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Ignore:
Timestamp:
May 4, 2007, 9:53:07 AM (18 years ago)
Author:
nicolasc
Message:

some additional weapons, started weapons cleanup

File:
1 edited

Legend:

Unmodified
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  • branches/vs-enhencements/src/world_entities/weapons/heavy_blaster.cc

    r10645 r10648  
    131131    this->objComp[i] = new PNode* [this->getSegs()];
    132132    this->emissionPoint[i] = new PNode;
    133     this->emissionPoint[i]->setParent(this);             //< One EmissionPoint, that is a PNode connected to the weapon. You can set this to the exitting point of the Projectiles
     133    this->emissionPoint[i]->setParent(this);      //Parenting emissionPoint to Weapons
    134134    this->emissionPoint[i]->setName("EmissionPoint");
    135135    this->emissionPoint[i]->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
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