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Ignore:
Timestamp:
Feb 8, 2007, 12:20:20 AM (18 years ago)
Author:
bensch
Message:

changed the animation3D and t_animation to match the new list structure… but i think it breaks workability… they are strange anyways

also removed the track, as it seems quite hacked in.
Here i uncommented everything for later reinjection

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/cleanup/src/world_entities/camera.cc

    r10495 r10581  
    102102
    103103  //add to track
    104   if(this->entityTrack)
     104/*  if(this->entityTrack)
    105105   {
    106106    this->setParent(this->entityTrack->getTrackNode());
    107107    //this->setRelCoor(0,0,0);
    108    }
     108   }*/
    109109}
    110110
     
    227227  {
    228228    //PRINTF(0)("tickytackytucky\n");
    229     this->entityTrack->tick(dt);
     229/*    this->entityTrack->tick(dt);*/
    230230    //this->setAbsCoor(this->entityTrack->getTrackNode()->getAbsCoor());
    231231  }
     
    240240void Camera::draw() const
    241241{
    242   if( this->entityTrack != NULL && this->isDrawTrack())
    243     this->entityTrack->drawGraph();
     242/*  if( this->entityTrack != NULL && this->isDrawTrack())
     243    this->entityTrack->drawGraph();*/
    244244}
    245245
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