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Ignore:
Timestamp:
Jan 17, 2007, 1:41:51 PM (18 years ago)
Author:
nicolasc
Message:

bump

File:
1 edited

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  • branches/playability/src/world_entities/space_ships/space_ship.cc

    r10237 r10252  
    166166  wpLeft2->setName( "MediumBlaster");
    167167  //wpLeft2->setParent( this);
    168  
     168
    169169  Weapon* wpRight3 = new HeavyBlaster (1);
    170170  wpRight3->setName( "HeavyBlaster");
     
    177177  cannon->setName( "SwarmLauncher");
    178178
    179 //   Weapon* spike = new SpikeThrower();
    180 //   spike->setName( "SpikeThrower" );
     179  Weapon* spike = new SpikeThrower();
     180  spike->setName( "SpikeThrower" );
    181181
    182182  Weapon* spike2 = new SpikeLauncher();
     
    202202
    203203  this->secWeaponMan.addWeapon( cannon, 0, 0);
    204 /*  this->secWeaponMan.addWeapon( spike, 1, 1);*/
     204  this->secWeaponMan.addWeapon( spike, 1, 1);
    205205  this->secWeaponMan.addWeapon( spike2, 2, 2);
    206206
    207  
     207
    208208  this->weaponMan.changeWeaponConfig(3);
    209209  this->secWeaponMan.changeWeaponConfig(2);
     
    226226  shieldCur         = 20;
    227227  shieldMax         = 100;
    228   shieldTH          = .2* shieldMax;   // shield power must be 20% before shield kicks in again
     228  shieldTH          = .2 * shieldMax;   // shield power must be 20% before shield kicks in again
    229229
    230230  this->setHealth( 20);
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