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Ignore:
Timestamp:
May 7, 2015, 5:21:45 PM (9 years ago)
Author:
frovelli
Message:

Implemented playercount in multiplayer lobby

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/multiplayerFS15/src/libraries/network/MasterServer.h

    r8937 r10434  
    4949#include <cstdio>
    5050
    51 namespace orxonox
     51#include <OgreStringConverter.h>
     52
     53
     54namespace orxonox
    5255{
    5356  /* singleton */
     
    6366      /* static pointer for commands */
    6467      static MasterServer *instance;
    65       static MasterServer *getInstance() 
     68      static MasterServer *getInstance()
    6669        { return instance; }
    67       static void setInstance( MasterServer *setto ) 
     70      static void setInstance( MasterServer *setto )
    6871        { instance = setto;  }
    69      
     72
    7073      /* functions for commands */
    7174      static void listServers( void );
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