Changeset 10618 in orxonox.OLD for trunk/src/lib/collision_reaction
- Timestamp:
- Apr 4, 2007, 12:13:53 PM (18 years ago)
- Location:
- trunk
- Files:
-
- 4 edited
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- Removed
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trunk
- Property svn:ignore
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old new 16 16 OrxonoxPlayability.kdevses 17 17 OrxonoxPlayability.kdevelop.pcs 18 orxonox.backtrace 19 orxonox.kdevses 20 orxonox.kdevelop.pcs
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- Property svn:ignore
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trunk/src/lib/collision_reaction
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svn:ignore
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.deps
*.a
Makefile.in
Makefile
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trunk/src/lib/collision_reaction/cr_engine.h
r10013 r10618 62 62 CR_COLLISION_TYPE_AXIS_Z, //!< collision on z axis 63 63 CR_COLLISION_TYPE_AXIS_Z_NEG, //!< collision on negative z axis 64 CR_COLLISION_TYPE_WAY, //!< collision on the way from last to current position 64 65 CR_COLLISION_TYPE_OBB, //!< object aligned bounding box collide 65 66 -
trunk/src/lib/collision_reaction/cr_physics_full_walk.cc
r10013 r10618 163 163 164 164 165 case CoRe::CREngine::CR_COLLISION_TYPE_WAY: 166 // calulate the height above ground 167 height = collPos.len() - box->halfLength[1]; 168 169 170 // object is beneath the plane (ground) 171 // if(height >= 0.0f && height <= 0.0001f) break ;// Do nothing 172 if( height < 0.0f ) 173 { 174 entity->shiftCoor(Vector(0.0f, -height + 0.5f, 0.0f)); 175 entity->setOnGround(true); 176 } 177 // object is already in the wall 178 else if( ce->isInWall()) 179 { 180 entity->setAbsCoor(entity->getLastAbsCoor()); 181 PRINTF(0)("ground collision: reset pos\n"); 182 } 183 else 184 { 185 // entity is not on ground 186 entity->setOnGround(false); 187 } 188 break; 189 190 165 191 /* collision in the Z-AXIS */ 166 192 case CoRe::CREngine::CR_COLLISION_TYPE_AXIS_Z:
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