- Timestamp:
 - Nov 4, 2015, 10:25:42 PM (10 years ago)
 - File:
 - 
          
- 1 edited
 
 
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code/branches/cpp11_v2/src/modules/weapons/IceGunFreezer.cc
r10629 r10765 101 101 102 102 // Check if the freezer is attached to a parent and check if the parent is a SpaceShip 103 if (parent != NULL&& parent->isA(Class(SpaceShip)))103 if (parent != nullptr && parent->isA(Class(SpaceShip))) 104 104 { 105 105 freezedSpaceShip_ = orxonox_cast<SpaceShip*>(parent); … … 118 118 void IceGunFreezer::stopFreezing() 119 119 { 120 if (freezedSpaceShip_ != NULL&& freezeFactor_ != 0.0)120 if (freezedSpaceShip_ != nullptr && freezeFactor_ != 0.0) 121 121 { 122 122 freezedSpaceShip_->addSpeedFactor(1/freezeFactor_);  
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