- Timestamp:
- Feb 1, 2015, 10:21:51 PM (10 years ago)
- Location:
- code/branches/presentationHS14merge
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationHS14merge
- Property svn:mergeinfo changed
/code/branches/towerdefenseHS14 (added) merged: 10086,10091,10105-10106,10109,10123,10125-10126,10132,10134,10140-10142,10144,10146-10147,10151,10158-10159,10172,10243-10247
- Property svn:mergeinfo changed
-
code/branches/presentationHS14merge/data/levels/towerDefense.oxw
r9348 r10248 21 21 include("templates/spaceshipPirate.oxt") 22 22 include("templates/tower.oxt") 23 include("templates/enemytowerdefense.oxt") 24 include("templates/standardTurret.oxt") 23 25 ?> 24 26 25 27 <!-- Specify the position of the camera --> 26 28 <Template name=centerpointmarkcamera defaults=0> 27 <Pawn >29 <Pawn team=1> 28 30 <camerapositions> 29 31 <CameraPosition position="0,0,1500"/> … … 34 36 <!-- Loads a mesh to mark the center--> 35 37 <Template name=centerpointmark> 36 <Pawn camerapositiontemplate=centerpointmarkcamera>38 <Pawn team=1 camerapositiontemplate=centerpointmarkcamera> 37 39 <attached> 38 40 <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this --> … … 70 72 71 73 <!-- Spawns the camera, attached to a crate --> 72 <SpawnPoint team= 0position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />74 <SpawnPoint team=1 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark /> 73 75 <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /--> 74 76 … … 76 78 <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> 77 79 78 <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 > 79 <templates> 80 <Template link=spaceshipassff /> 81 </templates> 82 <controller> 83 <WaypointController accuracy=60> 84 <waypoints> 85 <!-- 1,3 10,3 10,11, 13,11 --> 86 <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" /> 87 <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" /> 88 <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" /> 89 <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" /> 90 <Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" /> 91 </waypoints> 92 </WaypointController> 93 </controller> 94 </SpaceShip> 80 95 81 96 82 97 83 <!--invisible entity to attach towers to, since playfield is static and towers are dynamic--> 98 <StaticEntity position=0,0,0>84 <StaticEntity team =1 position=0,0,0> 99 85 100 86 <attached> … … 132 118 direction="0,0,0" 133 119 collisionType=dynamic 134 mass=100000 >135 136 </TowerDefenseCenterpoint>120 mass=100000 121 team=1 122 /> 137 123 138 124 </Scene>
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