Changeset 10270 in orxonox.OLD for branches/playability
- Timestamp:
- Jan 17, 2007, 5:52:08 PM (18 years ago)
- Location:
- branches/playability/src
- Files:
-
- 7 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/playability/src/story_entities/menu/game_menu.cc
r9869 r10270 111 111 112 112 this->dataTank->localCamera->setRelCoor(this->cameraVector); 113 //this->dataTank->localCamera->setFovy(60); 113 114 114 115 GraphicsEngine::getInstance()->displayFPS(false); -
branches/playability/src/util/hud.cc
r10234 r10270 30 30 #include "specials/glgui_notifier.h" 31 31 #include "elements/glgui_radar.h" 32 #include "world_entities/space_ships/space_ship.h" 32 33 33 34 … … 69 70 70 71 this->_radar = new OrxGui::GLGuiRadar(); 72 this->radarCenterNode = NULL; 71 73 72 74 this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); … … 329 331 PRINTF(4)("UPDATING RADAR\n"); 330 332 this->_radar->setParent2D(this->leftRect); 331 this->_radar->setCenterNode(State::getPlayer()->getPlayable()); 333 if (radarCenterNode == NULL) 334 this->_radar->setCenterNode(State::getPlayer()->getPlayable()); 335 else 336 this->_radar->setCenterNode(this->radarCenterNode); 337 332 338 //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); 333 339 this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); -
branches/playability/src/util/hud.h
r10233 r10270 46 46 47 47 void setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec = NULL); 48 inline void setRadarCenterNode(PNode* node) {this->radarCenterNode = node;}; 48 49 49 50 void addWeaponWidget(OrxGui::GLGuiWidget* widget); … … 90 91 OrxGui::GLGuiInputLine* inputLine; 91 92 OrxGui::GLGuiRadar* _radar; 93 PNode* radarCenterNode; 92 94 93 95 OrxGui::GLGuiWidget* rightRect; -
branches/playability/src/world_entities/camera.cc
r10251 r10270 18 18 #include "key_mapper.h" 19 19 #include "glincl.h" 20 //#include "util/loading/load_param.h" 21 #include "world_entity.h" 20 22 21 23 ObjectListDefinition(Camera); … … 27 29 { 28 30 this->registerObject(this, Camera::_objectList); 31 this->init(); 32 } 33 34 /* 35 Camera::Camera(const TiXmlElement* root) 36 { 37 this->registerObject(this, Camera::_objectList); 38 this->init(); 39 this->loadParams(root); 40 } 41 */ 42 43 /** 44 * default destructor 45 */ 46 Camera::~Camera() 47 {} 48 49 void Camera::init() 50 { 29 51 this->setName("camera"); 30 52 this->target = new CameraTarget(); … … 37 59 this->subscribeEvent(ES_GAME, KeyMapper::PEV_VIEW5); 38 60 39 this->setFovy(90);61 //this->setFovy(90); 40 62 this->setAspectRatio(1.33f); 41 63 this->setClipRegion(.1, 10000); 64 65 this->viewTopFovy = 60; 66 this->viewNormalFovy = 90; 67 this->viewFrontFovy = 120; 68 this->viewRightFovy = 90; 69 this->viewLeftFovy = 90; 70 71 this->viewTopDistance = 70; 72 this->viewNormalDistance = 10; 73 this->viewFrontDistance = 4; 74 this->viewRightDistance = 10; 75 this->viewLeftDistance = 10; 76 77 //this->loadParams(doc.RootElement()); 42 78 43 79 this->setViewMode(Camera::ViewNormal); … … 45 81 this->setParentMode(PNODE_ALL); 46 82 this->eventHandling = true; 47 48 49 } 50 51 /** 52 * default destructor 53 */ 54 Camera::~Camera() 55 {} 83 } 56 84 57 85 /** … … 104 132 case Camera::ViewNormal: 105 133 { 106 this->toFovy = 60.0; 107 this->setRelCoorSoft(-10, 5, 0); 134 this->fovy = viewNormalFovy; 135 this->toFovy = viewNormalFovy; 136 //this->fovy = 60; 137 //this->toFovy = 60; 138 this->setRelCoorSoft(-2.0/3.0 * this->viewNormalDistance, 1.0/3.0 * this->viewNormalDistance, 0); 108 139 this->target->setRelCoorSoft(0,0,0); 109 140 break; … … 113 144 case Camera::ViewFront: 114 145 { 115 this->toFovy = 120.0; 116 this->setRelCoorSoft(4, 0, 0, 5); 146 this->fovy = viewFrontFovy; 147 this->toFovy = viewFrontFovy; 148 this->setRelCoorSoft(this->viewFrontDistance, 0, 0, 5); 117 149 this->target->setRelCoorSoft(Vector(10,0,0), 5); 118 150 break; … … 120 152 case Camera::ViewLeft: 121 153 { 122 this->toFovy = 90; 123 this->setRelCoorSoft(0, 1, -10, .5); 154 this->fovy = viewLeftFovy; 155 this->toFovy = viewLeftFovy; 156 this->setRelCoorSoft(0, 1, -viewLeftDistance, .5); 124 157 this->target->setRelCoorSoft(0,0,0); 125 158 break; … … 127 160 case Camera::ViewRight: 128 161 { 129 this->toFovy = 90; 130 this->setRelCoorSoft(Vector(0, 1, 10)); 162 this->fovy = viewRightFovy; 163 this->toFovy = viewRightFovy; 164 this->setRelCoorSoft(Vector(0, 1, viewRightDistance), 0.5); 131 165 this->target->setRelCoorSoft(0,0,0); 132 166 break; … … 134 168 case Camera::ViewTop: 135 169 { 136 this->toFovy= 30; 137 this->setRelCoor(Vector(-0.05, 200 , 0)); 170 this->fovy= viewTopFovy; 171 this->toFovy = viewTopFovy; 172 this->setRelCoorSoft(Vector(-0.05, this->viewTopDistance , 0), 0.5); 138 173 this->target->setRelCoor(0,0,0); 139 174 } … … 234 269 } 235 270 271 /* 272 void Camera::loadParams(const TiXmlElement* root) 273 { 274 // Do the PNode loading stuff 275 PNode::loadParams(root); 276 277 LoadParam(root, "viewTopFovy", this, Camera, setViewTopFovy); 278 LoadParam(root, "viewFrontFovy", this, Camera, setViewFrontFovy); 279 LoadParam(root, "viewLeftFovy", this, Camera, setViewLeftFovy); 280 LoadParam(root, "viewRightFovy", this, Camera, setViewRightFovy); 281 LoadParam(root, "viewBehindFovy", this, Camera, setViewBehindFovy); 282 LoadParam(root, "viewNormalFovy", this, Camera, setViewNormalFovy); 283 284 LoadParam(root, "viewTopDistance", this, Camera, setViewTopDistance); 285 LoadParam(root, "viewFrontDistance", this, Camera, setViewFrontDistance); 286 LoadParam(root, "viewLeftDistance", this, Camera, setViewLeftDistance); 287 LoadParam(root, "viewRightDistance", this, Camera, setViewRightDistance); 288 LoadParam(root, "viewBehindDistance", this, Camera, setViewBehindDistance); 289 LoadParam(root, "viewNormalDistance", this, Camera, setViewNormalDistance); 290 } 291 */ 292 293 void Camera::setViewTopFovy(float fovy) 294 { 295 this->viewTopFovy = fovy; 296 } 297 298 void Camera::setViewFrontFovy(float fovy) 299 { 300 this->viewFrontFovy = fovy; 301 } 302 303 void Camera::setViewLeftFovy(float fovy) 304 { 305 this->viewLeftFovy = fovy; 306 } 307 308 void Camera::setViewRightFovy(float fovy) 309 { 310 this->viewRightFovy = fovy; 311 } 312 313 void Camera::setViewBehindFovy(float fovy) 314 { 315 this->viewBehindFovy = fovy; 316 } 317 318 void Camera::setViewNormalFovy(float fovy) 319 { 320 this->viewNormalFovy = fovy; 321 } 322 323 void Camera::setViewTopDistance(float Distance) 324 { 325 this->viewTopDistance = Distance; 326 } 327 328 void Camera::setViewFrontDistance(float Distance) 329 { 330 this->viewFrontDistance = Distance; 331 } 332 333 void Camera::setViewLeftDistance(float Distance) 334 { 335 this->viewLeftDistance = Distance; 336 } 337 338 void Camera::setViewRightDistance(float Distance) 339 { 340 this->viewRightDistance = Distance; 341 } 342 343 void Camera::setViewBehindDistance(float Distance) 344 { 345 this->viewBehindDistance = Distance; 346 } 347 348 void Camera::setViewNormalDistance(float Distance) 349 { 350 this->viewNormalDistance = Distance; 351 } 352 236 353 237 354 /////////////////// -
branches/playability/src/world_entities/camera.h
r10237 r10270 36 36 37 37 Camera(); 38 Camera(const TiXmlElement* root); 38 39 virtual ~Camera(); 39 40 … … 46 47 47 48 /** @param fovy new field of view factor (in degrees) */ 48 void setFovy(float fovy) { this->fovy = fovy; }; 49 inline void setFovy(float fovy) 50 { 51 this->fovy = fovy; 52 this->toFovy = fovy; 53 }; 49 54 /** @param fovy new field of view factor (in degrees) to iterate to */ 50 55 void setToFovy(float toFovy) { this->toFovy = toFovy; }; … … 67 72 void process(const Event &event); 68 73 74 //virtual void loadParams(const TiXmlElement* root); 75 76 void setViewTopFovy(float fovy); 77 void setViewLeftFovy(float fovy); 78 void setViewRightFovy(float fovy); 79 void setViewBehindFovy(float fovy); 80 void setViewFrontFovy(float fovy); 81 void setViewNormalFovy(float fovy); 82 83 void setViewTopDistance(float Distance); 84 void setViewLeftDistance(float Distance); 85 void setViewRightDistance(float Distance); 86 void setViewBehindDistance(float Distance); 87 void setViewFrontDistance(float Distance); 88 void setViewNormalDistance(float Distance); 89 69 90 private: 91 92 void init(); 93 70 94 CameraTarget* target; //!< The Target of the Camera (where this Camera Looks at) 71 95 … … 84 108 Vector viewVector; //!< the direction of the camera view 85 109 Vector upVector; //!< direction of the up vector 110 111 float viewTopFovy; 112 float viewLeftFovy; 113 float viewRightFovy; 114 float viewBehindFovy; 115 float viewFrontFovy; 116 float viewNormalFovy; 117 118 float viewTopDistance; 119 float viewLeftDistance; 120 float viewRightDistance; 121 float viewBehindDistance; 122 float viewFrontDistance; 123 float viewNormalDistance; 124 86 125 }; 87 126 -
branches/playability/src/world_entities/space_ships/space_ship.cc
r10261 r10270 395 395 396 396 LoadParam(root, "playmode", this, SpaceShip, setPlaymodeXML); 397 LoadParam(root, "cameraDistance", this, SpaceShip, setCameraDistance); 398 LoadParam(root, "cameraFovy", this, SpaceShip, setCameraFovy); 397 399 } 398 400 … … 418 420 this->secWeaponMan.showCrosshair(); 419 421 this->toList( OM_GROUP_01 ); 422 State::getPlayer()->hud().setRadarCenterNode(this->travelNode); 420 423 State::getPlayer()->hud().setOverlayActive(true); 421 424 //dynamic_cast <OrxGui::GLGuiEnergyWidgetVertical*> (State::getPlayer()->hud().getArmorWidget())->setDisplayedName("Armor"); … … 431 434 State::getPlayer()->hud().setOverlayActive(false); 432 435 State::getCamera()->setEventHandling(true); 436 State::getPlayer()->hud().setRadarCenterNode(NULL); 433 437 //dynamic_cast<Element2D*>(this->secWeaponMan.getFixedTarget())->setVisibility( false); 434 438 //this->detachCamera(); … … 1080 1084 } 1081 1085 } 1086 1087 void SpaceShip::setCameraDistance(float dist) 1088 { 1089 State::getCamera()->setViewTopDistance(dist); 1090 } 1091 1092 void SpaceShip::setCameraFovy(float fovy) 1093 { 1094 State::getCamera()->setViewTopFovy(fovy); 1095 } -
branches/playability/src/world_entities/space_ships/space_ship.h
r10261 r10270 71 71 inline float getElectronicCur() { return this->electronicCur; }; //!< returns current electronic value 72 72 inline float getElectronicMax() { return this->electronicMax; }; //!< returns current electronic value 73 74 inline PNode* getTravelNode() { return this->travelNode; }; 73 75 74 76 //damage handler … … 179 181 float cameraSpeed; 180 182 183 void setCameraDistance(float dist); 184 void setCameraFovy(float fovy); 185 181 186 /* 182 187 Quaternion mouseDir; //!< the direction where the player wants to fly
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