */
    83         TowerDefensePlayerStats *stats_;
    84         bool hasEnoughCreditForTower(TowerCost towerCost);
     105        bool hasEnoughCreditForTower(int towerCost);
     106        bool hasEnoughCreditForUpgrade();
    85107
    86         bool towerExists(int x, int y);
    87108
    88         typedef struct {
    89             int x;
    90             int y;
    91         } Coordinate;
    92109
    93         std::vector<Coordinate> addedTowersCoordinates_;
    94         std::vector<Tower*> towers_;
     110        std::vector<TowerTurret*> towers_;
    95111    };
    96112}
  • code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseController.cc

    r9667 r10248  
    3333#include "core/XMLPort.h"
    3434#include "worldentities/pawns/Pawn.h"
     35#include "controllers/WaypointController.h"
    3536
    3637namespace orxonox
     
    5354        XMLPortParam(TowerDefenseController, "alertnessradius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues(500.0f);
    5455    }
     56
    5557
    5658    void TowerDefenseController::tick(float dt)
  • code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseHUDController.cc

    r9667 r10248  
    3232#include "util/Convert.h"
    3333
    34 
    3534namespace orxonox
    3635{
     
    4039    {
    4140        RegisterObject(TowerDefenseHUDController);
     41        this->td = 0;
    4242    }
    4343
     
    5050    {
    5151        SUPER(TowerDefenseHUDController, tick, dt);
     52        const std::string& lifes = multi_cast<std::string>(this->td->getLifes());
     53        const std::string& credits = multi_cast<std::string>(this->td->getCredit());
     54        const std::string& wave = multi_cast<std::string>(this->td->getWaveNumber());
     55
     56        if(showlives == true)
     57          this->setCaption(multi_cast<std::string>(lifes));
     58        else if(showcredits == true)
     59          this->setCaption(multi_cast<std::string>(credits));
     60        else if(showwaves == true)
     61          this->setCaption(multi_cast<std::string>(wave));
     62
     63
    5264    }
    5365
     
    5567    {
    5668        SUPER(TowerDefenseHUDController, XMLPort, xmlelement, mode);
     69
     70        XMLPortParam(TowerDefenseHUDController, "showlives", setShowlives, getShowlives, xmlelement, mode);
     71        XMLPortParam(TowerDefenseHUDController, "showcredits", setShowcredits, getShowcredits, xmlelement, mode);
     72        XMLPortParam(TowerDefenseHUDController, "showwaves", setShowwaves, getShowwaves, xmlelement, mode);
     73
    5774    }
    5875
    5976    void TowerDefenseHUDController::changedOwner()
    60     {
    61         SUPER(TowerDefenseHUDController, changedOwner);
    62         /*
    63         if (this->getOwner() != NULL && this->getOwner()->getGametype())
    64             this->owner_ = orxonox_cast<Pong*>(this->getOwner()->getGametype().get());
    65         else
    66             this->owner_ = 0;
    67         */
    68     }
     77        {
     78            SUPER(TowerDefenseHUDController, changedOwner);
    6979
    70 }
     80            if (this->getOwner() && this->getOwner()->getGametype())
     81                    {
     82                        this->td = orxonox_cast<TowerDefense*>(this->getOwner()->getGametype().get());
     83                    }
     84                    else
     85                    {
     86                        this->td = 0;
     87                    }
     88                }
     89        }
     90
  • code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefenseHUDController.h

    r9667 r10248  
    3939
    4040#include "towerdefense/TowerDefensePrereqs.h"
    41 
     41#include "TowerDefensePlayerStats.h"
    4242#include "tools/interfaces/Tickable.h"
    4343#include "overlays/OverlayText.h"
    44 
     44#include "TowerDefense.h"
    4545
    4646namespace orxonox
     
    5252        virtual ~TowerDefenseHUDController();
    5353
     54
    5455        virtual void tick(float dt);
    5556        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
    5657        virtual void changedOwner();
     58        void setShowlives(bool temp)
     59            { this->showlives = temp; }
     60        unsigned int getShowlives(void) const
     61            { return this->showlives; }
     62
     63        void setShowcredits(bool temp)
     64            { this->showcredits = temp; }
     65        unsigned int getShowcredits(void) const
     66            { return this->showcredits; }
     67
     68        void setShowwaves(bool temp)
     69            { this->showwaves = temp; }
     70        unsigned int getShowwaves(void) const
     71            { return this->showwaves; }
     72
     73    private:
     74        TowerDefense* td;
     75        bool showcredits;
     76        bool showlives;
     77        bool showwaves;
    5778    };
    5879}
  • code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePlayerStats.cc

    r9272 r10248  
    2525 *      ...
    2626 */
    27 
     27/*
    2828#include "TowerDefensePlayerStats.h"
    2929
     
    3131{
    3232    const int kDefaultCredit = 200;
    33 
     33    const int kDefaultLifes=20;
    3434    TowerDefensePlayerStats::TowerDefensePlayerStats()
    3535    {
    3636        this->credit_ = kDefaultCredit;
    3737        this->waveNumber_ = 0;
     38        this->lifes_=kDefaultLifes;
    3839    }
    39     /*
     40
    4041    TowerDefensePlayerStats::~TowerDefensePlayerStats()
    4142    {
    4243    }
    43     */
     44
    4445}
     46*/
  • code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePlayerStats.h

    r9272 r10248  
    2727 */
    2828
    29  /**
     29 /*
    3030    @brief
    3131        This manages the stats of the player. It is used by 'TowerDefense', the gametype
    3232
    3333    @ingroup TowerDefense
    34  */
     34
    3535
    3636
     
    4444    typedef enum _TowerCosts {
    4545        // Set to 0 for debug...
    46         TDDefaultTowerCost = 0
     46        TDDefaultTowerCost = 20 ,
     47        TDDefaultUpgradeCost = 15
    4748    } TowerCost;
    4849
     
    6768            { waveNumber_++; }
    6869
     70        inline int getLifes()
     71            {return lifes_; }
     72
     73        inline void reduceLifes(int NumberofLifes)
     74        {lifes_-=NumberofLifes; }
     75
     76        inline void upgradeTower(int upgradecost)
     77            { credit_ -= upgradecost;}
     78
     79
     80
    6981    private:
    7082        int credit_;
    7183        int waveNumber_;
     84        int upgradecost;
     85        int lifes_;
    7286        //int baseHealth_;
    7387    };
    7488}
    7589
    76 #endif /* _TowerDefensePlayerStats_H__ */
     90#endif _TowerDefensePlayerStats_H__ */
  • code/branches/presentationHS14merge/src/modules/towerdefense/TowerDefensePrereqs.h

    r9272 r10248  
    6666{
    6767    class TowerDefense;
    68     class Tower;
     68
     69    class TowerDefenseTower;
     70
    6971    class TowerDefenseCenterpoint;
    7072    class TowerDefenseHUDController;
    7173    class TowerDefensePlayerStats;
     74    class TowerDefenseEnemy;
     75    class TDCoordinate;
     76    class TowerTurret;
     77    class TowerDefenseTower;
    7278}
    7379
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