Changeset 10610 for code/branches/presentationFS15merge
- Timestamp:
- Oct 4, 2015, 12:11:03 PM (9 years ago)
- Location:
- code/branches/presentationFS15merge
- Files:
-
- 5 edited
- 3 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentationFS15merge
- Property svn:mergeinfo changed
/code/branches/clangenb (added) merged: 10385,10494-10495,10596-10597
- Property svn:mergeinfo changed
-
code/branches/presentationFS15merge/data/levels/includes/weaponSettingsAssff.oxi
r8868 r10610 25 25 </attached> 26 26 <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" /> 27 <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="2,-0.2,-1" /> 27 28 <HsW01 mode=0 munitionpershot=0 delay=0 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" /> 28 29 <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 /> -
code/branches/presentationFS15merge/src/modules/weapons/weaponmodes/EnergyDrink.cc
r10296 r10610 108 108 model->setScale(5); 109 109 110 this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); 110 111 projectile->setOrientation(this->getMuzzleOrientation()); 111 112 projectile->setPosition(this->getMuzzlePosition()); -
code/branches/presentationFS15merge/src/modules/weapons/weaponmodes/FusionFire.cc
r10296 r10610 68 68 BillboardProjectile* projectile = new BillboardProjectile(this->getContext()); 69 69 70 this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); 70 71 projectile->setOrientation(this->getMuzzleOrientation()); 71 72 projectile->setPosition(this->getMuzzlePosition()); -
code/branches/presentationFS15merge/src/modules/weapons/weaponmodes/LaserFire.cc
r10296 r10610 66 66 ParticleProjectile* projectile = new ParticleProjectile(this->getContext()); 67 67 68 this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); 68 69 projectile->setOrientation(this->getMuzzleOrientation()); 69 70 projectile->setPosition(this->getMuzzlePosition());
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