- Timestamp:
- May 7, 2015, 2:22:43 PM (10 years ago)
- File:
-
- 1 edited
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code/branches/multiplayerFS15/src/libraries/network/MasterServerProtocol.h
r8351 r10427 37 37 /* Client token (shows that the party sending data is a client */ 38 38 #define MSPROTO_CLIENT "CL" 39 #define MSPROTO_CLIENT_LEN 2 39 #define MSPROTO_CLIENT_LEN 2 40 40 41 41 /* Request: Serverlist (requiest made from client to master server */ … … 67 67 /* ping request from server */ 68 68 #define MSPROTO_PING_GAMESERVER "PING" 69 #define MSPROTO_PING_GAMESERVER_LEN 4 69 #define MSPROTO_PING_GAMESERVER_LEN 4 70 70 71 71 /* server disconnect */ … … 75 75 /* ping reply */ 76 76 #define MSPROTO_ACK "ACK" 77 #define MSPROTO_ACK_LEN 3 77 #define MSPROTO_ACK_LEN 3 78 78 79 #define MSPROTO_SET_NAME "NAM" 80 #define MSPROTO_SET_NAME_LEN 3 79 81 82 #define MSPROTO_SET_CLIENTS "CLI" 83 #define MSPROTO_SET_CLIENTS_LEN 3 84 85 #define SERVER_NAME_MAXLEN 7 80 86 81 87 /* default master server port */
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