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Ignore:
Timestamp:
Feb 8, 2007, 12:20:20 AM (18 years ago)
Author:
bensch
Message:

changed the animation3D and t_animation to match the new list structure… but i think it breaks workability… they are strange anyways

also removed the track, as it seems quite hacked in.
Here i uncommented everything for later reinjection

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/cleanup/src/world_entities/space_ships/space_ship.cc

    r10579 r10581  
    494494void SpaceShip::draw () const
    495495{
    496   if( this->entityTrack != NULL && this->isDrawTrack())
    497     this->entityTrack->drawGraph();
     496//   if( this->entityTrack != NULL && this->isDrawTrack())
     497//     this->entityTrack->drawGraph();
    498498
    499499  WorldEntity::draw();
     
    551551
    552552  // Tracktick
    553   if(this->entityTrack)
    554     this->entityTrack->tick(time);
     553//   if(this->entityTrack)
     554//     this->entityTrack->tick(time);
    555555
    556556
     
    868868        this->isTravelDistanceInit = false;
    869869
    870         if(this->entityTrack)
    871            this->travelNode->setParent(this->entityTrack->getTrackNode());
     870//         if(this->entityTrack)
     871//            this->travelNode->setParent(this->entityTrack->getTrackNode());
    872872
    873873        this->setParent(this->travelNode);
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