- Timestamp:
- Nov 4, 2015, 10:25:42 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/weapons/projectiles/GravityBombField.cc
r10622 r10765 137 137 float damage = FORCE_FIELD_EXPLOSION_DAMMAGE*(1-distanceVector.length()/EXPLOSION_RADIUS); 138 138 //orxout(debug_output) << "Damage: " << damage << endl; 139 it->hit(shooter_, it->getWorldPosition(), NULL, damage, 0,0);139 it->hit(shooter_, it->getWorldPosition(), nullptr, damage, 0,0); 140 140 victimsAlreadyDamaged_.push_back(*it); 141 141 }
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