Changeset 10368 in orxonox.OLD for trunk/ChangeLog
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old new 10 10 autom4te.cache 11 11 aclocal.m4 12 tags 13 test.bmp 14 config.sub 15 config.guess 16 OrxonoxPlayability.kdevses 17 OrxonoxPlayability.kdevelop.pcs
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trunk/ChangeLog
r9872 r10368 1 2006-12-17 Nicolas Schlumberger <nicolasc@ee.ethz.ch> 2 Added guiding sysmte for swarm missile 3 updated drawing function, to draw in the correct direction 4 5 2006-12-16 Marc Schärer <marcscha@ee.ethz.ch> 6 Addition trail system 7 Experiment with explosion class on SpaceShip. 8 Sadly, collision problems still persist. need to be solved until wednesday 2006-12-20 9 10 2006-12-03 Nicolas Schlumberger <nicolasc@ee.ethz.ch> 11 Added Rotation to hbolt 12 Did some experimenting with test_entity2 (rotation, texturing) 13 Added textured versions of bolt, and hbolt 14 15 2006-12-03 Marc Schärer <marcscha@ee.ethz.ch> 16 Added functionality to show / hide a crosshair to the weapon manager. No default crosshair anymore 17 Multiple weapons per ship added 18 Several small tweaks needed to make the above working added 19 Addition of SwarmMissile and SwarmProjectile 20 21 2006-11-29 Nicolas Schlumbgerger <nicolasc@ee.ethz.ch> 22 Added bolt projectile for light blaster, copied of laser 23 Added hbolt projectile for heavy blaster, copied of laser 24 Added bolt model, currently untextured 25 Added hbolt model, currently untextured 26 27 2006-11-28 Marc Schärer <marcscha@ee.ethz.ch> 28 Mapped primary weapon manager back to playable default weapon manager. 29 Addition of secondary weapon manager for special weapon. Currently uses Cannon to show and test this functionality. 30 Implementation of weapon energy regeneration. This needed some little modifications to the HUD class as well but now works :) 31 Addition of the second weapon manager to the HUD manager in util/hud .h .cc for our master of HUD ;-) 32 1 33 2006-09-22 Benjamin Grauer <bensch@orxonox.net> 2 34 Complete reimplementation of the ResourceManager.
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