Changeset 10498 for code/branches/presentationFS15
- Timestamp:
- May 27, 2015, 1:11:01 PM (10 years ago)
- Location:
- code/branches/presentationFS15/data/levels
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationFS15/data/levels/includes/weaponSettingsFS15.oxi
r10486 r10498 1 <weaponslots> 2 <WeaponSlot position="-15.0,-1.5,0" /> 3 <WeaponSlot position=" 15.0,-1.5,0" /> 4 <WeaponSlot position=" 0, 0,0" /> 5 </weaponslots> 6 <weaponsets> 7 <WeaponSet firemode=0 /> 8 <WeaponSet firemode=1 /> 9 <WeaponSet firemode=2 /> 10 <WeaponSet firemode=3 /> 11 <WeaponSet firemode=4 /> 12 </weaponsets> 13 <weapons> 14 <WeaponPack> 15 <links> 16 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 17 <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> 18 <DefaultWeaponmodeLink firemode=2 weaponmode=2 /> 19 <DefaultWeaponmodeLink firemode=3 weaponmode=3 /> 20 <DefaultWeaponmodeLink firemode=4 weaponmode=4 /> 21 </links> 22 <Weapon> 23 <attached> 24 <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" /> 25 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /> 26 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 /> 27 </attached> 28 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 29 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 30 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> 31 </Weapon> 32 <Weapon> 33 <attached> 34 <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" /> 35 <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /> 36 <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 /> 37 </attached> 38 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" /> 39 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" /> 40 <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 /> 41 </Weapon> 42 <Weapon> 43 <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 44 <RocketFireOld mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 45 <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 46 </Weapon> 47 </WeaponPack> 48 <WeaponPack> 49 <links> 50 <DefaultWeaponmodeLink firemode=1 weaponmode=0 /> 51 </links> 52 <!--Weapon> 53 <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" /> 54 </Weapon--> 55 </WeaponPack> 56 </weapons> 1 <weaponslots> 2 <WeaponSlot position=" 0, 0, 0" /> 3 <WeaponSlot position=" 0, 0, 0" /> 4 <WeaponSlot position=" 0, 0, 0" /> 5 <WeaponSlot position=" 0, 0, 0" /> 6 </weaponslots> 7 <weaponsets> 8 <WeaponSet firemode=0 /> 9 <WeaponSet firemode=1 /> 10 <WeaponSet firemode=2 /> 11 <WeaponSet firemode=3 /> 12 <WeaponSet firemode=4 /> 13 </weaponsets> 14 <weapons> 15 <WeaponPack> 16 <links> 17 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 18 <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> 19 <DefaultWeaponmodeLink firemode=2 weaponmode=2 /> 20 <DefaultWeaponmodeLink firemode=3 weaponmode=3 /> 21 <DefaultWeaponmodeLink firemode=4 weaponmode=4 /> 22 </links> 23 <Weapon> 24 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" /> 25 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -11.4, 0, -5" /> 26 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" /> 27 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 11.4, 0, -5" /> 28 </Weapon> 29 <Weapon> 30 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" /> 31 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" -15, 1.6, -2" /> 32 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" /> 33 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 15, 1.6, -2" /> 34 </Weapon> 35 <Weapon> 36 <LaserFire mode=1 munitionpershot=0 muzzleoffset="2.2,6,16" damage=30 shielddamage=20 /> 37 <LaserFire mode=1 munitionpershot=0 muzzleoffset="-2.2,6,16" damage=30 shielddamage=20 /> 38 <GravityBombFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 /> 39 <RocketFireOld mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 40 <RocketFire mode=4 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 /> 41 </Weapon> 42 </WeaponPack> 43 <WeaponPack> 44 <links> 45 <DefaultWeaponmodeLink firemode=1 weaponmode=0 /> 46 </links> 47 <!--Weapon> 48 <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" /> 49 </Weapon--> 50 </WeaponPack> 51 </weapons> -
code/branches/presentationFS15/data/levels/includes/weaponSettingsRing.oxi
r10491 r10498 1 <weaponslots> 2 <WeaponSlot position="11,0,-7" /> 3 <WeaponSlot position="-11,0,-7" /> 4 </weaponslots> 5 <weaponsets> 6 <WeaponSet firemode=0 /> 7 <WeaponSet firemode=1 /> 8 </weaponsets> 9 <weapons> 10 <WeaponPack> 11 <links> 12 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 13 <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> 14 </links> 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.4,-3" projectileMesh="LaserBeam2.mesh" /> 17 18 </Weapon> 19 <Weapon> 20 <HsW01 mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset="0.1, 1.4, -3" projectileMesh="LaserBeam2.mesh" /> 21 </Weapon> 22 </WeaponPack> 23 <WeaponPack> 24 <links> 25 <DefaultWeaponmodeLink firemode=1 weaponmode=0 /> 26 </links> 27 </WeaponPack> 28 </weapons> 1 <weaponslots> 2 <WeaponSlot position="11,0,-7" /> 3 <WeaponSlot position="-11,0,-7" /> 4 </weaponslots> 5 <weaponsets> 6 <WeaponSet firemode=0 /> 7 <WeaponSet firemode=1 /> 8 </weaponsets> 9 <weapons> 10 <WeaponPack> 11 <links> 12 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 13 <DefaultWeaponmodeLink firemode=1 weaponmode=1 /> 14 </links> 15 <Weapon> 16 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.4,-3" projectileMesh="LaserBeam2.mesh" /> 17 </Weapon> 18 <Weapon> 19 <HsW01 mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset="0.1, 1.4, -3" projectileMesh="LaserBeam2.mesh" /> 20 </Weapon> 21 </WeaponPack> 22 </weapons> -
code/branches/presentationFS15/data/levels/presentationFS15.oxw
r10485 r10498 13 13 14 14 <?lua 15 include("templates/spaceshipPirate.oxt") 16 include("templates/spaceshipEscort.oxt") 17 include("templates/spaceshipAssff.oxt") 15 include("templates/spaceshipRing.oxt") 18 16 include("templates/spaceshipFS15.oxt") 19 17 … … 32 30 33 31 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 34 <SpawnPoint team=0 position="-200 ,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipfs15/>32 <SpawnPoint team=0 position="-2000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipfs15/> 35 33 36 34 37 38 <SpaceShip position="0,500,500" lookat="0,0,0" team=1 > 35 <SpaceShip position="0,500,500" lookat="0,1000,0" > 36 <attached> 37 <DistanceTriggerBeacon name="bcnDestroyer" /> 38 <DockingTarget name="destroyer" /> 39 </attached> 39 40 <templates> 40 <Template link=spaceship assff/>41 <Template link=spaceshipring /> 41 42 </templates> 42 43 </SpaceShip> 43 44 45 <!-- Docking --> 46 <Dock position="-1000,0,0" roll=0 yaw=0 > 47 <attached> 48 <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> 49 <DistanceTrigger position="0,0,0" distance="200" target="Pawn" beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"/> 50 </attached> 51 <animations> 52 <MoveToDockingTarget target="destroyer" /> 53 </animations> 54 <effects> 55 <DockToShip target="destroyer" /> 56 </effects> 57 <events> 58 <execute> 59 <EventListener event="dockMe" /> 60 </execute> 61 </events> 62 </Dock> 44 63 </Scene> 45 64 </Level> -
code/branches/presentationFS15/data/levels/templates/spaceshipFS15.oxt
r10485 r10498 7 7 explosionchunks = 6 8 8 9 health = 10010 maxhealth = 20011 initialhealth = 1 009 health = 200 10 maxhealth = 300 11 initialhealth = 150 12 12 13 shieldhealth = 3014 initialshieldhealth = 3015 maxshieldhealth = 5013 shieldhealth = 50 14 initialshieldhealth = 50 15 maxshieldhealth = 800 16 16 shieldabsorption = 0.8 17 17 reloadrate = 1 18 18 reloadwaittime = 1 19 19 20 primaryThrust = 10020 primaryThrust = 40 21 21 auxilaryThrust = 30 22 rotationThrust = 5022 rotationThrust = 35 23 23 24 24 lift = 1; … … 41 41 > 42 42 <engines> 43 <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipfs15engine />44 <MultiStateEngine position="-7.6, 0, 0" template=spaceshipfs15engine />43 <MultiStateEngine position=" 7.6, 0, 19" template=spaceshipfs15engine /> 44 <MultiStateEngine position="-7.6, 0, 19" template=spaceshipfs15engine /> 45 45 </engines> 46 46 <attached> 47 <Model position="0,0,0" yaw=90 pitch= -90 roll=0 scale=4 mesh="assff.mesh" />48 < BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />49 <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 / >47 <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="HeartAttack.mesh" /> 48 <!--BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> 49 <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /--> 50 50 </attached> 51 51 <collisionShapes> 52 <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> 53 <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> 54 <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> 55 <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> 56 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 57 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 52 <BoxCollisionShape position="0,0.8,6" halfExtents="12, 3, 10" /> 53 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 54 <BoxCollisionShape position="4.7,1,-8" halfExtents="2, 3, 5" /> 55 <BoxCollisionShape position="-4.7,1,-8" halfExtents="2, 3, 5" /> 56 <BoxCollisionShape position="13.5,1,5" halfExtents="1.4, 3, 7" /> 57 <BoxCollisionShape position="-13.5,1,5" halfExtents="1.4, 3, 7" /> 58 <BoxCollisionShape position="16,2,4" halfExtents="1.4, 1.5, 4" /> 59 <BoxCollisionShape position="-16,2,4" halfExtents="1.4, 1.5, 4" /> 60 <BoxCollisionShape position="-2.8,5,4" halfExtents="1.4, 1.5, 2" /> 61 <BoxCollisionShape position="2.8,5,4" halfExtents="1.4, 1.5, 2" /> 62 <BoxCollisionShape position="5,5,4.3" halfExtents="1.4, 1.5, 1.4" /> 63 <BoxCollisionShape position="-5,5,4.3" halfExtents="1.4, 1.5, 1.4" /> 58 64 </collisionShapes> 59 65 <?lua … … 66 72 <SpaceShip> 67 73 <camerapositions> 68 <CameraPosition position="0,1 0, 40" drag=true mouselook=true />74 <CameraPosition position="0,12, 48" drag=true mouselook=true /> 69 75 <CameraPosition position="0,20, 80" drag=true mouselook=true /> 70 76 <CameraPosition position="0,30,120" drag=true mouselook=true /> … … 85 91 defEngineSndBoost = "sounds/Engine_high.ogg" 86 92 87 accelerationfront = 50088 accelerationbrake = 50093 accelerationfront = 420 94 accelerationbrake = 420 89 95 accelerationback = 125 90 96 accelerationleftright = 125 … … 95 101 </EffectContainer> 96 102 <EffectContainer condition="not idle"> 97 <FadingBillboard mainstate=activity active=false scale=0.1 position=" 7.6, 0,9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />98 <FadingBillboard mainstate=activity active=false scale=0.1 position="- 7.6, 0,9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />103 <FadingBillboard mainstate=activity active=false scale=0.1 position="4, 1.9, 19" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 104 <FadingBillboard mainstate=activity active=false scale=0.1 position="-4, 1.9, 19" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 99 105 </EffectContainer> 100 106 <EffectContainer condition="normal or brake"> … … 102 108 </EffectContainer> 103 109 <EffectContainer condition="normal or boost"> 104 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />105 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="- 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />110 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 4, 1.9, 19" colour="0.6, 0.2, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 111 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-4, 1.9, 19" colour="0.6, 0.2, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 106 112 </EffectContainer> 107 113 <EffectContainer condition="boost"> 108 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />109 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="- 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />114 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 4, 1.9, 19" colour="1, 0, 0, 0.5" width=20 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 115 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-4, 1.9, 19" colour="1, 0, 0, 1" width=20 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 110 116 </EffectContainer> 111 <!--<EffectContainer condition="brake">112 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />113 <FadingBillboard mainstate=activity active=false scale=0.3 position="- 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />114 <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />115 <FadingBillboard mainstate=activity active=false scale=0.15 position="- 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />117 <EffectContainer condition="brake"> 118 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 4, 1.9, 19" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 119 <FadingBillboard mainstate=activity active=false scale=0.3 position="-4, 1.9, 19" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 120 <FadingBillboard mainstate=activity active=false scale=0.15 position=" 4, 1.9, 19" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 121 <FadingBillboard mainstate=activity active=false scale=0.15 position="-4, 1.9, 19" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 116 122 </EffectContainer> 117 --> 123 118 124 </MultiStateEngine> 119 125 </Template> -
code/branches/presentationFS15/data/levels/templates/spaceshipHeartAttack.oxt
r10496 r10498 2 2 <SpaceShip 3 3 hudtemplate = spaceshiphud 4 camerapositiontemplate = spaceship assffcameras4 camerapositiontemplate = spaceshipheartattackcameras 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 … … 69 69 </Template> 70 70 71 <Template name=spaceship assffcameras defaults=0>71 <Template name=spaceshipheartattackcameras defaults=0> 72 72 <SpaceShip> 73 73 <camerapositions> 74 <CameraPosition position="0,1 0, 40" drag=true mouselook=true />74 <CameraPosition position="0,12, 48" drag=true mouselook=true /> 75 75 <CameraPosition position="0,20, 80" drag=true mouselook=true /> 76 76 <CameraPosition position="0,30,120" drag=true mouselook=true /> -
code/branches/presentationFS15/data/levels/templates/spaceshipRing.oxt
r10491 r10498 2 2 <SpaceShip 3 3 hudtemplate = spaceshiphud 4 camerapositiontemplate = spaceship escortcameras4 camerapositiontemplate = spaceshipringcameras 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 … … 39 39 > 40 40 <engines> 41 <MultiStateEngine position=" 7.6, 0, 0" template=spaceship escortengine />42 <MultiStateEngine position="-7.6, 0, 0" template=spaceship escortengine />41 <MultiStateEngine position=" 7.6, 0, 0" template=spaceshipringengine /> 42 <MultiStateEngine position="-7.6, 0, 0" template=spaceshipringengine /> 43 43 </engines> 44 44 <attached> … … 63 63 </Template> 64 64 65 <Template name=spaceship escortcameras defaults=0>65 <Template name=spaceshipringcameras defaults=0> 66 66 <SpaceShip> 67 67 <camerapositions> … … 73 73 </Template> 74 74 75 <Template name=spaceship escortengine baseclass=MultiStateEngine>75 <Template name=spaceshipringengine baseclass=MultiStateEngine> 76 76 <MultiStateEngine 77 77 boostfactor = 2.2
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