- Timestamp:
- May 27, 2015, 1:11:01 PM (9 years ago)
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code/branches/presentationFS15/data/levels/templates/spaceshipFS15.oxt
r10485 r10498 7 7 explosionchunks = 6 8 8 9 health = 10010 maxhealth = 20011 initialhealth = 1 009 health = 200 10 maxhealth = 300 11 initialhealth = 150 12 12 13 shieldhealth = 3014 initialshieldhealth = 3015 maxshieldhealth = 5013 shieldhealth = 50 14 initialshieldhealth = 50 15 maxshieldhealth = 800 16 16 shieldabsorption = 0.8 17 17 reloadrate = 1 18 18 reloadwaittime = 1 19 19 20 primaryThrust = 10020 primaryThrust = 40 21 21 auxilaryThrust = 30 22 rotationThrust = 5022 rotationThrust = 35 23 23 24 24 lift = 1; … … 41 41 > 42 42 <engines> 43 <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipfs15engine />44 <MultiStateEngine position="-7.6, 0, 0" template=spaceshipfs15engine />43 <MultiStateEngine position=" 7.6, 0, 19" template=spaceshipfs15engine /> 44 <MultiStateEngine position="-7.6, 0, 19" template=spaceshipfs15engine /> 45 45 </engines> 46 46 <attached> 47 <Model position="0,0,0" yaw=90 pitch= -90 roll=0 scale=4 mesh="assff.mesh" />48 < BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />49 <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 / >47 <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="HeartAttack.mesh" /> 48 <!--BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> 49 <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /--> 50 50 </attached> 51 51 <collisionShapes> 52 <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> 53 <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> 54 <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> 55 <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> 56 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 57 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 52 <BoxCollisionShape position="0,0.8,6" halfExtents="12, 3, 10" /> 53 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 54 <BoxCollisionShape position="4.7,1,-8" halfExtents="2, 3, 5" /> 55 <BoxCollisionShape position="-4.7,1,-8" halfExtents="2, 3, 5" /> 56 <BoxCollisionShape position="13.5,1,5" halfExtents="1.4, 3, 7" /> 57 <BoxCollisionShape position="-13.5,1,5" halfExtents="1.4, 3, 7" /> 58 <BoxCollisionShape position="16,2,4" halfExtents="1.4, 1.5, 4" /> 59 <BoxCollisionShape position="-16,2,4" halfExtents="1.4, 1.5, 4" /> 60 <BoxCollisionShape position="-2.8,5,4" halfExtents="1.4, 1.5, 2" /> 61 <BoxCollisionShape position="2.8,5,4" halfExtents="1.4, 1.5, 2" /> 62 <BoxCollisionShape position="5,5,4.3" halfExtents="1.4, 1.5, 1.4" /> 63 <BoxCollisionShape position="-5,5,4.3" halfExtents="1.4, 1.5, 1.4" /> 58 64 </collisionShapes> 59 65 <?lua … … 66 72 <SpaceShip> 67 73 <camerapositions> 68 <CameraPosition position="0,1 0, 40" drag=true mouselook=true />74 <CameraPosition position="0,12, 48" drag=true mouselook=true /> 69 75 <CameraPosition position="0,20, 80" drag=true mouselook=true /> 70 76 <CameraPosition position="0,30,120" drag=true mouselook=true /> … … 85 91 defEngineSndBoost = "sounds/Engine_high.ogg" 86 92 87 accelerationfront = 50088 accelerationbrake = 50093 accelerationfront = 420 94 accelerationbrake = 420 89 95 accelerationback = 125 90 96 accelerationleftright = 125 … … 95 101 </EffectContainer> 96 102 <EffectContainer condition="not idle"> 97 <FadingBillboard mainstate=activity active=false scale=0.1 position=" 7.6, 0,9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />98 <FadingBillboard mainstate=activity active=false scale=0.1 position="- 7.6, 0,9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />103 <FadingBillboard mainstate=activity active=false scale=0.1 position="4, 1.9, 19" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 104 <FadingBillboard mainstate=activity active=false scale=0.1 position="-4, 1.9, 19" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 99 105 </EffectContainer> 100 106 <EffectContainer condition="normal or brake"> … … 102 108 </EffectContainer> 103 109 <EffectContainer condition="normal or boost"> 104 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />105 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="- 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />110 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 4, 1.9, 19" colour="0.6, 0.2, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 111 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-4, 1.9, 19" colour="0.6, 0.2, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 106 112 </EffectContainer> 107 113 <EffectContainer condition="boost"> 108 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />109 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="- 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />114 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 4, 1.9, 19" colour="1, 0, 0, 0.5" width=20 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 115 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-4, 1.9, 19" colour="1, 0, 0, 1" width=20 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 110 116 </EffectContainer> 111 <!--<EffectContainer condition="brake">112 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />113 <FadingBillboard mainstate=activity active=false scale=0.3 position="- 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />114 <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />115 <FadingBillboard mainstate=activity active=false scale=0.15 position="- 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />117 <EffectContainer condition="brake"> 118 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 4, 1.9, 19" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 119 <FadingBillboard mainstate=activity active=false scale=0.3 position="-4, 1.9, 19" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 120 <FadingBillboard mainstate=activity active=false scale=0.15 position=" 4, 1.9, 19" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 121 <FadingBillboard mainstate=activity active=false scale=0.15 position="-4, 1.9, 19" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> 116 122 </EffectContainer> 117 --> 123 118 124 </MultiStateEngine> 119 125 </Template>
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