Changeset 10768 for code/branches/cpp11_v2/src/modules
- Timestamp:
- Nov 6, 2015, 10:54:34 PM (9 years ago)
- Location:
- code/branches/cpp11_v2/src/modules
- Files:
-
- 51 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v2/src/modules/dodgerace/DodgeRace.cc
r10765 r10768 59 59 comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&DodgeRace::comboControll, this))); 60 60 this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 61 this->center_ = 0;61 this->center_ = nullptr; 62 62 63 63 this->setHUDTemplate("DodgeRaceHUD"); -
code/branches/cpp11_v2/src/modules/dodgerace/DodgeRaceHUDinfo.cc
r10624 r10768 40 40 RegisterObject(DodgeRaceHUDinfo); 41 41 42 this->DodgeRaceGame = 0;42 this->DodgeRaceGame = nullptr; 43 43 this->bShowPoints_ = true; 44 44 } … … 86 86 else 87 87 { 88 this->DodgeRaceGame = 0;88 this->DodgeRaceGame = nullptr; 89 89 } 90 90 } -
code/branches/cpp11_v2/src/modules/gametypes/SpaceRaceController.cc
r10765 r10768 416 416 for (std::vector<StaticEntity*>::const_iterator it = allObjects.begin(); it != allObjects.end(); ++it) 417 417 { 418 for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape) != 0; everyShape++)418 for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape) != nullptr; everyShape++) 419 419 { 420 420 btCollisionShape* currentShape = (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape(); … … 444 444 for (std::vector<StaticEntity*>::iterator it = allObjects.begin(); it != allObjects.end(); ++it) 445 445 { 446 for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape) != 0; everyShape++)446 for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape) != nullptr; everyShape++) 447 447 { 448 448 btCollisionShape* currentShape = (*it)->getAttachedCollisionShape(everyShape)->getCollisionShape(); … … 540 540 // { orxout()<<"Problempoint 1.1"<<endl; continue;} 541 541 // //TODO: Probably it points on a wrong object 542 // for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!= 0; everyShape++)542 // for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!=nullptr; everyShape++) 543 543 // { 544 544 // if((*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()==nullptr) … … 572 572 // if((*it)==nullptr) 573 573 // { orxout()<<"Problempoint 1"<<endl; continue;} 574 // for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!= 0; everyShape++)574 // for (int everyShape=0; (*it)->getAttachedCollisionShape(everyShape)!=nullptr; everyShape++) 575 575 // { 576 576 // if((*it)->getAttachedCollisionShape(everyShape)->getCollisionShape()==nullptr) -
code/branches/cpp11_v2/src/modules/gametypes/SpaceRaceManager.cc
r10765 r10768 100 100 return this->checkpoints_[index]; 101 101 else 102 return 0;102 return nullptr; 103 103 } 104 104 … … 116 116 if (this->checkpoints_[i]->getCheckpointIndex() == index) 117 117 return this->checkpoints_[i]; 118 return 0;118 return nullptr; 119 119 } 120 120 -
code/branches/cpp11_v2/src/modules/invader/Invader.cc
r10765 r10768 61 61 RegisterObject(Invader); 62 62 this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 63 this->center_ = 0;63 this->center_ = nullptr; 64 64 bEndGame = false; 65 65 lives = 3; -
code/branches/cpp11_v2/src/modules/invader/InvaderHUDinfo.cc
r10733 r10768 40 40 RegisterObject(InvaderHUDinfo); 41 41 42 this->InvaderGame = 0;42 this->InvaderGame = nullptr; 43 43 this->bShowLives_ = false; 44 44 this->bShowLevel_ = false; … … 132 132 else 133 133 { 134 this->InvaderGame = 0;134 this->InvaderGame = nullptr; 135 135 } 136 136 } -
code/branches/cpp11_v2/src/modules/jump/Jump.cc
r10765 r10768 65 65 RegisterObject(Jump); 66 66 67 center_ = 0;68 figure_ = 0;69 camera = 0;67 center_ = nullptr; 68 figure_ = nullptr; 69 camera = nullptr; 70 70 setHUDTemplate("JumpHUD"); 71 71 } … … 270 270 void Jump::cleanup() 271 271 { 272 camera = 0;272 camera = nullptr; 273 273 } 274 274 … … 340 340 else 341 341 { 342 return 0;342 return nullptr; 343 343 } 344 344 } -
code/branches/cpp11_v2/src/modules/jump/JumpEnemy.cc
r10765 r10768 51 51 52 52 dead_ = false; 53 figure_ = 0;53 figure_ = nullptr; 54 54 width_ = 0.0; 55 55 height_ = 0.0; -
code/branches/cpp11_v2/src/modules/jump/JumpItem.cc
r10733 r10768 48 48 attachedToFigure_ = false; 49 49 50 figure_ = 0;50 figure_ = nullptr; 51 51 height_ = 0.0; 52 52 width_ = 0.0; -
code/branches/cpp11_v2/src/modules/jump/JumpPlatform.cc
r10765 r10768 48 48 RegisterObject(JumpPlatform); 49 49 50 figure_ = 0;50 figure_ = nullptr; 51 51 52 52 setPosition(Vector3(0,0,0)); -
code/branches/cpp11_v2/src/modules/jump/JumpProjectile.cc
r10733 r10768 47 47 RegisterObject(JumpProjectile); 48 48 49 figure_ = 0;49 figure_ = nullptr; 50 50 setPosition(Vector3(0,0,0)); 51 51 setVelocity(Vector3(0,0,250.0)); -
code/branches/cpp11_v2/src/modules/jump/JumpSpring.cc
r10765 r10768 100 100 void JumpSpring::accelerateFigure() 101 101 { 102 if (figure_ != 0)102 if (figure_ != nullptr) 103 103 { 104 104 figure_->JumpFromSpring(this); -
code/branches/cpp11_v2/src/modules/mini4dgame/Mini4Dgame.cc
r10765 r10768 66 66 RegisterObject(Mini4Dgame); 67 67 68 this->board_ = 0;68 this->board_ = nullptr; 69 69 70 70 // Set the type of Bots for this particular Gametype. … … 91 91 { 92 92 //this->board_->destroy(); 93 this->board_ = 0;93 this->board_ = nullptr; 94 94 } 95 95 } -
code/branches/cpp11_v2/src/modules/mini4dgame/Mini4DgameAI.cc
r10230 r10768 60 60 61 61 this->setConfigValues(); 62 this->center_ = 0;62 this->center_ = nullptr; 63 63 } 64 64 -
code/branches/cpp11_v2/src/modules/mini4dgame/Mini4DgameBoard.cc
r10765 r10768 64 64 for(int l=0;l<4;l++){ 65 65 this->board[i][j][k][l]=mini4DgamePlayerColor::none; 66 this->blinkingBillboards[i][j][k][l] = 0;66 this->blinkingBillboards[i][j][k][l] = nullptr; 67 67 } 68 68 } … … 97 97 this->board[move.x][move.y][move.z][move.w] = mini4DgamePlayerColor::none; 98 98 this->blinkingBillboards[move.x][move.y][move.z][move.w]->destroy(); 99 this->blinkingBillboards[move.x][move.y][move.z][move.w] = 0;99 this->blinkingBillboards[move.x][move.y][move.z][move.w] = nullptr; 100 100 if(player_toggle_){ 101 101 this->player_toggle_ = false; -
code/branches/cpp11_v2/src/modules/objects/Attacher.cc
r9667 r10768 40 40 RegisterObject(Attacher); 41 41 42 this->target_ = 0;42 this->target_ = nullptr; 43 43 } 44 44 … … 90 90 ++i; 91 91 } 92 return 0;92 return nullptr; 93 93 } 94 94 … … 96 96 { 97 97 this->targetname_ = target; 98 this->target_ = 0;98 this->target_ = nullptr; 99 99 100 100 if (this->targetname_.empty()) -
code/branches/cpp11_v2/src/modules/objects/controllers/TurretController.cc
r10622 r10768 81 81 { 82 82 this->forgetTarget(); 83 turret->setTarget( 0);83 turret->setTarget(nullptr); 84 84 } 85 85 … … 99 99 float minScore = FLT_MAX; 100 100 float tempScore; 101 Pawn* minScorePawn = 0;101 Pawn* minScorePawn = nullptr; 102 102 103 103 for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) -
code/branches/cpp11_v2/src/modules/objects/eventsystem/EventDispatcher.cc
r9667 r10768 79 79 ++i; 80 80 } 81 return 0;81 return nullptr; 82 82 } 83 83 } -
code/branches/cpp11_v2/src/modules/objects/eventsystem/EventFilter.cc
r9667 r10768 102 102 ++i; 103 103 } 104 return 0;104 return nullptr; 105 105 } 106 106 … … 119 119 ++i; 120 120 } 121 return 0;121 return nullptr; 122 122 } 123 123 } -
code/branches/cpp11_v2/src/modules/overlays/hud/AnnounceMessage.cc
r9667 r10768 40 40 RegisterObject(AnnounceMessage); 41 41 42 this->owner_ = 0;42 this->owner_ = nullptr; 43 43 44 44 this->setDelay(3.0f); -
code/branches/cpp11_v2/src/modules/overlays/hud/CountDown.cc
r9943 r10768 71 71 RegisterObject(CountDown); 72 72 73 this->owner_ = 0;73 this->owner_ = nullptr; 74 74 this->hasStopped_ = false; 75 75 } -
code/branches/cpp11_v2/src/modules/overlays/hud/DeathMessage.cc
r9667 r10768 40 40 RegisterObject(DeathMessage); 41 41 42 this->owner_ = 0;42 this->owner_ = nullptr; 43 43 44 44 this->setDelay(2.0f); -
code/branches/cpp11_v2/src/modules/overlays/hud/GametypeFadingMessage.cc
r9667 r10768 40 40 RegisterObject(GametypeFadingMessage); 41 41 42 this->owner_ = 0;42 this->owner_ = nullptr; 43 43 this->setDelay(2.0f); 44 44 this->setFadeouttime(0.5f); -
code/branches/cpp11_v2/src/modules/overlays/hud/GametypeStaticMessage.cc
r9667 r10768 42 42 { 43 43 RegisterObject(GametypeStaticMessage); 44 this->owner_ = 0;44 this->owner_ = nullptr; 45 45 } 46 46 -
code/branches/cpp11_v2/src/modules/overlays/hud/HUDBar.cc
r9667 r10768 191 191 return barColours_[index]; 192 192 else 193 return 0;193 return nullptr; 194 194 } 195 195 -
code/branches/cpp11_v2/src/modules/overlays/hud/HUDBoostBar.cc
r9667 r10768 42 42 RegisterObject(HUDBoostBar); 43 43 44 this->owner_ = 0;44 this->owner_ = nullptr; 45 45 this->flashInterval_ = 0.25f; 46 46 this->flashDt_ = 0.0f; -
code/branches/cpp11_v2/src/modules/overlays/hud/HUDEnemyHealthBar.cc
r10765 r10768 41 41 42 42 this->setConfigValues(); 43 this->owner_ = 0;43 this->owner_ = nullptr; 44 44 } 45 45 -
code/branches/cpp11_v2/src/modules/overlays/hud/HUDHealthBar.cc
r9667 r10768 43 43 RegisterObject(HUDHealthBar); 44 44 45 this->owner_ = 0;45 this->owner_ = nullptr; 46 46 this->bUseBarColour_ = false; 47 47 … … 58 58 { 59 59 this->textoverlay_->destroy(); 60 this->textoverlay_ = 0;60 this->textoverlay_ = nullptr; 61 61 } 62 62 } -
code/branches/cpp11_v2/src/modules/overlays/hud/HUDNavigation.cc
r10765 r10768 69 69 RegisterClass ( HUDNavigation ); 70 70 71 HUDNavigation* HUDNavigation::localHUD_s = 0;71 HUDNavigation* HUDNavigation::localHUD_s = nullptr; 72 72 73 73 HUDNavigation::HUDNavigation(Context* context) : -
code/branches/cpp11_v2/src/modules/overlays/hud/HUDRadar.cc
r9945 r10768 68 68 this->shapeMaterials_[RadarViewable::Triangle] = "RadarTriangle.png"; 69 69 this->shapeMaterials_[RadarViewable::Square] = "RadarSquare.png"; 70 this->owner_ = 0;70 this->owner_ = nullptr; 71 71 72 72 this->map3DFront_ = static_cast<Ogre::PanelOverlayElement*>(Ogre::OverlayManager::getSingleton() -
code/branches/cpp11_v2/src/modules/overlays/hud/HUDSpeedBar.cc
r9667 r10768 43 43 RegisterObject(HUDSpeedBar); 44 44 45 this->owner_ = 0;45 this->owner_ = nullptr; 46 46 } 47 47 -
code/branches/cpp11_v2/src/modules/overlays/hud/HUDTimer.cc
r9667 r10768 42 42 RegisterObject(HUDTimer); 43 43 44 this->owner_ = 0;44 this->owner_ = nullptr; 45 45 } 46 46 -
code/branches/cpp11_v2/src/modules/overlays/hud/KillMessage.cc
r9667 r10768 40 40 RegisterObject(KillMessage); 41 41 42 this->owner_ = 0;42 this->owner_ = nullptr; 43 43 44 44 this->setDelay(2.0f); -
code/branches/cpp11_v2/src/modules/overlays/hud/LastManStandingInfos.cc
r10624 r10768 43 43 RegisterObject(LastManStandingInfos); 44 44 45 this->lms_ = 0;46 this->player_ = 0;45 this->lms_ = nullptr; 46 this->player_ = nullptr; 47 47 this->bShowLives_ = false; 48 48 this->bShowPlayers_ = false; … … 91 91 else 92 92 { 93 this->player_ = 0;94 this->lms_ = 0;93 this->player_ = nullptr; 94 this->lms_ = nullptr; 95 95 } 96 96 } -
code/branches/cpp11_v2/src/modules/overlays/hud/LastTeamStandingInfos.cc
r10624 r10768 43 43 RegisterObject(LastTeamStandingInfos); 44 44 45 this->lts_ = 0;46 this->player_ = 0;45 this->lts_ = nullptr; 46 this->player_ = nullptr; 47 47 this->bShowLives_ = false; 48 48 this->bShowTeams_ = false; … … 91 91 else 92 92 { 93 this->player_ = 0;94 this->lts_ = 0;93 this->player_ = nullptr; 94 this->lts_ = nullptr; 95 95 } 96 96 } -
code/branches/cpp11_v2/src/modules/overlays/hud/PauseNotice.cc
r9667 r10768 40 40 RegisterObject(PauseNotice); 41 41 42 this->owner_ = 0;42 this->owner_ = nullptr; 43 43 } 44 44 -
code/branches/cpp11_v2/src/modules/overlays/hud/TeamBaseMatchScore.cc
r10624 r10768 43 43 RegisterObject(TeamBaseMatchScore); 44 44 45 this->owner_ = 0;45 this->owner_ = nullptr; 46 46 47 47 this->bShowBases_ = false; … … 120 120 this->owner_ = orxonox_cast<TeamBaseMatch*>(this->getOwner()->getGametype()); 121 121 else 122 this->owner_ = 0;122 this->owner_ = nullptr; 123 123 } 124 124 } -
code/branches/cpp11_v2/src/modules/overlays/stats/CreateLines.cc
r6502 r10768 37 37 CreateLines::CreateLines(float leftOffset, float topOffset, float width, float height) 38 38 { 39 playerNameText_ = new OverlayText( 0);39 playerNameText_ = new OverlayText(nullptr); 40 40 playerNameText_->setTextSize(0.04f); 41 41 playerNameText_->setColour(ColourValue(0.0f, 0.75f, 0.2f, 1.0f)); 42 42 playerNameText_->setPosition(Vector2(0.1f, topOffset + 0.01f)); 43 43 44 scoreText_ = new OverlayText( 0);44 scoreText_ = new OverlayText(nullptr); 45 45 scoreText_->setTextSize(0.04f); 46 46 scoreText_->setColour(ColourValue(0.0f, 0.75f, 0.2f, 1.0f)); 47 47 scoreText_->setPosition(Vector2(0.6f, topOffset + 0.01f)); 48 48 49 deathsText_ = new OverlayText( 0);49 deathsText_ = new OverlayText(nullptr); 50 50 deathsText_->setTextSize(0.04f); 51 51 deathsText_->setColour(ColourValue(0, 0.75f, 0.2f, 1.0f)); 52 52 deathsText_->setPosition(Vector2(0.8f, topOffset + 0.01f)); 53 53 54 background_ = new Stats( 0);54 background_ = new Stats(nullptr); 55 55 background_->setPosition(Vector2(leftOffset, topOffset)); 56 56 background_->setSize(Vector2(width, height)); -
code/branches/cpp11_v2/src/modules/overlays/stats/Stats.cc
r9667 r10768 46 46 Stats::Stats(Context* context) 47 47 : OrxonoxOverlay(context) 48 , statsOverlayNoise_( 0)49 , statsOverlayBorder_( 0)48 , statsOverlayNoise_(nullptr) 49 , statsOverlayBorder_(nullptr) 50 50 { 51 51 RegisterObject(Stats); -
code/branches/cpp11_v2/src/modules/pong/Pong.cc
r10765 r10768 64 64 RegisterObject(Pong); 65 65 66 this->center_ = 0;67 this->ball_ = 0;68 this->bat_[0] = 0;69 this->bat_[1] = 0;66 this->center_ = nullptr; 67 this->ball_ = nullptr; 68 this->bat_[0] = nullptr; 69 this->bat_[1] = nullptr; 70 70 71 71 this->setHUDTemplate("PongHUD"); … … 106 106 { 107 107 this->ball_->destroy(); 108 this->ball_ = 0;108 this->ball_ = nullptr; 109 109 } 110 110 … … 115 115 { 116 116 this->bat_[0]->destroy(); 117 this->bat_[0] = 0;117 this->bat_[0] = nullptr; 118 118 } 119 119 } … … 329 329 return this->bat_[0]->getPlayer(); 330 330 else 331 return 0;331 return nullptr; 332 332 } 333 333 … … 343 343 return this->bat_[1]->getPlayer(); 344 344 else 345 return 0;345 return nullptr; 346 346 } 347 347 } -
code/branches/cpp11_v2/src/modules/pong/PongAI.cc
r10765 r10768 57 57 RegisterObject(PongAI); 58 58 59 this->ball_ = 0;59 this->ball_ = nullptr; 60 60 this->ballDirection_ = Vector2::ZERO; 61 61 this->ballEndPosition_ = 0; -
code/branches/cpp11_v2/src/modules/pong/PongBall.cc
r10765 r10768 61 61 this->speed_ = 0; 62 62 this->accelerationFactor_ = 1.0f; 63 this->bat_ = 0;63 this->bat_ = nullptr; 64 64 this->bDeleteBats_ = false; 65 65 this->batID_ = new unsigned int[2]; … … 82 82 else 83 83 { 84 this->defScoreSound_ = 0;85 this->defBatSound_ = 0;86 this->defBoundarySound_ = 0;84 this->defScoreSound_ = nullptr; 85 this->defBatSound_ = nullptr; 86 this->defBoundarySound_ = nullptr; 87 87 } 88 88 } -
code/branches/cpp11_v2/src/modules/pong/PongScore.cc
r10765 r10768 55 55 RegisterObject(PongScore); 56 56 57 this->owner_ = 0;57 this->owner_ = nullptr; 58 58 59 59 this->bShowName_ = false; … … 172 172 this->owner_ = orxonox_cast<Pong*>(this->getOwner()->getGametype()); 173 173 else 174 this->owner_ = 0;174 this->owner_ = nullptr; 175 175 } 176 176 } -
code/branches/cpp11_v2/src/modules/portals/PortalEndPoint.cc
r10765 r10768 106 106 107 107 MultiTriggerContainer * cont = orxonox_cast<MultiTriggerContainer *>(trigger); 108 if(cont == 0)108 if(cont == nullptr) 109 109 return true; 110 110 111 111 DistanceMultiTrigger * originatingTrigger = orxonox_cast<DistanceMultiTrigger *>(cont->getOriginator()); 112 if(originatingTrigger == 0)112 if(originatingTrigger == nullptr) 113 113 { 114 114 return true; … … 116 116 117 117 MobileEntity * entity = orxonox_cast<MobileEntity *>(cont->getData()); 118 if(entity == 0)118 if(entity == nullptr) 119 119 return true; 120 120 -
code/branches/cpp11_v2/src/modules/portals/PortalLink.cc
r9667 r10768 40 40 std::map<PortalEndPoint *, PortalEndPoint *> PortalLink::links_s; 41 41 42 PortalLink::PortalLink(Context* context) : BaseObject(context), fromID_(0), toID_(0), from_( 0), to_(0)42 PortalLink::PortalLink(Context* context) : BaseObject(context), fromID_(0), toID_(0), from_(nullptr), to_(nullptr) 43 43 { 44 44 RegisterObject(PortalLink); … … 67 67 void PortalLink::use(MobileEntity* entity, PortalEndPoint * entrance) 68 68 { 69 if(entrance == 0)69 if(entrance == nullptr) 70 70 return; 71 71 -
code/branches/cpp11_v2/src/modules/tetris/Tetris.cc
r10765 r10768 66 66 RegisterObject(Tetris); 67 67 68 this->activeBrick_ = 0;68 this->activeBrick_ = nullptr; 69 69 70 70 // Pre-set the timer, but don't start it yet. … … 74 74 this->player_ = nullptr; 75 75 this->setHUDTemplate("TetrisHUD"); 76 this->futureBrick_ = 0;76 this->futureBrick_ = nullptr; 77 77 } 78 78 … … 96 96 { 97 97 this->activeBrick_->destroy(); 98 this->activeBrick_ = 0;98 this->activeBrick_ = nullptr; 99 99 } 100 100 if (this->futureBrick_) 101 101 { 102 102 this->futureBrick_->destroy(); 103 this->futureBrick_ = 0;103 this->futureBrick_ = nullptr; 104 104 } 105 105 … … 396 396 // Make the last brick to be created the active brick. 397 397 this->activeBrick_ = this->futureBrick_; 398 this->futureBrick_ = 0;398 this->futureBrick_ = nullptr; 399 399 400 400 // set its position -
code/branches/cpp11_v2/src/modules/tetris/TetrisScore.cc
r10765 r10768 56 56 RegisterObject(TetrisScore); 57 57 58 this->owner_ = 0;58 this->owner_ = nullptr; 59 59 this->player_ = nullptr; 60 60 } … … 120 120 this->owner_ = orxonox_cast<Tetris*>(this->getOwner()->getGametype()); 121 121 else 122 this->owner_ = 0;122 this->owner_ = nullptr; 123 123 } 124 124 } -
code/branches/cpp11_v2/src/modules/towerdefense/TowerDefenseHUDController.cc
r10629 r10768 39 39 { 40 40 RegisterObject(TowerDefenseHUDController); 41 this->td = 0;41 this->td = nullptr; 42 42 } 43 43 … … 89 89 else 90 90 { 91 this->td = 0;91 this->td = nullptr; 92 92 } 93 93 } -
code/branches/cpp11_v2/src/modules/weapons/projectiles/ParticleProjectile.cc
r10624 r10768 58 58 } 59 59 else 60 this->particles_ = 0;60 this->particles_ = nullptr; 61 61 } 62 62 -
code/branches/cpp11_v2/src/modules/weapons/projectiles/Rocket.cc
r10622 r10768 117 117 else 118 118 { 119 this->defSndWpnEngine_ = 0;120 this->defSndWpnLaunch_ = 0;119 this->defSndWpnEngine_ = nullptr; 120 this->defSndWpnLaunch_ = nullptr; 121 121 } 122 122 -
code/branches/cpp11_v2/src/modules/weapons/projectiles/RocketOld.cc
r10622 r10768 117 117 else 118 118 { 119 this->defSndWpnEngine_ = 0;120 this->defSndWpnLaunch_ = 0;119 this->defSndWpnEngine_ = nullptr; 120 this->defSndWpnLaunch_ = nullptr; 121 121 } 122 122
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