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Changeset 10368 in orxonox.OLD for trunk/ChangeLog


Ignore:
Timestamp:
Jan 25, 2007, 2:18:07 PM (18 years ago)
Author:
patrick
Message:

merged the branche playability into the trunk

Location:
trunk
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk

    • Property svn:ignore
      •  

        old new  
        1010autom4te.cache
        1111aclocal.m4
         12tags
         13test.bmp
         14config.sub
         15config.guess
         16OrxonoxPlayability.kdevses
         17OrxonoxPlayability.kdevelop.pcs
  • trunk/ChangeLog

    r9872 r10368  
     12006-12-17 Nicolas Schlumberger <nicolasc@ee.ethz.ch>
     2  Added guiding sysmte for swarm missile
     3  updated drawing function, to draw in the correct direction
     4
     52006-12-16  Marc Schärer <marcscha@ee.ethz.ch>
     6  Addition trail system
     7  Experiment with explosion class on SpaceShip.
     8  Sadly, collision problems still persist. need to be solved until wednesday 2006-12-20
     9
     102006-12-03  Nicolas Schlumberger <nicolasc@ee.ethz.ch>
     11  Added Rotation to hbolt
     12  Did some experimenting with test_entity2 (rotation, texturing)
     13  Added textured versions of bolt, and hbolt
     14
     152006-12-03  Marc Schärer <marcscha@ee.ethz.ch>
     16  Added functionality to show / hide a crosshair to the weapon manager. No default crosshair anymore
     17  Multiple weapons per ship added
     18  Several small tweaks needed to make the above working added
     19  Addition of SwarmMissile and SwarmProjectile
     20
     212006-11-29  Nicolas Schlumbgerger <nicolasc@ee.ethz.ch>
     22  Added bolt projectile for light blaster, copied of laser
     23  Added hbolt projectile for heavy blaster, copied of laser
     24  Added bolt model, currently untextured
     25  Added hbolt model, currently untextured
     26
     272006-11-28      Marc Schärer <marcscha@ee.ethz.ch>
     28        Mapped primary weapon manager back to playable default weapon manager.
     29        Addition of secondary weapon manager for special weapon. Currently uses Cannon to show and test this functionality.
     30        Implementation of weapon energy regeneration. This needed some little modifications to the HUD class as well but now works :)
     31        Addition of the second weapon manager to the HUD manager in util/hud .h .cc for our master of HUD ;-)
     32
    1332006-09-22      Benjamin Grauer <bensch@orxonox.net>
    234        Complete reimplementation of the ResourceManager.
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