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Changeset 10366 in orxonox.OLD for branches/playability.merge/src/util/hud.cc


Ignore:
Timestamp:
Jan 25, 2007, 12:48:13 PM (18 years ago)
Author:
patrick
Message:

merged the playability branche. working

Location:
branches/playability.merge
Files:
2 edited

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  • branches/playability.merge

    • Property svn:ignore
      •  

        old new  
        1010autom4te.cache
        1111aclocal.m4
         12tags
         13test.bmp
         14config.sub
         15config.guess
         16OrxonoxPlayability.kdevses
         17OrxonoxPlayability.kdevelop.pcs
  • branches/playability.merge/src/util/hud.cc

    r9869 r10366  
    2323#include "world_entities/weapons/weapon_manager.h"
    2424#include "glgui_widget.h"
     25#include "glgui_box.h"
     26#include "glgui_bar.h"
     27#include "elements/glgui_energywidgetvertical.h"
    2528
    2629#include "glgui_inputline.h"
    2730#include "specials/glgui_notifier.h"
    2831#include "elements/glgui_radar.h"
     32#include "world_entities/space_ships/space_ship.h"
    2933
    3034
     
    4549  //this->setSize2D(
    4650  this->weaponManager = NULL;
     51  this->weaponManagerSecondary = NULL;
    4752  this->energyWidget = NULL;
    4853  this->shieldWidget = NULL;
    4954  this->armorWidget = NULL;
     55  //this->leftRect = NULL;
     56  //this->rightRect = NULL;
    5057  this->resX = 1;
    5158  this->resY = 1;
     59
     60  this->overlayPercentage = 40;
     61  this->overlayActive = false;
     62  this->rightRect = new OrxGui::GLGuiImage();
     63  this->leftRect = new OrxGui::GLGuiImage();
    5264
    5365  this->inputLine = new OrxGui::GLGuiInputLine();
     
    5870
    5971  this->_radar = new OrxGui::GLGuiRadar();
     72  this->radarCenterNode = NULL;
    6073
    6174  this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE);
    6275  this->subscribeEvent(ES_ALL, SDLK_TAB);
    6376
    64 
     77  //this->shipValuesBox = NULL;
    6578}
    6679
     
    7588
    7689  delete this->_radar;
     90  delete this->rightRect;
     91  delete this->leftRect;
     92  //if (this->shipValuesBox != NULL)
     93    //delete this->shipValuesBox;
     94
    7795  // delete what has to be deleted here
    7896}
     
    94112void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget)
    95113{
     114  //if (this->shipValuesBox == NULL)
     115    //this->createShipValuesBox();
     116
    96117  // decopple old widget
    97118  if (this->energyWidget != NULL)
     
    103124  if (this->energyWidget != NULL)
    104125  {
     126    //this->energyWidget->shiftDir2D(270);
     127    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics");
     128    //this->shipValuesBox->pack(this->energyWidget);
     129    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings();
     130    this->energyWidget->setParent2D(this->leftRect);
    105131    this->energyWidget->show();
    106     this->energyWidget->setBackgroundTexture( "hud_energy_background.png");
    107132    /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
    108133        this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
     
    113138
    114139void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget)
    115 {}
     140{
     141  /*
     142  if (this->shipValuesBox == NULL)
     143    this->createShipValuesBox();
     144  */
     145
     146  // decopple old widget
     147  if (this->shieldWidget != NULL)
     148  {
     149    this->shieldWidget->hide();
     150  }
     151
     152  this->shieldWidget = widget;
     153  if (this->shieldWidget != NULL)
     154  {
     155    //this->shieldWidget->shiftDir2D(270);
     156    //this->shipValuesBox->pack(this->shieldWidget);
     157    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings();
     158    this->shieldWidget->setParent2D(this->leftRect);
     159    this->shieldWidget->show();
     160    /*    this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
     161        this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
     162  }
     163  else
     164    printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!");
     165
     166  this->updateResolution();
     167}
    116168
    117169void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget)
    118 {}
    119 
    120 void Hud::setWeaponManager(WeaponManager* weaponMan)
    121 {
     170{
     171  /*
     172  if (this->shipValuesBox == NULL)
     173    this->createShipValuesBox();
     174  */
     175
     176// decopple old widget
     177  if (this->armorWidget != NULL)
     178  {
     179    this->armorWidget->hide();
     180  }
     181
     182  this->armorWidget = widget;
     183  if (this->armorWidget != NULL)
     184  {
     185    //this->armorWidget->shiftDir2D(270);
     186    //this->shipValuesBox->pack(this->armorWidget);
     187    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setStandardSettings();
     188    this->armorWidget->setParent2D(this->leftRect);
     189    this->armorWidget->show();
     190    /*    this->armorWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
     191        this->armorWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
     192  }
     193
     194  this->updateResolution();
     195}
     196
     197void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec)
     198{
     199  //clearWeaponManager();
     200
     201  //Hide all widgets
    122202  if (this->weaponManager != NULL)
    123203  {
     
    128208      {
    129209        weapon->getEnergyWidget()->hide();
    130         this->weaponsWidgets.remove(weapon->getEnergyWidget());
     210        //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
    131211      }
    132212    }
    133213  }
    134214
     215  if (this->weaponManagerSecondary != NULL)
     216  {
     217    for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++)
     218    {
     219      Weapon* weapon = this->weaponManagerSecondary->getWeapon(i);
     220      if (weapon != NULL)
     221      {
     222        weapon->getEnergyWidget()->hide();
     223        //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
     224      }
     225    }
     226  }
     227
    135228  this->weaponManager = weaponMan;
     229  this->weaponManagerSecondary = weaponManSec;
    136230
    137231  this->updateWeaponManager();
     
    139233}
    140234
     235/*
     236void Hud::clearWeaponManager()
     237{
     238  //Hide all widgets
     239  if (this->weaponManager != NULL)
     240  {
     241    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
     242    {
     243      Weapon* weapon = this->weaponManager->getWeapon(i);
     244      if (weapon != NULL)
     245      {
     246        weapon->getEnergyWidget()->hide();
     247        //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
     248      }
     249    }
     250  }
     251
     252  if (this->weaponManagerSecondary != NULL)
     253  {
     254    for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++)
     255    {
     256      Weapon* weapon = this->weaponManagerSecondary->getWeapon(i);
     257      if (weapon != NULL)
     258      {
     259        weapon->getEnergyWidget()->hide();
     260        //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
     261      }
     262    }
     263  }
     264
     265  //this->weaponsWidgetsPrim.clear();
     266  //this->weaponsWidgetsSec.clear();
     267}
     268*/
     269
    141270void Hud::updateWeaponManager()
    142271{
    143272  // hide all the Widgets
    144   std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget;
    145   for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++)
     273 
     274  std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget;
     275  for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++)
    146276  {
    147277    (*weaponWidget)->hide();
    148278  }
    149   this->weaponsWidgets.clear();
     279  this->weaponsWidgetsPrim.clear();
     280
     281  for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++)
     282  {
     283    (*weaponWidget)->hide();
     284  }
     285  this->weaponsWidgetsSec.clear();
     286 
    150287
    151288  // add all that we need again.
     289
    152290  if (this->weaponManager != NULL)
    153291    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
     
    157295      {
    158296        //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName());
     297        weapon->getEnergyWidget()->setParent2D(this->rightRect);
    159298        weapon->getEnergyWidget()->show();
    160299        weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1));
    161300        weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6));
    162         //      weapon->getEnergyWidget()->frontMaterial().setTransparency(.6);
    163         this->weaponsWidgets.push_back(weapon->getEnergyWidget());
     301        weapon->getEnergyWidget()->setWidgetSize(120,30);
     302        //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6);
     303        this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
    164304      }
    165305    }
     306
     307  if (this->weaponManagerSecondary != NULL)
     308    for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++)
     309    {
     310      Weapon* weapon = this->weaponManagerSecondary->getWeapon(i);
     311      if (weapon != NULL)
     312      {
     313        //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName());
     314        weapon->getEnergyWidget()->setParent2D(this->rightRect);
     315        weapon->getEnergyWidget()->show();
     316        weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1));
     317        weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6));
     318        weapon->getEnergyWidget()->setWidgetSize(150,50);
     319        //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6);
     320        this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
     321      }
     322    }
     323
    166324  this->updateResolution();
     325
    167326}
    168327
     
    182341  this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY);
    183342
     343  int overlayWidth = 0;
     344  if (overlayPercentage >= 20)
     345    overlayWidth = this->resX * (overlayPercentage)/(200);
     346  else
     347    overlayWidth = this->resX * 0.1;
     348  //if (overlayWidth < 100)
     349    //overlayWidth = 100;
     350
     351  this->rightRect->hide();
     352  this->leftRect->hide();
     353
     354  this->leftRect->setParent2D(this);
     355  this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY));
     356  this->leftRect->setAbsCoor2D(0,0);
     357  this->leftRect->setBackgroundTexture(Texture());
     358  this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2));
     359  this->leftRect->setForegroundTexture(Texture());
     360  this->leftRect->setForegroundColor(Color(0,0,0,0));
     361
     362  this->rightRect->setParent2D(this);
     363  this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY));
     364  this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0);
     365  this->rightRect->setBackgroundTexture(Texture());
     366  this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2));
     367  this->rightRect->setForegroundTexture(Texture());
     368  this->rightRect->setForegroundColor(Color(0,0,0,0));
     369
     370
     371  if (this->overlayActive == true)
     372  {
     373    this->rightRect->show();
     374    this->leftRect->show();
     375  }
     376
    184377
    185378  if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager())
    186379  {
    187380    PRINTF(4)("UPDATING RADAR\n");
    188     this->_radar->setCenterNode(State::getPlayer()->getPlayable());
    189     this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0));
    190     this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_02), Color(1.0, .2, .2));
    191     this->_radar->setAbsCoor2D(0.8 * this->resX, 0.01 * this->resY);
    192     this->_radar->setWidgetSize(0.2 * this->resX, 0.2 * this->resY);
     381    this->_radar->setParent2D(this->leftRect);
     382    if (radarCenterNode == NULL)
     383      this->_radar->setCenterNode(State::getPlayer()->getPlayable());
     384    else
     385      this->_radar->setCenterNode(this->radarCenterNode);
     386
     387    //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0));
     388    this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0));
     389    this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1));
     390    this->_radar->setAbsCoor2D(0, 0.01 * this->resY);
     391    this->_radar->setWidgetSize(overlayWidth, overlayWidth);
    193392    this->_radar->setRange(300);
    194393    this->_radar->show();
    195   }
    196 
    197 
    198   if (this->energyWidget != NULL)
    199   {
    200     this->energyWidget->setAbsCoor2D(0.0 * this->resX, 0.85 * this->resY);
    201     this->energyWidget->setWidgetSize(.25 * this->resX, 0.1 * this->resY);
    202   }
    203 
    204 
    205   std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget;
    206   Vector2D pos(0.3, .9);
    207   for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos.x+=.2)
    208   {
    209     if (pos.x > .8)
    210     {
    211       pos.x = 0.3;
    212       pos.y -= .1;
    213 
    214     }
    215     (*weaponWidget)->setAbsCoor2D(pos.x*this->resX, pos.y*this->resY);
    216     (*weaponWidget)->setWidgetSize(.02*this->resX, .1 *this->resY);
     394   
     395    int statWidgetsNumber = 0;
     396    float expectedArmorSizeX = 0;
     397    float expectedArmorSizeY = 0;
     398    float newSizeY = 0; float newSizeX = 0;
     399    float moduloWidth = 0;
     400
     401    if (this->armorWidget != NULL)
     402    {
     403      expectedArmorSizeX = 150;
     404      expectedArmorSizeY = 50;
     405      statWidgetsNumber++;
     406    }
     407
     408    if (this->shieldWidget != NULL)
     409      statWidgetsNumber++;
     410   
     411    if (this->energyWidget != NULL)
     412      statWidgetsNumber++;
     413
     414    if (expectedArmorSizeY * statWidgetsNumber > overlayWidth)
     415    {
     416      newSizeY = overlayWidth / float(statWidgetsNumber);
     417      newSizeX = expectedArmorSizeX;
     418      PRINTF(0)("Statwidgets resized\n");
     419    }
     420    else
     421    {
     422      newSizeY = expectedArmorSizeY;
     423      newSizeX = expectedArmorSizeX;
     424      moduloWidth = int(overlayWidth) % int(expectedArmorSizeY * statWidgetsNumber);
     425    }
     426
     427    float posY = overlayWidth + newSizeX;
     428
     429    if (this->armorWidget != NULL)
     430    {
     431      this->armorWidget->setSize2D(newSizeX, newSizeY);
     432      this->armorWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY);
     433    }
     434    if (this->shieldWidget != NULL)
     435    {
     436      this->shieldWidget->setSize2D(newSizeX, newSizeY);
     437      this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY);
     438    }
     439    if (this->energyWidget != NULL)
     440    {
     441      this->energyWidget->setSize2D(newSizeX, newSizeY);
     442      this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY);
     443    }
     444
     445    /*
     446    if (this->armorWidget != NULL)
     447      this->armorWidget->setRelCoor2D(100,0.2*this->resY + this->armorWidget->getSizeX2D());
     448    if (this->shieldWidget != NULL)
     449      this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->armorWidget->getSizeX2D());
     450    if (this->energyWidget != NULL)
     451      this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->armorWidget->getSizeX2D());
     452    */
     453    //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D(),0);
     454    //this->energyWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0);
     455  }
     456
     457  /*
     458  if (this->shipValuesBox != NULL)
     459  {
     460    this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY);
     461    this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY);
     462  }
     463  else
     464    createShipValuesBox();
     465  */
     466
     467  std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget;
     468  Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY);
     469  float largestWidgetSizeX = 0;
     470  //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y);
     471  // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other
     472  // element2D- related function works tough.. :s
     473
     474  for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++)
     475  {
     476    float ySize = (*weaponWidget)->getSizeY2D();
     477    float xSize = (*weaponWidget)->getSizeX2D();
     478    if (xSize > largestWidgetSizeX)
     479      largestWidgetSizeX = xSize;
     480    if (pos.x < ySize)
     481    {
     482      pos.x = overlayWidth;
     483      pos.y += largestWidgetSizeX;
     484    }
     485    pos.x -= ySize;
     486    (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y);
     487    //(*weaponWidget)->setAbsCoor2D(0,100);
    217488    (*weaponWidget)->show();
    218489    //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName());
    219490  }
     491 
     492  weaponWidget = this->weaponsWidgetsSec.begin();
     493  float expectedWidgetSizeY = 0;
     494  if (weaponWidget != this->weaponsWidgetsSec.end())
     495  {
     496    expectedWidgetSizeY = (*weaponWidget)->getSizeY2D();
     497  }
     498  pos.y = resY - expectedWidgetSizeY * 0.6;
     499  pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x;
     500
     501  for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++)
     502  {
     503    float ySize = (*weaponWidget)->getSizeY2D();
     504    float xSize = (*weaponWidget)->getSizeX2D();
     505    if (xSize > largestWidgetSizeX)
     506      largestWidgetSizeX = xSize;
     507    if (pos.x < ySize)
     508    {
     509      pos.x = overlayWidth;
     510      pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6;
     511    }
     512    pos.x -= ySize;
     513    //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D());
     514    (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y);
     515    (*weaponWidget)->show();
     516    //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName());
     517  }
     518
    220519}
    221520
     
    235534  //  this->inputLine->select();
    236535  }
    237 
    238 
    239 }
    240 
    241 
     536}
     537
     538/*
     539void Hud::createShipValuesBox()
     540{
     541  this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical);
     542  //this->shipValuesBox->setWidgetSize(1000,500);
     543  //this->shipValuesBox->setBackgroundTexture("maps/gui_container_background.png");
     544  this->shipValuesBox->setBackgroundTexture(Texture());
     545  this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5));
     546  this->shipValuesBox->setVisibility(true);
     547}
     548*/
     549
     550
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